Monkey Island 2: LeChuck's Revenge - Manual
ABOUT MONKEY ISLAND II: LeChuck's Revenge
In Monkey Island 2: LeChuck's Revenge, you play the role of Guybrush
Treepwood. In the months since he defeated the Ghost Pirate LeChuck and
rescued his one true love - Governor Elaine Marley - in Monkey Island Guybrush
has made his way to Scabb Island in search of the biggest treasure of them
all: BIG WHOOP.
Here's where you come in... You direct the actions of Guybrush in his
search for adventure, treasure, and the validation of his peers. Guybrush
faces many obstacles in his path, not the least of which is the specter of...
If this is your first computer adventure game, be prepared for an
entertaining challenge. Be patient, even if it takes a while to figure out
some of the puzzles. If you get stuck, you might need to solve another puzzle
first or find and use an object. But hang in there and use your imagination...
you and Guybrush WILL eventually prevail!
To start the game on your computer, please use the computer refernce
card included with the game. It contains all the instruction specific to your
First, complete the voodoo recipe by entering the correctproportions
of its ingredients. Align the appropriate ingredients on your Mix n' Mojo
Voodoo Ingredient Proportion Dial, then look up and enter the proportions
displayed in the specific Affliction Window.
Don't lose your Mix 'n' Mojo Voodoo Ingredient Proportional Dial!
Without it, you won't be able to play the game. If you lose the Dial, you may
purchase another from Lucasfilm Games. Call 1-415-721-3333 for more
Next, choose your game play mode. Use the instructions on-screen to
decide which mode is more appealing to you.
PLAYING THE GAME
As the story opens, Guybrush is attempting to explain to Elaine Marley
just how he managed to get himself into this fix. Shortly, the scene flashes
back to a campfire on Scabb Island, where Guybrush is regaling his new friends
with the thrilling tale of his stupendous defeat of the Ghost Pirate LeChuck.
These sequences are known as a "cut-scenes"--short, animated sequences, like
scenes from a movie--which can provide clues and information about the
characters. Cut-scenes are also used to show special animated sequences, such
as when Largo LaGrande graces Scabb Island's tavern with his phlegmatic
presence. When you are viewing a cut-scene, you do not direct the action.
You begin directing Guybrush's actions as soon as he arrives on the
bridge leading to Woodtick. The screen is divided into the following sections:
The Animation Window is the largest part of the screen and is where
the animated action takes place. Dialogue spoken by the characters, as well as
game-related messages, also appears here.
Available verbs are listed in the lower lefthand corner of the screen.
To select a verb, position the cursor over the word and press the left mouse.
joystick button or the ENTER key. The interface you use to play the game has
an "auto-highlight" feature that highlights an appropriate verb when the
cursor touches an interesting or useful object on the screen. For example,
when Guybrush is near a door that can be opened, positioning the pointer over
the door will highlight the verb OPEN. Pressing the right mouse/joystick
button or the TAB key will use the highlighted verb with the object, which in
this case opens the door (don't worry: this feature won't give away solutions
to any puzzles). Keep in mind that even though a verb is highlighted, that
one verb may not be the only way to use an object. Try the other verbs as
The Sentence Line is directly below the Animation Window. You use this
line to construct senteces that tell Guybrush what to do. A sentence consists
of a verb (action word) and one or two nouns (objects). Some examples of
sentences you might construct on the the Sentence Line are "Use stick with
box" or "use pins in voodoo doll". Connecting words like "on" or "with" will
automatically be inserted by the program.
Nouns (objects) can be selected in two ways. You may select a noun by
placing the cursor over an object in the Animation Window. Many objects in the
environment, and all usable objects in the game have names. If an object has a
name,it will appear on the Sentence Line when you position the cursor over it.
If no name appears for an object on the screen, you can be sure that it has no
significance other than as part of the background. You may also select nouns
by clicking on them in the Inventory.
The Inventory icons are located to the right of the Verbs. At the
beginning of the game Guybrush's inventory consists of an almost unlimited
supply of riches. When he picks up or is given an object to use during game
play, an icon for that object is added to the Inventory. There is no limit to
the number of objects Guybrush can carry. When there are more than eight
objects in the Inventory, arrows appear to the left of the icons. Click on
them to scroll the icon window up or down.
To move Guybrush around, simply point the cursor where you want him to
go, and click. Notice that WALK TO is the default verb in the Sentence Line--
this is because moving around is what Guybrush will do doing most often.
THINGS TO CRY IN WOODTICK
You will shortly be presented with your first opportunity to carry on
meaningful dialogue with one of the colorful inhabitants of Scabb Island. See
the next section, "Talking to Characters," for more information.
Next, look at the sign next to the bridge. Place the cursor over the
sign. Notice that the verb LOOK AT is highlighted. Press the right
mouse/joystick button or TAB key and Guybrush will walk to the sign and tell
you what he sees. The experienced pirate makes a habit of stealing anything
that's not nailed down: try to pick up the sign. Select the verb PICK UP with
the cursor by pressing the left mouse/joystick button or the ENTER key. Notice
that the words "Pick up" apprear on the Sentence Line. Postition the cursor
over the sign and presser the left mouse/joystick button or the ENTER key.
This completes the sentence "Pick up sign" on the Sentence Line. If Guybrush
is not already standing by the sign,he will walk over to it and try to pick it
up. An icon will be added to your inventory.
To commence your exploration of Woodtick, walk to the left edge of the
screen. While there are a number of establishments in town which you will wish
to investigate, let's start with the tavern: walk to the hatch found in the
lower part of the Animation Window.
Find out what you can by talking to the barkeeper: point the cursor at
him and press the right mouse/joystick button or the TAB key.
Try walking through the door to the left. Here's the first of many
obstacles that will be strewn in Guybrush's path... see if you can discover
another way to get into that room.
TALKING TO CHARACTER
There are plenty of characters in the game with whom you can converse.
Nearly everyone Guybrush meets will have something to say, whether friendly or
unfriendly... helpful, or unhelpful! Often, you can talk with someone at one
point in the game, and then return to him or her later to get new information.
What you learn and discover in another area may open more conversational
topics with someone to chome you've previously spoken. To talk with
characters, position the pointer on them and press the right mouse/joystick
button or the TAB key to use the TALK TO verb automatically.
In a conversation, you select what Guybrush says from among the
possible phrases at the bottom of the screen. Just click on the phrase you
want him to say. Of course, what Guybrush says will affect how other people
respond. And, as conversations continue, you could be presented with a new
array of dialogue choices. Don't worry - we'll never punish you for selecting
the "wrong" or funny dialogue response. After all, you're playing this game to
To save your progress in a game, enabling you to turn the computer off
and start again later in the same place, use the save feature. Simply press
the Save/Load Game function key (F5 on most computers - see reference card for
To load a game you have saved, use the Save/Load Game function key any
time after Monkey Island 2: LeChuck's Revenge has been loaded. If necessary,
the program will change game difficulty modes to match that of the game you
To bypass a cut-scene, press the ESC key, or press both mouse/joystick
buttons at once. Se your computer reference card for details. After you've
played Monkey Island 2: LeChuck's Revenge several times, you may want to use
this function to skip over scenes you have seen before.
To start the game from the beginning, press the key indicated on your
reference card (F8 on most computers).
To pause the game, press the SPACE BAR. Press it again to resume play.
To adjust the speed of the Message Line to suit your reading speed,
press the keys indicated on your reference card (+ and - on most computers).
When you've finished reading a line of dialogue, you can press the Done key
(the period -.- on most computers) to clear the line and proceed.
Use the keys indicated on your reference card to adjust the sound
volume (hard brackets - [and] - on most computers). If you are using the
internal speaker, these controls will turn the sound off and on. If your sound
card has a volume control, make sure the keyboard controls to fine-tune the
To quit the game,press the key combination indicated on your reference
card (Control - C on most computers). If you plan to return to the game you're
presently playing, remember to save game before quitting.
OUR GAME DESIGN PHILOSOPHY
We believe that you buy games to be entertained,not to be whacked over
the head every time you make a mistake. So we don't bring the game to
screeching halt when you poke your nose into a place you haven't visited
before. We try to make it clear, however, when you are in a dangerous
We think you'd refer to solve the game's mysteries by exploring and
discovering, not by dying a thousand death. We also think your time involved
in the story, not typing in synonyms util you stumble upon the computer's word
for a certain object.
Unlike conventional computer adventures, you won't find yourself
accidentally stepping off a path, or dying because you've picked up a sharp
object. There are a few dangerous situations which will bring the game to a
premature end, but to anticipate them take just a little common sense, not
excessive paranoia. Save the game when you think you may be entering a
dangerous area, but don't assume that every wrong step will result in death.
Usually you'll get another chance.
A FEW HELPFUL HINTS
Pick up everything you can. Odds are, at some point all those strange
things will serve some purpose.
If you get stuck and can't figure out how to proceed, try looking
through all the items you've found and thinking about how each one might be
used (perhaps with yet another item in your inventory). Think about the places
you've gone, and the people you've met. Chances are, there will be a
connection that'll put you back on track.
There is more than one way to solve than one way to solve many of the
If you want to speed up game play, you can order a hint book from
Lucasfilm Games. In the United States: 1-800-STAR-WARS (1-800-782-7927). In
If you want to access our automated hint line, call 1-900-740-JEDI
(1-900-740-5334) in the United States only. The cost is 75 cents per minute.
If you're under 18, first get your parent's or guardian's permission.
If you need technical assistance, call 1-415-721-3333. We're sorry,
but no hints can be gives on this line.
FUNCTION AND COMMAND KEYS FOR THE AMIGA!
Save or Load a Game F5
Bypass a Cut-Scene ESC or press both mouse buttons at
Restart the Game F8
Pause the Game SPACE BAR
Message Line Speed:
Clear dialogue line . (period)
Left mouse button ENTER or ALT Amiga
(on the left side of the keyboard)
Right mouse button TAB or ALT Amiga
(on the right side of the keyboard)
Cursor movement Amiga key and Arrow Keys
(not Keypad keys)
Exit Game CTRL-C
Version Number CTRL-V
G P U
Give Pick up Use
O L S
Open Look at Push (shove)
C T Y
Close Talk to Pull (yank)
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