9 Lives - Manual
Bob Cat has a girl in every town, but there is one who's special to his
heart; Claudette cat. Claudette has the biggest eyes you've ever seen and
Bod aims to make her his queen. Of Bob goes to sing his night song, but
arrives just in time to see his beloved being whisked away be two of the mad
scientists men. What horrendous experiments will be the scientists carry out
on old cutie paws? can bob save her in time?
WALKING: Joystick left and right to walk.
HOP UP : Joystick up.
JUMP : Pull Joystick down to crouch for a jump the longer you hold the
Joystick down the bigger the jump will be. Pressing fire during jump
cancels the jump.
THROWING WOOL : Pressing the Joystick fire button throws a ball of wool to
stun your opponents.
SWIMMING AND FLYING : Move the Joystick in the direction you wish to travel.
ESC Abandon game.
F1 - F4 Access levels 1 to 4.
F9/F10 Music on-off
DEL/HELP Paws Mode on-off
NOTE: F1-F2 only functions once the previous level has been completed.
Bob's aim is to rescue his girlfriend from the mad Scientist. Before he can
do this he must first rescue his buddies. There are six caged cats in each
section of the trail and they must all be released before Bob can gain
access to the next section. On his travels Bob will meet many mutated
animals who will sap his strength whenever he touches them. Bob can stun
these creatures by hitting them with his ball of wool. Scattered along the
way Bob will find various items which may aid him in his quest. There is
food which will help to restore his energy, presents which he can collect
for his girlfriend, keys which he will need to open doors and to release his
pals and other special items which affect Bob and his environment.
Picking up a pair of wings puts Bob into Heli-Bod mode, allowing him to fly.
Picking up a cat's head awards Bob with an extra life, collecting a white
cat's head wearing sunglasses switches on invisi-Bob mode, making Bob
invisible to his foes and collecting a shield bearing the letter B turns on
Super-Bob, which temporarily protects Bob from attack from mutant animals.
HINTS AND TIPS
If Bob is near the top of the screen hopping up will scroll in the area
When Bob is jumping from the bottom of the screen the height of the Jump
Meter will be level with the top of his jump.
Use the pawmarks next to the jump meter to gauge the height of your jumps.
Don't rush into new areas, give hidden hazards time to expose themselves.
Typed by MEGADRIVE of SCOOPEX UK. Edited by PARASITE.