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Manual
Battletech: The Crescent Hawk's Inception 1989, Infocom

Battletech: The Crescent Hawk's Inception - Manual

I. What You Need
   Required:
    Computer running MS-DOS
    384 kbytes of RAM
    Graphics Card CGA,EGA,MCGA,VGA or Tandy Graphics
    Two Blank Disks or a Hard Drive
    (for copying your play disks)
II.Copying Your Original Disketts
   Befor playing BATTLETECH, you MUST make copies of the
original disks that came in your package,and uses the copies
as your play disks.

These disks are not copy procetected! But they do ask you to
identify parts of the battle tech. Look at the drawing below

IV. Communicating with the Game
  All Battletech commands are entered through simple key
presses:
  When you encounter a menu, move the highlighted bar up or
down in the menu usinf the up and down arrowes (the 8 and 2
keys on the numeric keypad; or use W for up and X for down).
Choose the highlighted selection by pressing the space bar or
the return key.

Standard Numeric Keypad:
The 2,4,6,8 keys move you South,West,East,North respectively.
The 1,3,7,9 keys will move you diagonally.














                        -------
                        |     |<------Torso MainFrame
                 -------       -------
   Intercooler ---------- >           \
                /   / |           |\   \
               |   |  |           | \   \ <-- Elbow Actuator
 Gryo Housing ------------------> |  \   \
 Jump Jet Intake ---> /  -------  \   | <---Balance Strut
              /   /  /  /       \  \ <--Leg Mainshaft
              ----  /  /         \  \   \   \
                   |  |           |  |   ----
                   |  |           |  |
                   |  |           |  |
                   |  |           |  | <--Foot Actuator
                   /  /           \  \
                   ---             --- <-- Foot Casting



BattleMechs:

WSP-1A WASP

Too lightly armed and armored for combat, this 'mech's speed
and maneuverability make it a good machine for scouting and
recon duty.

Characteristics
Mass: 20 Tons
Cruising speed: 66.5 kph
Maximun speed: 95.1 kph
Walking Factor: 6
Running factor: 9
Jump Jets: capacity 180 meters
Heat sinks: 10
Armor factor: 48
Armament: 1 medium laser, right arm
          1 short rangs missle, left leg


LCT-1V LOCUST

This Mech is light and fast, making it good for recon and
quick stricks. Beware a direct hit from almost any weapon.

Mass: 20 tons
Crusing Speed:86.4 kph
Maximun speed: 129.6 kph
Walking Factor: 8
Running factor: 12
Jumping factor: none
Heat sinks: 10
Armor factor: 64
Armament: 1 medium laser, center torso
          2 machine guns, one each in right and left arms


STG-3R STINGER

Although lightly armored, and with limited weapons, this
mech has speed and mobility making it one tough maching to
pin down.

Mass: 20 tons
Crusing speed: 63.4 kph
Maximun speed: 91.6 kph
Walking factor: 6
Running factor: 9
Jump factor: capacity 180 meters
Heat sinks: 10
Armor factor: 48
Armament: 1 medium laser, right arm
          2 machine guns, one each in right and left arms



COM-2D COMMANDO

Despite it's light armor, this Mech's dual missile system
make it a good recon and emergency barrage vehicle.

Mass: 25 tons
Crusing speed: 64.8 kph
Maximum speed: 97.2 kph
Walking factor: 6
Running factor: 9
Jump factor: none
Heat sinks: 10
Armor factor: 64
Armament: 2 short range missles 1 each in right arm and
          center torso
          1 medium laser, left arm


MECH WEAPONS

Laser: Powered off ypur mech's power plant, these never run
out of ammo.
Small Lasers:
   Power output: .8 to 1.5 megajoules
   Effective range: 90 meters
Medium Lasers:
   Power output: 1.5 to 3 megajoules
   Effective Range: 300 meters
Large Lasers:
   Power output: 3 to 5 megajoules
   Effective Range: .5 kilometer

---
Typed by Kelver
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