UFO: Enemy Unknown - Hints
Regardless of what anyone else tells you, the best place to establish
your first base is without doubt north America, as the aliens want a
hold on the States to establish their own base on Earth! So dig your
base deep and make sure it's well protected. Be sure to kit it out
with a couple of large radars, and these should be the first thing to
get up and the edge on the worldwide war.
Equally important for different reasons are the Alien Containment
units - you'll need these if you're to interrogate live invaders and
procure information that could give you the edge on the worldwide war.
Base defences in the early stages of the game are completely useless
and powerless against landing ships, so don't bother, well not until
you're in a position to build the Plasma defences anyway....
On the ground, I've found a couple of techniques to take on the
baddies in the small arms combat section. The first involves hiring
around 20 soldiers. Although this can be costly at first, the fact
that you've got enough troops to wade in any situation each of which
is reasonably armed the sheer amount of troops should enable an
overwhelming attack on the aggressors (it worked in the first World
Regardless of the amount of enemy the sheer volume of soldiers
allocated to resolve a volatile situation should sort it out. The
danger is that the more rookie troops out there the more body bags
you'll end up with at the end of the battle (generally).
Alternatively a squad of four to eight troopers armed to the teeth is
a nice move.
But when using less soldiers take your time, don't be impatient, check
every area thoroughly before moving out. Be sure to customise each and
every warriors name with one of your friends or family, as this helps
to build a bridge between reality and your little friends walking
about (Sad boy Brad Paul). Believe it. Likewise the more combat
missions your guys survive, the tougher and more skilful they become!
Here's the deal, Obviously the type of kit you err, kit your guys out
with has a massive effect on the outcome of the battle. So my advice
is this: sack the laser weapons and stick with the plasma weapons,
what with them being both powerful and accurate.
Where possible give each of your troopers a grenade or two (they
always come in handy). Med-kits are essential if you're putting your
energies into forming a small elite crew. Night missions can be a
pain, if a hot spot is located try and wait till morning. But be sure
not to dawdle too long, as the offending bad dudes may make good their
undertaken, then make sure Electro-flares are in abundance.
Cash during the later stages of the game is a little harder to come by
than those first well supported months. Loss of funding from countries
is the beginning of the end. As soon as a country pulls out of the X-
COM agreement that's if for good. North USA and Russia equate to well
over a million dollars each and every month. So keep alert, be sure to
at least make a genuine intercept attempt to every UFO within your
airspace; it's the only way to be sure.
Oh yea, don't forget to save before you fly to a crash site, if you
die simply load up the saved game! Hurrah... Don't feel guilty, it's
not really cheating... is it?
Typed by FisH/LSd. Taken from Amiga Action.