Mad Professor Mariarti - Manual
Mad Professor Mariarti is a short sighted professor. The people who
know him say he is a bit of an eccentric, most people say he is raving
mad! He lives in a large rambling house, and every room is full of his
wierd and wonderful inventions, most of which have no obvious use. One
day he receives a letter from the Lord Mayor:
Dear Professor Mariarti,
I have been instructed by the town's people to write to you. They are
worried about your inventions, I really do feel that they have a
point. Your manic chip making machine is the last straw, we really
cannot have manic computer chips running around the streets frightening
the town's folk.
I am giving you one weeks notice to close down your laboratories which
I must point out you have not gained planning permission for. I am also
asking the local director of the town's lunatic asylum Doctor Headbender
to call and see you. I strongly suggest that everything is back to
normal before he calls on you.
P.S. That Cyboration Molecular Recalibrator you made for me is acting
a little strangely. My wife put the dinner plates into it and they
turned into a very expensive looking porcelain tea service. However, we
did not have the same success with a silver bracelet, this has turned
into yellow plastic!
Your friend always.
The Lord Mayor.
Professor Mariarti must close down his five laboratories or Doctor
Headbender takes him away and locks him in the lunatic asylum, he needs
your help!
On loading the game you will be presented with a screen showing five
doors, here you can select the laboratory you wish to shut down. Simply
stand in front of the door of your choice and jump and you will enter
the room. The laboratories are:
CHEMICAL RESEARCH, SPACE ROCKET DEVELOPMENT, COMPUTER SCIENCE,
BIOLOGICAL OBSERVATIONS AND THE MYSTERY LABORATORY.
He can close down each laboratory in any order, but the mystery
laboratory can only be entered when the first four have been closed down.
Closing down the laboratory is no easy task, you must solve strange
puzzles and avoid nasty monsters like Chip Worms, Mutant Masticaters and
Evil Flasks, etc. Scattered around each laboratory are tokens which when
collected can be used at the tool vending machines, one of which is
sited within each of the first four laboratories. At the tool vending
machine you will be allowed to buy more effective weapons depending on
the number of tokens you have. The weapons are Spanners, Screw-drivers,
Bolt-gun, Flame-thrower, Laser-gun and Virus-killer.
The mutant morbid monsters that patrol the rooms can be stunned or
destroyed by throwing or firing the tools at them. Nasties require
multiple hits if they are to be stopped. The number of hits are
determined by the toughness of the enemy and by which weapon you are
using. The weakest you can have is a spanner and the most powerful is
the laser-gun. If an enemy is stunned you may walk safely past it while
the stars are flashing. If they are destroyed they will vanish for a few
seconds and then reappear in a puff of smoke.
To shut down a laboratory he must turn off the power and escape back
to the main entrance. But before he can get to the switch various
puzzles must be solved by using the artifacts he finds around the rooms.
To collect an object simply touch it with the professor's feet and the
item will eppear in the inventory window (Bottom left of screen). The
item currently in use is depicted in the centre of the object window.
The professor only has a limited amount of energy. This is shown by
the bubbling flask of liquid at the bottom right of the screen. When he
touches a monster or acid puddle, etc. this is depleted. If the liquid
should run out then he will fall over from the lack of energy. Be
careful where you tread because some things can deplete all his energy
instantly. He gets five flasks of energy to aid him. The remaining
flasks are shown as hearts on the control panel. When all the flasks
have been used up, he is thrown in the lunatic asylum by Doctor
Headbender.
Keep looking at the message window, it can give you hints and clues on
how to complete certain puzzles. And watch the professor in the action
window because this can show you the effects of any items he collects in
his quest.
Controlling the professor:-
JOYSTICK CONTROLS:
------------------
Climb or
Jump Left Jump up Jump Right
Position \ ^ /
without \ | /
Fire \ | /
Pressed... \ | /
\ | /
Walk Left <-------- o --------> Walk Right
/ | \
/ | \
/ | \
/ | \
/ \_/ \
Nothing Climb Down Nothing
Roll Objects
Nothing up Nothing
Position \ ^ /
with \ | /
Fire \ | /
Pressed... \ | /
\ | /
Shoot Left <-------- o --------> Shoot Right
/ | \
/ | \
/ | \
/ | \
/ \_/ \
Nothing Roll Objects Nothing
Down
Each level has a piece of music which can be toggled on or off by
selecting the compact-disc and holding down the fire button for around
three seconds.
KEYBOARD CONTROLS:
Z = LEFT
X = RIGHT
P = UP
L = DOWN
<SPACE> = FIRE
<F1> = PAUSE
<F2> = CONTINUE
<CTRL> - Q = QUIT
By pressing <SPACE> with P or L this will move the object window up or
down allowing you to change objects held.
TO CHOOSE LANGUAGE:
English = <F4>
German = <F5>
French = <F6>
Italian = <F7>
LOADING INSTRUCTIONS FOR AMIGA AND ATARI ST:
Reset machine and inset disk. This is a virus free self-booting disk.
UNDER NO CIRCUMSTANCES USA A VIRUS KILLER AS THIS COULD RESULT IN THE
REMOVAL OF THE BOOT STRAP AND YOUR GAME WILL BE UNABLE TO LOAD INTO
YOUR COMPUTER.
---
Brought to you by Snuskbuske |