XP8 - Manual
In the cold darkness, the alien probe drifts into the outer reaches of
the star system, drawn by the stars gravity. For days it continues
unnoticed, its power systems long ago burnt out. Finally, it crosses
the outer system sentry ring, and triggers a series of automatic
On the homeworld, a computer console hums into life, beginning a chain
of events that eventually leads to interstellar war.
Planetary defence launches fighter craft to intercept the unidentifies
object, and find it to be a probe of unknown origin, apparently adrift
and powerless. It is brought back to a high security military base for
After many days, military scientists reach the conclusion that the
probe represents no immediate threat. It appears to have been launched
by an alien civilisation, in the hope that it may be found by
intelligent life and lead to contact between the two species. It has
The information within the probe has revealed what we believe to be
the alien own star system. The probe itself suggests their technology
is inferior to ours, although it must be remembered that much time has
passed since it was cast into the vastness of space - we do not know
how long it has taken to reach us, and must expect the aliens to have
advanced technologically in the intervening years.
Twenty years later....
All attempts to contact the aliens with interstellar communications
have failed. We do not know if the signals have failed to reah them,
or have simply been ignored. Military command has therefore decided to
send a starship to the alien star system with the intention of
establishing contact with them. This is a peaceful mission, and as
such the starship is lightly armed, and carries many respected
scientists. We eagerly await the moment when contact will finally be
Our starship reported entering hte alien star system, and detection of
approaching alien craft. That was the last we were to hear to from it.
Fearing the worst, we launched several military cruisers towards the
alien star system to investigate. Shortly afterwards we learnt from
long range scanners that our starship had been destroyed. As cruisers
approached alien space, they themselves came under unprovoked attack,
and responded with deadly force. We destroyed many of the aliens
attack craft before we withdrew from enemy space.
Since then, we have been at wra with the aliens.
Several years later....
We are losing the war. The enemy are simply too numerous, and have
inflicted severe losses on our forces in recent encounters. We fear
that in another year, they may have completely defeated us. However,
we believe they have a fundamental weakness. Their military
infrastructure appears to be heavily centred upon their homeworld. We
believe that a successful assault upon their homeworld would leave
their military in disarray, and lead to our ultimate victory.
We have therefore thrown everything into a strike force which is even
now entering alien space and heading straight for their homeworld. The
next few days will determine the outcome of the war.
Disc 1 is self-booting - simply turn on your machine and put the disc
in. You will see some title screens, then the main XP8 menu screen
(hold down fire to speed through the different screens). Disc 4
contains a hard disk installer.
The Main menu screen:
From the main menu screen ou have the choice to start the level
indicated, (see playing the game) or to enter the option screens. Use
your particular control method to highlight the various options,
pressing fire to select.
The Main option screen:
From here you can change various aspects of the game. Most are
self-explanatory. It is from this screen that you choose one or two
players, by turning the selector on or off. Make sure you have your
preferred control method selected for each player.
You can also enter a 'customise option' screen, from here you can
cheat as much as you like. It is possible to make the game extremely
easy with all the options turned on. So, if you would like to see all
of the game, who are we to stop you.
If you have completed a mission already and don't wish to repeat the
experiece you can enter the password given at the end of the mission.
Control methods for Player 1 and 2:
Joystick: Joystick positions for movement.
Fire button fires.
Left Alt to toggle weapons.
(Right Alt for player 2).
Directional controller for movement
Red or Green button for fire.
Blue or Yellow button toggle weapons.
Side buttons scroll up and down through weapons
Pause / play for pause / resume
While paused press Yellow and Green together to quit level.
Keyboard: Player 2 only
Cursor keys for movement
Right shift for fire / or turn off auto-fire.
Right Amiga for auto-fire.
Right Alt to toggle weapons
Additional controls: All methods
<Space> Morph ships
< P > Pause game
< Q > Quits mission
< R > Resume mission
<F10> Jump to Workbench
Playing the game:
After the mission objective has been described to you, the game will
begin. You should first become aware of your ships status panel, at
the top of the screen for player one, and at the bottom for player
|Mission|Weapon| Weapon |Your |Number| Shield | % |
|objects|power | type |Score|shield|Strength| Level |
| left | bar |Indicator| | left | bar |Complete|
Basically, your overall objective is to reach the end of the level
without losing all your shields. Along the way you will meet various
types of ships, some are useful power-up ships the other will try and
If you fail to achieve the mission objective you will have to try
You will also come across boss ships, ypou can't miss them, they're
bigger than the rest and they don't leave you alone until one of you
is gone. To help you judge their shield strength the '% level
complete' indicator will change red, when this % reaches zero it's
You will notice green disc shape objects spinning around, these are
power-ups for your ship. There are eight standard weapons available,
plus special all powerful weapons which will temporarily disable all
standard ones. As well as these weapons there are:
Extra Shields S
Shield Restore +
You can power up each of your weapons by collecting more of the same.
You can see the particular weapons power bar go up each time this
occurs, but there is a maximum after which any more collected will
result in an overload explosion which acts like a bomb.
You will never lose your weapons you lose a shield, in which case your
present firing weapons power will drop. You can disable this in the
customised options if you wish.
If things get a little tough by yourself you can call on a friend to
play as your wing man. In two player mode you fight side by side, any
power-ups revealed can be collected by either player. You can however,
combine your ships to become one. This is activated by pressing the
space bar when in close proximity to one another. Player one will
steer and fire forward guns, player two acts as rear turret gunner.
Space bar will release your two ships. The gun turret will gain power
the longer it is left unfired.
Finally: Good Luck!
(c) 1996 M.C Waters & A.J. Fenton-Jones.
WeatherMine Software. All rights reserved.
Program: Matthew Waters
Graphics: Anthony Fenton-Jones
Music: Daniel Dean
Title Page & Logo: Tero Lehtonen
Right you have come to the end of the docs, this game is really
awesome so please, please buy this game as it is the start hopefully
of many projects for this company, if you don't buy it then well
20 quid is very little to ask for some hard earned months worth of
programming and well, its your choice now.
Typed by HELLFIRE