Street Cat - Instructions
Every move Counts
As a street feline, it's your business to make the right moves at the
right times. Use the following joystick moves for all events (unless
Move Forward push joystick handle right
Move Backward push left
Jump up Push up
Jump diagonally Push up diagonally
Crawl pull joystick handle down (only works when needed)
Somersault push up and press fire button
The City Park
This is no leisurely Sunday stroll. This is do-or-die competition at a
frantic inner-city pace.
Your goal is to get from one side of the park to the other. Jump
over obstacles, trampolines, and finally a motorcycle ride.
Water Jumps you gotta jump over them
Garden Walls you can jump over them or from wall to wall
Circus Ball Jump onto it from a wall. Keep your balance by moving
joystick left and right. If you stay on long enough you
will automatically jump off and get bonus points.
Train Trestle Crawl under it
Trampoline Jump on the trampoline to catapult your way to high
places. Land in the middle of the trampoline for higher
bounces. For the highest bounce, push the joystick handle
up just before you land.
Jungle Gym Jump to the first crossbar. Then use left/right moves to
swing your way through.
Swing Press the fire button to jump onto the swing. Use
left/right moves to get it going. At your highest point,
push right and press the button to leap off the swing and
grab the key that's dangling from the streetlight.
Motorcycle Jump onto a wall, then jump diagonally onto the
trampoline, push the joystick handle right, and press the
fire button. These moves should somersault you onto the
Inner City Interlude
After each event, you've got to dash across town on your
motorcycle to get to the next event. Look for the flashing red light and
make a beeline for it. Watch out for cops though. Avoid bulldozers, they
waste time. Collect as many rotating disks (by running over them) as you
can. They are worth valuable bonus points.
As soon as you reach the red light, press the fire button. You'll be
whisked off to the next event.
The Swimming Pool
Shapes The shape you need to knock off is shown on the big
screen just above the pool. Hexagons can be knocked off
at any time.
High Jumps Crouch before you jump by pulling back, then press the
fire button. While in midair, adjust your position by
moving the joystick handle to the left or right. Once
you're high enough and in position, quickly press the fire
button to knock a shape off the high board.
Somersaults Do a high-jump. While inmidair, push to the upper left or
upper right and press the fire button. Somersaulting twice
in a row earns bonus points.
The Underground Sewer
Avoid falling debris, grimy rats, and other creepy creatures. And all the
while your biggest challenge will be staying out of the slimy water
running right below you!
Lights To turn on the light, move to the left of the switch.
Then press the button and move right.
Barrels Jump onto a barrel, then keep your balance by moving
left and right.
Rats Fortunately, you can get rid of these pesky pests. Press
the fire button, then push right to punch high, to the left
to punch low, and down to kick.
Bottom Pipes Easy does it! To crawl, pull down and move left and right.
Press the fire button while crawling to back up.
Overhead Pipes Jump to grab the first pipe. Then use fast left/right
moves with the joystick handle to swing across.
Ladders To climb, press the button and push up. To descend, press
the button and pull down.
Mad Dog Escape him by moving the joystick handle rapidly left and
right -- the faster the better.
The Bowling Pub
This event is a bowling match. It's not that big of a deal except
that you and your opponent use each other for bowling pins. Whoever
gets hit with a bowling ball has to go up to the bar and drink a big
milkshake. After a few glasses, you start to get so full that you can't
move quickly. The event is over as soon as one of you drinks six shakes
or your time runs out.
Bowling Push left to pick up your ball. Then push right to bowl down
the lane. To change lanes, move up or down.
Drinking Walk up to the bar by pushing up. Then press teh button to
Timing and Scoring
Your goal is to get through each event as fast as possible. by giving
glowing performances in each event, you can also collect bonus points.
Each event has its own time limit, shown at the lower right of the
screen. The top number is your time completing the event. The bottom
number is the time remaining. When the event ends, you go on to the
For every successful maneuver you perform you receive bonus balls.
At the end of each event, if you finish on time, the bonus balls are
converted into points.
Bonus balls in an event 100 points each
Bonus balls in an interlude 200 points each
Time left after event Number of seconds times 10 in points