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Bonus Round: Kid Chaos
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mihcael
Grandmaster of Amiga
Grandmaster of Amiga


Joined: 05 Feb 2006
Age: 35
Posts: 2189
Location: VIC, Australia. Fav Game: DuneII

PostPosted: Mon Jun 18, 2012 8:07 am    Post subject: Bonus Round: Kid Chaos Reply with quote



This round we play Kid Chaos, thanks to our champion premmisseth



Boing ball The next game will begin with the letter L.
Boing ball Winner picks the next game.
Boing ball Winner defines the rules for that game.
Boing ball Competition is open to everyone!

Previous Rounds
A B C D E F G H I J K

Rules:

Boing ball This round starts now and will finish Thursday 21st June 23:59 UK time.
Boing ball Score as many points as possible

Tips:
Boing ball

Download:
ADF 1, ADF 2, ADF 3, ADF 4
WHDLoad

Leaderboard:

  1. premmisseth ... 268,860
  2. lifeschool ......... 226,900
  3. bbsteal ............ 160,710
  4. Biscuit ............. 102,200
  5. akabei ............... 96,080
  6. mihcael ............. 70,900


Last edited by mihcael on Fri Jun 22, 2012 5:18 am; edited 5 times in total
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premmisseth
Amiga Junkie
Amiga Junkie


Joined: 29 Apr 2011
Age: 30
Posts: 469
Location: Slovenia

PostPosted: Mon Jun 18, 2012 10:56 am    Post subject: Reply with quote

Although I didn't played this game yet I think it's a good "K" game according to some reviews and I felt like playing platformer again. It may be a big game for such a short period of time to play it, but therefore it's a bigger challenge to get a great score.
Hope there's gonna be some players enjoying it.
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lifeschool
Grandmaster of Amiga
Grandmaster of Amiga


Joined: 10 May 2009
Age: 37
Posts: 2177
Location: Accrington, Lancs

PostPosted: Mon Jun 18, 2012 1:56 pm    Post subject: Reply with quote

KKKid Chaos! Nice choice - and thanks Mike for the bonus rounds Wink I did well on these last time, so lets get some arse kicked!

I'll post my first score shortly! Laughing Cool
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lifeschool
Grandmaster of Amiga
Grandmaster of Amiga


Joined: 10 May 2009
Age: 37
Posts: 2177
Location: Accrington, Lancs

PostPosted: Mon Jun 18, 2012 2:37 pm    Post subject: Reply with quote



score: 92,510

Not a great start, tried three times to get beyond the tunnels in level 3, failed.
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premmisseth
Amiga Junkie
Amiga Junkie


Joined: 29 Apr 2011
Age: 30
Posts: 469
Location: Slovenia

PostPosted: Mon Jun 18, 2012 4:02 pm    Post subject: Reply with quote

I must say this is one of tehnically smoothest games I ever played on Amiga. excellent playability! It plays very well with a somehow unique approach and style, although it kinda reminds on Sonic.

Tried it twice now, first time I took some time on levels to search the whole levels and on second try I went through levels as quickly as possible, just to see how much does the time affects on alltogether score. Very balanced game indeed, yet I think the most efficient stile is to be quick, taking a lot of spare time for the bonus where you get rather big score for it. Of course beeing efficient with completing the goal (busting flowers and such) is important too, cause you don't want to get to the exit door without enough destroyed thingies.

After level 3 there is a nice arkanoid-like mini game what gives even bigger dynamic and versatility to the game.



145,580


Last edited by premmisseth on Mon Jun 18, 2012 4:04 pm; edited 1 time in total
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lifeschool
Grandmaster of Amiga
Grandmaster of Amiga


Joined: 10 May 2009
Age: 37
Posts: 2177
Location: Accrington, Lancs

PostPosted: Mon Jun 18, 2012 4:03 pm    Post subject: Reply with quote

The third level is tough! Just got past the early caves and now stuck on the swinging branches towards the end. The early levels are fun but the inertia on the controls is a bit of a pain sometimes.

Arkanoid section - will look out for that. Did you know that Steve Jobs and Steve Wozniak invented the arkanoid series of games when they made 'Breakout' in 1976. The game has certainly come a long way.


Last edited by lifeschool on Mon Jun 18, 2012 4:09 pm; edited 1 time in total
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premmisseth
Amiga Junkie
Amiga Junkie


Joined: 29 Apr 2011
Age: 30
Posts: 469
Location: Slovenia

PostPosted: Mon Jun 18, 2012 4:07 pm    Post subject: Reply with quote

I've passed level 3 mostly on the surface. There is a big jump with lots of speed involved to get over some tunnels and the tough part of it.
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akabei
Amiga Enthusiast
Amiga Enthusiast


Joined: 18 Sep 2011
Posts: 633
Location: Braunschweig/Brunswick, Germany

PostPosted: Mon Jun 18, 2012 4:10 pm    Post subject: Reply with quote

My first try ever on this game. To be honest, I didn't even know about this game, looks like a quite nice sonic clone.


score: 84 390
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aca0808
Groupie in Training
Groupie in Training


Joined: 29 Apr 2012
Age: 40
Posts: 55
Location: Belgrade,Serbia

PostPosted: Mon Jun 18, 2012 5:44 pm    Post subject: Reply with quote

Like someone in preview of this game said,this is 100% stolen idea from SONIC! I liked that game, so I'll give a try...
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lifeschool
Grandmaster of Amiga
Grandmaster of Amiga


Joined: 10 May 2009
Age: 37
Posts: 2177
Location: Accrington, Lancs

PostPosted: Mon Jun 18, 2012 7:51 pm    Post subject: Reply with quote



Score: 163,910

Finally getting better at this. Made it to level 5 this time but the clock is very tight and there are very few 'flowers' to collect, oh and spikes EVERYWHERE.

In order to find the extra secrets you have to run and pull back on the joystick to do a spin. If you spin into a secret wall you'll gets some goodies. I collected two stars on every level but they don't seem to do anything...
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premmisseth
Amiga Junkie
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Joined: 29 Apr 2011
Age: 30
Posts: 469
Location: Slovenia

PostPosted: Mon Jun 18, 2012 11:37 pm    Post subject: Reply with quote

Oh gosh indeed, level 5 is a killer and I mean literaly :>



188,770

premmisseth wrote:
I've passed level 3 mostly on the surface. There is a big jump with lots of speed involved to get over some tunnels and the tough part of it.


My bad, it's not over the tough part of the tunnels, but over swinging branches on the surface.
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Biscuit
Grandmaster of Amiga
Grandmaster of Amiga


Joined: 16 Dec 2005
Age: 32
Posts: 2975
Location: UK

PostPosted: Tue Jun 19, 2012 2:47 am    Post subject: Reply with quote

I've been flat out for a few days after getting ill at the weekend (why is it always the weekend?). Anyhow, Kid Chaos went totally under my radar when it was released. Pretty slick game and so sonic. Gets pretty tough with the swings though.


102,200

And good to see the Bonus Round show up again! Smile
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mihcael
Grandmaster of Amiga
Grandmaster of Amiga


Joined: 05 Feb 2006
Age: 35
Posts: 2189
Location: VIC, Australia. Fav Game: DuneII

PostPosted: Tue Jun 19, 2012 5:36 am    Post subject: Reply with quote



70,900

I like that fact that the only thing you have to do to pass the level is smash shit up!
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akabei
Amiga Enthusiast
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Joined: 18 Sep 2011
Posts: 633
Location: Braunschweig/Brunswick, Germany

PostPosted: Tue Jun 19, 2012 6:32 am    Post subject: Reply with quote

Just a small improvement. I just didn't find the big jump on level 3 yet and the tunnel section seems to be too hard for me at the moment.


score: 96,080
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lifeschool
Grandmaster of Amiga
Grandmaster of Amiga


Joined: 10 May 2009
Age: 37
Posts: 2177
Location: Accrington, Lancs

PostPosted: Tue Jun 19, 2012 3:59 pm    Post subject: Reply with quote



Score: 169, 610

Still stuck on level 5. Wasted three lives trying to get through it. I was inches away from the final 'extra time' collectable before the end gate but just missed it. Also spent far too long trying to get to those hard-to-reach 'extra time' collectables.
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