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Wizkid Groupie in Training


Joined: 04 Mar 2005 Posts: 31 Location: I think I'm lost...
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Posted: Sun Apr 23, 2006 2:54 pm Post subject: |
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I confess... I was a demo coder, gfx artist, musician and swapper... Also did some games (just one of them was fully completed).
But I will never admit that on a public forum! Never!
On the other hand...
I'm missing Pinky!  |
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Ray Newcomer
Joined: 30 Apr 2006 Posts: 10
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Posted: Mon May 08, 2006 10:17 am Post subject: |
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I worked on two games (Wasted Dreams and Codename Helsquad), mainly graphics. I did practically all the ingame graphics for Wasted Dreams and a few bits at CNHS. It was a miracle the games were published at all, since Amiga was practically dead at the time of publishing.
We got a few nice reviews, which is nice, but it didn't help to rescue the games from obscurity. Worst thing is the fact I do not have the original CDs.
Last edited by Ray on Tue Jan 08, 2008 10:13 pm; edited 1 time in total |
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mjr Groupie in Training


Joined: 08 Jan 2008 Age: 39 Posts: 28
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Posted: Tue Jan 08, 2008 10:05 pm Post subject: |
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I'm afraid I was responsible for that X-rated animation in pacman demo (link not safe for work); which was also requested here some years back.
It was 1989, I was 15, and just had extra memory and deluxepaint III with animation option, it was brand new at the time.
For obvious reasons I never uploaded the original animation on my web gallery. I even attempted to make a sequel which was even worse taste.
Everything else I did can be read from my WWW-link. Except this one  |
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Biscuit Grandmaster of Amiga


Joined: 16 Dec 2005 Age: 32 Posts: 2974 Location: UK
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=^D Guy Groupie


Joined: 09 Apr 2007 Age: 21 Posts: 133 Location: The loney star of the Stateside. WinUAE user
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Posted: Sat Mar 15, 2008 10:56 pm Post subject: |
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I remember when I said I was working for a horizontal shump game named "Thulles". I only created a few graphics, and everything else never became reality, and I guess will never get finished. ;_;
The reasons where that I'm not sure you can create an Amiga game entirely from emulation, plus I don't know how the hell you're supposed to properly create your own disk file on WinUAE. I know how to do so, yet every time I open Deluxe Paint with the artificial disk in the other slot during emulation, and it claims that the file is bad. I even actually disliked the design of the ship, so I wanted to redesign the ship to something better.
I even planned Amiga conversions of some notable games by Toaplan, like Truxton, Twin Cobra/Kyukyoku Tiger, Hellfire, Zero Wing (With the inclusion of the intro from the Megadrive game), Outzone, and Vimana. They might not see the light of the day because of the laziness of coding which I never got started doing, and won't bother doing ether, meaning I have to give my brother that career of coding in such a small group of mine. _________________
| Jams wrote: | | 1 day amiga will return like jesus and judge everyone |
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TNode Newcomer
Joined: 22 Mar 2008 Posts: 1
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Posted: Sat Mar 22, 2008 4:50 pm Post subject: |
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Me and my friend made a game in Amos called Mass Massacre. As I recall there were three stages: shooting cars, shooting a running man and shooting helicopters. He did most of the graphic stuff and I did the coding. It was quite pathetic.
We also tried to make a football game, Penalties before thursday, which was even more pathetic. You could shoot and apply (sort of) aftertouch and that was it. No goalie
I was also a big fan of Deluxe Paint, made lots of Star Wars anims and pictures.
And of course tons of mods in Octamed. |
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ZyClone Groupie


Joined: 01 May 2009 Age: 32 Posts: 141 Location: Sweden
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Posted: Wed May 27, 2009 12:49 pm Post subject: |
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I made some lame efforts at programming text-adventures, and also a graphical adventure (called "Spiders Web") with EasyAmos, but after the disks got wiped clean for some reason I just gave up. Me and a friend made some tunes with protracker as well. Nothing that's released though. _________________ "Only AMiGA makes it possible" |
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rvo Groupie in Training

Joined: 08 Jun 2005 Posts: 27
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Posted: Wed Mar 28, 2012 8:42 pm Post subject: |
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| DanPhillips wrote: | Only wrote one game for the Amiga, Putty was fun to make and I had a laugh contributing to the sfx
Cheers
Dan |
You mean THE Putty? I really liked that game! _________________ ///rvo |
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Predseda Team Member & Donator


Joined: 16 Jul 2004 Age: 35 Posts: 4189 Location: Prague, heart of Europe
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Posted: Thu Mar 29, 2012 8:14 am Post subject: |
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| rvo wrote: | | DanPhillips wrote: | Only wrote one game for the Amiga, Putty was fun to make and I had a laugh contributing to the sfx
Cheers
Dan |
You mean THE Putty? I really liked that game! |
Yes, Dan was the programmer of Putty. Follow the link in my signature and you can read our interview. _________________
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