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Lemon/EAB Super League 2010 - Round 14: Fire and ICe
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Ze Emulatron
Amiga Junkie
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Joined: 15 Jul 2009
Age: 21
Posts: 433
Location: Otorohanga, New Zealand

PostPosted: Sun Nov 21, 2010 8:18 pm    Post subject: Reply with quote

mihcael wrote:
had my first go at this today, im really not a fan of platformers. Lost interest in about 2 minutes. wont be posting a score this round!


I love platformers especially 2d platformers, too many places to hide things in 3d platformers.
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eMTe
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Joined: 05 Nov 2006
Age: 32
Posts: 328
Location: Cracow

PostPosted: Sun Nov 21, 2010 11:30 pm    Post subject: Reply with quote

mihcael wrote:
im really not a fan of platformers


That sounds really odd. Shocked



108200.

Bug! In last level of castle world there was no water dragon! I play the combination advised by Ze. Looks like completely bug-free version doesnt exist.
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Ze Emulatron
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Joined: 15 Jul 2009
Age: 21
Posts: 433
Location: Otorohanga, New Zealand

PostPosted: Mon Nov 22, 2010 2:32 am    Post subject: Reply with quote

eMTe wrote:

Bug! In last level of castle world there was no water dragon! I play the combination advised by Ze. Looks like completely bug-free version doesnt exist.


So the green and pink dragon wasn't there http://img251.imageshack.us/img251/9538/fireicethedaringadventu.png. Sorry the ones I suggested didn't work properly for you. I haven't had that problem yet, my main problem now is I suck at the underwater levels and lose most of my lives there.

You might be better using the IPF images and the copy protection sheet, it should function exactly like the original in winUAE. Links are on page 2.

I moved my A500 into my room so I can play with my joystick and play when I am watching TV. I am not ready to post a new score yet, I want to wait until I beat Anakirob.
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mihcael
Grandmaster of Amiga
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Joined: 05 Feb 2006
Age: 35
Posts: 2189
Location: VIC, Australia. Fav Game: DuneII

PostPosted: Mon Nov 22, 2010 2:51 am    Post subject: Reply with quote

eMTe wrote:
mihcael wrote:
im really not a fan of platformers


That sounds really odd. Shocked
...


Im trying to see the oddity, can you explain?
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eMTe
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Joined: 05 Nov 2006
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Location: Cracow

PostPosted: Mon Nov 22, 2010 10:45 am    Post subject: Reply with quote

I can't really explain it... Maybe it's because one would expect to find only die-hard platformer lovers on these boards, after all it's an Amiga site. Cool

As for underwater levels the problem is that you dont see where you fall in many cases - majority of life losses comes from falling onto an enemy. It's more irritating than in previous levels, because pits are deeper and enemies move in an uncontrollable manner.
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Predseda
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Joined: 16 Jul 2004
Age: 35
Posts: 4190
Location: Prague, heart of Europe

PostPosted: Mon Nov 22, 2010 11:34 am    Post subject: Reply with quote

The game is imballanced as hell.
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LinesMachine
Grandmaster of Amiga
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Joined: 02 Jan 2007
Age: 35
Posts: 2113
Location: Oxfordia

PostPosted: Mon Nov 22, 2010 12:29 pm    Post subject: Reply with quote

eMTe wrote:
I can't really explain it... Maybe it's because one would expect to find only die-hard platformer lovers on these boards, after all it's an Amiga site. Cool



Actually I don't think I ever bought a platformer for the Amiga. I left that to the console noobs. I always felt the Amigas abilities lay elsewhere...I invested more into strategy, RPG and adventures.

Back to topic. Have we decided which adfs are working and which don't?
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eMTe
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Joined: 05 Nov 2006
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PostPosted: Mon Nov 22, 2010 3:51 pm    Post subject: Reply with quote



189375.

Bigfish killed me unexpectedly. I hardly remember underwater levels and I dont use trainer, so maybe it wasnt that unexpected. Razz And teleports are really irritating.
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Ze Emulatron
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Joined: 15 Jul 2009
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PostPosted: Mon Nov 22, 2010 8:36 pm    Post subject: Reply with quote

I got to the first level in the temple. I cant seem to manage to clear this level. I managed to have 9 lives most of the way through the game, you do get more points if you have 9 lives all the time. I don't know how but I got a huge amount of points in the last underwater level, I had 9 lives throughout the level except at one point where I lost one but then I got one back straight away.





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eMTe
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Joined: 05 Nov 2006
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PostPosted: Mon Nov 22, 2010 8:45 pm    Post subject: Reply with quote

Ze Emulatron wrote:
you do get more points if you have 9 lives all the time


Really? How does it work? Collectibles are worth more than 100 points each?
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Ze Emulatron
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Joined: 15 Jul 2009
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Location: Otorohanga, New Zealand

PostPosted: Mon Nov 22, 2010 8:58 pm    Post subject: Reply with quote

eMTe wrote:
Ze Emulatron wrote:
you do get more points if you have 9 lives all the time


Really? How does it work? Collectibles are worth more than 100 points each?
I am not really sure, but playing the levels with 9 lives gave me a better score.

From the EAB thread
Anakirob wrote:

The thing that I find makes the biggest difference to the score is collecting extra lives, or rescuing puppies when one has a full compliment of lives (nine). These are worth an extra 10,000 points each.

Also, don't be too picky when it comes to picking up special weapons, as those are worth 250 points each. Which is as many points as one gets for killing the average baddie.


I think some other items might give you more points if you have 9 lives. On the last underwater level I started with about 340,000 points and some how ended up with over 600,000. I had 9 lives all the way through except at one point where I lost 1 but got I it back straight away.

I also noticed that if you freeze the enemies when they are flying/falling through the air when they hit the ground you don't get any points but if you wait for the walking enemies to land and then freeze and walk through them you get points. Same goes for the underwater levels if you freeze them and they crash into the ground no points, but if you freeze them and jump through them you get points.
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eMTe
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PostPosted: Tue Nov 23, 2010 8:52 pm    Post subject: Reply with quote

Ze Emulatron wrote:
if you freeze the enemies when they are flying/falling through the air when they hit the ground you don't get any points


I didnt notice that, thanks! In underwater levels majority of frozen enemies falls, so loss of points is inevitable. But I can try to watch out for falling gulls, I can get some extra points which I, as it seems now, overlooked .
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Ze Emulatron
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Joined: 15 Jul 2009
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Posts: 433
Location: Otorohanga, New Zealand

PostPosted: Wed Nov 24, 2010 2:44 am    Post subject: Reply with quote

eMTe wrote:
Ze Emulatron wrote:
if you freeze the enemies when they are flying/falling through the air when they hit the ground you don't get any points


I didnt notice that, thanks! In underwater levels majority of frozen enemies falls, so loss of points is inevitable. But I can try to watch out for falling gulls, I can get some extra points which I, as it seems now, overlooked .


If you freeze the enemies in the underwater levels at the right time they don't fall or hit anything. Now I always seem to jump into the gulls falling eggs and lose lives.

But it is easy enough to wait for the jumping things to land and then freeze them or wait for the penguins to walk off the edge of platforms and land to freeze them.
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eMTe
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PostPosted: Wed Nov 24, 2010 8:20 pm    Post subject: Reply with quote

Ze Emulatron wrote:
If you freeze the enemies in the underwater levels at the right time they don't fall or hit anything


Hah! Now try to do this without losing lives and finishing levels before penalty fireballs appear. I'm too old and lazy for perfect plays, think Ill stick to average scores. Wink
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Ze Emulatron
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Joined: 15 Jul 2009
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Location: Otorohanga, New Zealand

PostPosted: Wed Nov 24, 2010 8:47 pm    Post subject: Reply with quote

I played with the trainer on last night for a test and in the last underwater level I believe you get a huge amount of points from the green and blue jewels if you have 9 lives.
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