Zool 2 - Manual
* LOADING INSTRUCTIONS
Commodore Amiga/Amiga 1200
1. Insert your ZOOL 2 game disk 1 into the default disk drive.
2. Plug your joystick into port number 2.
3. Turn on your computer and monitor.
4. Follow any on-screen instructions.
* THE STORY SO FAR
Once again we find the Nth dimension under attack from
the forces of Krool. But this time it's worse than ever.
Unhappy with Zool's wreaking mission on his last
escapade, the evil Krool has sent Mental Block, his
morphing henchman, in person(?) and he's going to
morph himself stupid to make sure this adventure is one the ninjas
are never going to forget.
In Zool 2, you can choose to play the part of either Zool or his
female companion Zooz, who have been entrusted with the restoration
of the equilibrium and expulsion of Mental Block and his cronies.
Zoon the intergalactic wonderdog is on hand to assist you.
You're going to need him too! Mental Block's got quite a head start
on you and there's been some real double dealing going on around
There's some fowl play going down at Swan Lake, some forked
tongue double-dealing at Snaking Pass and what he's been up to on
Bulberry Hill is just shocking! All this along with Mount Ices
frozen food horrors, the Curse of the Paraoh at Tooting Common,
plus Mental Block's own Crazy House, means you'd better keep
tight hold of your senses and set the controls for maximum weirdness.
Things round here definitely ain't what they used to be!
* OPTIONS SCREEN
To highlight a particular option, use up and down on the
joystick and press Fire to alter its value when it is highlighted.
To quit the Options Screen, move down to Start, at the bottom and
press the Fire button.
The options will affect the game in the following way:
Difficulty: Easy, Medium or Hard. This will affect the amount of
time you have to complete each world and the number
of lives you have.
Sound: Allows you to select music or sound FX.
One/Two Player: Alone or with a friend? Play alternately: one Zool,
the other Zooz, or both Zool or both Zooz. The
choice is yours.
* ZOOL/ZOOZ CHOOSE SCREEN
Just before the game begins, you will see a screen asking you
which character you want to play. To pick either Zool or Zooz,
move the joystick left or right and press the fire button to start
* PLAYING THE GAME
Once you have set up the options the way you want them, go to Exit
at the bottom of the screen and press the Fire button and you will
go back to the Main Screen. From here you press Fire button once
more to commence the game.
All of your ninja's actions are controlled by using the joystick.
As well as all of the old Zool favourites there's a couple of new
moves he's learned whilst he's been away. Zooz has some moves of
her own too, so she can get round in a different manner to her
Controls for Zool/Zooz
1 1. Climb up walls / Jump Vertically
8 | 2 2. Jump Diagonally Right
\ | / 3. Run Right
\ | / 4. Slide Right
7<-----o----->3 5. Climb down walls / Crouch
/ | \ 6. Slide Left
/ | \ 7. Run Left
6 | 4 8. Jump Diagonally Left
Fire Button : Press this to allow Zool or Zooz to fire bullets.
Back Flip : Hold down the Fire button and run into a wall,
for a back flip that will let you scale those
heights when a simple jump just isn't enough.
Direction : When hanging on a column, holding down the fire
button and then moving left or right will allow
you to crawl across it. Makes getting around so
Press Fire whilst your ninja is in the air for a devastating
spinning power jump. This will also allow you to break through
the false ceilings and floors that abound in this world. Zool
can only go through ceilings' Zooz can only go through floors.
* RESTART POINTS
In each location there are a number of restart points to find. Run
past these and the next time you lose a life you'll restart from
this point. So keep a look for a red beacon that will wake up when
you pass it and flash green.
* BONUS HEARTS
Floating upwards, after some enemies have been despatched, are little
hearts with wings. If your ninja can grab one before it floats out
of reach, his health will be restored by one point.
* ZOOL BONUSES
Of course Zool and Zooz are going to need a little help if they're to
overcome the forces of non-imagination. Luckily some caches of smart
weapons have been hidden throughout these occupied worlds by Nth
Dimension agents. These are just the ticket when ninjaring alone is
not enough. These are concealed in strong boxes marked with a Chuppa
Chups symbol, except the Zoon bonus, which looks like Zoon. Break
them open, with a ninja head-butt, to reveal one of the following
Bomb : Collect this and a smart bomb will follow you around
until you decide to use it. Press the Space Bar and
you can wave bye-bye to all the nasties on the screen
as bomb explodes. You can store three of these and
activate them one at a time.
Twozool : Ying and Yang are back again, splitting your ninja into
two for double the action. It may be easier to get
around as well.
Shield : Makes our heroes invincible for a short period of time.
Time Bonus : Adds valuable seconds to your total. Could make a
difference in that race to the finish.
1UP : An extra life.
Super Shot : Hold down the fire button after picking up this beauty
and you'll shoot a swirling super spinning missile which
will take care of even the most ferocious opponent.
ChuppaChups : This life saver will restore your ninja to full health.
Zoon : Pick up three of these and at the end of the level, you'll find
a special bonus level which Zoon will help you play. If you
don't manage to get three, don't worry any you have collected
will be carried over to the next level.
* FINAL DEBRIEFING
It's time to start your next mission. Mental Block is expecting you.
Intelligence sources have supplied us with some limited information
about the worlds you are about enter, that will help you complete
You need to collect 99% of the tokens found on each level before you
will be allowed to leave it (You'll still have to overcome Mental
There are false walls to break down, objects to jump on that will
give you extra spring in your step and light tubes to whizz through.
When you're seemingly on a path to nowhere flashes may provide you
with inspiration, or at least a target to shoot at (Mental Block
may be able to make some objects invisible, but he is not 100%
perfect at it).
Finally snowflakes that spin may make an icy pathway. But
remember, ice melts!
Good luck Ninja, the Nth Dimension is counting on you!
Typed by CRAIG/CRYSTAL