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Thoughts, suggestions, complaints?

 
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The Dark Prince
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Joined: 14 Jul 2004
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Location: Vic, Australia Fave Game: Vital Light

PostPosted: Mon Mar 28, 2005 12:02 pm    Post subject: Thoughts, suggestions, complaints? Reply with quote

Hi all!

Sorry it took me so long to get everything organised and ready to run, but I wanted to be sure the rules covered everything people were worried about and that I had enough time to handle everything that would be necessary for the competition.

Please have a look at the rules and FAQ, most of it you should be familiar with, the rules are very similar to the Lemon64 competition rules with a few minor changes. If you have any comments, good, bad or outright flaming, then please tell me about it here, while it's still new and they can be changed.

I'm in the process of preparing a few medal graphics for you lot to vote on, they'll be quite similar to the ones for Lemon64, any suggestions or submissions would be very very welcome Smile
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starvingwriter82
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Joined: 10 Feb 2005
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PostPosted: Mon Mar 28, 2005 2:04 pm    Post subject: Reply with quote

This should be good times. I think that if we all rely on the more experienced people within any given game, we can make this fair and fun. I think it should go without saying that if you know any score loopholes or bugs for whatever the game of the week is, you should say something (for example, the 2x score modifier in superfrog, or the level 1 boss trick in agony).

Also, if I am looking at it right, is it currently set up with one week of playing, one week of voting, one week of playing, one week of voting, etc.? If so, I think it would be easy to condense that down so the voting and playing is going on at the same time - just have voting start for the following week as soon as this week's game is announced, the double the champion's vote at the end.

cheers for setting this up. Smile
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The Dark Prince
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Location: Vic, Australia Fave Game: Vital Light

PostPosted: Mon Mar 28, 2005 2:23 pm    Post subject: Reply with quote

starvingwriter82 wrote:
lso, if I am looking at it right, is it currently set up with one week of playing, one week of voting, one week of playing, one week of voting, etc.?

Not entirely, it's one week of voting and 3 weeks of play, I just checked the rules to make sure I wrote that down right, and thankfully I did Smile For a scary moment there I got it wrong.

As for having the voting and the playing at the same time, it's somthing to consider, but I worry that it means there won't be a break inbetween rounds. I'd be most interested to hear others thoughts on this?

Quote:
I think it should go without saying that if you know any score loopholes or bugs for whatever the game of the week is, you should say something

Would it be too much to ask/expect that people avoid voting for games with problems like this? I haven't had a chance to ask but in another great forum the simplest way to sort out a game that gives too many extra lives is to alter it slightly...I don't think we have a coder here who can do that though...
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starvingwriter82
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PostPosted: Mon Mar 28, 2005 4:43 pm    Post subject: Reply with quote

The Dark Prince wrote:

Would it be too much to ask/expect that people avoid voting for games with problems like this? I haven't had a chance to ask but in another great forum the simplest way to sort out a game that gives too many extra lives is to alter it slightly...I don't think we have a coder here who can do that though...


My guess is that for the most part it won't be a problem, but some fan favorites could cause issues that would be simple to fix if stated. For example, in Superfrog you have the option of gambling away your points, but one of the things you can win makes your score double. With a little luck, you could hit this a few times as you played through the game and max your score out at 9,999,999. However, if there was simply a "no gambling" rule, it wouldn't be an issue at all.

Also, rare bugs exist that people may stumble onto. For example, it is possible to kill the level 4 boss in the original Double Dragon in such a way that he's "dead", but gets up again anyway. This would make it possible to max out your score by beating up on him for awhile.

It may be as simple as having "please do not exploit bugs/point loops" in the rules - I was just making the point that each game will probably need a few rules/guidelines that are unique to the game. On the bright side, if someone is voting for a game, it usually means they are pretty familiar with it and will be able to list of any common or potential problems. (For example, beating the game Menace allows you to play through it again on the expert mode, so if someone was pretty good they could get a maximum score.)

I think that rules preventing that sort of thing would open up a lot more games to play, and I think we have a pretty honest community overall that wouldn't choose to "cheat" to win.
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The Dark Prince
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PostPosted: Tue Mar 29, 2005 9:41 am    Post subject: Reply with quote

Okay, well the rules can probably be revised anytime, but since this compo is very heavily based on the Lemon64 one, I'm not sure we'll need a do not exploit bugs/point loops rule.

For starters, such a rule is really really hard to define and enforce, when is it a bug that can be exploited and when is it not? If the bug is consistent and doesn't produce infinite points, I have no problem with people exploiting a bug, after all, everyone gets the same advantage.

Anyway,
starvingwriter82 wrote:
I was just making the point that each game will probably need a few rules/guidelines that are unique to the game.

From past experience, very few games will need this, but in case there are one or two, there is a section in the rules that deals with this problem, as I've said before, please try and choose games though that won't have this problem, from the voting of this month, it seems most people are doing that anyway Smile

In regards to your examples:

Superfrog: I agree with the gambling rule idea
Menace: That is very unlikely to be a problem unless the game is very easy. Usually at most one or two people can loop the game in such a short time, in which case they deserve to win the compo anyway.
Double Dragon: That's a real issue, since the bug will seriously interfere in genuine score attempts, that's why I'm asking people at this point to try and avoid voting for games with problems like this.
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Last edited by The Dark Prince on Tue Mar 29, 2005 11:46 am; edited 1 time in total
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shteev
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PostPosted: Tue Mar 29, 2005 11:34 am    Post subject: Reply with quote

Well it all looks very pretty here. Much nicer than that rubbish over at Lemon64. What loser runs that?

...oh wait, it's me....
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The Dark Prince
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Location: Vic, Australia Fave Game: Vital Light

PostPosted: Wed Apr 06, 2005 12:45 pm    Post subject: Reply with quote

To Mr/Mrs shteev,

Thank you for taking the time to write to the Lemon Amiga Games compo. Your suggestion will be put on the backburner and dealt with at a later date. We will inform you in writing should it need attention. Please feel free to mention this competition to you friends and we will write back to you as soon as possible.

Yours sincerely,

something or other.

Well, I'm rather impressed with the medal set up at lemon and I did heist a lot of the rules and stuff from there, just made it a bit more thorough and used the awesomely awesome emoticons that Kim made..

In other news, due to the recent turn of events at lemon I have amended the voting section to deal with draws of games, hopefully that will stop any problems before they come up.
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ShadowBlade
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PostPosted: Fri May 13, 2005 8:52 am    Post subject: Reply with quote

Hi Dark Prince. I thought that you might like to have a look at a design I did for a medal.

Image here
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The Dark Prince
Lemon Amiga Donator
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Joined: 14 Jul 2004
Posts: 333
Location: Vic, Australia Fave Game: Vital Light

PostPosted: Wed Jun 01, 2005 9:36 am    Post subject: Reply with quote

Firstly, the scores are up and the rules have been updated to include every problem we've had this month, namely voting and multiple scores.

Hey ShadowBlade, sorry I missed your post, but I've seen it now and that's the important thing. The medal design is simple but clean enough, the only problem being that there is no way to distinguish gold, silver and bronze.

We'll probably be using a similar medal graphic to those on lemon64 (where you really should play in the compo there too...even if the master of the compo is nowhere near as cool as me), but suggestions are always welcome.
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ShadowBlade
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PostPosted: Mon Jun 06, 2005 10:52 am    Post subject: Reply with quote

Hi DarkPrince.
I've updated the medals as to your suggestion. Hope you like them! Very Happy






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