Games Quick-Search
Go to Advanced Search
Manual
Worlds of Legend: Son of the Empire 1993, Mindscape

Worlds of Legend: Son of the Empire - Manual

 THE CHARACTER CLASSES



 BERSERKERS
 ----------

 IN THE FORBIDDING WASTES OF THE FAR NORTH LIVE THE BERSERKERS,A RACE OF
 WARRIORS WITHOUT EQUAL WHO NEVER TIRE OF SLAYING THE MINIONS OF CHAOS,IN
 THE HEAT OF BATTLE SOME HEROES OF THE NORTHERN CLANS CAN ENTER A STATE OF
 BLOODLUST KNOWN AS THE "BERSERKER RAGE". THIS TURNS THEM INTO A WILD AND
 FURIOUS KILLING MACHINE WHO FOAM AT THE MOUTH AND ARE COMPLETLEY UNSTOPPABLE
 UNTIL ALL THEIR FOES ARE SLAIN.


 TROUBADOURS
 -----------

 A TROUBADOUR IS A CLASS OF WARRIOR/MUSICIAN WHO TRAVEL FROM PLACE TO  PLACE
 HIRING THEMSELVES OUT AS FIGHTERS OR ENTERTAINERS,WHICHEVER IS THE MOST
 LUCRATIVE. THE SONGS SUNG IN BATTLE BY A TROUBADOUR ARE,ANCIENT MELODIES
 STEEPED IN MAGIC THAT BOLSTER CHARACTERISTICS LIKE STRENGTH,SPEED OR
 HEALING. THIS ABILITY WORKS ON THE WHOLE PARTY,NOT JUST ON THE  SINGER,
 (ALTHOUGH THEY ARE MORE STRONGLY AFFECTED).


 ASSASSINS
 ---------

 TO THE EAST OF THE ANCIANT REALM LIES THE EMPIRE OF THE MOON.COMPRISING AS
 IT DOES OF NUMEROUS FEUDING PROVINCES,IT IS NOT,SURPRISING THERFORE THAT
 THE WAY OF THE ASSASSIN IS A POPULAR CAREER CHOICE FOR MANY YOUNG ADVENT-
 URERS THERE.ASSASSINS ARE HIGHLY TRAINED FIGHTERS WHO SPECIALISE,IN THE
 BACK ATTACK WHICH CAN TRIPLE THE DAMAGE THEY INFLICT,WHEN THEY ATTACK FROM
 BEHIND.HEAVY WEAPONS,SUCH AS SWORDS OR STAVES ARE TOO CUMBERSOME FOR THE
 ASSASSINS TO INFLICT CRITICAL DAMAGE WITH,BUT SMALL WEAPONS LIKE DAGGERS
 ARE IDEAL.


 RUNEMASTERS
 -----------

 THE MOST POTENT FORM OF MAGIC FOUND IN THE ANCIENT REALM,AND THE SURROUN-
 DING LANDS ENTAILS THE USE OF RUNES TO CAST SPELLS.ARCANE REAGENTS ARE
 MIXED INTO A BOWL WHILST INVOKING THESE RUNES TO GIVE THEM THE POWER. ALL
 RUNEMASTERS MUST HAVE SERVED AN APPRENTICESHIP UNDER AN OLDER AND MORE
 POWERFUL MAGE (KNOWN AS A "MANTRIC") USUALLY GRANTS THE WOULD-BE RUNEMASTER
 THE KNOWLEGDE OF A FEW RUNES AND THEN SENDS THEM INTO THE WORLD NEVER TO
 RETURN.RUNEMASTERS MAY LEARN OF THE NEW RUNES AND THEIR REAGENTS BY FIN-
 DING ANOTHER MANTRIC WHO WILL SELL THEM THE KNOWLEDGE IN THE EMPIRE OF
 THE MOON,ONLY THE MAD MONKS KNOW OF SUCH THINGS.


 MONSTERS
 --------


 THIS IS A GENERAL TERM REFERING TO ANY CHARACTERS WHO ARE NOT MEMBERS OF
 YOUR OWN PARTY.THERE ARE MANY DIFFERENT TYPES OF MONSTER TO BE FOUND IN
 THE DUNGEONS,BUT THEY ALL HAVE ONE THING IN COMMON.-AN OVERPOWERING NATURAL
 INSTINCT TO ATTACK YOUR PARTY AT THE FIRST OPPORTUNITY-.SOME MONSTERS WILL
 BE AXE FODDER FOR THE BERSERKER,WHILST OTHERS ARE CAPABLE OF USING MAGIC
 AND MUST BE DEALT WITH IN THE SAME WAY. A GOOD GENERAL RULE WHEN FIGHTING
 MONSTERS IS THAT THE SMALLER THEY ARE,THE EASIER THEY ARE TO DESTROY.FOR
 EXAMPLE,KOBOIDS ARE TINY HUMANOID CREATURES WHO LIKE NOTHING BETTER THAN
 HANGING AROUND WITH THE MORE POWERFUL ORCS OF RATMEN. FORTUNATLY,THEY CAN
 BE DESTROYED WITH THE MINIMUM OF EFFORT.INTELLIGENT AND VERY DANGEROUS
 MAGIC USING MONSTERS CAN BE EASILY SPOTTED BY THEIR TENDENCY TO WEAR FLOW-
 ING ROBES OR SHROUD THEIR FACES UNDER DEEP COWLS.THEY CAN ALSO BE RECOGNI-
 SED BY THEIR CONSTANT ATTEMPTS TO BLAST YOUR PARTY WITH SPELLS RATHER THAN
 ENGAGE THEM IN PHYSICAL COMBAT!


 WELCOME
 -------


 HAVING VEIWED THE GRAPHIC INTRODUCTION,PRESSING ANY KEY WILL DISPLAY ANOT-
 HER SCREEN. THIS WILL ALSO ASK YOU TO PRESS A KEY FOR A NEW GAME OR PRESS
 F1 TO LOAD IN A SAVE GAME.NEW PLAYERS SHOULD PRESS ANY KEY AND SKIP THIS
 SECTION AND READ "WHAT TO DO WHEN THE GAME HAS LOADED".IF YOU HAVE A SAVE
 GAME FROM SON OF THE EMPIRE PRESS F1 AND SELECT F8 TO LOAD IT IN.YOU CAN
 CARRY ON FROM WHERE YOU WERE WHEN YOU LAST SAVED THE GAME.



 VETERAN LEGEND PLAYERS
 ----------------------


 HOPEFULLY ONLY VETERAN LEGEND PLAYERS ARE LEFT AT THIS PART.
 HELLO ITS NICE TO SEE YOU AGAIN. YOU WILL BE PLEASED TO KNOW THAT YOU CAN
 TRANSFER YOUR EXPERIENCED PARTY OF ADVENTURERS FROM LEGEND INTO SON OF THE 
 EMPIRE BY SELECTING F1 (TO LOAD A SAVE GAME) AND THEN F4. YOU WILL ALSO BE
 VERY PLEASED TO DISCOVER THAT NOT ONLY ARE THEIR EXPERIENCE POINTS AND
 LEVELS INTACT,BUT SO IS THEIR GOLD.WHATS MORE,THEIR HIT POINTS WILL BE
 DOUBLE THE STRENGTH THEY WERE IN LEGEND AND YOU WILL DISCOVER THAT THE
 RUNEMASTER HAS RETAINED HIS SPELLBOOK,HIS INGREDIENTS AND ALL HIS RUNES!


 TO TRANSFER YOUR PARTY YOU MUST CHOOSE THE SAVE GAME NUMBER FROM LEGEND
 THAT YOU WISH TO LOAD IN.YOU WILL THEN BEGIN THE GAME AT THE START JUST
 LIKE EVERYONE ELSE,BUT WITH YOUR LEGEND PARTY INTACT.

 YOU SHOULD ALREADY BE FAMILIAR WITH THE GAME SYSTEM,BUT YOU MIGHT NOTICE
 A FEW DIFFERENCES.THE EAST DOESN`T CARE MUCH FOR TAVERNS,AND THE ONLY WAY
 OF FINDING THOSE FACILITIES OFFERED BY THE GUILD IN TRAZERE IS TO VISIT
 THE MAD MONKS.THEY CAN ALSO OFFER YOU RUNES TO BUY AND INFORMATION ON
 MAGIC ITEMS,JUST LIKE THE ANCIENT COULD.IF YOU`RE LOOKING FOR THE MINSTREL
 ,HE DOESN`T USUALLY TRAVEL THIS FAR EAST.DON`T WORRY TOO MUCH THOUGH,AS A
 CLOSE RELATION OF THE ASSASSIN CAN TEACH YOU ANY SONGS YOU DON`T ALREADY
 KNOW.VISITING PLACES ISN`T AS STRAIGHTFORWARD AS BEFORE,MAINLY DUE TO THE
 VARIOUS FEUDING PROVINCES THAT ARE ROAMING THE LAND AND OCCUPYING VILLAGES
 ,TOWNS ETC.TO GAIN ENTRY TO OCCUPIED LOCATIONS YOU WILL NEED PASSES,AND TO
 GET A PASS YOU NEED TO DEFEAT AN ENEMY BANNER.FOR MORE DETAILS ON PASSES
 SEE BANNER ENCOUNTERS.MANY OF THE ITEMS TO BE FOUND IN THE GAME WILL BE
 FAMILIAR,BUT THERE ARE ALSO SOME NEW AND DIFFERENT ONES WAITING TO BE
 DISCOVERED.AS IN LEGEND,IGNORE THE USEFULNESS OF OBJECTS AT YOUR PERIL.

 
 WHAT TO DO WHEN THE GAME HAS LOADED:
 ------------------------------------


 YOU SHOULD PRESS ANY KEY TO START A NEW GAME IF YOU WISH TO START AT THE
 BEGINING WITH A FRESH PARTY,HAVING SELECTED A NEW GANE YOU WILL BE PRES-
 ENTED WITH THE PARTY SELECTION SCREEN THIS ALLOWS YOU TO SELECT YOUR OWN
 FOUR ADVENTURERS.


 PARTY SELECTION:
 ----------------


 THERE ARE A FEW RESTRICTIONS TO WHO YOU CAN HAVE IN YOUR PARTY YOU MUST
 HAVE FOUR MEMBERS AT THE START OF THE QUEST AND YOU HAVE TO HAVE ONE OF
 EACH CHARACTER CLASS.WHO YOU HAVE WITHIN THESE RESTRICTIONS AND WHAT GEN-
 DER THEY ARE IS COMPLETELY UP TO YOU.


 SEE SCREEN:  OBJECT TYPES:  KEYS:
 ---------------------------------

 THESE ARE VERY IMPORTANT.THERE ARE MANY LOCKED DOORS WITHIN THE DUNGEON
 WHICH REQUIRE CERTAIN KEYS YOU WILL NOT ALWAYS FIND THE KEY YOU REQUIRE
 IN THE SAME LOCATION AS THE LOCKED DOOR.


 RINGS: (WORN)
 -------------

 THERE ARE MANY DIFFERENT TYPES OF RING,ALL ARE MAGICAL AND HAVE DIFFERENT
 POWERS.


 POTIONS:
 --------

 THE POTIONS ALL HAVE MAGICAL EFFECTS AND CAN ONLY BE USED ONCE.


 SCROLLS:
 --------

 THESE MAGIGICAL SCROLLS ALLOW ANY CHARACTER TO CAST A SPELL ONCE ONLY.


 HELMS: (WORN)
 -------------

 ALL HELMS ARE MAGICAL AND HAVE VARIOUS EFFECTS.


 WANDS:
 ------

 ALLOW THE USER TO CAST THE REVELENT SPELL UNTIL THEY EXPIRE.


 NEW GAME: 
 ---------

 CLICK ON THE LARGE X WHICH SHOWS THE LAND MAP (SEE SCREEN)THE MAP SHOWS
 EVERY LOCATION IN THE GAME,THE SMALL FLAGS SHOW WHICH ARMY CONTROLS
 DIFFERENT LOCATIONS.


 TRAVELING:
 ----------


 SIMPLY POSITION THE CURSOR OVER THE DESIRED LOCATION,PRESS SELECT BUTTON.
 THE PARTY BANNER WILL THEN HEAD FOR THAT LOCATION.SPEED WILL DEPEND ON
 THE QUALITY OF THE STEEDS IN THE PARTY,THEY CAN BE BOUGHT IMPERIA OR THE
 KEEPS.


 BANNERS
 -------


 AT THE START OF THE QUEST YOU ARE LOCATED APPROXIMATELY IN THE MIDDLE OF
 THE MAP OTHER BANNERS WILL APPEAR DUE TO THE NUMBER OF FEUDING PROVENCIES
 EACH ONE REPRESENTING A DIFFERENT ARMY.


 COLOURS
 -------


    WHITE/BLACK=IMPERIA 

    WHITE/RED=KASYAI

    RED=IYOTO

    GREEN=TOKIAMA

    BROWN=GUIDATO


 THE ONLY ARMY ON YOUR SIDE COMES FROM IMPRIA ALL OTHERS SHOULD BE CONSID-
 ERED  HOSTILE !!!!


 THE TIME OF DAY
 ---------------


 TIME GOES BY QUITE QUICKLY WHEN YOU ARE ON THE LAND MAP THE SUN AND MOON
 WILL PASS OVER HEAD IF YOU PLACE THE CURSOR IN THE SCROLL AT THE BOTTOM
 OF THE SCREEN OR ANYWHERE OUTSIDE THE MAP THE THE DAY AND DATE WILL BE
 DISPLAYED.



 MENU SYSTEM SEE SCREEN... INSIDE TOWNS ONLY.
 --------------------------------------------


 THE APOTHECARY
 --------------


 SPECIALISES IN SELLING MAGIC INGREDIENTS THAT ARE USED ONLY BY THE
 RUNEMASTER.



 THE ARTIFICER
 -------------


 THE SHOP BUYS AND SELLS ITEMS THAT ARE NOT ARMOUR OR WEAPON RELATED.



 THE BLACKSMITH
 --------------


 THIS MAN WILL BUY AND SELL ARMOUR AND WEAPONRY.



 HOLY TEMPLES
 ------------


 INSIDE YOU CAN DO ONE OF THREE THINGS
 
 1.> RESURRRECT

 2.> OFFER  PRAYER

 3.> BUY HEALING POTION.          



 MAD MONKS
 ---------


 THEY WILL IDENTIFY ITEMS HAVE MAGICAL POWERS,SELL NEW RUNES AND TRAIN
 CHARACTERS.



 THE IMERIA DUNGEON:
 -------------------



   SEE SCREEN SELECT ENTER VAULT OPTION.
   -------------------------------------


 TO SURVIVE YOU MUST FIND AND USE ITEMS AND UNLOCK DOORS,FIGHT MONSTERS ETC.
 TO MOVE THE CHARACTERS AROUND THE DUNGEON SIMPLY CLICK ON THE FLOOR TILE
 YOU WISH THE CHARACTER TO GO TO.IF ANY MONSTERS ARE PRESENT THEY WILL
 PROBABLY TRY TO ATTACK THE CHARACTERS OR JUST GET IN THE WAY.TO MOVE FROM 
 ONE ROOM TO ANOTHER JUST SELECT AN EXIT TILE.AT THIS POINT ALL FOUR WILL
 HEAD FOR THE EXIT.NOTE;THAT IF YOU EXIT A ROOM WITH MONSTERS PRESENT YOU
 WILL ENTER CHICKEN MODE AND WILL KEEP RUNNING UNTIL YOU REACH A DEAD END OR
 THE RALLY ICON IS SELECTED.


 THE SKULLS
 ----------


 THESE MEASURE THE TOTAL NUMBER OF HIT POINTS PER CHARACTER EACH ONE REPRE-
 SENTS A QUARTER OF THE TOTAL HIT POINTS.THE CURRENT LUCK SCORE IS ALSO
 SHOWN IN THE COLOUR OF THE SKULLS.



 DAMAGE
 ------


 WHENEVER A MONSTER GETS A HIT ON A CHARACTER THEN THE TOTAL HIT POINTS
 DAMAGE WILL BE SHOWN OVER THE FIGURE OF THE CHARACTER.


 ELLIOT THE DRAGON
 -----------------


 MAIN ROLE IN LIFE IS TO MAP OUT THE DUNGEON FOR THE PARTY.ROOMS ARE DISPL-
 AYED AS BOXES AND CORRIDORS ARE LINES CONNECTING THE BOXES TOGETHER.


 THE INVENTORY
 -------------


 SELECTING THE KNAPSACK SHOWS THE INVENTORY SCREEN.
 --------------------------------------------------


 OBJECTS IN POSSESSION
 ---------------------


 EACH CHARACTER CAN CARRY UP TO 16 ITEMS AT ANY ONE TIME.



 THE CHARACTERS ABILITY SCORES
 -----------------------------

 THESE SCORES WILL CHANCE THROUGHOUT THE GAME AS THEY ARE AFFECTED BY OBJ-
 ECTS MAGIC OR OTHER INFLUENCES.


 ATTACK FACTOR
 -------------


 DETERMINES HOW HARD A MONSTER WILL HIT THE CHARACTER.


 DEFENCE FACTER
 --------------


 DETERMINES HOW FAST A CHARACTER CAN BLOCK AND DODGE A BLOW FROM A MONSTER.


 ARMOUR CLASS
 ------------

 MINUS NUMBERS ARE BETTER THAN POSITIVE NUMBERS EG, -5 IS BETTER THAN +2.


 STRENGTH
 --------

 DETERMINES HOW STRONG YOUR CHARACTERS ARE.


 INTELLIGENCE
 ------------

 AFFECTS THE STRENGTH OF MAGIC SPELLS.


 SPEED
 -----

 DETERMINES THE NUMBER OF ATTACKS A CHARACTER CAN INFLICT ON A MONSTER
 AT ANY GIVEN TIME.


 DEXTERITY
 ---------

 DETERMINES HOW AGILE A CHARACTER IS,DURING A MONSTER ENCOUNTER.


 CONSTITUTION
 ------------

 DETERMINES HOW WELL A CHARACTER RESISTS A MAGICAL ATTACK.


 LUCK
 ----

 IS BESTOWED ON THE CHARACTER BY THE GODS.IT SAVES THE CHARACTER FROM A
 KILLING BLOW.IF THE MOVE WAS A SUCCESFUL ONE POINTS WILL BE DEDUCTED
 FROM THE CHARACTERS TOTAL LUCK SCORE.


 STEEDS
 ------

 THE SPEED AT WHICH YOUR PARTY CAN MOVE AROUND THE LAND MAP IS DETERMINED
 BY THE TYPE OF STEED EACH OF YOUR PARTY HAS.NAG IS THE SLOWEST.


 LEVELS AND EXPERIENCE
 ---------------------

 FOR EVERY ENCOUNTER A CHARACTER WINS HE WILL GAIN EXPERIENCE POINTS.ONCE
 A CHARACTER HAS ACHIEVED A CERTAIN NUMBER OF POINTS HE IS READY TO BE
 TRAINED UP FOR A NEW LEVEL.
 
 LEVEL 1-LEVEL 2 2000 POINTS
 
 LEVEL 2-LEVEL 3 5000 POINTS
 
 LEVEL 3-LEVEL 4 12000 POINTS


 GOLD
 ----

 GOLD IS USED FOR BUYING ITEMS AND INFORMATION FROM VARIOUS LOCATIONS.


 EQUIPING
 --------

 TO USE AN ITEM IN YOUR INVENTORY IT MUST BE EQUIPED FIRST


 DROP ICON
 ---------

 HIGHLIGHT ITEM IN THE INVENTORY THEN CLICK ON THE DROP ITEM ICON.


 GIVING OBJECTS TO OTHER CHARACTERS
 ----------------------------------

 TO GIVE AN OBJECT TO ANOTHER CHARACTER SELECT THE ITEM FROM THE INVENTORY
 AND THEN CLICK ON THE CHARACTER YOU WISH TO GIVE IT TO.


 DISK ICON
 ---------

 USED FOR SAVING AND LOADING GAMES


 EXIT SCREEN ICON
 ----------------

 THIS ICON WILL TAKE YOU BACK TO THE DUNGEON FROM THE INVENTORY.


 THE ITEM PLINTHS
 ----------------

 THERE ARE THREE ITEM PLINTHS THE EQUIPED ITEMS APPEAR HERE.


 (E) CARRY PLINTH
 ----------------

 THIS PLINTH IS THE CHARACTERS LEFT HAND AND WANDS,SCROLLS AND KEYS WILL
 APPEAR HERE.


 (F) WEAPON PLINTH
 -----------------

 THE PLINTH REPRESENTS THE CHARACTERS RIGHT HAND,ANY USABLE WEAPONS WILL
 APPEAR HERE.


 (G) ARCANE PLINTH
 -----------------

 MAGICAL ITEMS WILL APPEAR HERE IF THEY CAN BE WORN.


 USING EQUIPED OBJECT
 --------------------

 MOVE THE POINTER OVER THE REVELENT PLINTH AND PRESS THE SELECTOR TO OPER-
 ATE THE ITEM EG SWORD ETC.


 (H) RALLY (ENTER KEY )
 -----------------------

 THIS ICON HAS A NUMBER OF USES BUT THE PRINCIPAL REMAINS THE SAME,SELECTI-
 NG THIS GIVES THE REMAINING CHARACTERS AN ORDER TO RALLY ROUND THE PARTY
 LEADER.
 
 REASONS BEING ARE AS FOLLOWS:.>


 DURING BATTLE
 -------------

 IF A PARTY MEMBER IS GETTING BEATEN BY THE MONSTERS THE OTHER CHARACTERS
 WILL COME TO HIS AID.

 
 SURROUND SPELLS
 ---------------

 THIS WILL SURROUND THE PARTY WITH MAGIC AND HELP WARD OFF THE RUNE MASTERS
 SPELLS.

 
 ACTION MENU
 -----------

 THIS MENU HAS FIVE BASIC FUNCTIONS THAT ANY OF THE CHARACTERS CAN PERFORM
 THE SIXTH ITEM IS THE CHARACTERS SPECIAL ABILITY.


    PUSH = F5

    TAKE = F6

    LOOK = F7

    OPEN = F8

    SHUT = F9

    SPECIAL ABILITIES = F10 OR SPACEBAR

 
 TRUBADORE BARDISH MELODY
 ------------------------


  THE THIEF OF DOLIC PASS    ...BOOSTS PARTY DEXTERITY
 
  WARRIORS AWAKENING         ...BOOSTS PARTY STRENGTH

  BALLARD OF ELANOR          ...BOOSTS PATRY DEFENCE FACTOR

  KIJAM LITANY               ...BOOSTS PARTY CONSTITUTION

  SMITHY SONG                ...BOOSTS PARTY ARMOUR CLASS
 
  ADIEU SWEET DULLARD        ...BOOSTS PARTY INTELLAGENCE

  DANCE OF THE FAIRY QUEEN   ...BOOSTS PARTY SPEED

  MARCH OF THE BOLD ONES     ...A WEAK REGENERATION SPELL


 RUNEMASTER
 ----------

 THE RUNEMASTER IS THE ONLY OFFICIAL MAGIC USER AND CAN PREPAIR UP TO TEN
 SPELLS.



 ADDITIONAL INFORMATION
 ----------------------


 DUE TO THE GRAPHICAL NATURE OF THE MANUAL,TO THOSE WHO HAVE
 PLAYED ADVENTURE GAMES BEFORE SHOULD HAVE NO PROBLEM.


 ---
 Typed by FIREFLASH/COBRA for LSD
View printer-friendly version
A sister site to Lemon64. Made in Sweden by Kim Lemon 2004-2013.
News  Games  Lemonade  Forum  Help  Links  Amiga Forever  Sitemap
Privacy Policy  Friends: Password Generator