Neighbours - Manual
Insert Disk when the "WorkBench" is prompted!!
Scott Robinson and his skateboard are controlled by JOYSTICK connected
to the revelant port on the 16-Bit Computer.
"P" Pauses Game
"SPACE" Unpauses Game
"Q" Quits present race whilst on pause
SPIN SKATEBOARD LEFT <-------|-------> SPIN SKATEBOARD RIGHT
Pressing FIRE on the loading screen begins the Neighbours computer game.
THE ROBINSONS GARAGE!
This is the main selection screen covering all of the action in the races
Use this screen to pick the characters that you wish to challenge to a
race, the additional obstacles that you will come across on the tracks
and the type of skateboard that you wish to compete on.
THE RACE CHALLENGERS!
The following Neighbours characters, past and present, are selected by
positioning the map of Australia above their name and pressing FIRE. A
highlighted name indicates that the character has been challenged to
appear in the races.
CHARLENE RAMSAY : Charlene borrows a Go-Kart from Jim Robinson's
garage, tunes it up, and is raring to go!
HENRY RAMSAY : Landscape Gardener extraodinaire, Henry takes
to the track in his Tractor Lawnmower.
MIKE YOUNG : Still Studying hard as a student, Mike races
on a Skateboard against his best pal from high
School dayz at Erinsborough High.
MATT ROBINSON : Matt has borrowed Mike's motorbike to give him
a race advantage.
BRONWYN DAVIES : Bronwyn, complete with three wheeled motorcycle
takes to the track ready to burn some rubber!
There are Three Skateboards hanging up in Scott's garage, each with
their own particular handling characteristics. Looking at them from
Left to Right on the screen:
BEGINNER'S BOARD- Average speed with smooth handling.
INTERMEDIATE BOARD- Fast speed with sports Handling.
ADVANCED BOARD- Championship slalom board for experts only.
Trial and error will enable you to select the skateboard that suits
your own racing style.
At the bottom of The Robinson's Garage is a blanket covering special
obstacles that can be included or excluded from the races.
Pressing FIRE enables you to drag the blanket back to have more obstacles
included. The more objects revealed, the more obstacles appear on the
DES CLARKE'S CAR Des is late for work at the Bank, and will tend
to pull out without looking where he is going.
RADIO CONTROLLED CAR Todd Landers has just recieved a new RC Car for
his birthday from Jim and Beverly. He is just
getting to gripps with the controls, so the car
can cause havoc everywhere!
KANGAROO Erinsborough Wildlife Park has accidentally let
one of its Kangaroos escape. The animal passes
through the Neighbours Locations on his way home
to the outback.
Remember that the special obstacles not only cause havoc for Scott, but
also for all of the other race opponents.
Clicking on EXIT after selections have been made starts the first race
on Ramsey Street.
There are Eight individual races that make up the Neighbours Challenge
These races take place over the following locations, under the guidance
of Harold Bishop:
There are Two races at each location, each race consisting of two laps
of every track.
Each race scenerio has its own particular layout and design. As well
as obstacles relevant to that Neighbours location.
At the bottom of the racing screen, Scott Robinson's Popularity Meter
is displayed as a large Neighbours logo. During the race, this will
increase and decrease as the viewing audience judges Scott's performance
in the race.
Colliding with popular characters will reduce your popularity, whereas
picking up pieces of rubbish will increase your ratings in the eyes of
the audience. Bonuses are awarded at the end of every race based upon
Scott's current Popularity Rating.
If Popularity drops to Zero during the course of a race, Scott is Auto-
matically dropped from the series and the game ends.
The aim of the game is therefore to keep Scott's popularity high, whilst
at the same time arriving in the highest possible scoring position in
Your current position is indicated on the map of Australia, with Scott's
score and laps completed shown on the opposite side of the screen.
All players line up at the starting line at the beginning of the race.
The starting pistol cracks into life, and the game begins.
As you race around the track, avoiding obstacles as well as other
contestants, you must pass through the gates set up by Harold Bishop
to mark out the agreed course. If you do not pass through all of the
gates, you do not advance your score and you cannot win the race.
The Television Sets on the Left hand side of the screen register the
positions of the first Three characters across the line. On the Amiga
version, the top Screen also acts as a Finish Line Scanner allowing
the progress of your competitors to be monitored.
There are many obstacles littered around the Four locations. This is
just an example of some that you may find:
Des Clarke's Car
Todd Landers and his RC Car
Brad Willis and his Surfboard
Open Manhole Covers
Bouncer the Dog
Helen Daniels complete with Latest Masterpiece
Mrs Mangel and Rolling Pin
Jogging Harold Bishop
Rubble Paul Robinson and his Briefcase
Toby Mangel on a Spacehopper
Mrs Mangel in her Lollipop Lady Outfit
Joe Mangel's Van
Caroline and Christina Alessi
And many, many more!!
Everything is now set for you to compete in NEIGBOURS, one of the most
populat TV series ever Screened!!
Keep your popularity high, and go all out to push Scott Robinson in to
the race number One spot!!
Program: Ian Copeland
Graphic: David Taylor
Music & Sound FX: Adam Gilmore, William Hensel & Quex
Typed by ICE-CUBE of CRYSTAL