Theme Park - Guide
This is a simple concept but fiendishly difficult to put a good plan into
action. It's all to easy at the start of the game to be tempted to lay paths
anywere and everywere.
Then, an hour into the proceedings people are banging into everything and
getting lost and wandering the wrong way through exits, wandering the wrong
If all this happens you may as well start again, but with a little
forethought this need not happen.
Planning is the key to the overall success of the whole theme park but the
pathways are the vains that carry the blood supply around so concentrate
on getting it right first time.
Initially just lay the minimum of paths needed to get people to your rides
and stalls, Theres no point in getting congested early on in the game.
As the park begins to build up, start seriously thinking about using the
one - way arrow system.
Be extremely careful to examine every section of the path that joins a
section with a one - way arrow on it.
It`s very easy to slap down a couple of markers and inadvertantly close
off the only access route to your star attraction.
If used correctly arrows can be an efficiant of method moving the little folk
around sections of the park they may not normally go to by choice, like that
expensive novelty shop.
Another vitally important feature is the signposts. Be sure to signpost your
exit, toilets and all your best rides so that people who want to take
advantage of the facilities can at least find them.
Dont have people running arround dying for a pee, and try and keep a super
toilet near each gut - wrenching ride so that people can get there quickly
if need be.
These have to be people who will smile in the rain, wont mind having kiddies
tormenting them, and who know everything about the running of the buisness.
Entertainers are there to keep people happy but you have to keep them happy
If an employee`s morale is low because of low wages or whatever, then you
wont get the best out of them and they will not be as entertaining as they
At this stage you have two options, the first of which involves sacking the
perpitrator and bringing in fresh enthusiastic blood.
The second is to hand out a nice pay rise and hopefully get a bit of
appreciation for being a nice boss.
Entertainers aside, it is obviously vital to get enough handymen to keep the
park tidy and clean, and mechanics to fix all your knackered rides.
Keep em well paid and they will fix more and clean more.
If the worst comes to the worst and your guys are threatening a walkout then
haggle for a short while, but under no circumstances let them walk out.
You cant afford strike action as it will cripple your park so even if you
have to backtrack and risk making yourself look stupid. Make sure you get
an agreement at all costs.
Keep a carefull eye on the thought bubbles that appear above the punters
heads as these are a fine indication of the mood of the people.
Try to respond to a problem if there are a lot of people with the same
For example, if they think your cola is to expensive, thats easy to sort
Trickier problems to solve are when the people are just unhappy with what
there getting full stop.
It may be that your rides are not exiting enough, or that they find the
park scruffy and uninviting.
You will have to judge this mood for yourself.
Fixing sutch problems can be genarally more expensive.
If people think your park is boring then the only way to fix it is to put
more thrilling rides in and they dont come cheap.
Its's a vicious circle that you would be better not gettin involved in in
the first place.
MISCELLANEOUS TIT BITS
Keep your visitors happy by keeping them well fed and watered.
People are less likley to complain if there bellies are full.
Price the goods carefully because if people decide not to buy them because
of the cost then they will be unhappy because they feel that they are being
off and also because they are hungery.
Operate on the principal of "If they have the money in there pockets, its
yours for the taking".
They have brought it to spend it, so get it off them in places like novlety
shops, burger bars and of course your oh - so exiting rides.
For gods sake get your toilets cleaned regually. Filth is bad for buisness
and if the word gets round that your park is unhealthy custom will drop off
and you will get little men with clipboards arriving to check things out.
Finally, and this is the point we started off with, plan everything.
Think a couple of rides ahead.
Leave space for decorations like trees and walls.
Wall of your bigger rides so that little kids cannot wander around the danger
Everything like this improves your position in the rankings.
Typed by wIzZwAnG! (d4MaT!) on 12/9/94