Skidmarks - Instructions
Precautions
1. If you are playing for a long period of time change control methods
to avoid repetitive strain injury. Also drive in pairs, allowing one driver
to sleep while the other races.
2. The disks are incredibly sensitive. Do not place in microwave oven or
shower them. Unlike the Amiga Format cover disk the disks included in this
package will not fit in your ear.
3. Surgeon Generals Warning: DO not make copies of the track disks for your
friends or attempt to crack the protection system. Having your finger nails
removed with a large pair of pliers may affect your ability to play
Skid Marks.
4. Not registering your copy of Skid Marks will mean you wont receive
upgrades to your game including more trackdisks, more cars and fixes to
the software.
What You Get
The SkidMarks package includes this manual and three disks. The main
program disk should be backed up on floppy or installed on the hard drive.
Use any copy program to make a backup of the floppy of from WorkBench,
simply drag the SkidMarks disk into an empty drawer on youy HardDisk.
As configuration files are saved on the program disk, also ensure the disk
is not write protected.
The track disks are copy protected and in no situation should copying these
disks be attempted. Not only is this illegal but it will affect our sales,
sales which will allow us to develop the game and others for your enjoyment.
Large corporate money bags we are not, smalltime hardworking computer
programmers we are. Please, do not pirate SkidMarks.
Either we continue working on more enhancements for the Amiga version
including a track editor, car designer and super AGA version or we spend our
time converting it to Japanese consoles, the choice is yours.
Getting Started
To run SkidMarks place the program disk in the Amigas floppy drive and
power up. Double click on the SkidMarks disk and the double click on the
SkidMarks icon.
The main menu allows you to select the number of players, control methods
and of course start the game. If you are plaing one player modem with
joystick control simply select START by pressing the joystick button or hit
the RETURN key on the keyboard.
Options
Once SkidMarks has loaded you can choose to start a 1 or 2 player game,
change your options or exit back to Workbench. Use the joystick or the
Up/Down/Return keys to select.
If you are playing SkidMarks bewteen two computers select 1 or 2 players
depending how many players are playing on your computer, the computer will
then wait for the computer to select 1 or 2 player mode. This way you can
have 2,3 or 4 player linked play.
From the options screen you can choose from the following:
Select Car: after loading the select car screen you can then use fire to
change the type of car and left/right to change colour. The number of
different cars you can have will depend on the amount of memory in your
computer and whether you are using the enhanced AGA cars. Select OK to
return to the main Options screen.
Computer Team: there are four different computer teams to race against each
with their own characteristics.
Difficulty: Noice, Rooky and Pro will determine how fast SkidMarks will
play and hence the reaction times required to master the tracks.
Game mode: the three modes of play in SkidMarks are Practice, MatchRace and
Championship. Practise lest the individula player race the tracks without
competition (alone). MatcRace is for competing in one off racers on any
track while Championship ;ets the player participate in a 6 track series
competing for points.
START!
After the game has loaded the cars it will ask you to insert a track disk.
SkidMarks comes with two track disks, more will be available shortly. From
the track disk the options screen will be loaded.
If PRACTICE or MATCHRACE was selected from the main screen you will be able
to select from any of the 6 tracks. When in CHAMPIONSHIP mode tracks must be
raced in order.
Once you have selected a track the game will take a few seconds to load and
then its race time.
Linking two Machines.
Using either a standard null modem cables between two Amigas (two male DB25
connectors with pins 2 and 3 crossed and pin 7 joined (up to 60 feet)) or
via modem, SkidMarks can be played on two machines at once.
See the README file on the Program disk for details on connecting with the
SkidSerial option.
Using SkidSerial up to 6 players can participate. While four drivers race
(two on each machine) two others can act as managers via the chat-libe
raising stakes, developing strategy...
The true purpose of the chatline is however for sending abuse and
profanities to opposing players, a macro key system is provided for off the
cuff commentary.
HINTS AND TIPS
General:
Spend some time learning each track. Knowing the corners and finding the
best approach to jumps is the best way to achieive good lap times.
There are two strategies for good cornering. Either hug the inside of the
corner at all times or use the banking on the outside of the corner to
increase speed.
When taking jumps ensure you are not turning. Also attemp to approach the
jump so that when you land you are ready for the next corner.
If others are attempting to pass:
Try and get them to ram you by blocking their way, such collisions will
increase your own speed.
Keep on the side of the conrer and attempt ro push your opposition into the
outside barrier.
Accidently spill your drink in their lap.
If playing by modem hit them with a disconerting message via the macro keys
to destroy their concentration. It usually pays to make all your keyboard
macros disconcerting to avoid mistaken pleasantries.
If you are losing badly:
Concentrate on you own driving and learning the track rather than losing
you cool.
If playing locally use verbal obscenities to offput your opposition and
perhaps spill more beer/fanta in their lap.
If all else fails, stop, turn around and speed head on into the opposing
traffic, always a good options if you are certain or being lapped.
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