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Important missing games - CLOSED
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fulgenzio
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Joined: 08 Dec 2004
Posts: 26
Location: ITALY, MILAN

PostPosted: Wed Dec 29, 2004 6:53 pm    Post subject: Reply with quote

King Of Chicago
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DeAdLy_cOoKiE
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Joined: 19 Jul 2004
Posts: 184

PostPosted: Wed Dec 29, 2004 7:29 pm    Post subject: Reply with quote

Excellent!!! Very Happy

project x
virus
hard 'n heavy
falcon
hook
carcharodon
awesome
space hulk
zarathrusta
trex warrior
king of chicago
midwinter 2
future wars
wing commander
microcosm

(space quest 1-2-3)
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Last edited by DeAdLy_cOoKiE on Wed Jan 19, 2005 12:00 am; edited 3 times in total
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Belgarath
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Joined: 14 Jul 2004
Posts: 472

PostPosted: Wed Dec 29, 2004 7:48 pm    Post subject: Reply with quote

nice update!
here's my suggestion of what should be added next. Smile

Awesome
Bloodwych
Castle Master
Deflektor
Emerald Mine
Future Wars
Galdregon's Domain
HeroQuest
Impossible Mission II
Journey to the Center of the Earth
King of Chicago, The
Laser Squad
Marble Madness
Nebulus 2 - Pogo a gogo
Operation Thunderbolt
P47 Thunderbolt
Question of Sport, A
Realms of Arkania - Blade of Destiny
Sir Fred - The Legend
Theme Park Mystery
U.N. Squadron
Virus
Waxworks
X-It
Zork Zero

no rest for the wicked Twisted Evil
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NYCeguy24
Lemon Amiga Donator
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Joined: 17 Jul 2004
Age: 35
Posts: 92
Location: New York City USA Fave Game: Lemmings 2

PostPosted: Wed Dec 29, 2004 9:02 pm    Post subject: Reply with quote

Links: The challenge of golf
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hannibal
Lemon Amiga Team Member
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Joined: 14 Jul 2004
Posts: 181
Location: Denmark, Fav. game: Sensible Soccer

PostPosted: Thu Dec 30, 2004 2:24 am    Post subject: Reply with quote

Kim Lemon wrote:
How could I forget Gravity Force? Embarassed


You said just what I was going to say, mate. Very Happy
My all time favorite game was missing, but not anymore. Thanks.
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Jungle Ninja
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Joined: 15 Jul 2004
Posts: 1302
Location: Assen, Netherlands

PostPosted: Thu Dec 30, 2004 7:54 am    Post subject: Reply with quote

How about:

Black Lamp

I just loved that one on the C64 and later on on the Amiga!
(I am ready to pump it over to my Amiga from pc!)
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eksosrock
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Joined: 12 Aug 2004
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Location: Norway

PostPosted: Thu Dec 30, 2004 9:04 am    Post subject: Reply with quote

Midwinter 2.

Very important Confused
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cadaver
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Joined: 14 Jul 2004
Posts: 59
Location: Finland

PostPosted: Thu Dec 30, 2004 7:37 pm    Post subject: Reply with quote

Faery Tale Adventure

One of early classics...
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rsherbine
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Joined: 04 Dec 2004
Posts: 4
Location: Elmwood Park, NJ USA

PostPosted: Fri Dec 31, 2004 7:46 am    Post subject: Reply with quote

The updates are great! Thanks!

I assume this list isn't limited to commercial games, so...

Megaball (hours and hours with this one)
Deluxe Pacman (great spin on the theme with a few ideas that never made it into any commercial reinterpretation of the little yellow dude)
Deluxe Galaga (compelling gameplay, but where were the tractor beams?)

and finally...

Does ANYONE remember a strange little overhead hack-n-slash simply called "scombat?"

I believe it was written in the original Blitz Basic (?). This is one of the few Amiga games I still play regularly. It's one of those games that isn't, well, "good," but I can't stop playing anyway. Sort of a Solitaire for old-school Ultima/Temple of Apshai gamers. You start the game by selecting how many fighters you want and how many monsters are in the maze. You can even choose how powerful you and the monsters are, what kinds of weapons everyone's using, and how complicated the maze is. I think that's what I like about the game so much: the level of choice provided. Sort of a hack-n-slash construction kit more than a game. Then you play the scene out, turn by turn, until all the monsters (or your heroes) are dead. Very, very simple.

If it doesn't ever show up in the database, can someone at least acknowledge what I'm talking about? Perhaps it was later re-released with a better title?

(Off Topic: Kim, I've noticed that when I save screenshots from the "double-sized" window, the pictures are still saved as normal size. Is this an Internet Explorer bug or is this phenomenon intentional?)
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Jim
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Joined: 15 Jul 2004
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PostPosted: Fri Dec 31, 2004 10:07 am    Post subject: Reply with quote

rsherbine wrote:
I've noticed that when I save screenshots from the "double-sized" window, the pictures are still saved as normal size. Is this an Internet Explorer bug or is this phenomenon intentional?)


It's the way all browsers work, the browser is resizing the pic to fit the 640*512 window as the image has been declared as having a width/height of 100% - this saves Kim bandwidth as he only needs to keep one 320*256 screenshot. If you use Firefox or ad-blocking software you can even resize the window and watch as the screenshot enlarges with it. This looks especially stupid if for instance you only change the width or height and ruin the aspect ratio.
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Predseda
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Joined: 16 Jul 2004
Age: 35
Posts: 4185
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PostPosted: Mon Jan 03, 2005 9:29 am    Post subject: Reply with quote

So, Kim, start to think about Nemac IV.
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Kim Lemon
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Joined: 12 Jun 2004
Age: 34
Posts: 1110
Location: Sweden

PostPosted: Tue Jan 04, 2005 7:43 am    Post subject: Reply with quote

Predseda wrote:
So, Kim, start to think about Nemac IV.


It will be online with the next game update. I've too lazy to install it before cause it's definately not one of my favs. Wink
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Predseda
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PostPosted: Tue Jan 04, 2005 7:52 am    Post subject: Reply with quote

Yes, I understand. Nemac IV is not one of the best games, but have three aspect, that are GREAT: the story of the game (I am looking forward to write review, maybe), rendered intro and a title music. I know that it is not enough, but I love it at least for those three things.
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eksosrock
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Joined: 12 Aug 2004
Posts: 46
Location: Norway

PostPosted: Tue Jan 04, 2005 9:43 am    Post subject: Reply with quote

Space Ranger
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TNT
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Joined: 14 Jul 2004
Posts: 298
Location: Finland

PostPosted: Tue Jan 04, 2005 10:58 am    Post subject: Reply with quote

Predseda wrote:
Yes, I understand. Nemac IV is not one of the best games, but have three aspect, that are GREAT: the story of the game (I am looking forward to write review, maybe), rendered intro and a title music. I know that it is not enough, but I love it at least for those three things.

And it's always fun to enter room, shoot at couple of enemies, retreat and listen behind the closed door when they shoot each other into pieces Wink
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