Booly - Manual
I.LOADING THE GAME:
Insert the BOOLY disk in your internal drive and switch on your computer.
At the beginning of the game you will be asked to look for a specific word
at a precise page of this manual:type this word on your keyboard and press
<RETURN>.If you give the correct answer, you will be through with this rather
unpleasant phase.Otherwise, we will give another chance, but it will be the
last one...If you give two wrong answers, the disk will catch fire and your
address will be at once given to competent authorities.
Use the mouse to control the game on Atari ST/STE and Amiga.On Amstrad
CPC/CPC+, you can use the joystick or the keyboard.On IBM PC & Compatibles,
you can use all three of them.
BOOLY is a simple game: you just have to bring all the objects you see on
your screen to their "GOOD" state which is indicated on the control panel.
For example, all the blue squares on the first level must become grey.You
click on the objects to reverse their color.But, as we like to make things
difficult for you, some of the objects may be connected, so if you click on
one of them, others may react too and be reversed.Normally the connections
are invisible but you have the possibility to see them by simultaneously
pressing the two buttons of your mouse, or by pressing the <RETURN> key
(if you don't have a mouse).If you choose to see the connections, your time
potential is discounted pretty rapidly, so be moderate...
Click to quit.
To win a stage is very satisfying and allows you to score a number of points
equal to 50 times the number of seconds you have left on the chronometer.
These points will be a great help for you to play the next "CHALLENGE" stage.
When you win a "CHALLENGE", you have access to a code that you will use next
time you play in order to start from the level you won.
At the bottom of your screen , you can see two chronometers: the first one
shows the remaining total time, the second one shows the time left to the
current player.In case of a one player game, they show identical times.
At the end of each "LEVEL", that it, after solving three stages, you arrive
to a "CHALLENGE" stage.The rule of the game remains the same:all the objects
must be turned to grey.
The main differences between these stages are:
.You play on the whole surface of the screen, that is, 10x6 objects.
.The objects have 3 different states instead of 2.
.It is impossible to see the connectors.
.The time available to you to solve a stage depends on the number of points
you scored at the previous "LEVEL".
.If you win a "CHALLENGE" stage, you get 50.000 points and a one minute
bonus for the next stages.
.To loose a "CHALLENGE" is not eliminatory, but you ill be brought back to
the same "CHALLENGE" stage till you find the solution.
.There is no bonus for these stages.
.A player disqualified during a "CHALLENGE" will get back into the game at
the next level.
During a "CHALLENGE", you have the possibility to see the time you have left
by clicking on the right-side button of the mouseor by pressing the Space Bar
on CPC.To quit the "CHALLENGE" mode, click twice on the upper left side of
VII.SEVERAL PLAYERS GAME:
In a several players game, each player disposes of 5 tries before passing,
as well as a certain time corresponding to a total time divided by the number
of players.Only the one who solves a stage will score,and the player supposed
to play right after him will begin the next stage.
While playing, you will notice that some of the objects can get you a bonus.
You get this bonus when you solve a line (horizontal,vertical or diagonal),
and the more objects there are on this line, the more bonuses you get.If you
simultaneously solve several lines, you grow very rich...
It's up to you to discover the ropes of the system.
You go this panel by clicking on the right-side button of the mouse or by
pressing the Space Bar on CPC.
You quit the same way.
/ GOOD / START /
/ MUSIC / EDIT /
/ OPTIONS/ PLAYERS/
/ LOAD / SAVE /
/ RESET /
.The "GOOD" icon: shows you in which state you must turn the objects in
to complete the current stage.
.The "START" icon: allows you to start a new game.If you wish to start at
a precise level, just type the code corresponding to the level you chose.
.The "MUSIC" icon: the music panel allows you to choose from 4 different
musics for your game.To quit, just click on "EXIT".
.The "EDIT" icon: the editor allows you to create and save your own stages.
To use them in a game, just ask for it in the panel of special options.
The following choices are available to you:
.To place an object.
.To remove an object.
.To place a connection.
.To remove a connection.
.To move an object.
.To erase the stage.
.To generate an aleatory stage.
.To load or save up to 1.000 stages.
N.B: You will not have the possibility to create an unsolvable stage with the
editor as the program checks all the mistakes and corrects them.
. The "OPTIONS" icon: by clicking on this icon, you reach a second panel of
options that will allow you to give the game the parameters you want.
.Possibility/no possibility to see the connection.
.Loading your editor file as a game file.
.Play on aleatory boards.
N.B: These options are automatically saved when you quit the scores board.(No
saving option with the tape version).
N.B: Any modification of the options marked with a red triangle will
re-initialize the game.
.The "PLAYERS" icon: allows you to change the number of players.
Be careful: to use this icon will re-initialize the game.
.The "LOAD" and "SAVE" icons: allow you to save a current game and to
resume it when you want (not on CPC tape).All the options and parameters
of the game are saved.
ATTENTION: All the saving procedures in the editor or in the game must be
made on the original disk.So, avoid write-protecting it (there is no saving
option on the tape version).
.The "RESET" icon: by clicking on this icon, you open the security panel and
you start the alarm-signal.If you confirm the "RESET", you quit the game.
Typed by SPIRIT for QUARTEX