...I promised to do a video of my Amiga 1200 + Roland MT-32 setup::
Lutz wrote:
Got a midi interface for the A1200 now - connected my Roland MT-32 - great Space Quest 4 midi music!
Lutz
ricky500 wrote:
Lutz wrote:
ricky500 wrote:
Lutz wrote:
Got a midi interface for the A1200 now - connected my Roland MT-32 - great Space Quest 4 midi music!
Cool. Love to see a video of the game running with the Roland music. Do some of the other Sierra games for the Amiga support Roland MT-32?
Will do a video...
Larry 5 got also MT-32 support. Perhaps a few other Sierra adventures too - btw: looking for other Amiga games with midi option (during install of the mentioned Sierra games you can choose between MT-32 and Amiga sound)
Lutz
Sounds great. Space Quest 4 and Larry 5 use Sierra's SCI VGA engine, here are the other games that Sierra released for the Amiga that use SCI VGA (And maybe also have MT-32 support?):
Castle of Doctor Brain
Conquests of the Longbow
Hoyle's Book of Games Vol. 3
King's Quest 5
Larry 1 (1991 remake)
Space Quest 1 (1991 remake)
Police Quest 3
King's Quest V: Absence Makes the Heart Go Yonder!
Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work
Space Quest IV: Roger Wilco and the Time Rippers
Other?
BTW: "THE ONE" April 1991:
-snip-
COMMANDING CONVERSION TABLE
S-based Eastridge Technology is currently converting Wing Commander to the Amiga. This experienced developer has worked for Mindscape since 1985, producing a number of products including most of its big Nintendo games, such as Paperboy and Gauntlet II. on the NES and Gameboy.
A four-disk product. Amiga Wing Commander is slated for an October release and all attempts ^re being made to keep it similar to its PC original.
Potential players can choose between having all of the animated sequences, and the consequent disk swapping, or can go for a more refined game in terms of presentation. The use of single screens from the animated sequences with a limited amount of animation will allow this version to function in a far quicker and playable way.
Thefinished product will incorporate 32-colour ray traced graphics and support the Roland sound-box and Miracle sound technology it may even come on a ROM cartridge. "When we're getting nearer to launch, we'll look at the most cost effective method," reveals Phil Harrison, Mindscape's Software Development Manager at Mindscape. "The delivery medium will be the best way to show the game off whether it be floppy disk, Compact Disc or cartridge."
Ultima VI is due to appear on the Amiga in September, with a company called Technology Works is in charge of this conversion.
Prices for the above games will be somewhere between £29.99 and £34.99. And as Savage Empire and Martian Dreams were developed using a subset of Ultima VI technology, there's no reason why these products can't be converted either. But why are there such long delays in converting Origin blockbusters to the Amiga?
"We believe the quality of the product is more important than the delivery date," says Phil Harrison. "A number of our competitors have had excellent PC products and very bad Amiga conversions. The Origin product-line is built on quality and long shelf-life."
The bad news for ST owners though, is that Origin has no immediate plans to convert Wing Commander or Ultima VI onto your machine.
"An ST version of Wing Commander isn't technically possible," says Mindscape. "It's not even worth trying, due to the lack of colours and no hardware support to move sprites and graphics around. However, although we're not doing Ultima VI on ST, it's not a closed book."
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Joined: 17 Jul 2004 Age: 47 Posts: 1990 Location: TX, NC, USA and England.
Posted: Wed Aug 31, 2011 3:36 am Post subject:
It's a sound module that kind of replaces the Amiga sounds. Some games (notably Sierra and some Lucasarts - I think) ulilize it. _________________ Peace be with you.
to what effect? Better quality sound? More channels?
Just listen to the YouTube-Clip I posted (Space Quest IV, Larry V) and compare to native Amiga sound
BTW: I need to "debug" wiki:
Confirmed midi support:
King's Quest V: Absence Makes the Heart Go Yonder!
Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work
Space Quest IV: Roger Wilco and the Time Rippers
The other Sierra Games are without Amiga midi suport...
Police Quest III would sound like this on Amiga with midi support (Roland MT-32):
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