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mjones209 Newcomer
Joined: 13 Apr 2005 Posts: 8 Location: USA
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Posted: Mon Apr 18, 2005 3:38 am Post subject: Best way to rip graphics from Darkmere Cybernoid II Rubicon? |
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Hello all,
A LONG time ago I worked on the games Darkmere, Cybernoid II, Rubion, and Stormlord for the Amiga as an artist/designer. Now, I find that I'm in need of the graphics sets for all these games as I need them to demonstrate my sprite work for ll the cell phone game companies that want me to work for them. (hopefully)
Now, my Amiga is in the UK, I'm in the US with a PC. What is the best way to rip the graphics from these games?
Any advice would be greatly appreciated!
Mark Jones
www.mjonesgraphics.com _________________ Mark Jones
8 bit, 16 bit and today.
Freelance Graphic Artist
www.mjonesgraphics.com |
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CodyJarrett Groupie

Joined: 14 Jul 2004 Posts: 195
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Predseda Team Member & Donator


Joined: 16 Jul 2004 Age: 35 Posts: 4204 Location: Prague, heart of Europe
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Posted: Mon Apr 18, 2005 7:29 am Post subject: |
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Hello Mark. We would like you to stay with us and talking about old games here in this site. I hope you are still interested in it and your experience would be really exciting. So please join our community and be here often! _________________
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mjones209 Newcomer
Joined: 13 Apr 2005 Posts: 8 Location: USA
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Posted: Mon Apr 18, 2005 1:13 pm Post subject: |
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Don't worry, I plan to hang around a little longer!  _________________ Mark Jones
8 bit, 16 bit and today.
Freelance Graphic Artist
www.mjonesgraphics.com |
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mjones209 Newcomer
Joined: 13 Apr 2005 Posts: 8 Location: USA
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Posted: Mon Apr 18, 2005 1:15 pm Post subject: |
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Thanks for that. I will take a look and hopefully someone wil be able to help out, here and over at the EAB _________________ Mark Jones
8 bit, 16 bit and today.
Freelance Graphic Artist
www.mjonesgraphics.com |
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mjones209 Newcomer
Joined: 13 Apr 2005 Posts: 8 Location: USA
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Posted: Mon May 02, 2005 5:52 pm Post subject: |
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Anyone? Please?
Mark. _________________ Mark Jones
8 bit, 16 bit and today.
Freelance Graphic Artist
www.mjonesgraphics.com |
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BippyM Team Member & Donator


Joined: 14 Jul 2004 Age: 37 Posts: 973 Location: UK
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Posted: Mon May 02, 2005 8:55 pm Post subject: |
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I am more than happy to help you rip the gfx yourself if you want
I simply don't have the time atm.. to rip them myself
It's a straight forward process just a little tiring and repetetive if the GFX are at odd offsets :/ |
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mjones209 Newcomer
Joined: 13 Apr 2005 Posts: 8 Location: USA
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Posted: Tue May 03, 2005 1:01 pm Post subject: |
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| BippyM wrote: | I am more than happy to help you rip the gfx yourself if you want
I simply don't have the time atm.. to rip them myself
It's a straight forward process just a little tiring and repetetive if the GFX are at odd offsets :/ |
I'm willing to give it a try, could I use one of the "emulated" copies. ANd if so, what do I use to rip?
Mark. _________________ Mark Jones
8 bit, 16 bit and today.
Freelance Graphic Artist
www.mjonesgraphics.com |
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BippyM Team Member & Donator


Joined: 14 Jul 2004 Age: 37 Posts: 973 Location: UK
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Posted: Tue May 03, 2005 1:12 pm Post subject: |
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okay you'll need the ADF's of your games.. you can get them from Planetemu.net
Next you'll need the GFX ripper
http://retrospec.sgn.net/game-overview.php?link=gfxrip
Get it from there
now get winuae and set it up.. start your game (on the level with the gfx you want) and press F12
Goto the misc tab and press SAVE STATE change the type to uncompressed and save it
Start the gfx ripper and load the saved state
Read the GFX ripper instructions or goto the EAB forum for more help
http://eab.abime.net/forumdisplay.php?f=64
there is loads of info there
I am going to work soon, so I cannot do anymore tonight.. Tomorrow daytime 12pm (GMT) I'll be on the abime.net (eab) irc server if you wanna chat and go through it step by step  |
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Gildorn Newcomer

Joined: 02 Mar 2010 Posts: 17 Location: Slovakia
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Posted: Fri Feb 18, 2011 4:52 pm Post subject: |
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| Is there still a contact for Mark Jones? I tried to e-mail him, but there's a Mailer Delivery recipient rejection for some domains, blah, blah... |
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