Santa's Xmas Caper - Instructions
A Christmas Tale...
Tell us a story, the wide eyed chorus. The old woman settles into her
ancient ebony rocking chair and smiles mysteriously, staring through the
cabins thick bottle windows at the confetti snow outside, she begins to
weave a magic tale...
It is Christmas eve and the fairy lights dance. Tucked up in bed, the good
children wake as the hall clock strikes twelve. On a table, mince pies, some
sherry and hay, but where is Santa? For the stockings hang empty.
In the shivering cold of the artic wasteland,past Snow heavy pine and solid
ice lakes. Santas toy laden sled skims through the night.
Then disaster!, a reindeer stumbles and the sleigh overturns. Toys scatter
this way and that, what's to be done?... santa looks crestfallen. All the good
children will be disappointed.
Santa is controlled via a joystick connected to the relevant port on the
16-bit computer. He must collect all of the spilt presents before he is
allowed to move into the next area of Lapland.
Santa meets a load of opponents during his romps around Lapland collecting
presents. These baddies do not believe in Santa Claus, and if they touch
him he will disappear or lose and life. However, Santa Claus can fight back
by shooting snowballs at the opponents which freeze them for a short
time, allowing Santa to pass unharmed.
Santa also has a sparkling shield which will protect him for for short
periods of time, for instance after he has just lost a life.
Here are some of the objects Santa meets on his journey around Lapland, some
are baddies and some help Santa in his mission.
Jellies.....Mince pies.....Forks.....Chicken drumsticks....Turkey choppers
Sweets.....Xmas cake....Xmas crackers....Snowflakes.....Baubles
Xmas trees.....Candles.....Decorations.....and lots lots more.
Items such as jelly help Santa by making him jump higher, whereas forks can
make Santa lose a life, careful experiments with Santa allow you to find
out who helps Santa and who doesn`t!!
The number of gifts on the level is shown on the bottom right hand side of
the screen. And these count down as presents are collected.
Santa score is also given at the bottom of the screen as well as the number
of lives he has left. Collecting presents and blasting opponents adds to
his score, with Santa`s lives decreasing and increasing during the course of
P.......Pauses the game
Space...Unpauses the game
Q.......Quits present race whilst on pause
Push joystick up and centre.....Jumps up
Push joystick left..............Runs left
Push joystick right.............Runs right
Press firebutton................Blasts a snowball
Typed by Scooter for Skid Row