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Manual
Beambender 1997, Verkosoft

Beambender - Manual

    RECOMMENDATIONS ------------------------------------------------------

    Remove write protection if you run  beambender  from  a  floppy  disk!
    Insert  floppy  disk  into  drive  df0:  and  restart  computer. It is
    recommended to install beambender onto hard disk.


    INSALLATION ----------------------------------------------------------

    In the workbench drag the beambender  drawer-icon  into  the  harddisk
    directory in which you want to install beambender. Start with a double
    click on bb-icon in drawer.


    MAIN-MENU ------------------------------------------------------------

    In the menu window use the cursor keys to move up, down, left or right

    ·PLAYER-MODE      Singlemode (1 Player) or Teammode (2 Player)

    ·MOUSE/JOYSTICK   Mouse or Joystick control.

    ·MUSIK/FX         Selection of Unit-Music or FX (Cursor keys left /
                      right). While in the menu window you can play the
                      selected music by hitting the return key. Its also
                      possible after every unit. Select as shown above,
                      continue with mouse click.

    ·CODE             Level Passwords

    ·BEND THE BEAM    Starts the game.

    ·QUIT BEAMBENDER  End, back to workbench.


    HINT HINT HINT HINT HINT HINT HINT HINT HINT HINT HINT HINT HINT HINT.

    Every time you need to think of a solution to the level, use the Pause
    function. (Playtime should only be used to set the components.)


    THE GAME -------------------------------------------------------------

    With the aid of various components (mirrors and colour converters) the
    goal  of  this  game is to hit all Exits (=target of a laserbeam) with
    one (!) laserbeam of mathing colour. Therefore every  Cannon  (=source
    of  a  laserbeam)  does not have to be used (to operate see Final Test
    Mode). With  the  cursor,  components  from  the  manufacturer  ,  are
    »beamed«  onto  the  gamefield.  An  empty cursor appears round on the
    gamefield, square in the manufacurer area. An arrow appears on the top
    of the cursor when a component is selected.

    ·MANIPULATION MODE (=Play Mode - Cannons and Exits are locked) in this
    mode all components can be set and Wobbly Dots appear.

    ·TEST MODE (Cannons and Exits are activated) Double click on  selected
    Cannon.  The  Canon  shoots three times in sequence to check beam path
    and possible errors. After the  third  lasershot  construction  errors
    have  an  effect  on  the score. During the first two shots errors are
    indicated by an »Overload« (flash over Cannon and Exit).

    ·FINAL TEST MODE (Cannons and Exits are activated) Double click on any
    Exit  -  each  Cannon  shoots only once in sequence. Every consruction
    error has an immediate effect on the score. During the Final Test each
    Exit  must be hit once by a laserbeam of corresponding colour, without
    destroying any Cannon or Exit.  Only  when  the  Final  Test  Mode  is
    correctly completed , will the level be resolved.

    TEST  MODE AND FINAL TEST MODE CAN BE ENDED WITH A SINGLE CLICK ON ANY
    CANNON OR EXIT = BACK TO MANIPULATION MODE.

    The total  points  for  a  resolved  level  are  calculated  from  the
    corresponding  level  value  plus  time  bonus,  minus  number of used
    mirrors.



           different colour laserbeam enters open side
                            FALSE !!!

                                |
                                |
                                v

    same colour laserbeam     /   \     different colour laserbeam
         hits closed side --> |   | <-- hits closed side
                FALSE !!!     \   /     FALSE !!!

                                ^
                         __     |
                        /_      |   same colour laserbeam from any Cannon
                        |_<> ___|/| enters open side of Exit
                        \__     / | CORRECT !!!
                               /__|


    GAMEFIELD COMPONENTS -------------------------------------------------

       __     __
      /_     /      CANNON
      |_<>   |<>    Shoots (when activated) a laserbeam (Test 1X Final
      \__    \__    test 3X).If a Cannon is hit from any side by a
                    laserbeam, it will be destroyed. This could be
                    necessary to resolf a level. activ. locked

       __     __
      /  \   /  \   EXIT
             ----   Every Exit must be hit by a single laserbeam of the
      \__/   \__/   same colour. If the Exit is hit from the side, it
                    will be destroyed - the level will restart and the
                    player looses activ. locked  one try.


    SENSOR

    Allows laserbeam of its colour to pass, other colours are absorbed.

    BASE

    Baseplate - only these will hold any components.

    KEEP OFF!

    Components  can  not  be  set  there,  but  it  may  already   contain
    components.

    EYE

    Every laserbeam that hits will be absorbed.

    GRIM REAPER

    If hit by a laserbeam, the level will be restart and the player looses
    1 try.

    BLOCK

    Sits on a baseplate and stops every laserbeam, but can be blasted with
    a mine.


    COMPONENTS -----------------------------------------------------------


    These are made in the Manufacturer. Once  set  on  the  gamefield  the
    position  of  components  can not be changed. They can only be blasted
    with mines. Mirrors  may  be  present.  The  components  used  by  the
    laserbeam in the Final Test are minus points.

         ^
         |    ANGLE (70 minus points)
      ___|/|  Deflects the direction of the laserbeam by 90°.
         / |  If the back side of an Angle is hit it reflects the
        /__|  laserbeam.


         ^
         |    HEMISPHERE (130 minus points)
      ___|/|  Like an Angle, except it can be rotated in any direction in
         / |  any direction with a single click after it has been set.
        /_/


         ^
         |    DIVIDER (50 minus points)
      ___|/_> Splits laserbeam in TWO directions - straight forward and
         /    90° (like Angle).
        /


         ^
         |    CRYSTAL BALL (110 minus points)
      --( )-> Splits laserbeam into THREE directions.
         |
         v


         ^
         |    REFLECTOR (70 minus points)
        |||   Returns laserbeam on the closed side, but lets the laserbeam
    -><-|||   pass through the open side.
        |||
         |



              CONVERTER (90 minus points)
      __/\__> The laserbeam is changed into the color of the Converter
        \/    (the laserbeam will not be deflected).



         v    MINE (150 minus points on Safe-Field)
        > <   Blasts components which are on the Baseplate.
         ^


         _    COIN (30 plus points)
        (_)   Not a component, but a bonus point - single click.


    MANUFACTURER ---------------------------------------------------------

     1 PAUSE           Interrupts game, so you have time to think about
                       solutions, another single click on Pauseplate
                       resumes game.

     2 SAFE-FIELD      A component can be kept during the present level.

     3 MANUFACTURER    Makes components.

     4 TRASHCAN        Unwanted components from the Manufacturer (and from
                       Safe-Field) can be dumped. The Manufacturer is
                       forced to make new parts.

     5 RESTART         A double click restets the level back to the start
                       position and one try is lost.



                          1     2     3             3     4     5
                        _____ _____ _____         _____ __ __ _____
                       |  _  |  v  |  v  |       |  v  | /_\ |     |
                       | / \ |     | _|  |       | _|  |/   \| /^\ |
                       | | | |     ||___ | * * * ||___ ||   || < > |
                       | \_/ |     |   _||       |   _||\ _ /| \v/ |
                       |_____|_____|__|__|       |__|__|_\ /_|_____|


    SCORE-BOARD ----------------------------------------------------------

     1 SCORE           -

     2 PLAYTIME        Shows total level-playtime. After the time limit is
                       exceeded, the level will restart and the player
                       looses one try.

     3 LEVEL INDICATOR -

     4 NEXT CANNON     Shows the colour of the next shooting Cannon.

     5 CANNON TIMER    Shows remaining time before next Cannon goes
                       automatically into Test Mode.

     6 ROUND INDICATOR Number of tries remaining.

     7 PLAYERMODE      Single- or Teammode



                          1      2    3    5    6    7

                                      0
                       000000   000       00   00   SING
                                     (*)

                                      4


    WOBBLY DOTS ----------------------------------------------------------

     :-)   SMILY (yellow)
           Single click = 30 sec. time bonus.

     :-)   SMARTY (red)
           Single click = ONE bonus try.

     :-(   SLIMY (green) (10 plus points)
           If not converted into points by a single click, it slimes a
           Base making it unuseable. The laserbeam is not affected.

     :-(   SQUEALY (blue) (10 plud points)
           If not converted into points by a single click, it rotates all
           of the Hemispheres.

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