Worlds of Legend: Son of the Empire - Manual
THE CHARACTER CLASSES
BERSERKERS
----------
IN THE FORBIDDING WASTES OF THE FAR NORTH LIVE THE BERSERKERS,A RACE OF
WARRIORS WITHOUT EQUAL WHO NEVER TIRE OF SLAYING THE MINIONS OF CHAOS,IN
THE HEAT OF BATTLE SOME HEROES OF THE NORTHERN CLANS CAN ENTER A STATE OF
BLOODLUST KNOWN AS THE "BERSERKER RAGE". THIS TURNS THEM INTO A WILD AND
FURIOUS KILLING MACHINE WHO FOAM AT THE MOUTH AND ARE COMPLETLEY UNSTOPPABLE
UNTIL ALL THEIR FOES ARE SLAIN.
TROUBADOURS
-----------
A TROUBADOUR IS A CLASS OF WARRIOR/MUSICIAN WHO TRAVEL FROM PLACE TO PLACE
HIRING THEMSELVES OUT AS FIGHTERS OR ENTERTAINERS,WHICHEVER IS THE MOST
LUCRATIVE. THE SONGS SUNG IN BATTLE BY A TROUBADOUR ARE,ANCIENT MELODIES
STEEPED IN MAGIC THAT BOLSTER CHARACTERISTICS LIKE STRENGTH,SPEED OR
HEALING. THIS ABILITY WORKS ON THE WHOLE PARTY,NOT JUST ON THE SINGER,
(ALTHOUGH THEY ARE MORE STRONGLY AFFECTED).
ASSASSINS
---------
TO THE EAST OF THE ANCIANT REALM LIES THE EMPIRE OF THE MOON.COMPRISING AS
IT DOES OF NUMEROUS FEUDING PROVINCES,IT IS NOT,SURPRISING THERFORE THAT
THE WAY OF THE ASSASSIN IS A POPULAR CAREER CHOICE FOR MANY YOUNG ADVENT-
URERS THERE.ASSASSINS ARE HIGHLY TRAINED FIGHTERS WHO SPECIALISE,IN THE
BACK ATTACK WHICH CAN TRIPLE THE DAMAGE THEY INFLICT,WHEN THEY ATTACK FROM
BEHIND.HEAVY WEAPONS,SUCH AS SWORDS OR STAVES ARE TOO CUMBERSOME FOR THE
ASSASSINS TO INFLICT CRITICAL DAMAGE WITH,BUT SMALL WEAPONS LIKE DAGGERS
ARE IDEAL.
RUNEMASTERS
-----------
THE MOST POTENT FORM OF MAGIC FOUND IN THE ANCIENT REALM,AND THE SURROUN-
DING LANDS ENTAILS THE USE OF RUNES TO CAST SPELLS.ARCANE REAGENTS ARE
MIXED INTO A BOWL WHILST INVOKING THESE RUNES TO GIVE THEM THE POWER. ALL
RUNEMASTERS MUST HAVE SERVED AN APPRENTICESHIP UNDER AN OLDER AND MORE
POWERFUL MAGE (KNOWN AS A "MANTRIC") USUALLY GRANTS THE WOULD-BE RUNEMASTER
THE KNOWLEGDE OF A FEW RUNES AND THEN SENDS THEM INTO THE WORLD NEVER TO
RETURN.RUNEMASTERS MAY LEARN OF THE NEW RUNES AND THEIR REAGENTS BY FIN-
DING ANOTHER MANTRIC WHO WILL SELL THEM THE KNOWLEDGE IN THE EMPIRE OF
THE MOON,ONLY THE MAD MONKS KNOW OF SUCH THINGS.
MONSTERS
--------
THIS IS A GENERAL TERM REFERING TO ANY CHARACTERS WHO ARE NOT MEMBERS OF
YOUR OWN PARTY.THERE ARE MANY DIFFERENT TYPES OF MONSTER TO BE FOUND IN
THE DUNGEONS,BUT THEY ALL HAVE ONE THING IN COMMON.-AN OVERPOWERING NATURAL
INSTINCT TO ATTACK YOUR PARTY AT THE FIRST OPPORTUNITY-.SOME MONSTERS WILL
BE AXE FODDER FOR THE BERSERKER,WHILST OTHERS ARE CAPABLE OF USING MAGIC
AND MUST BE DEALT WITH IN THE SAME WAY. A GOOD GENERAL RULE WHEN FIGHTING
MONSTERS IS THAT THE SMALLER THEY ARE,THE EASIER THEY ARE TO DESTROY.FOR
EXAMPLE,KOBOIDS ARE TINY HUMANOID CREATURES WHO LIKE NOTHING BETTER THAN
HANGING AROUND WITH THE MORE POWERFUL ORCS OF RATMEN. FORTUNATLY,THEY CAN
BE DESTROYED WITH THE MINIMUM OF EFFORT.INTELLIGENT AND VERY DANGEROUS
MAGIC USING MONSTERS CAN BE EASILY SPOTTED BY THEIR TENDENCY TO WEAR FLOW-
ING ROBES OR SHROUD THEIR FACES UNDER DEEP COWLS.THEY CAN ALSO BE RECOGNI-
SED BY THEIR CONSTANT ATTEMPTS TO BLAST YOUR PARTY WITH SPELLS RATHER THAN
ENGAGE THEM IN PHYSICAL COMBAT!
WELCOME
-------
HAVING VEIWED THE GRAPHIC INTRODUCTION,PRESSING ANY KEY WILL DISPLAY ANOT-
HER SCREEN. THIS WILL ALSO ASK YOU TO PRESS A KEY FOR A NEW GAME OR PRESS
F1 TO LOAD IN A SAVE GAME.NEW PLAYERS SHOULD PRESS ANY KEY AND SKIP THIS
SECTION AND READ "WHAT TO DO WHEN THE GAME HAS LOADED".IF YOU HAVE A SAVE
GAME FROM SON OF THE EMPIRE PRESS F1 AND SELECT F8 TO LOAD IT IN.YOU CAN
CARRY ON FROM WHERE YOU WERE WHEN YOU LAST SAVED THE GAME.
VETERAN LEGEND PLAYERS
----------------------
HOPEFULLY ONLY VETERAN LEGEND PLAYERS ARE LEFT AT THIS PART.
HELLO ITS NICE TO SEE YOU AGAIN. YOU WILL BE PLEASED TO KNOW THAT YOU CAN
TRANSFER YOUR EXPERIENCED PARTY OF ADVENTURERS FROM LEGEND INTO SON OF THE
EMPIRE BY SELECTING F1 (TO LOAD A SAVE GAME) AND THEN F4. YOU WILL ALSO BE
VERY PLEASED TO DISCOVER THAT NOT ONLY ARE THEIR EXPERIENCE POINTS AND
LEVELS INTACT,BUT SO IS THEIR GOLD.WHATS MORE,THEIR HIT POINTS WILL BE
DOUBLE THE STRENGTH THEY WERE IN LEGEND AND YOU WILL DISCOVER THAT THE
RUNEMASTER HAS RETAINED HIS SPELLBOOK,HIS INGREDIENTS AND ALL HIS RUNES!
TO TRANSFER YOUR PARTY YOU MUST CHOOSE THE SAVE GAME NUMBER FROM LEGEND
THAT YOU WISH TO LOAD IN.YOU WILL THEN BEGIN THE GAME AT THE START JUST
LIKE EVERYONE ELSE,BUT WITH YOUR LEGEND PARTY INTACT.
YOU SHOULD ALREADY BE FAMILIAR WITH THE GAME SYSTEM,BUT YOU MIGHT NOTICE
A FEW DIFFERENCES.THE EAST DOESN`T CARE MUCH FOR TAVERNS,AND THE ONLY WAY
OF FINDING THOSE FACILITIES OFFERED BY THE GUILD IN TRAZERE IS TO VISIT
THE MAD MONKS.THEY CAN ALSO OFFER YOU RUNES TO BUY AND INFORMATION ON
MAGIC ITEMS,JUST LIKE THE ANCIENT COULD.IF YOU`RE LOOKING FOR THE MINSTREL
,HE DOESN`T USUALLY TRAVEL THIS FAR EAST.DON`T WORRY TOO MUCH THOUGH,AS A
CLOSE RELATION OF THE ASSASSIN CAN TEACH YOU ANY SONGS YOU DON`T ALREADY
KNOW.VISITING PLACES ISN`T AS STRAIGHTFORWARD AS BEFORE,MAINLY DUE TO THE
VARIOUS FEUDING PROVINCES THAT ARE ROAMING THE LAND AND OCCUPYING VILLAGES
,TOWNS ETC.TO GAIN ENTRY TO OCCUPIED LOCATIONS YOU WILL NEED PASSES,AND TO
GET A PASS YOU NEED TO DEFEAT AN ENEMY BANNER.FOR MORE DETAILS ON PASSES
SEE BANNER ENCOUNTERS.MANY OF THE ITEMS TO BE FOUND IN THE GAME WILL BE
FAMILIAR,BUT THERE ARE ALSO SOME NEW AND DIFFERENT ONES WAITING TO BE
DISCOVERED.AS IN LEGEND,IGNORE THE USEFULNESS OF OBJECTS AT YOUR PERIL.
WHAT TO DO WHEN THE GAME HAS LOADED:
------------------------------------
YOU SHOULD PRESS ANY KEY TO START A NEW GAME IF YOU WISH TO START AT THE
BEGINING WITH A FRESH PARTY,HAVING SELECTED A NEW GANE YOU WILL BE PRES-
ENTED WITH THE PARTY SELECTION SCREEN THIS ALLOWS YOU TO SELECT YOUR OWN
FOUR ADVENTURERS.
PARTY SELECTION:
----------------
THERE ARE A FEW RESTRICTIONS TO WHO YOU CAN HAVE IN YOUR PARTY YOU MUST
HAVE FOUR MEMBERS AT THE START OF THE QUEST AND YOU HAVE TO HAVE ONE OF
EACH CHARACTER CLASS.WHO YOU HAVE WITHIN THESE RESTRICTIONS AND WHAT GEN-
DER THEY ARE IS COMPLETELY UP TO YOU.
SEE SCREEN: OBJECT TYPES: KEYS:
---------------------------------
THESE ARE VERY IMPORTANT.THERE ARE MANY LOCKED DOORS WITHIN THE DUNGEON
WHICH REQUIRE CERTAIN KEYS YOU WILL NOT ALWAYS FIND THE KEY YOU REQUIRE
IN THE SAME LOCATION AS THE LOCKED DOOR.
RINGS: (WORN)
-------------
THERE ARE MANY DIFFERENT TYPES OF RING,ALL ARE MAGICAL AND HAVE DIFFERENT
POWERS.
POTIONS:
--------
THE POTIONS ALL HAVE MAGICAL EFFECTS AND CAN ONLY BE USED ONCE.
SCROLLS:
--------
THESE MAGIGICAL SCROLLS ALLOW ANY CHARACTER TO CAST A SPELL ONCE ONLY.
HELMS: (WORN)
-------------
ALL HELMS ARE MAGICAL AND HAVE VARIOUS EFFECTS.
WANDS:
------
ALLOW THE USER TO CAST THE REVELENT SPELL UNTIL THEY EXPIRE.
NEW GAME:
---------
CLICK ON THE LARGE X WHICH SHOWS THE LAND MAP (SEE SCREEN)THE MAP SHOWS
EVERY LOCATION IN THE GAME,THE SMALL FLAGS SHOW WHICH ARMY CONTROLS
DIFFERENT LOCATIONS.
TRAVELING:
----------
SIMPLY POSITION THE CURSOR OVER THE DESIRED LOCATION,PRESS SELECT BUTTON.
THE PARTY BANNER WILL THEN HEAD FOR THAT LOCATION.SPEED WILL DEPEND ON
THE QUALITY OF THE STEEDS IN THE PARTY,THEY CAN BE BOUGHT IMPERIA OR THE
KEEPS.
BANNERS
-------
AT THE START OF THE QUEST YOU ARE LOCATED APPROXIMATELY IN THE MIDDLE OF
THE MAP OTHER BANNERS WILL APPEAR DUE TO THE NUMBER OF FEUDING PROVENCIES
EACH ONE REPRESENTING A DIFFERENT ARMY.
COLOURS
-------
WHITE/BLACK=IMPERIA
WHITE/RED=KASYAI
RED=IYOTO
GREEN=TOKIAMA
BROWN=GUIDATO
THE ONLY ARMY ON YOUR SIDE COMES FROM IMPRIA ALL OTHERS SHOULD BE CONSID-
ERED HOSTILE !!!!
THE TIME OF DAY
---------------
TIME GOES BY QUITE QUICKLY WHEN YOU ARE ON THE LAND MAP THE SUN AND MOON
WILL PASS OVER HEAD IF YOU PLACE THE CURSOR IN THE SCROLL AT THE BOTTOM
OF THE SCREEN OR ANYWHERE OUTSIDE THE MAP THE THE DAY AND DATE WILL BE
DISPLAYED.
MENU SYSTEM SEE SCREEN... INSIDE TOWNS ONLY.
--------------------------------------------
THE APOTHECARY
--------------
SPECIALISES IN SELLING MAGIC INGREDIENTS THAT ARE USED ONLY BY THE
RUNEMASTER.
THE ARTIFICER
-------------
THE SHOP BUYS AND SELLS ITEMS THAT ARE NOT ARMOUR OR WEAPON RELATED.
THE BLACKSMITH
--------------
THIS MAN WILL BUY AND SELL ARMOUR AND WEAPONRY.
HOLY TEMPLES
------------
INSIDE YOU CAN DO ONE OF THREE THINGS
1.> RESURRRECT
2.> OFFER PRAYER
3.> BUY HEALING POTION.
MAD MONKS
---------
THEY WILL IDENTIFY ITEMS HAVE MAGICAL POWERS,SELL NEW RUNES AND TRAIN
CHARACTERS.
THE IMERIA DUNGEON:
-------------------
SEE SCREEN SELECT ENTER VAULT OPTION.
-------------------------------------
TO SURVIVE YOU MUST FIND AND USE ITEMS AND UNLOCK DOORS,FIGHT MONSTERS ETC.
TO MOVE THE CHARACTERS AROUND THE DUNGEON SIMPLY CLICK ON THE FLOOR TILE
YOU WISH THE CHARACTER TO GO TO.IF ANY MONSTERS ARE PRESENT THEY WILL
PROBABLY TRY TO ATTACK THE CHARACTERS OR JUST GET IN THE WAY.TO MOVE FROM
ONE ROOM TO ANOTHER JUST SELECT AN EXIT TILE.AT THIS POINT ALL FOUR WILL
HEAD FOR THE EXIT.NOTE;THAT IF YOU EXIT A ROOM WITH MONSTERS PRESENT YOU
WILL ENTER CHICKEN MODE AND WILL KEEP RUNNING UNTIL YOU REACH A DEAD END OR
THE RALLY ICON IS SELECTED.
THE SKULLS
----------
THESE MEASURE THE TOTAL NUMBER OF HIT POINTS PER CHARACTER EACH ONE REPRE-
SENTS A QUARTER OF THE TOTAL HIT POINTS.THE CURRENT LUCK SCORE IS ALSO
SHOWN IN THE COLOUR OF THE SKULLS.
DAMAGE
------
WHENEVER A MONSTER GETS A HIT ON A CHARACTER THEN THE TOTAL HIT POINTS
DAMAGE WILL BE SHOWN OVER THE FIGURE OF THE CHARACTER.
ELLIOT THE DRAGON
-----------------
MAIN ROLE IN LIFE IS TO MAP OUT THE DUNGEON FOR THE PARTY.ROOMS ARE DISPL-
AYED AS BOXES AND CORRIDORS ARE LINES CONNECTING THE BOXES TOGETHER.
THE INVENTORY
-------------
SELECTING THE KNAPSACK SHOWS THE INVENTORY SCREEN.
--------------------------------------------------
OBJECTS IN POSSESSION
---------------------
EACH CHARACTER CAN CARRY UP TO 16 ITEMS AT ANY ONE TIME.
THE CHARACTERS ABILITY SCORES
-----------------------------
THESE SCORES WILL CHANCE THROUGHOUT THE GAME AS THEY ARE AFFECTED BY OBJ-
ECTS MAGIC OR OTHER INFLUENCES.
ATTACK FACTOR
-------------
DETERMINES HOW HARD A MONSTER WILL HIT THE CHARACTER.
DEFENCE FACTER
--------------
DETERMINES HOW FAST A CHARACTER CAN BLOCK AND DODGE A BLOW FROM A MONSTER.
ARMOUR CLASS
------------
MINUS NUMBERS ARE BETTER THAN POSITIVE NUMBERS EG, -5 IS BETTER THAN +2.
STRENGTH
--------
DETERMINES HOW STRONG YOUR CHARACTERS ARE.
INTELLIGENCE
------------
AFFECTS THE STRENGTH OF MAGIC SPELLS.
SPEED
-----
DETERMINES THE NUMBER OF ATTACKS A CHARACTER CAN INFLICT ON A MONSTER
AT ANY GIVEN TIME.
DEXTERITY
---------
DETERMINES HOW AGILE A CHARACTER IS,DURING A MONSTER ENCOUNTER.
CONSTITUTION
------------
DETERMINES HOW WELL A CHARACTER RESISTS A MAGICAL ATTACK.
LUCK
----
IS BESTOWED ON THE CHARACTER BY THE GODS.IT SAVES THE CHARACTER FROM A
KILLING BLOW.IF THE MOVE WAS A SUCCESFUL ONE POINTS WILL BE DEDUCTED
FROM THE CHARACTERS TOTAL LUCK SCORE.
STEEDS
------
THE SPEED AT WHICH YOUR PARTY CAN MOVE AROUND THE LAND MAP IS DETERMINED
BY THE TYPE OF STEED EACH OF YOUR PARTY HAS.NAG IS THE SLOWEST.
LEVELS AND EXPERIENCE
---------------------
FOR EVERY ENCOUNTER A CHARACTER WINS HE WILL GAIN EXPERIENCE POINTS.ONCE
A CHARACTER HAS ACHIEVED A CERTAIN NUMBER OF POINTS HE IS READY TO BE
TRAINED UP FOR A NEW LEVEL.
LEVEL 1-LEVEL 2 2000 POINTS
LEVEL 2-LEVEL 3 5000 POINTS
LEVEL 3-LEVEL 4 12000 POINTS
GOLD
----
GOLD IS USED FOR BUYING ITEMS AND INFORMATION FROM VARIOUS LOCATIONS.
EQUIPING
--------
TO USE AN ITEM IN YOUR INVENTORY IT MUST BE EQUIPED FIRST
DROP ICON
---------
HIGHLIGHT ITEM IN THE INVENTORY THEN CLICK ON THE DROP ITEM ICON.
GIVING OBJECTS TO OTHER CHARACTERS
----------------------------------
TO GIVE AN OBJECT TO ANOTHER CHARACTER SELECT THE ITEM FROM THE INVENTORY
AND THEN CLICK ON THE CHARACTER YOU WISH TO GIVE IT TO.
DISK ICON
---------
USED FOR SAVING AND LOADING GAMES
EXIT SCREEN ICON
----------------
THIS ICON WILL TAKE YOU BACK TO THE DUNGEON FROM THE INVENTORY.
THE ITEM PLINTHS
----------------
THERE ARE THREE ITEM PLINTHS THE EQUIPED ITEMS APPEAR HERE.
(E) CARRY PLINTH
----------------
THIS PLINTH IS THE CHARACTERS LEFT HAND AND WANDS,SCROLLS AND KEYS WILL
APPEAR HERE.
(F) WEAPON PLINTH
-----------------
THE PLINTH REPRESENTS THE CHARACTERS RIGHT HAND,ANY USABLE WEAPONS WILL
APPEAR HERE.
(G) ARCANE PLINTH
-----------------
MAGICAL ITEMS WILL APPEAR HERE IF THEY CAN BE WORN.
USING EQUIPED OBJECT
--------------------
MOVE THE POINTER OVER THE REVELENT PLINTH AND PRESS THE SELECTOR TO OPER-
ATE THE ITEM EG SWORD ETC.
(H) RALLY (ENTER KEY )
-----------------------
THIS ICON HAS A NUMBER OF USES BUT THE PRINCIPAL REMAINS THE SAME,SELECTI-
NG THIS GIVES THE REMAINING CHARACTERS AN ORDER TO RALLY ROUND THE PARTY
LEADER.
REASONS BEING ARE AS FOLLOWS:.>
DURING BATTLE
-------------
IF A PARTY MEMBER IS GETTING BEATEN BY THE MONSTERS THE OTHER CHARACTERS
WILL COME TO HIS AID.
SURROUND SPELLS
---------------
THIS WILL SURROUND THE PARTY WITH MAGIC AND HELP WARD OFF THE RUNE MASTERS
SPELLS.
ACTION MENU
-----------
THIS MENU HAS FIVE BASIC FUNCTIONS THAT ANY OF THE CHARACTERS CAN PERFORM
THE SIXTH ITEM IS THE CHARACTERS SPECIAL ABILITY.
PUSH = F5
TAKE = F6
LOOK = F7
OPEN = F8
SHUT = F9
SPECIAL ABILITIES = F10 OR SPACEBAR
TRUBADORE BARDISH MELODY
------------------------
THE THIEF OF DOLIC PASS ...BOOSTS PARTY DEXTERITY
WARRIORS AWAKENING ...BOOSTS PARTY STRENGTH
BALLARD OF ELANOR ...BOOSTS PATRY DEFENCE FACTOR
KIJAM LITANY ...BOOSTS PARTY CONSTITUTION
SMITHY SONG ...BOOSTS PARTY ARMOUR CLASS
ADIEU SWEET DULLARD ...BOOSTS PARTY INTELLAGENCE
DANCE OF THE FAIRY QUEEN ...BOOSTS PARTY SPEED
MARCH OF THE BOLD ONES ...A WEAK REGENERATION SPELL
RUNEMASTER
----------
THE RUNEMASTER IS THE ONLY OFFICIAL MAGIC USER AND CAN PREPAIR UP TO TEN
SPELLS.
ADDITIONAL INFORMATION
----------------------
DUE TO THE GRAPHICAL NATURE OF THE MANUAL,TO THOSE WHO HAVE
PLAYED ADVENTURE GAMES BEFORE SHOULD HAVE NO PROBLEM.
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Typed by FIREFLASH/COBRA for LSD |