Beneath A Steel Sky - Instructions
TECHNICAL MANUAL
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TECHNICAL NOTES AND INSTRUCTIONS - AMIGA VERSIONS
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SYSTEM REQUIREMENTS
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Amiga A500, A500+, A600, A1200 with 1 Meg memory, mouse.
Supports: Hard disk (1.5 meg required)
BACKING UP YOUR DISKS
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If playing from floppy disk you are advised to make back up copies of all
game disks end store the originals safely. Follow the instructions on
backing up floppy disks in your computer manual.
PLAYING FROM FLOPPY
-------------------
Switch off your machine for at least 30 seconds. Insert the BOOT disk into
the drive and then switch on the computer.
INSTALLING TO HARD DRIVE
------------------------
Boot workbench. Insert the Boot disk into the drive. A disk icon should
appear on the workbench. Double click on this disk icon. You will be
given the option to INSTALL the game or play the GAME. Click on INSTALL.
Note that you may need to specify the name of the hard drive in the path.
PLAYING FROM HARD DRIVE (AFTER INSTALLATION)
--------------------------------------------
Load workbench. Double click on the hard drive icon and the Revolution
folder should be displayed. Double click on the Revolution folder and the
Steel Sky file should be displayed. Double click on this Icon to load the
game.
WHAT IS GOING ON IN UNION CITY?
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In Beneath a Steel Sky you take the role of Robert Foster abducted by
brutal Security forces and brought to Union City. Foster`s fate is in your
hands as he talks to people and explores the area around him in an attempt
to discover why he was brought to the City. At the start of the game
Foster has escaped from the wreck of the helicopter in which he was
kidnapped. Now it is up to you to ensure that he eludes Security in order
to discover his past and his destiny.
CONTROLLING THE GAME
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Beneath a Steel Sky is played using the mouse to move a cursor about the
game screen. Clicking on objects or charactars will cause Foster to
interact with them. A full description of how to use the mouse to tell the
computer what you want to do is shown below in Gamma Control Summary
MOVING ABOUT IN UNION CITY...
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Normally, Foster can be movad by pointing the corsor at certain areas on
the screen and clicking either of the mouse buttons. Obviously Foster will
not walk up walls or to areas to which he has no access. If he is blocked
by another character while moving he will attempt to find an alternative
route.
The cursor will change to a large arrow when positioned over a possible
exit. Occasionaily Foster may be able to look through windows to adjoining
rooms. This is done by clicking the RIGHT button while the cursor is over
a window
EXPLORING AND MANIPULATING ITEMS...
-----------------------------------
Certain objects in the game may be examined or used by Foster. These
objects will be identified by their name and the cursor will change to a
cross whan over them.
Pressing the LEFT button will cause Foster to examine the object. Pressing
the RIGHT button will prompt Foster to pick up an object, or to attempt to
use or operate the selected object. Virtual Theatre has a feature which
automatically selects the most logical manner in which an object can be
used or manipulated. For instance if you click on a closed door the
program assumes that you wish to OPEN it (or CLOSE an open door) or in the
case of a button that you want to PUSH it.
Objects which are picked up and carried will appear in Foster`s inventory.
To display the Inventory move the cursor to the top of the screen. Select
an item by pointing at it and clicking the RIGHT button. The selected
object will be highlighted and you are now able to use that item on any
other visible object on screen, including other objects in the inventory.
The selected object can also be offered to other characters.
PUTTING WORDS INTO FOSTER'S MOUTH..
-----------------------------------
Foster will meet many strange characters in the game and from them he can
find out more about the City. Not all of them will be friendly but with
perseverence and luck he may find allies who will help him.
When the cursor is moved over another character in the game, his or her
name will be displayed (if known by the player). Clicking either mouse
button will prompt Foster, to talk to the selected character. Usually, you
will have a choice of text which is displayed at the top of the screen.
Select a question or remark by pointing the cursor at the line of text and
click either mouse button.
GAME CONTROL SUMMARY
--------------------
Don`t panic it`s easy! The Virtual Theatre interface has been designed to
be easy to use. You can interact with the backgrounds and people you meet
easily and simply using your mouse. Follow the example shown below and you
are on your way.
GAME SCREEN
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When the game starts your mouse pointer will be a SMALL ARROW. Move the
pointer over the door on the right hand side of the screen and it will
change into a CROSS with the word DOOR next to it. Press the LEFT BUTTON
and Foster will look at the door. Press the RIGHT BUTTON and Foster will
use the door (try to open it). Unfortunately it`s locked so you will have
to find something to open it with.
CURSOR SHAPE LEFT MOUSE RIGHT MOUSE
^^^^^^^^^^^^ ^^^^^^^^^^ ^^^^^^^^^^^
Small arrow Walk to pointer Walk to pointer
Cross (over an object) Look at object Use/Pick up object
Large arrow (over doorway) Exit the location Exit the location
Cross (over a person) Talk to person Talk to person
INVENTORY MODE
--------------
Move the pointer to the top of the screen and a bar will drop down showing
the items Foster is carrying. The mouse works in the same way with the
items in the inventory. Pointing at them will reveal what they are. Press
the LEFT BUTTON and you will get a description. Press the RIGHT BUTTON and
you will pick up the item. If you now move the pointer onto the game
screen it will turn into a pointing hand to show that you can use it. Move
the hand over an object like the door (it will change to an open hand) and
then click either button. Foster will attempt to USE the inventory object
on the background object/person.
CURSOR SHAPE LEFT MOUSE RIGHT MOUSE
^^^^^^^^^^^^ ^^^^^^^^^^ ^^^^^^^^^^^
Cross (over an item) Look at item Pick up item
Cross with item selected Look at item Deselect item
Pointing hand (over object) Use item on object Use item on object
Pointing hand (over person) Give item to person Give item to person
If you direct Foster to attempt something impossible or pointless (using a
Spanner on a Sandwich) he will turn and shrug his shoulders
SAVE AND RESTORE
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To save a game press F5. There are ten possible save game positions.
Click the mouse on one of the positions and type the name of your save
game. Press enter to save the game. If playing from floppy you will need
to have previously formatted an Amiga disk Refer to your manual for full
instructions.
To restore a previously saved game press F6. A menu of previously saved
games will be displayed. Click the mouse on the save game that you wish to
restore. Follow the on screen prompts if you are playing from floppy.
Remember when restoring a game that the current game in progress will be
lost
PLAYING TIPS
------------
Talking to the inhabitants of Union City will often provide clues which
will help your progress. Examining objects may also provide clues and
Joey`s analytical skills may prove of use.
If you are totally stuck, it may prove useful to return to areas of the
City which you`ve already visited
WARNING!!
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THE FOLLOWING HINTS ARE SPECIFIC TO SECTION ONE.
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THEY ARE INTENDED TO AID PLAYERS WHO ARE NEW TO THIS TYPE OF GAME.
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To escape the first guard, get the rung from the left hand side of the
ledge and use it to open the door on the right.
To obtain a spanner, stand on the lift to distract Hobbins. As soon as you
can, walk through to his workshop and open the small cupboard on the left
of the back wall. The spanner will be a very useful ltem later in the game
so grab it quick before Hobbins returns!
To get Joey up and running you must insert his character board into the
discarded robot shell below the lift.
To start the transporter robot in the lift room, examine it then talk to
Hobbins until he tells you what is wrong with the robot. You will then be
able to tell Joey to mend the robot. This in turn will cause the lift to
start running when the robot returns with e canister. As the lift descends
you will be able to climb into the lift shaft.
To escape from the furnace, examine the slot beside the door. You will
then be able to instruct Joey to open the door
GOOD LUCK.........
TROUBLE SHOOTING
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Beneath a Steel Sky requires a full 1 Meg of memory. If you experience
problems running the game please ensure that there are no other programs
resident in memory (screen savers etc).
If running the game from a machine with a hard drive 1.5 Meg of memory is
required due to the extra system memory used by the hard drive.
CUSTOMER SERVICES
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In the case of faulty disks you should return ONLY the disks to Customer
Services Department. Virgin Interactive Entertainment, 338A Ladbroke
Grove, London, W10 5AH with a covering letter containing your name, address
and details of the fault.
If you encounter technical problems with Beneath A Steel Sky you should
write to the above address or call the technical support line on
081-964-9361 between the hours of 10:00 am to 1:00 pm and 2:00 pm until
5:00 pm. Please have full details of your machine configuration and the
problem you are encountering with you when you call.
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Typed by SHARD - N&B |