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saimo Groupie in Training


Joined: 17 Jul 2004 Posts: 83
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Posted: Tue Apr 07, 2009 11:18 am Post subject: BOH, original retro-flavoured game released |
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Hi all,
Kim has kindly allowed me to present BOH, a commercial, 100% indie game I released for AmigaOS, AROS, Linux, MacOS and Windows.
BOH is a unique retro-flavoured puzzle-riddled maze game spiced up with thrilling action.
You move in claustrophobic, mysterious, dangerous battlefields searching for the Evil Masters, who throw countless enemies at you until you discover and face them in the final battle. Although your quests are made slightly less hard by the power-ups scattered all around, carrying out the missions demands lots of concentration and quick reflexes.
With BOH the fun never ends: new missions can be added anytime and you can even create your own! And, as if that was not enough, you can also customize entirely its audio-visual aspect!
BOH has been created with lots of passion and care to offer, with its oldschool style, a fascinatingly different videogaming experience.
The game features:
* immersive & thrilling gameplay;
* 44 missions + 11 secret missions to unlock;
* missions divided in 5 levels of difficulty;
* multi-phase missions;
* multi-floor battlefields of any size/shape;
* mind-blowing puzzles and deadly traps;
* many and varied power-ups;
* several different kinds of enemies;
* hand-pixelled 2D graphics;
* real-time field of vision and lighting;
* atmospheric audio and rich soundtrack;
* 7 themes;
* online world standings;
* possibility of creating missions and themes;
* Danish, Dutch, English, Finnish, French, German, Italian, Norwegian, Polish, Spanish and Swedish translations.
BOH comes on a CD-ROM in a plastic DVD box along with a 24 pages, full-color printed manual or as a downloadable ISO image.
Website: http://www.bohthegame.com
Facebook: http://www.facebook.com/pages/BOH/99598418583
Twitter: http://twitter.com/bohthegame
I'll gladly answer any question.
Thanks for the attention and enjoy!
Last edited by saimo on Mon Apr 09, 2012 2:15 pm; edited 11 times in total |
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klx300r Lemon Amiga Donator


Joined: 25 Jan 2007 Age: 43 Posts: 982 Location: Toronto, Canada
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Posted: Tue Apr 07, 2009 4:22 pm Post subject: |
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sounds great but is there a version for classic systems  _________________ _______________________________________________________
c64-dual sids, c128, A500,-A590, A1200-030@50
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies- Amiga 1000 & AmigaONE X1000 !
--- www.amigaos.net --- |
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saimo Groupie in Training


Joined: 17 Jul 2004 Posts: 83
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Posted: Tue Apr 07, 2009 7:31 pm Post subject: |
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| klx300r wrote: | | sounds great |
Thank you
| Quote: | but is there a version for classic systems  |
No, sorry. Only AmigaOS 4 and Windows, for now. If sales go well, the next platform will be MacOS.
saimo |
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klx300r Lemon Amiga Donator


Joined: 25 Jan 2007 Age: 43 Posts: 982 Location: Toronto, Canada
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Posted: Thu Apr 09, 2009 3:50 pm Post subject: |
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thanks for making a new Amiga game in 2009..hope it sells well  _________________ _______________________________________________________
c64-dual sids, c128, A500,-A590, A1200-030@50
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies- Amiga 1000 & AmigaONE X1000 !
--- www.amigaos.net --- |
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saimo Groupie in Training


Joined: 17 Jul 2004 Posts: 83
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Posted: Thu Apr 09, 2009 10:21 pm Post subject: |
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| klx300r wrote: | thanks for making a new Amiga game in 2009..hope it sells well  |
Thanks... again
saimo |
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Kodoichi Amiga Junkie


Joined: 06 Dec 2004 Posts: 302 Location: KICK IT TO EM
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Posted: Fri Apr 10, 2009 6:58 am Post subject: |
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A top-down 2D game in 2009.
There are 14 year olds who can create better looking 3D graphics. And this shit is being sold? Anybody can make his own "BOH" using GameMaker. |
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saimo Groupie in Training


Joined: 17 Jul 2004 Posts: 83
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Posted: Fri Apr 10, 2009 8:15 am Post subject: |
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| Kodoichi wrote: | | A top-down 2D game in 2009. |
Yes. I - and others - like that genre and miss it because, as your observation indirectly underlines, products of that kind are rare nowadays.
| Quote: | | There are 14 year olds who can create better looking 3D graphics. |
BOH is not meant to be 3D. BOH purposefully is 2D.
Here you seems to say that 3D is better than 2D, but that - sorry - is pure nonsense. You may prefer 3D - which is perfectly fine - but please keep in mind that "3D is better than 2D" is just false - it is like saying, f.ex., that oil painting is better than pencil drawing (or the other way around, if you prefer), and that would be pure nonsense.
| Quote: | | And this shit is being sold? Anybody can make his own "BOH" using GameMaker. |
May you elaborate on why BOH is "shit", please?
You are obviously entitled to your opinion, so, if you do not like the game, that is fine with me. However, it looks like you did not quite understand what BOH is about and the spirit behind it. If you can bother to, please read carefully what is written in the introduction page and in the FAQ page of the website: that will help you get a better idea of the whole project.
saimo |
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saimo Groupie in Training


Joined: 17 Jul 2004 Posts: 83
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Posted: Thu Apr 23, 2009 12:22 pm Post subject: |
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Hi all,
I would like to point you to this nice review motorollin has written on Amiga.org.
Moreover, you may want to have a look at the first comments given by customers - you can find them on the COMMENTS page of BOH's website.
Happy reading!
saimo |
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minimoni Groupie


Joined: 17 Jun 2008 Posts: 168 Location: TC
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Posted: Thu Apr 23, 2009 7:28 pm Post subject: |
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Dear saimo,
I congratulate you for responding Kodoichi's prejudiced opinions with maturity. You haven't been carried away by his provocative attitude. Just for these reasons alone your product deserves to be well received. I respect you. If a game is created with attention to detail and care then it doesn't matter if it's 2d or 3d or turn-based or real time or on C64 or PS3. It's the enjoyment you get from it, the entertainment value it represents and if it's created with joy then it shows. It doesn't guarantee a commercial success but it makes it more valuable. And also you know life is unfair and there will always be negative responses. Ignore them if you believe in your work.
Regards. |
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saimo Groupie in Training


Joined: 17 Jul 2004 Posts: 83
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Posted: Thu Apr 23, 2009 9:49 pm Post subject: |
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minimoni, I can find no words to express how thankful I am to you, so please excuse me if a send your way a simple: THANK YOU.
saimo |
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Canute Groupie


Joined: 18 Dec 2004 Posts: 176 Location: Australia
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saimo Groupie in Training


Joined: 17 Jul 2004 Posts: 83
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Posted: Fri Apr 24, 2009 7:43 am Post subject: |
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| Canute wrote: | | Game looks very interesting! Congratulations for your efforts, saimo. |
Thanks a bunch!
Yes, the guy did a good job!
saimo |
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saimo Groupie in Training


Joined: 17 Jul 2004 Posts: 83
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Posted: Mon May 04, 2009 11:57 am Post subject: BOH updated and ported to MacOS X |
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Hi all,
I'd like to inform you that, as promised, BOH just got better and now it even runs natively on MacOS X!
Specifically, this update:
* makes the game run natively on MacOS X Tiger/Leopard machines;
* adds zooming to full screen modes;
* allows the choice of the screen mode among those notified by the system;
* replaces zooming routines with more optimized ones (especially 3x and 4x);
* adds the possibility of disabling interpolation (for slow computers);
* adds the possibility of disabling the rendering of barriers;
* improves a bit the original themes;
* enriches slightly the Evil Masters AI;
* adds timer ticking during time-limited missions;
* adds map zooming;
* adds the option of sorting missions by difficulty;
* allows the use of joypads/joysticks with just 1 button;
* fixes the following bugs: bad joypad handling (detection was inhibited by a '2' in place of a '1'; sometimes up/down movement could stick); [PAGE UP/DOWN] handling (repeat delay handling was missing); a bad optimization of ray-tracing routine (which had no practical effects thanks to the way maps and themes were made);
* improves and extends the user's manual;
* links the AmigaOS 4 version to libSDL 1.2.13;
* applies some other minor changes.
BOH owners can enjoy the update by downloading it for free from the DOWNLOADS page of the official website at www.bohthegame.com. |
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klx300r Lemon Amiga Donator


Joined: 25 Jan 2007 Age: 43 Posts: 982 Location: Toronto, Canada
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Posted: Tue May 05, 2009 5:26 am Post subject: |
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| Kodoichi wrote: | A top-down 2D game in 2009.
There are 14 year olds who can create better looking 3D graphics. And this shit is being sold? Anybody can make his own "BOH" using GameMaker. |
...ahh did you figure out how to format a HD yet
@ saimo
as mentioned before thanks for your efforts on delivering a new game for the Amiga community ..I wish you would write a similar game for us classic users  _________________ _______________________________________________________
c64-dual sids, c128, A500,-A590, A1200-030@50
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies- Amiga 1000 & AmigaONE X1000 !
--- www.amigaos.net --- |
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klx300r Lemon Amiga Donator


Joined: 25 Jan 2007 Age: 43 Posts: 982 Location: Toronto, Canada
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Posted: Tue May 05, 2009 5:38 am Post subject: |
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| minimoni wrote: | Dear saimo,
I congratulate you for responding Kodoichi's prejudiced opinions with maturity. You haven't been carried away by his provocative attitude. Just for these reasons alone your product deserves to be well received. I respect you. If a game is created with attention to detail and care then it doesn't matter if it's 2d or 3d or turn-based or real time or on C64 or PS3. It's the enjoyment you get from it, the entertainment value it represents and if it's created with joy then it shows. It doesn't guarantee a commercial success but it makes it more valuable. And also you know life is unfair and there will always be negative responses. Ignore them if you believe in your work.
Regards. |
well said  _________________ _______________________________________________________
c64-dual sids, c128, A500,-A590, A1200-030@50
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies- Amiga 1000 & AmigaONE X1000 !
--- www.amigaos.net --- |
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