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PowerMonger 1990, Electronic Arts

PowerMonger - Hints

You don't have to conqueror all 195 territories to win the game; you just
have to go from the top left of the main map down to the bottom right.
Picking a route going approximately diagonally down the big map is
obviously the shortest way to go, but of course when we designed the
worlds we realised this and put some real toughies in your way.

If you do happen to meet a particually tough land, consider going around
this terrortory and find an easier one.

If you start a terrortory with more than one computer opponent, watch
what they do.  If they start attacking each other they have been set up
in a state of war.  Pick your side carefully and make an alliance with
the better side (by clicking on the hands icon on the left side and then
selecting one of his villages).  This enables you to use all of his
resorces, such as food and equiptment.  Be careful if you break the
allience, though, since he'll then tend to pick up your villages to
attack.  Also, he has the capacity to break the allience as well, so
don't trust him too much.

When you first start into a territtory, check how many men are under your
command.  Click on some of these troops to see if they are using any
weapons.

Beware whenever you attack towns which have been inventing weapons.  The
people from these towns try to pick up the weapons from their workshop
before engaging you in battle.

If a town has weapons, try to ambush the people when they are far from
the town.  this stops them picking up the weapons.

Sometimes its worth inventing rather than attacking.  Bear in mind thet a
person equipped with a pike can kill as many as two people holding
nothing, and someone armed with a sword kills as many as three people
holding nothing.  A bow means its user can kill from a distance, and
cannons and caterpults are deadly.

If you have invented bows, its a good idea to have an army equipped half
with bows, and half with other weapons.

Bear in mind that a characters strength in hand to hand combat depends on
his age and how much he likes you.  This also applies to the power of the
bowmen.

It takes a very long tome to produce a cannon or a catapult; but if the
town thats in the process of making one is defeated, the stage the cannon
was at is saved, so the victor has less time to wait for the finished
weapon.

Don't be afraid to run away from a battle if things start looking bad for
you.

Never let the king wander around with less than four men; he is often
picked on and killed by unfriendly villagers.

It's a good idea to get at least one town with a workshop early on in the
game.

---
By PETER MOLYNEUX (the programmer). Typed by PARASITE.




	                 POWER MONGER - MORE HINTS

SOME TACTICS:

BATTLE:

When attacking a Smaller town with a nice size army, use passive posture
allowing for less people to be killed, then change your agression to
AGRESSIVE when the battle is won and choose recruit on the town, less men
killed more men to join your army!

When Attacking keep the CLOSE UP Map located on your leader, then if any 
enemy men are approaching without one of your soldiers to intervene then
choose camp quickly and move away from the town, wait until your health
bar is full again and resume attack!

Once you capture a town close to a dense forest or High Mountain Area,
make an allaince with the remaining enemy forces, then INVENT catepults,
CANNONS, SWORDS, etc. Then once you have Superior firepower built
pick it up then attack your weakest allianced enemy!
To speed up production change the game speed for a while to GREATEST!

If you succesfully build an IRON CLAD Ship called (LITE or HEAVY IRONSIDE)
Approach a town close to the edge of the sea, then attack, the ship will
bombard the town with cannon shots (MAKE SURE AND BRING CANNONS WITH YOU)

When you have gained soldiers and still have an excess of equipment held
by your captain, drop all the equipment and pick it back up, this will
better equip your soldiers, and you will again pick up the excess goods!

RECRUITING:

When recruiting remember all soldiers want to be feed, so the more food
you have the more soldiers will join and stay while attacking!

FOOD SUPPLY:

Any Lamb you see out Side of a City Limit, Attack it and this is a Great
Source Of Food!

At the beginning of the game GET FOOD from your home tower to give you a 
better start!

This file is not documentation taken from the original Book, but are
based on over 80 Hours of play, everything here is correct, some things
may yet to be discovered but this will help many people understand the game
more, thanks!

---
Typed by The Obliviator







POWERMOUNGER  -  STRATEGY TIPS  (Amiga Action & World magazines)

OBTAINING PROVISIONS

    After each victory, remember to search the village or town you have just
taken, as more often than not, suplies are bountiful. Sheep can be found
wandering the hillside and once caught, can be used to feed your hungry 
troops.
	Apart from that, the only other way to collect provisions is to farm the
land. First off, equip your men with the likes of ploughs and boats. Once
this is done, some will grow crops while the others will take to the water
and fish. Remember to keep stocks high during the winter or after long
force-marches.

ATTACKING VILLAGES

    One obvious strategy to adopt is to have more men in your army than your
opponent! This means that massed crowds could make easy meat of the unskilled
warriors and the village would soon be won. However, what do you do if the
enemy's numbers are greater or more skilled than yours?
    A good option is to first form an alliance with the town tou are about to
attack. This then allows you to walk freely about the town without arousing
suspicion. Assemble your men in the square before attacking. This will catch
your opponent off guard and, if all goes well, he won't be able to react with
his guards quick enough. Attack too soon, and his troops will have time to
rally and meet your offensive.
   Both cannons and catapults are useful engines of war, as they enable your
forces to aattack from a greater distance. However, they are rather bulky and
will therefore considerably reduce your marching speed.

BUILDING EQUIPMENT

   It is all very well inventing new weapons or equipment, but the process
is slow and sometimes the results are poor. Some objects require metal to be
mined, so a mine must be constructed first of all. Once again, this can
prove to be quite a lengthy ordeal before the effects become beneficial.
   It is a good idea to attack a village that already has a mine and then
use the forging facilities for your own use, to manufacture swords and the
like.

ALLIANCES

   In the early stages of the game, the enemy leaders will consist of
Harold II, Jos XVIII and Jayne III. These Powermoungers are very warlike,
and will often attack each other, leaving their force weak after a battle
and open to attack. However, it is also highly possible that they will
choose to form an alliance against your army, especially if you are more
powerful.
   Providing you choose the correct moment (when you are strong and he is
short of men), an enemy will be pleased to form an alliance with you, 
allowing you to share his supplies. More likely than not, he'll take goods
from your stocks in return, and the alliance will remain until either side
takes on a hostile act.

SPYING MISSIONS

   Only leaders can participate in these missions, and it is very dangerous
trying to infiltrate an opponent you are already at war with. It is much
better to use a second expendable leader to do the mission. Once accepted he
will relay information on the enemy.

RECRUITING

   If you wish to employ more men in your army, try to locate a band of
discontented people searching for military service.
   Before an attack, it is best to switch to passive posture. During the
attack, your men will wander around aimlessly, slaying people anybody nearby.
After a few seconds of skirmishing, change to aggresive. Your troops will
try to kill the remaining survivors as quickly as possible.
   Now highlight the GET Men icon. Your troops should now search the sur-
rounding areas for hidden villagers. If necessary, leave this command select
for a minute or two, as the recruits further away will take longer to
regroup.

POSTURE

   The posture rating will detwermine how your troops will react to given
situations. In combat, a passive posture will have your men attempt to 
capture the enemies rather than mindlessly slay them. Using an aggresive
posture will probably kill every opponent outright, whereas a neutral
position will fall somewhere between the two.
   A passive posture will allow your troops to invent harmless items such
as pots, ploughs, even boats. However, if aggresive is selected, they'll
create powerful weapons of war: bows, pikes, cannons and catapults being
the most common.
______________________________________________________________________

   The territories in the upper-right and lower-left corners of the initial
selection screen call for a different strategy from the usual village
pillaging. In the upper-right land, you're overmatched from the start by
aggresive bowmen from a neighboring island. Fight, and you're breakfast.
Hang around and you're lunch. Time to wage guerilla war. Conquer the village
to the south, if only to get your hands on their supply of food and man-
power. (If you don't your enemy will.) Equip the three boats you'll find
around the town.
   Run. (Do not, however, derank your army.) Head for the big island with
your two men. Find stray sheep to suplement your diet, and as many boats
that you can carry, and you'll find that somehow your stranded army is
migrating to you in drips and drabs. You're still outgunned. Hit the
village in the southwest corner of the island and use it to build weapons-
just in case you happen to encounter the enemy army (which will be hunting
you). Once you are satisfied, move northeast to take the main town. That
will enable you to build a catapult. At this point you have won the arms
race: you can handle the deatils from there.
   The trouble in the lower-left land isn't so much enemy aggression as
that there's no easy mark nearby that you can exploit without interruption.
The island is wholly occupied by Blue Suits, the towns are closely spaced,
and they come to each other's defense with dispatch. You take a town only
to be attacked without pause. Watch troop movements and find a town that
isn't going to be visited soon. (Arrange to arrive once the homeboys are
out of sight.) I used the northernmost town, so as to have my back to the
sea. Make bows for as long as you can. Eventually the enmy will show up -
ton of them - but you'll be ready to mow them down. Then you can capture
the island at your leisure.

---
Typed by Postcard Man
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