Trapped 2 - Manual
Controlling the player:
-----------------------
- Cursor Keys = move
- 'Shift' = force sidestep
- 'a' = jump
- 'y' = duck
- left 'Alt' = attack
- 'Tab' = shoot
- num '7' = look to roof
- num '4' = restore view
- num '1' = look to floor
The weapons:
------------
- '1' to '6' = use Weapon 1-6
Each weapon has a different weight, so it will take different times
for each to be ready again after an attack. Find out what is the best
for you, being very fast or causing high damages.
The potions:
------------
- 'p' = toggle potions
- Enter = drink potion
There are four potions, blue, red, green, yellow. Displayed are the
amounts of each potion from 1 to 9, if you carry more than 9 a '-' is
displayed. The blue potion is for health, it refreshes up to 25
points, the red potion is the armour potion, and gives you 15 armour
points. The green one will increase your strength by one and the
yellow bottles are giving you a speedup for 5 seconds.
Other keys:
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- 'm' = toggle automapping
- 'n' = toggle mip mapping
- 'i' = toggle crosshair
- '+' = bigger 3D-view
- '-' = smaller 3D-view
- Space = action (activating switches)
The menus:
----------
- F1 = toggle screenmode
You can choose 3 different screenmodes, which are 1x1, 2x1, 2x2 pixel.
Using any GFX-Board you can only use 1x1 pixel modes.
- F2 = Automap
Here you can see the map of the actual level, well, of course only
what you have painted.
- F3 = Character overview
Here are all important character value shows, the time and your skill
level.
Actual Health - your health points
Maximum Health - your maximum health points
Dexterity - aiming enemys
Your Strength - your physical strength
Weapon Strength - strength of the actual weapon (adding those 2
strength value is your attack value)
Walking Speed - speed in normal mode
Running Speed - speed in fast mode caused by yellow potion or a
spell
Your Delay - physical body delay to next attack
Weapon Delay - delay caused by actual weapon
(adding 2 delay value gives your total attack
delay)
Kondition - refresh time for health points
magical Kondition- refresh time for mana points
- F4 = show scrolls
All scrolls you found at the actual level.
- F5 = Quitmenu
Quit - quit without saving
Save and Continue - saves the game and continues
Save and Quit - saves the game and quits
Load last saved game - loads the last savegame
Resume - continuing the game
It is not possible to have more than one savegame, as in real life it
wouldn't be possible to say: 'hey, i died, let me load again, ok' But
there shouldn't be any place where you come to a 'dead end'.
- F6 = Items
Here you will find all the items you have collected, use the cursor
keys to move on the item you want to select for the next action and
press return. Then the item will be used for any action you do.
- F7 = Spellsmenu
This screen is divided into two parts, on the left you have the spell
book. press 'b' to toggle the two pages of spells. On the right you
have the spell selection menu, use cursor keys to move and press space
on one of the symbols to move it to the bottom. The bottom displays
your actual spell. If the spell is done, press return to cast it. If
you have moved a wrong symbol to the bottom you have the possibility
to move it back by pressing right 'Alt', then the cursor moves there.
- F8 = Options
Screen Mode = the same like using the key 'F1'
Screen Size = this sets one of the 5 screen sizes for each
screen mode
Sound Effects = filter on/off, no sfx, playing module
Bouncing Movement = banking of the player which can be on/off
If you set this to off, you move like a
'hovercraft'
Scroll Textures = on/off for texture scrolls like water
3D-2D Transformation = 320x256 is proportinal for the whole screen
320x192 is proprotinal on the 3D-view window
Mapping Quality = normal, texture filtering and blur mode can be
choose to avoid the big texture pixels
Texture Type = normal and mip mapping for the detail quality
in long distance surfaces
Mirrors and Anims = texture animation and mirrors can be on or off
Lens Flares = this toggle the lens flares on and off
Sound Volume = from 10 to 100 percent
Brightness = from 50 to 150 percent
- F9 = Spellbook
Here you will find your book of spells, all the spells you found are
shown by its symbols.
Health = refreshes some health points
Refresh Mana = refreshes some mana points
Speed = will give you speed-mode for some seconds
Haste = lets the time go half speed
Kompass = generates a magic kompass
Magic Map = generates a magic map for a limited time
Fireball Resistance = you won't be hit by fireballs for some seconds
Hold Monster = this paralyses the monsters, but they are still
able to attack, some are resistent
Invulnerable = decreases every monster attack to 1 hit point
for a limited time
Monster Fear = monsters are running away, some are resistent
Drone = generates a magic drone, which will give you an
overview of the dungeon behind you
use 'l' to lock the drone at a fixed position
Static Light = starts a static lightsource at your actual
position
Healing = full refresh of your health points
Trap Protection = will protect you from arrows and spears
Levitation = you will run about 1 feet above the floors,
protection on lava and acid
Astral Projection = you can leave your body, monsters are walking
towards that projection, some are resistent and
some monsters can cast this spell too
Magic View = will generate a full map of the actual dungeon
Restore = refreshes health and mana points to maximum
Fireball
Ice Storm
Cloud Quake
Fire Column
Ice Cross
Death Strike
These six spells are the active spells. You can cast this spell to
give your actual weapon magical loads, e.g. you have the dagger as
active weapon you can set the 'Cloud Quake' on the weapon, then
everytime pressing 'Tab' the active spell will come.
- F10 = Statistics
In here you will find a lot of more or less interesing statistics
about your gameplay.
General information:
--------------------
The game is based on the experience point system, this means you will
get points for every action you do. When you have got enough points
you will gain an experience level and your character values are
getting a little better. You mana- and health points will increase,
you can run a little faster, and you are able to attack better.
So it would be useful to have a look at every room in each dungeon to
get all the points which are possible, so that you player has a
maximum of points, this will make the game a little easier at the end.
You will face lots of different traps and be prepared to come into new
situations every time.
The amount of spells and the possiblities caused by the spells will
let you find a solution in every situation, just think carefully and
you will be the winner against all those dark creatures.
Problems:
---------
If you have problems with the game, contact the programmer at:
michael@microdata.de
-[INSTALLATION]-------------------------------------------------------
Installing the game
-------------------
Insert the CD Trapped II to your CD-Rom Drive and select the
Trapped_Start Icon with a double click.
You will be asked for a path where the game should put the saved game.
The saved game will need about 6MB of free harddisk space and it is
neccesary that you enter the !!full path!!, this means pressing the
'Volumes' Button first and then enter the savepath.
The you will enter the Startup-Menu:
Startup-Menu
------------
Start a new game Load old Game
Gfx_Mode Menu Mode
( ) OCS/ECS ( ) Standard Pal
( ) AGA ( ) Double Pal
( ) Grafitti
( ) Picasso96
Precalculations
( ) Filtering ( ) MipMapping
Animation_Mode
( ) on/off
Select Start a new game if you want to start a new game, this will
delete your old saved game. If you have started a new game you will be
asked at which skill level you would like to play Trapped II. Your
possibilities are: Beginner, Adventurer and Hero. This means the
easiest is Beginner and the most difficult way to play Trapped II is
if you are a Hero.
The Gfx_Mode you select will be use by the 3D-Engine. Supported Modes
are OCS/ECS/AGA/Grafitti Card/Picasso96 drivers. If you want to play
with a Cybervision3D you will have to install the P96Emul.library and
then start the Game in Picasso96 mode. For Graphic cards you will need
the Picasso96 Drivers, which are available at the Aminet.
The Menu-Mode is used for the Loading screen, if you have a Monitor
which is not able to display standard pal, choose the double Pal
screen. If you choose DoublePal you need to install the DoublePal
driver in your monitors directory. (Attention: the 3D-Engine will runs
at standard pal (OCS/ECS/AGA/Grafitti) even if you have chosen
Double-Pal for the menu!)
Precalculations, you can switch some functions of the 3D-Engine, which
will take lots of time in the Engine-startup, this means each Level
will be started much faster, but of course you cannot use MipMapping
and Texture-Filtering then. (On an 68060/50 those precalculations will
take about 7seconds at each level-start, if you use an 68020/28 those
precalculations can take up to 60seconds at each level-start, so if
you don't have and 68040/68060 you should switch them to 'off')
Animation_Mode will toggle the main animations on and off. If you have
the Animation_Mode 'on' you can stop the Animations by pressing the
left mousebutton.
-[STORY]--------------------------------------------------------------
Trapped II - Reincarnation of the Demons
----------------------------------------
About two generations ago it was your grandfathers who was strong
enough to fight against the mighty creatures. After a long and hard
fight he was able to get all the piece of the wheel of Talmar, so that
the high priests at Rak Atun could hold the ban on Tarnak for another
1000 years, so the people at Kaldrion could go further with their
daily work.
But something went wrong, Tarnak escaped out of the ban. He killed all
the priests at the temple.
The people of Kaldrion left their homes, lot of them died, while
fighting against the creatures, which came with Tarnak.
He took over the Palace and you are our last hope to defeat the Dark
Lord Tarnak. He is somewhere at the Palace, but noone will be let in,
except for those, who can get their hands on the two eyes of Tarnak.
These are some magical artefacts which will open the entrance to the
palace.
So try to find the eyes of Tarnak and kill him, so that we all can go
back to our homes.
Major of Kaldrion
-[FEATURES]-----------------------------------------------------------
Trapped 2 - Reincarnation of Demons
-----------------------------------
- High-End 3D-Engine with scalable window
- 17 complex levels
- about 6000 frames of animation (4096 colors)
- polygon monsters with 60 animation frames in 2048 rotation angles,
this means really smooth animation
- about 550KB of vector objects as fillings and traps
- complex light system with up to 200 lightsources per dungeon
- more than 1000 different textures and hundreds of sound effects
- lots of magic spells, active spells like fireballs, Ice storms, etc
(shooting options), 6 different Weapons
- Monsters featuring: fear, group modes, run modes, casting spells.
- specials effects like: mirrors, lens flares, glows, fire routines.
System Requirements
-------------------
- Processor: min. 68020, 68030/40/60 are supported with optimized code
- Ram: min 1MB Chip, 4MB Fast, supports up to 24Mb Fast
- GFX-Chip: supported are OCS/ECS (64 col EHB), AGA, Grafitti,
GFXBoards (256 cols)
- Machine: A500(with 68020 or higher), A1200, A2000(68020 or higher)
A3000, A4000
-[BENCHMARKS]---------------------------------------------------------
Benchmark
---------
If you want to create a benchmark you need to start the game once.
After you have quit from the game you can start the Trapped2bench.exe
file, this will calculate a speed benchmark and saves a file to the
RAM Disk.
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