Time Machine - Instructions
Professor Potts is a recluse scientist who has a pet obsession - travelling
through time and space.
Our hero, Potts is working on his timemachine when suddenly he is the
victim of a terrorist attack. Unfortunately an explosive device hits
the time-machine and also the vital accelerator crystal(a rare carbon
that is only formed at extreme heat and pressure) becomes
destroyed, throwing Potts into a time warp.
The future has happened, leaving him trapped in prehistoric times...
GAMEPLAY
You take the part of Potts, and must manipulate history from
prehistoric times to the present day.
To return to your own time zone you must first create your own future
by interfering with evolution. In order to survive you must also
protect the environment and man's forebears. Your final goal is to
stop the terrorist attack and rescue the time-machine, now 10 million
years in the future.
CREATION AND MAINTENANCE OF TIME ZONES
You must perform certain tasks in each zone to initiate the creation
of the next time zone, E.G. like cooling and warming of the planet,
finding oil and stone wheel...
Previous zones will continue to evolve on their own and be changed by
their inhabitants. This may, in turn, alter events in subsequent
zones. You must therefore maintain the course of the evolution of
earlier zones E.G. protect your forebears and keep them warm or
you too will become extinct!
EVOLUTION
Events in a zone will evolve in other subsequent zones E.G. a seed
planted in one zone may grow into a tree in a later zone, which may
itself be used in a even later zone. You must help the evolution!
TRAVELLING IN TIME AND SPACE
You are able to travel back and forth in time between existing time
zones. You are also able to travel both in time and space using your
very limited number of reusable travel pods. You should place these
pods at strategic points, so that you can teleport yourself and any
moveable object in your vicinity, to them as when required.
WEAPONS
The only weapon available to you is a limited burst of electrical
charge from your controller device. Use this device to stun creatures
and dislodge objects. If you overuse your device then you have to
wait for it to make a recharge.
THE LOOK WINDOW
As you move around, any objects that you can manipulate will appear
in the display window. Some of these objects can be picked up,
carried and/or be transported.
JOYSTICK CONTROLS
Without firebutton you can walk all eight directions.
With firebutton pressed you can pick up things by pulling down. All
other directions will perform a jump.
Firebutton alone will fire electric beam or drop object (if carried.)
KEYBOARD CONTROLS
F1 - Pick up/drop beam to travel pad 1
F2 - Pick up/drop beam to travel pad 2
F3 - Pick up/drop beam to travel pad 3
F4 - Pick up/drop beam to travel pad 4
1-5 Beam to time zone 1-5 if active
ESC Pause game
Q Quit game (while in pause mode)
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Typed by RYGAR of SCIENCE 451. Edited by PARASITE. |