Valhalla & the Fortress of Eve - Manual
In this, the third adventure in the Valhalla series, our noble King
has reached the age where he's interested in ladies and so he has
decided to find himself a wife. The problem is that all the eligible
ladies have been kidnapped by the evil Queen Eve and imprisoned in her
In Valhalla & The Fortress Of Eve you play the king's mentor on his
quest to free the ladies of Valhalla and find himself a wife. You must
guide him through four treacherous levels solving countless puzzles
along the way. You must communicate with the many characters you will
encounter and your skills in general knowledge and word association
will be put to the test.
PLAYING FROM FLOPPY
Switch on your computer and your monitor. At the disk prompt insert
the Valhalla disk. Please insure the four level disks are NOT write
INSTALLING ON HARD DRIVE
Insert the Valhalla disk into your floppy drive then double click on
the disk icon to reveal its contents. Create a new drawer on your hard
drive and drag the Valhalla game icon and the --V-- icon into the new
drawer. Repeat this procedure with the other five disks so you end up
with six icons that spell -V-U-L-C-A-N-. Now simply double click on
the Valhalla game icon to play.
PLAYING THE GAME
After the credit sequence, which can be speeded up by holding down the
left mouse button (LMB), you will be faced with the choice screen
allowing you to choose whether or not you wish to see the story
After the animation has finished, or if you decided not to watch it,
you will be allowed to chose either to play the game from the
beginning or play a specific level. To play the game from the
beginning simply press enter on the keyboard or, if you wish to access
a particular level, enter the appropriate level code by choosing the
correct letters from the screen. The level codes appear on the title
screen of each level.
Valhalla & The Fortress Of Eve is completely controlled by the mouse.
Your mouse pointer is in the shape of a pointing finger. If you move
your mouse pointer into the main doisplay in the middle of the screen,
it will change into an arrow indicating the different directions the
King is able to walk in. When you have decided in which direction you
wish him to walk, simply hold down the LMB and he will follow your
mouse pointer until you release the button or he bumps into somehting.
You can also move your mouse pointer into the action zones, allowing
the King to perform the many actions that are described on the
THE ACTION ICONS
The action icons are situated beneath the main display. If you move
your mouse pointer into the action icons zone, the various actions
will appear with a hi-lighter representing your current choice. A
single click of the LMB will initiate that particular action. If you
do not wish to choose an action then simply move your mouse pointer
out of the zone. The action icons are as follows..
This allows you to see a map of the level you are currently playing.
You can scroll around it by moving your mouse pointer into the grey
borders or to fold the map away just press any mouse button.
Represented by the eye. Choose this icon and the King will inform you
about the contents of the square directly in front of him.
Represented by the open mouth. Choose this icon and the King will say
'Hello' to the square directly in front of him. This is useful for
initiating conversations with the many characters you will come across
in the levels.
Represented by the open hand. Choose this icon and the King will
attempt to take the contents of the square directly in front of him.
Represented by the spanner. Choose this icon and the King will attempt
to operate the object in the square directly in front of him.
Choose this icon and the main display wil change to a plaque that
contains the name of the level you are curently playing along with a
five level code. (Good idea to take note of the level code.)
The icons below the main display will be replaced by six further icons
that relate to the disk options and the in-game preferences. They are
Choose this icon to restart the level you are currently playing.
Choose this icon to load in a previously saved position.
Choose this icon to save your current position. (If playing from
floppy then make sure the level disks are not write protected.)
When this icon is green all the spoken words in Valhalla will also
appear as text above the main display. If you wish to turn the text
off simply click on the icon again so it changes to red.
When this icon is green, the King will continually comment on your
actions as you progress through the game. If you wish to limit his
ramblings to essential phrases only then click on the icon so it
changes to red. This is useful if you make a mistake and have to
retrace your steps.
When this icon is green the atmos track will play in the background.
If you wish to turn the atmos track off then click on the icon so it
changes to red.
If you decide not to choose any of the options just described then
simply move your mouse pointer out of the zone and you will be
returned to normal play.
The black squares above the main display represent your rucksack. Each
time you command the King to take an object it will appear in one of
these squares. You have enough room for nine objects. To access one of
the objects in your posession move the mouse over it. You will notice
a hi-lighter around the object.
When you click with the LMB the action icons below the mai display
will change and your mouse pointer will become trapped in the action
icon zone. The new icons offer you choices for the object you have
selected from your rucksack. If you decide not to choose an action
then simply click the RMB to return to normal game play. The new icons
are as follows...
Choose this icon and the King will inform you about the object you
have selected from your rucksack.
If it is a readable object like a book or a note then the text will
appear in the main display. When you have finished reading then simply
click the LMB to return to normal game play.
Choose this icon and the King will attempt to eat the object you have
selected from your rucksack.
Choose this icon and the king will attempt to drink the object you
have selected from your rucksack.
Choose this icon and the King will attempt to drop the object you have
selected from your rucksack into the square directly in front of him.
Choose this icon and the King will attempt to insert the object you
have selected from your rucksack into the square directly in front of
GHOSTS OF YOUR PARENTS
Choose this icon and the ghosts of your parents will attempt to supply
you with further information about the object you have selected from
your rucksack. There are times when consulting your parents is
essential to your progress. For instance, it is the only way to
discover the names of the various potions you come across in your
THE POTION INDICATOR
The potion indicator is situated to the left of the main display. When
you instruct the King to drink a potion the indicator rises to the top
and then slowly begins to descend. When the indicator reaches the
bottom the King is no longer under the influence of the potion.
THE STAMINA INDICATOR
The stamina indicator is situated to the right of the main display.
Your stamina will decrease every time the King hurts himself and when
it reaches the bottom the King will die. Don't be disheartened though.
You can always load in a previously saved position or restart the
level from the beginning. Stamina pills, to top up your supply, can be
found throughout the course of the game.
To quit back to Workbench simply press the 'Ctrl' and 'C' key
To temporarily flip back to Workbench simply press the left 'Amiga A'
and 'A' key simultaneously.
When I try to save the game it crashes back to the Workbench screen.
Ensure your 'Level' disks are NOT write protected.
The game crashes or refuses to save for no apparent reason. Remove all
extra floppy disk drives, CD Rom drives and other external devices.
Presented by HELLFIRE