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Did any of you make Amiga Games/Demos?
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Wizkid
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Joined: 04 Mar 2005
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PostPosted: Sun Apr 23, 2006 2:54 pm    Post subject: Reply with quote

I confess... I was a demo coder, gfx artist, musician and swapper... Also did some games (just one of them was fully completed).

But I will never admit that on a public forum! Rolling Eyes Never!

On the other hand...

I'm missing Pinky! Pacman Inky Blinky Clyde
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Ray
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Joined: 30 Apr 2006
Posts: 10

PostPosted: Mon May 08, 2006 10:17 am    Post subject: Reply with quote

I worked on two games (Wasted Dreams and Codename Helsquad), mainly graphics. I did practically all the ingame graphics for Wasted Dreams and a few bits at CNHS. It was a miracle the games were published at all, since Amiga was practically dead at the time of publishing.

We got a few nice reviews, which is nice, but it didn't help to rescue the games from obscurity. Worst thing is the fact I do not have the original CDs.


Last edited by Ray on Tue Jan 08, 2008 10:13 pm; edited 1 time in total
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mjr
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Joined: 08 Jan 2008
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PostPosted: Tue Jan 08, 2008 10:05 pm    Post subject: Reply with quote

I'm afraid I was responsible for that X-rated animation in pacman demo (link not safe for work); which was also requested here some years back.

It was 1989, I was 15, and just had extra memory and deluxepaint III with animation option, it was brand new at the time.

For obvious reasons I never uploaded the original animation on my web gallery. I even attempted to make a sequel which was even worse taste.

Everything else I did can be read from my WWW-link. Except this one Smile
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Biscuit
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Joined: 16 Dec 2005
Age: 32
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Location: UK

PostPosted: Tue Jan 08, 2008 10:14 pm    Post subject: Reply with quote

Ms Pacman is a brunette I see. lol.

At least you weren't responsible for her voice in this advert. Couldn't resist. http://www.youtube.com/watch?v=DgqE2fwKt4c
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=^D Guy
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Joined: 09 Apr 2007
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Location: The loney star of the Stateside. WinUAE user

PostPosted: Sat Mar 15, 2008 10:56 pm    Post subject: Reply with quote

I remember when I said I was working for a horizontal shump game named "Thulles". I only created a few graphics, and everything else never became reality, and I guess will never get finished. ;_;

The reasons where that I'm not sure you can create an Amiga game entirely from emulation, plus I don't know how the hell you're supposed to properly create your own disk file on WinUAE. I know how to do so, yet every time I open Deluxe Paint with the artificial disk in the other slot during emulation, and it claims that the file is bad. I even actually disliked the design of the ship, so I wanted to redesign the ship to something better.

I even planned Amiga conversions of some notable games by Toaplan, like Truxton, Twin Cobra/Kyukyoku Tiger, Hellfire, Zero Wing (With the inclusion of the intro from the Megadrive game), Outzone, and Vimana. They might not see the light of the day because of the laziness of coding which I never got started doing, and won't bother doing ether, meaning I have to give my brother that career of coding in such a small group of mine.
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TNode
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Joined: 22 Mar 2008
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PostPosted: Sat Mar 22, 2008 4:50 pm    Post subject: Reply with quote

Me and my friend made a game in Amos called Mass Massacre. As I recall there were three stages: shooting cars, shooting a running man and shooting helicopters. He did most of the graphic stuff and I did the coding. It was quite pathetic.

We also tried to make a football game, Penalties before thursday, which was even more pathetic. You could shoot and apply (sort of) aftertouch and that was it. No goalie Smile

I was also a big fan of Deluxe Paint, made lots of Star Wars anims and pictures.
And of course tons of mods in Octamed.
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ZyClone
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PostPosted: Wed May 27, 2009 12:49 pm    Post subject: Reply with quote

I made some lame efforts at programming text-adventures, and also a graphical adventure (called "Spiders Web") with EasyAmos, but after the disks got wiped clean for some reason I just gave up. Me and a friend made some tunes with protracker as well. Nothing that's released though.
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rvo
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PostPosted: Wed Mar 28, 2012 8:42 pm    Post subject: Reply with quote

DanPhillips wrote:
Only wrote one game for the Amiga, Putty was fun to make and I had a laugh contributing to the sfx Smile

Cheers

Dan


You mean THE Putty? I really liked that game!
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Predseda
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Joined: 16 Jul 2004
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Posts: 4191
Location: Prague, heart of Europe

PostPosted: Thu Mar 29, 2012 8:14 am    Post subject: Reply with quote

rvo wrote:
DanPhillips wrote:
Only wrote one game for the Amiga, Putty was fun to make and I had a laugh contributing to the sfx Smile

Cheers

Dan


You mean THE Putty? I really liked that game!


Yes, Dan was the programmer of Putty. Follow the link in my signature and you can read our interview.
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