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Interviews with PD game programmers - graphic artists
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lifeschool
Grandmaster of Amiga
Grandmaster of Amiga


Joined: 10 May 2009
Age: 37
Posts: 2161
Location: Accrington, Lancs

PostPosted: Thu May 05, 2011 6:08 pm    Post subject: Reply with quote

Just wanted to bump this thread up and say what a great job you are doing, er, Mr. Pd. The interviews drag me back to your site month after month, so thanks for your hard work contacting and interviewing these guys. It's a real shame Kim never got any more interviews for this site - he's a busy guy I know. But only two interviews for such a great site as Lemon is a pitty.

Anyway, probably too late to pass my regards to the BASS crew - I love the game, I reviewed in here on Lemon, and I think it's the best point-n-clicker on the amiga (just my opinion).

Cheers!!
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Zagrebo
Über Groupie
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Joined: 09 Jun 2005
Age: 36
Posts: 216
Location: Glasgow, Scotland

PostPosted: Fri May 13, 2011 4:50 pm    Post subject: Reply with quote

These interviews are excellent, cheers. Very Happy
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amigapd
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Joined: 01 Nov 2010
Posts: 89
Location: London

PostPosted: Sat May 14, 2011 4:34 pm    Post subject: Reply with quote

Just finished another interivew with Ben Wright - creator of Scavenger and Scavenger 2.

http://www.amigapd.com/interview-ben-wright.html
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amigapd
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Joined: 01 Nov 2010
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PostPosted: Tue May 17, 2011 8:20 am    Post subject: Reply with quote

Interview with Lee Bamber - creative talent behind Relics of Deldroneye


http://www.amigapd.com/interview-lee-bamber.html
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Predseda
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Joined: 16 Jul 2004
Age: 35
Posts: 4186
Location: Prague, heart of Europe

PostPosted: Tue May 17, 2011 8:47 am    Post subject: Reply with quote

Nice! It would be also great, if you could find Edmund W. Clay, author of Epsilon 9, Starbase 13 and Lethal Formula.

His email was (edited), but who knows if it is still working.
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Last edited by Predseda on Tue May 17, 2011 9:31 am; edited 1 time in total
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amigapd
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Joined: 01 Nov 2010
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PostPosted: Tue May 17, 2011 9:17 am    Post subject: Reply with quote

Perhaps PM me the email address - I am not sure if it is a good idea to post individuals emails in a forum thread.

Got one - possibly 2 more interviews happening over the next few days.
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Predseda
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PostPosted: Tue May 17, 2011 9:32 am    Post subject: Reply with quote

I found his email in Aminet package of Starbase 13.
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amigapd
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Joined: 01 Nov 2010
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PostPosted: Tue May 17, 2011 1:55 pm    Post subject: Reply with quote

There is already an interview by Edmund Clay on another website:

http://sites.google.com/site/burnsflipper/graphic-adventure-games/amiga/grac-authors---the-interview

I will probably add some links on my interview page to other websites which have carried out other interviews.

Codetapper has done some very comprehensive interviews - including Chris Sorrell creator of James Pond 2 one of my favourite games.

http://www.codetapper.com/amiga/
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lifeschool
Grandmaster of Amiga
Grandmaster of Amiga


Joined: 10 May 2009
Age: 37
Posts: 2161
Location: Accrington, Lancs

PostPosted: Tue May 17, 2011 5:33 pm    Post subject: Reply with quote

Thanks for the link to codetappers page, never knew it existed. Through that I went on a mad mission to find interviews with Paul Holmes; which led me to a site called 'Amiga Games That Weren't' (http://agtw.abime.net/games/list/). Some of the games and interviews on there are brilliant. Crazy thing the internet - it can take just one link to reveal a whole treasure chest of fun. Smile Thanks again.
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amigapd
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PostPosted: Thu May 19, 2011 3:35 pm    Post subject: Reply with quote

Quick interview with David Makin - who has kindly made Crystal Dragon available as freeware!


http://www.amigapd.com/interview-david-makin.html
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lifeschool
Grandmaster of Amiga
Grandmaster of Amiga


Joined: 10 May 2009
Age: 37
Posts: 2161
Location: Accrington, Lancs

PostPosted: Fri May 20, 2011 7:07 pm    Post subject: Reply with quote

While we're on about interviews, I just found an interview with the Oliver Twins; who coded Dizzy and a host of other interesting stuff.

Go Here and find the audio link half way down the page.
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amigapd
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PostPosted: Thu Jun 02, 2011 8:25 am    Post subject: Reply with quote

Two more interviews:

Interview with Krzsztof Koyot Matys - who is currently working on a new pd game based on the old Nintendo Game and watch series.

http://www.amigapd.com/interview-krzysztof-koyot-matys.html


Andrew Morris who did the graphics for Super Scramble Simulator and some other great Gremlin / Magnetic Fields games (super cars + lotus)

http://www.amigapd.com/interview-andrew-morris.html

Currently writing up the interview with guy behind F1 Licenceware's Henry House. Will post link when it is done.
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lifeschool
Grandmaster of Amiga
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Joined: 10 May 2009
Age: 37
Posts: 2161
Location: Accrington, Lancs

PostPosted: Thu Jun 02, 2011 1:48 pm    Post subject: Reply with quote

Andrew Morris - what a classic name in Amiga Land!! Enjoyed the interview - I just wish it was longer Smile

Trivia: Magnetic Fields was originaly named 'Mr Chip Software'. Probably the best known game released under the Mr. Chip Software company name was Trailblazer - which was ported to all the early computers, and there was even a national Trailblazer championship set up and running in America at one point.

Tivia: They also had early successes with a Centipede clone called P.O.D (released through mastertronic), as well as Olympic Skier, Video Meanies, and 'Hero Of The Golden Talisman'.

Trivia: An enhanced version of Kikstart 2 was released for the Commodore 128 system, one of the very few native mode game titles for that computer.

Trivia: The cars in Supercars 1 and 2 were based on real designs. The 'Retron Parsec Turbo' being based on the Cizeta-Moroder V16T, the 'Vaug Interceptor' based on the Honda NSX and the 'Taraco Neoroder' (also featured in Supercars II) was based on the Alfa Romeo SZ. This is in slight contrast to the box art of SC1; where the blue car (Taraco) instead more closely resembles a contemporary european Ford Escort convertible. It is thought that at least one of the designers had access to an SZ.

Trivia: It has been speculated that some of the characters clustered around the car in the introduction sequence of Supercars 2 were based on family and friends of the programmers. Shaun and Andrew are both said to have cameo appearances within the game.

Trivia: Lotus Plc. were so happy with the game they set up an Amiga in the voyer of their Lotus Group HQ in Norfolk where visitors could play it. They upgraded the stand with Lotus Turbo Challenge 2 upon it's later release.

Trivia: There is a rumour that the original 16-bit 'Top Gear' trilogy was created by Shaun and Andrew before it was passed to other developers. Only Top Gear 2 made it to the Amiga (OCS and AGA versions).

Trivia: Supercars 3 is a fan developed Java game which is freely available to download from their web site.


Last edited by lifeschool on Wed Jun 08, 2011 8:23 pm; edited 1 time in total
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lifeschool
Grandmaster of Amiga
Grandmaster of Amiga


Joined: 10 May 2009
Age: 37
Posts: 2161
Location: Accrington, Lancs

PostPosted: Wed Jun 08, 2011 8:18 pm    Post subject: Reply with quote

Hey Lotus/Supercars/Kid Chaos fans,

Following the post I made above, AmigaPD got back to me and asked whether I'd like to ask some of these questions to Andrew Morris. Of course I gladly accepted!

So if you want to find out the top speed he reached in a Lotus while designing the game (forwards and sideways!), why not check out the updated interview on the AmigaPD.com web site:

http://www.amigapd.com/interview-andrew-morris.html

I very much enjoyed the opportunity Smile, thanks guys!

You'll also find a heart-felt message to the Amiga community at the bottom of the page under 'Final Comments' which I thought was exceptionally well done.
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Predseda
Team Member & Donator
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Joined: 16 Jul 2004
Age: 35
Posts: 4186
Location: Prague, heart of Europe

PostPosted: Wed Jun 08, 2011 9:33 pm    Post subject: Reply with quote

I miss a current photo of Andrew Morris. I like the comparison of the old and new photos of popular people around Amiga and I think 1991 Shaun's and Andrew's faces are notorically known to all Amiga players over the world.
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