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Katzkatz Groupie in Training

Joined: 12 Nov 2007 Posts: 55
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Posted: Wed Jul 08, 2009 4:00 pm Post subject: |
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DOSBOX is great. It saves the disk swapping (although on WinUAE it is easier because you can set up to 4 emulated floppy drives). The PC came stoked up its gaming reputation with VGA and it helped that Soundblaster were making soundcard for it. Civilisation is much better on the
PC because it is installed on the hard disk. Try Heart of China (an adventure game) the PC version is much better than the Amiga version.
If you want a link to DOS games:-
http://www.xtcabandonware.com/
DOSBOX is also great because it can do networked games. Including doing an emulated serial port link up(so you can play Populous I or II, Powermonger, etc).
Does anyone know how to get DOSBOX to fit the fullscreen properly to the monitor. I have a 1024 x 768 display on an ATI card. When I switch to fullscreen the display is too big for my monitor! I have to scroll down to the bottom.
Last edited by Katzkatz on Wed Jul 08, 2009 4:25 pm; edited 2 times in total |
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Graham Humphrey Administrator

Joined: 09 Apr 2005 Age: 26 Posts: 2459 Location: Norwich, Norfolk, UK
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Katzkatz Groupie in Training

Joined: 12 Nov 2007 Posts: 55
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Posted: Wed Jul 08, 2009 4:28 pm Post subject: |
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You can or use WHDLoad!  |
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Graham Humphrey Administrator

Joined: 09 Apr 2005 Age: 26 Posts: 2459 Location: Norwich, Norfolk, UK
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Jams Master of Amiga


Joined: 02 Feb 2005 Age: 53 Posts: 1343 Location: Nangialia
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Posted: Sat Nov 28, 2009 12:56 pm Post subject: |
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| little big adventure was nice it was fun 2 kick ppl down the stairs |
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Shawn Dimery Grandmaster of Amiga


Joined: 18 Apr 2008 Age: 28 Posts: 2202 Location: Leeds
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Posted: Sat Nov 28, 2009 1:03 pm Post subject: |
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| Jams wrote: | | little big adventure was nice it was fun 2 kick ppl down the stairs |
im starting to really worry about you now Jams _________________ Never trust a man with a mustache...
Danielle Dimery |
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Bebokus Amiga Enthusiast


Joined: 20 Sep 2006 Posts: 595
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Posted: Mon Apr 05, 2010 5:40 pm Post subject: |
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I'm using win 7 (64), and since I've installed it dosbox is not working anymore ;/
Whem I'm playing the game, the screen goes black. Any solution ? I've tried the earlier version of dosbox but it's the same deal.
Oh, and I'm using dfend reloaded too. |
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Fiery Phoenix Lemon Amiga Donator


Joined: 05 Sep 2004 Age: 36 Posts: 2342 Location: Bury, Lancs, UK
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Posted: Mon Apr 04, 2011 10:44 pm Post subject: |
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Just managed to get Under a Killing Moon up and running using ISO images on DosBox - man this game is still awesome _________________ Fave Amiga Games:
1. Wings
2. Rocket Ranger
3. Goal
4. Premier Manager
5. Gravity Force
Check out & contribute C64 endings at:
http://www.c64endings.co.uk/ |
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DEQY Lemon Amiga Donator


Joined: 10 Jul 2007 Age: 37 Posts: 231 Location: Los Angeles
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Posted: Mon Dec 12, 2011 3:32 am Post subject: |
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I've noticed that DOS games' graphics only really surpass the Amiga's (consistently) around 93-95.
Prior to that I rarely see a DOS game that is visually better than its Amiga counterpart. |
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Bebokus Amiga Enthusiast


Joined: 20 Sep 2006 Posts: 595
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Posted: Sat Mar 24, 2012 5:26 pm Post subject: |
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| That is true, but Dos has so many games that you won't find on Amiga. |
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DEQY Lemon Amiga Donator


Joined: 10 Jul 2007 Age: 37 Posts: 231 Location: Los Angeles
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Posted: Sat Mar 24, 2012 11:45 pm Post subject: |
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| Bebokus wrote: | | That is true, but Dos has so many games that you won't find on Amiga. |
True, but alot of their 80's-very early 90's action games aren't very good, and the adventure games tend to found on the Amiga in a better version.
Again, it's only in the mid-90's that the DOS jumps way ahead of the Amiga in quality of games/graphics/sound.
Plus, it has all those cool "Star Wars" games. |
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Fiery Phoenix Lemon Amiga Donator


Joined: 05 Sep 2004 Age: 36 Posts: 2342 Location: Bury, Lancs, UK
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Posted: Sun Mar 25, 2012 9:37 am Post subject: |
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| DEQY wrote: | the adventure games tend to found on the Amiga in a better version.
Again, it's only in the mid-90's that the DOS jumps way ahead of the Amiga in quality of games/graphics/sound.
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I would say the adventure games on the DOS sytem are superior to their Amiga counterparts. Monkey Island 2 for instance was from 1992 and the DOS version is much better. Same with Fate of Atlantis with the CD talkie version. Then there are the Leisure Suit Larry series, et al.
I have DosBox running for the adventure games and not many Amiga one's are in that collection. _________________ Fave Amiga Games:
1. Wings
2. Rocket Ranger
3. Goal
4. Premier Manager
5. Gravity Force
Check out & contribute C64 endings at:
http://www.c64endings.co.uk/ |
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Rekrul Groupie

Joined: 27 Dec 2007 Posts: 164
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Posted: Mon Mar 26, 2012 4:21 pm Post subject: |
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With some exceptions, DOS games annoy me.
Somehow, even though I'm used to playing Amiga games in 320x200, most DOS games still manage to look blocky at 640x400. CGA is putrid. Whoever designed CGA must have hated games because they did their best to make them look like crap. EGA isn't much better. Although it has a palette of 64 total colors, I don't think anyone ever used anything other than the default colors, which didn't have a good choice for skin, resulting in all the characters looking like they have a sunburn. I actually prefer the C64's graphics to EGA.
Then there's the controls. First, you can't remap any of the keys inside the game. If you want to remap the keys, you have to exit the game and run a separate program. Next, the only 'controller' that most people had was a keyboard, which is what most games were designed to be played with. Either that, or an analog joystick, which absolutely sucks for action games. It's not so great for anything else either. It would be if it actually worked the way it's supposed to, but it never seems to. No matter what you do, you can never seem to get it centered. Half the time you let go of the stick and the game is still drifting to the side. So you adjust the trim control (which most sticks today don't even have), and then the next time you center the stick, it starts drifting to the right. Not to mention, just plain losing the calibration in the middle of a game. Oh and there's the jitter that all sticks seem to have, no matter what the brand or even if they're brand new, just out of the box.
All of the above is bad, but it pales in comparison to some of the bad choices that DOS game designers made in choosing their controls. Like the original Postal, which looks a lot like the game Commando at first glance, but instead of the tried-&-true method of moving your character with a joystick and firing in the direction you're facing, they chose to give it semi-FPS controls where you move using the keyboard and turn with the mouse. In theory this should allow you to strafe, run backwards while shooting, etc. In reality it leads to confusion where you have to remember that because you're facing down, you need to push up to go down, left to go right, etc. Yeah, that makes perfect sense. And I don't care if a bunch of other games like Resident Evil, used the same method of 'steering' your character, it's still an idiotic way to control an action game.
And what about all the DOS FPS games which all defaulted to moving the mouse forward/back to run forward/back in the game? Does anyone really want to continuously move the mouse, lift it up, re-center it, move it, lift it up, re-center it, etc? Not to mention that such a control method makes it virtually impossible to traverse narrow ledges, which most games of the Doom era had in bunches. When was the last time you were able to move your mouse perfectly vertical, without any sideways movement? Yeah, I thought so.
Later, FPS games started to include vertical aiming, such as Dark Forces and Alien Trilogy, yet the designers were still too stupid to include the option to use the mouse to look up/down. Alien Trilogy has vertical mouse movement hard-coded to walking, while using the mouse to look up/down is literally the only option that isn't offered by the Dark Forces config program. You can map every function in the game to a joystick (see above), but that one option is left out of the mouse config!
It's as if DOS designers existed in some kind of a bubble where they didn't have access to any other systems and they had to design games and hardware, based on their own assumptions of how it should be. |
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Shawn Dimery Grandmaster of Amiga


Joined: 18 Apr 2008 Age: 28 Posts: 2202 Location: Leeds
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Posted: Mon Mar 26, 2012 6:16 pm Post subject: |
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I occasionally emulate Fragile Allegiance on the DOSBox. _________________ Never trust a man with a mustache...
Danielle Dimery |
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Anazzau Groupie in Training


Joined: 30 Aug 2010 Age: 22 Posts: 97 Location: Finland
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Posted: Tue Mar 27, 2012 3:45 pm Post subject: |
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No matter how good a DOS game is, I have always hated those early computer's beeping sounds. Especially if the soundtrack is based on it. Let's compare Ski or die's ports on Amiga and DOS. The graphics aren't too different, but sounds are. Amiga's ones are awesome, DOS ones just rape your ears in a matter of seconds.
There are two exceptions (among the older DOS-games) that I like - original Duke Nukem and Commander Keen. Despite the PC-speaker sound effects, these ones will always have a place in my heart!
Last edited by Anazzau on Sat Mar 31, 2012 9:20 am; edited 1 time in total |
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