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Game 'A' vs Game 'B'
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Dastardly
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PostPosted: Tue Apr 26, 2005 7:38 am    Post subject: Game 'A' vs Game 'B' Reply with quote

I thought Id create a thread to discuss (argue) which games that are very similar you all think are the best and why.

For example Kick off2 or sensi? Maybe well do that old chestnut another time though Wink

To start off

Shadow of the Beast V's Lionheart

Dont just say which you think is better, why is it better than the other?

For me Lionheart is very overrated. I really dont see the big deal about its gfx and think Beast is far superior in this area. Lionhearts colours are garish, the main character is a little uncharismatic and doesnt control particularly well. If it werent for the fact that Beasts difficulty was so ridiculously hard then Id find it to be a superb game rather than just great to look at and listen to.

Judgement
Shadow of the beast is the winner for me simply because despite its difficulty I actually returned to it several times for another go. It was one of the first games I saw on my Amiga and so has a special nostagic value and I occasionally fire it up for a blast. I never feel the need to play Lionheart.

What say you?

If you wanna suggest a different V's then feel free Smile
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Hiro Kunimi
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PostPosted: Tue Apr 26, 2005 10:35 am    Post subject: Reply with quote

Between the two, I agree that SOTB wins... mostly because they're both two graphically great games, but SOTB was released in 1989 and for the time it's grafx were revolutionary... PCs had CGA at the time... Twisted Evil
SOTB also has an excellent soundtrack by Dave Whittaker, very impressive.
As for their playability... SOTB is a bit TOO difficult, but I've never played them much. Sometimes I still complete SOTB (with infinite energy Razz ) though Cool
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Turbo2Xs
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PostPosted: Tue Apr 26, 2005 11:44 am    Post subject: Reply with quote

No offence, but judging a game better because it was released earlier is... Question

Beast. Awesome music but utterly insipid gameplay that came down to luck with its pixel perfect attacks and jumps. Wash out enemies and long delays after the (all to frequent) deaths.

*I still have the original and I'm suprised I never smashed it with a hammer.

Judgement: Lionheart
While the color palette may have been a bit bright, I felt that it had more diversity in its gameplay, enemies and control.

Hard drive installable with no Copy protection, supported 2 buttons, music test from main screen and some interesting cheat codes.

*I still have it and I'm glad I bought it
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PostPosted: Tue Apr 26, 2005 2:57 pm    Post subject: Reply with quote

Turbo2Xs wrote:
No offence, but judging a game better because it was released earlier is... Question

I didn't rate it "better" because of the date of release, if you read my post. Since I think that both aren't very playable (there are far better platform games in terms of gameplay on the Amiga IMO), I judged more on a technical point of view.
And SOTB in 1989 showed what the Amiga could do. Far before other machines could do the same. I think it still wins in terms of grafx and sound, too.
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Jungle Ninja
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PostPosted: Tue Apr 26, 2005 9:24 pm    Post subject: Reply with quote

Yep, SOTB is way ahead of Lionheart. What was said before, for it's time it was way cool. It took the pc about 7 years or more before it could compare to it! Shocked

The gameplay might not have been everything, nor the loading time and the many loads either, but it was awsome, just because of the massive gfx, sound, music, and enemies!
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PostPosted: Wed Apr 27, 2005 12:44 pm    Post subject: Reply with quote

Swiv vs XenonII

Xenon II came first and is the successor to Xenon (obviously!!) Bigger, better, louder etc..

Nice bitmap metallic GFX. Nice SFX.. Fantastic music by Bomb the Bass etc... but only average gameplay. Very difficult esp for a novice or a beginner.

Swiv released shortly after Xenon II and is the sequel to the hugely popular Silkworm

Swiv had it all.. Fantastic GFX, SFX and Gameplay plus it had 2 player co-op or a choice of jeep or copter Very Happy

The best feature is the game is just 1 (yes ONE!!!) huuuuge level that is constantly loaded from disc as you play.. Fast, frantic, fantastic gameplay from beginning to end with some huge enemies and bosses. Some of those boss SFX (when they blew) were awesome, and really shook my house (Through the stereo!) Very Happy

The winner (by a huge margin) is SWIV
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PostPosted: Wed Apr 27, 2005 3:20 pm    Post subject: Reply with quote

BippyM wrote:
Swiv vs XenonII

Swiv released shortly after Xenon II and is the sequel to the hugely popular Silkworm



Hmm, Im not sure 2 years can be called 'shortly' but I agree with you on everything else.

This was just my feeble attempt to defend Xenon 2 Smile
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PostPosted: Wed Apr 27, 2005 7:11 pm    Post subject: Reply with quote

I just gotta say that Beast wins way over Lionheart for me. I finished all three of the Beast games, and found them engrossing, beautiful, and insanely difficult. Lionheart was just... meh. I dunno what it was, but I just couldn't get into it.
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PostPosted: Thu Apr 28, 2005 6:26 am    Post subject: Reply with quote

Mortal Kombat (Acclaim) vs Body Blows (Team 17)

Exactly MK (1+2) vs Body Blows (+ Ultimate and Galactic).

Mortal Kombat was a very fast game, with a lot of various characters and with big ammount of special hits and abilities, including popular fatalities. But graphics was IMHO ugly and it was nearly impossible to execute proper fatality using joystick, because of too complicated controls.

Body Blows was nice hand-drawn, with big figure sprites, good music and nice backgrounds. Its broblem was non-ballanced abilities of fighters. You choose one and you are sure that you will win the match, but you choose another and you loose it for sure. And there was nothing special in this game, any surprises to make it exciting.

I like BB, but I think the winner must be Mortal Kombat, altough its impossible controls and ugly graphics. The game is simply faster, more enjoyable, more fun.

Maybe better challenger for Body Blows could be Street fighter.
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PostPosted: Thu Apr 28, 2005 8:47 am    Post subject: Reply with quote

So in other words..you'd rather play a game with, as you say, "impossible controls", than one which is simpler but at least works? I'm not overly fond of body blows, mostly because it never felt right, but mortal kombat on Amiga was easily the single worst conversion ever, and street fighter is on the same level, these games seriously need at least 2 buttons to have a hope of being playable.
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PostPosted: Thu Apr 28, 2005 10:27 am    Post subject: Reply with quote

The Dark Prince wrote:
So in other words..you'd rather play a game with, as you say, "impossible controls", than one which is simpler but at least works? I'm not overly fond of body blows, mostly because it never felt right, but mortal kombat on Amiga was easily the single worst conversion ever, and street fighter is on the same level, these games seriously need at least 2 buttons to have a hope of being playable.


I agree ... partially. I think the worst beat´em up conversion is Primal rage.
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PostPosted: Fri Apr 29, 2005 10:16 am    Post subject: Reply with quote

Hmm...I agree that MK's graphics weren't very good, and neither were the sounds. The graphics and sounds in MK 2 were a vast improvement. I did pull off alot of the moves and fatalities with the joystick though - I never had a problem with the joystick in either MK 1 or 2.

With BB series, I thought the graphics were beautiful. I don't think the characters were necessarily unbalanced - I had lots of fun with almost all characters, even the ones I had initially written off as weak. For me, the problem was that the sprites weren't suited to the whole fighting dynamic - not the best hit boxes, not the best collision detection, needed more frames, etc.

So I agree that MK 1 & 2 are better, but I thought BB was a decent effort too, mainly because the game was fun, and it was beautiful.
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PostPosted: Fri Apr 29, 2005 10:35 am    Post subject: Reply with quote

Chaotica wrote:

...the game was fun, and it was beautiful.


...and there should be a comparation with Elfmania, which is one of the best examples of beautiful hand-drawn graphics on Amiga ever. But it would be Game A vs B vs C (and vs D, if we include Street fighter)
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PostPosted: Fri Apr 29, 2005 1:36 pm    Post subject: Reply with quote

Predseda wrote:
Chaotica wrote:

...the game was fun, and it was beautiful.


...and there should be a comparation with Elfmania, which is one of the best examples of beautiful hand-drawn graphics on Amiga ever. But it would be Game A vs B vs C (and vs D, if we include Street fighter)


Elfmania had gorgeous graphics...but its gameplay stank more then a dead and decaying skunk, in my opinion. It's fighting mechanics were just so poor, it was such a disappointment.

Street Fighter 2 could have been good, because its graphics and sounds were great! But it was too slow, and moves were changed in the conversion. (Eg: Ryu and Ken's Dragon Punch motion was changed from shotokan forward, down, forward, punch, to charge character down, up, punch - this made Ryu and Ken, the two most popular SF characters, almost unplayable.)

And Super Street Fighter II looked awful.

Then came Shadow Fighter, and Fighting Spirit.

(= Game A vs Game B vs Game C vs Game D vs Game E vs Game F vs Game G.) Very Happy
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Turbo2Xs
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PostPosted: Fri Apr 29, 2005 11:07 pm    Post subject: Reply with quote

Well maybe it was the fact that I was using a 1200/030+comp pad at the time that I never noticed that either MK or SF were slow Question

Shouldn't we give each A vs B a little more time before we jump to the next (or worse add non mentioned games)?
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