Nevermind - Manual
Welcome to the most challenging test of joystick-juggling and
mind-muddling ever created on your computer (or anybody else's
for that matter). Two hundred and fifty screens of isometric
three dimensional puzzlement guaranteed to turn all but the most
impossibly intelligent brains into vegetables. A combination of
computer-generated and hand crafted puzzles that will keep you
glued to your computer for ever (well alright, for a very long
time then). If you complete this game you will be heralded as
barinbox of the century, if you don't, well.... NEVER MIND!
The game consists of a specially constructed series of rooms.
Each room is made up of three surfaces at right angle to each
other. You may walk upright on each surface, regardless of it's
Each surface is divided into a series of large tiles. You
are free to move between these in any direction except
diagonally. Moving between surfaces is achieved via warp tubes.
BY simply standing on these you will be warped to another
surface. Only trial and error will reveal how the warp tubes are
Some of the tiles on one or more of the surfaces will, when
placed correctly, form a picture. One or more tiles have been
removed from each picture and placed in strategic positions in
Your task is to restore each picture within the set time
limit. If you succeed you may progress to more difficult rooms.
THE PICTURE TILES
Each time you enter a room you will see it being constructed
before your very eyes. You will also discover that you have a
blank tile in your possession.
To exchange this for a picture tile you must first stand on
the tile that you want and then press fire. The blank tile will
now be under you and you will carry the tile that was previously
there. You may now repeat this process with other tiles until the
picture is reconstruted. Finally you should be carrying a spare
tile when you exit the room.
The rooms start with a picture of 3 by 3 tiles with one
fragmet removed. In later rooms there will be two or three
pictures to reconstruct, each on a different surface, and
animated as well!
THE TIME LIMIT
Each room must be completed within a set time. This is a mere
forty-five seconds for the first screens, but you are allowed
larger amounts of time for the more difficult rooms.
If you are quick enough to finish a room with time to spare
you will be awarded a bonus. You may also, if you are feeling
confident, set a lower time limit and increase the size of your
bonus as a result.
THE CHESS PIECES
On some screens you will encounter giant chess pieces. These move
around the rooms picking up tiles and moving them to random
locations and generally making a nuisance of themselves. So you
will find it even harder to complete the rooms. Frustrating isn't
...AND THERE'S MORE
As if time limits and chess pieces were not enough you will also
have to contend with the following devious features:
Islands and Causeways - later rooms are divided into islands
which are linked by causeways of moving blocks which you will
have to traverse to get from one island to another. But do be
sure you are quick about it: after a while the causeway may begin
to dissolve leaving you stranded.
Dissolving Tiles - In some rooms you won't even be able to
rely on the ground you stand on. Now you it, now you don't...
Transporter Tiles - As if you hadn't already got quite
enough problems on your hands, one minute you're busy pottering
about putting tiles in place and the next you find yourself
unexpectedly thrust into a completely different room... well,
nobody said this would be easy!
HELP IS AT HAND...
If you manage to reach a high enough level, you will be given a
password that will allow you to enter the game at a more
difficult room. In addition you can also use the cheat key for
some extra help. This will show you the game sequence at an
accelerated rate, giving you a chance to observe the order in
which blocks dissolve and so forth. There is, however, a time
penalty for using this feature.
NOTE FOR PINSTRIPED GAMES ADDICTS
Psygnosis realise that this game is so unbelievably addictive
that even the most conscientious employees will be sorely tempted
to play it at work (tut tut!). They have therefore generously
provided a BOSS KEY (Enter). On detecting the approach of your
employer simply tap this, and you will appear to be engaged in
work of such incredible brilliance that you are bound to be
promoted on the spot.
JOYLEFT Rotate man counter clockwise
JOYRIGHT Rotate man clockwise
JOYUP Move man forward in current direction
JOWDOWN Enter Warp Tube
FIRE Exchange Tile/ Enter/Exit room
Use the mouse to move the pointer and press the left button to
select icons. These are -
HELP Show completed picture
PAUSE Pause the game
X2 Double Bonus
X4 Quad Bonus
Typed by RAISTLIN. Edited by PARASITE.