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Reference Card
Ultima V: Warriors of Destiny 1989, Origin Systems

Ultima V: Warriors of Destiny - Reference Card

     This is one of four files by The Mouser on Ultima V.  The files themselves
are ULTIMA5.DOC, ULTIMA5.REF, ULTIMA5.HNT, and ULTIMA5.SOL.


     As an extra note, anyone who plays Ultima V should know that it is
IMPOSSIBLE to solve the game without certain information from The Book of
Lore.  This information is contained in ULTIMA5.DOC.  I guess you could call
it a form of copy protection.



                              REFERENCE CARD
                           --------------------

(Note: these commands are from the Apple reference card.  It is possible there
will be minor differences in the versions for other computers.)


                             Command Summary

  A - Attack        H - Hole Up        N - New Order      T - Talk
  B - Board         I - Ignite         O - Open           U - Use
  C - Cast          J - Jimmy          P - Push           V - View
  E - Enter         K - Klimb          Q - Quit & Save    X - X-it
  F - Fire          L - Look           R - Ready          Y - Yell
  G - Get           M - Mix            S - Search         Z - Z-stats

  SPACE  - Abort, pass turn            Ctrl-S - Sound effects on/off
  Ctrl-T - System Speed                Ctrl-V - Volume level of music
                    ESCAPE - Exit commands, leave battlefield
                    1-6,0 -  Set active player


         WEAPONS:                                ARMOUR:

            Stone    Attack   Defense|              Stone    Attack  Defense
Item        Weight   Value    Value  | Item         Weight   Value   Value
----------  ------   -------- ------ |------------  ------   ------  -------
Dagger         1      6  (30)    -   |Helms:
Sling          2      6  (40)    -   |
Club           3      8   b      -   |Leather Helm     -      -         1
Flaming Oil    2      8  (40)    -   |Chain Coif       1      -         2
Main Gauche    3      8          1   |Iron Helm        2      -         3
Spear          4     10  (50)    -   |Spiked Helm      3      4   b     3
Throwing Axe   6     10  (40)    -   |
Short Sword    5     12          -   |Shields:
Mace           7     15   b      -   |
Morning Star   8     15   b,p    -   |Small Shield     2      -         2
Bow            8     10  (70)    -   |Large Shield     3      -         3
Crossbow       6     12  (80)    -   |Spiked Shield    4      6   b     3
Long Sword     9     15          -   |
Two-Handed                       -   |Armour:
 Hammer       16     20   b      -   |
Two-Handed                       -   |Cloth Armour     -      -         1
 Axe          15     20          -   |Leather Armour   2      -         2
Two-Handed                       -   |Ring Mail        4      -         3
 Sword        13     20          -   |Scale Mail       6      -         4
Halberd       18     30   p      -   |Chain Mail      10      -         5
                                     |Plate Mail      12      -         7
-  -  -  -(additions by TM)-  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
                                     |
Silver Sword  ??     ??          -   |Mystic Armor    ??      -         ?
Mystic Sword  ??     ??          -   |Jeweled Shield  ??      -         ?
Magic Bow     ??     ?? (100)    -   |
Magic Axe     ??     ?? (100)    -   |Amulets:
Jeweled Sword ??     ??          -   |Amulet of Turning
Chaos Sword   ??     NONE            |Spiked Collar
Glass Sword   ??     ??-Shadowlords  |Anhk
                          only       |
                                     |Rings:
                                     |
                                     |Ring of Protection
                                     |Ring of Invisibility
                                     |Ring of Regeneration

  b - Denotes a Bludgeon: Hit probability is based on Strength, not Dexterity.
  p - Denotes a Polearm: May be used to attack over obstacles.
  (xx) - Number in parentheses is range in feet (1 space = 10 feet).



                             CHART OF SPELLS:
                           --------------------


        Spell            Effect            Time       Reagents
----------------------------------------------------------------------------
        An Nox           cure poison       anytime    ginseng, garlic
1st     An Zu            awaken            combat     ginseng, garlic
Circle  Grav Por         magical missile   combat     ash, pearl
        In Lor           light             noncombat  ash
        Mani             heal              anytime    ginseng, silk
----------------------------------------------------------------------------
        An Sanct         unlock            anytime    ash, moss
2nd     An Xen Corp      repel undead      combat     garlic, ash
Circle  In Wis           locate            noncombat  nightshade
        Kal Xen          call animal       combat     silk, mandrake
        Rel Hur          wind change       noncombat  ash, moss
----------------------------------------------------------------------------
        In Flam Grav     wall of fire      dng/com    pearl, ash, silk
3rd     In Nox Grav      wall of poison    dng/com    nightshade, silk, pearl
Circle  In Por           blink             anytime    silk, moss
        In Zu Grav       wall of sleep     dng/com    ginseng, silk, pearl
        Vas Flam         ball of flames    combat     ash, pearl
        Vas Lor          great light       noncombat  ash, mandrake
----------------------------------------------------------------------------
        An Grav          dispell field     anytime    pearl, ash
4th     Des Por          downward move     dungeon    moss, silk
Circle  In Sanct         protection        anytime    ash, ginseng, garlic
        In Sanct Grav    protection field  dng/com    mandrake, silk, pearl
        Uus Por          upward move       dungeon    moss, silk
        Wis Quas         reveal            combat     silk, nightshade
----------------------------------------------------------------------------
        An Ex Por        magic lock        anytime    ash, moss, garlic
5th     In Bet Xen       insect swarm      combat     moss, silk, ash
Circle  In Ex Por        magic unlock      anytime    ash, moss
        In Zu            sleep             combat     ginseng,nightshade,silk
        Rel Tym          quickness         combat     ash, mandrake, moss
        Vas Mani         great heal        noncombat  ginseng,silk,mandrake
----------------------------------------------------------------------------
        An Xen Ex        charm             combat     pearl,nightshade,silk
6th     In An            negate magic      anytime    garlic,mandrake,ash
Circle  In Vas Por Ylem  tremor            combat     moss, ash, mandrake
        Quas An Wis      confuse           combat     mandrake,nightshade
        Wis An Ylem      xray              noncombat  mandrake, ash
----------------------------------------------------------------------------
        In Nox Hur       poison wind       combat     nightshade,ash,moss
7th     In Quas Corp     fear              combat     nightshade, mandrake,
Circle                                                 garlic
        In Quas Wis      peer              noncombat  nightshade, mandrake
        In Quas Xen      clone             combat     ash,silk,moss,ginseng,
                                                       nightshade,mandrake
        Sanct Lor        invisibility      combat     mandrake,nightshade,moss
        Xen Corp         kill              combat     pearl, nightshade
----------------------------------------------------------------------------
        An Tym           time stop         anytime    mandrake, garlic, moss
8th     In Flam Hur      flame wind        combat     ash, moss, mandrake
Circle  In Mani Corp     resurrect         noncombat  garlic,ginseng,silk,ash
                                                       moss,mandrake
        In Vas Grav Corp cone of energy    combat     mandrake,nightshade,ash
        Kal Xen Corp     summon            combat     mandrake,garlic,moss,
                                                       silk
        Vas Rel Por      gate travel       noncombat  ash, pearl, mandrake
----------------------------------------------------------------------------



                                LANGUAGE
                           --------------------

     (The following is a rendition I can do of the runes used in the game.
You'll find after a while that you no longer need this list to read the script
if you play enough.)


   A    |\                   B                       C    |
        |\                        B                       |
        |                                                 |\


   D    |\/|                 E    |\/|               F    |//
        |/\|                      |  |  ('M')             |/
                                                          |

   G    \/                   H    |\                 I    |
        /\  ('X')                 |/    ('P')             |  ('I')
                                  |                       |

   J    /|\                  K    |     (can be confused
        \|/                       |_     with C)
         |                        | \

   L     |\   (close to      M    |\/|  (can be confused
         |     upsidedown         |/\|   with E)
         |       'L')             |  |

   N     |                   O    |\/   (very close  P
        \|                        |\/    to F)            K
         |\                       |
         |

   Q     | /                 R    |\                 S    |    (like
         |/                       |/    (R)               |/|    lightning
         |                        |\                        |      bolt)

   T    /|\   (T with bent   U    |\    (upsidedown  V    /\   (upsidedown
         |      top)              | |     'U')           /  \     'V')
         |                        | |                   /    \

   W   | |                   X    |     (upsidedown  Y   |\    (the most
       |\|                        |      pitchfork)      |\|    complicated
       |\|                       /|\                     |||    3 downward
       | |                                               |||    prongs like X)

   Z   \|/   (upsidedown     TH   |    (very common) EE  \/    (like two
        |     X. like Psi)        |\                     /\     'X's on top
        |                         |/                     \/     of each other)
                                  |                      /\

   NG   /\   (like EE but    EA   \/|\/ (like T      ST  |\/|  (can be
        \/    half of top           |    with extra      |  |   confused with
        /\    'X' cut off)          |     fringe)        |/\|   W)



     (Well, that's about the best I can do on the Runes.  When you're
deciphering runes, 'the' and 'Lord British' are very popular words on signs.
'Here lies' can also be found on most tombstones.)
----------------------------------------------------------------------------

Typed by The Mouser
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