Cannon Fodder - Manual
Epilepsy Warning - Read this before playing Cannon Fodder
A very small percentage of individuals experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain
light patterns of backgrounds on a television screen or while playing
computer games may induce undetected epileptic symptoms in persons who have
no history of prior seizures of epilepsy. If you, or anyone in your family,
has an epileptic condition, consult your doctor prior to playing. If you
experience any of the following symptoms while playing a computer game:
dizziness, altered vision, eye or muscle twitches, loss of awareness,
disorientation, any involuntary movement, or convulsions, IMMEDIATELY
discontinue use and consult your doctor before resuming play.
Welcome to Cannon Fodder. This manual has been produced to ensure that you
get the very best out of this premium product. If you should find either
the program or the documentation unsatisfactory in any way, drop us a line
detailing in full the reasons for your dissatisfaction. This will help us
to avoid repeating any similar hiccups in the future. Queries, opinions and
complaints should be sent to CUSTOMER SERVICES, Virgin Interactive
Entertainment, 338A Ladbroke Grove, London W10 5AH.
Diskettes are magnetic media, just like cassette tapes. Do not expose to
x-rays or intense magnetic fields as the data they hold will be erased. Do
not attempt to `back-up' this data as it may be destroyed in the process.
Accompanying this manual inside the box you should find three Cannon Fodder
program diskettes. We advise that these disks are `write-protected' at all
times by ensurinf the black plastic tab in the corner of each disk is moved
`up' so a `hole' is created!
1) Box Contents 13) Share and share alike
2) Loading Cannon Fodder 14) Regrouping Troops
3) Trouble Shooting 15) A Mission Reminder
4) What you can expect to see during play 16) Phase Complete
5) From Conscripts to Troopers 17) Saving Games
6) Controlling Troopers 18) Loading Saved Games
7) The Status Panel 19) The Train Spotters guide
8) The Pointer to the enemy
9) Moving Troops 20) To the Terrain
10) Using Weapons 21) To Vehicles
11) Boarding and Leaving Vehicles 22) To Ranks
12) Form a new Troop (or 2)
2) LOADING CANNON FODDER
Note that Cannon Fodder is for One player only (but friends are allowed to
cheer you on).
- Set up your computer as described in its instruction manual. Ensure that
a mouse is plugged into the port `1 JOYSTICK'.
- If your computer is turned on, turn it off. Wait for at least thirty
seconds before turning on your computer again. This will remove any virus
which may be present and so minimise the risk of infecting and possibly
destroying your Cannon Fodder disks.
- Insert the Cannon Fodder disk 1 into the computers internal disk drive.
The program will load and run automatically. When you are prompted to
insert Cannon Fodder disk 2, do so.
- You will know that Cannon Fodder has loaded when you see the title
screen. Further loading from disk 2 may be required, so do not remove it
from the drive unless you are prompted to insert disk 3 or until you no
longer wish to play.
3) TROUBLE SHOOTING
In the unlikely event that Cannon Fodder fails to load, turn off your
computer and remove any extraneous external peripherals such as printers
(leave the monitor or television connected) before repeating the loading
If Cannon Fodder still refuses to load then pop the faulty disk(s) - not
the packaging - into a suitably-sized jiffy bag or padded envelope along
with your name and address. To aid our trouble shooting department, please
provide in as much detail as possible your equipment configuration (not
forgetting any RAM expansion devices).
Send the package to: THE RETURNS DEPARTMENT, Virgin Interactive
Entertainment, 338A Ladbroke Grove, London W10 5AH. Virign Interactive will
endeavour to replace the faulty disk within 28 days of its receipt.
4) WHAT YOU CAN EXPECT TO SEE DURING PLAY
All the action takes place in the playfield which takes up the best part of
the screen. Here are some of the things you will see.....
TOP LEFT - STATUS PANEL
MID LEFT - AN ENEMY INSTALLATION
LOW LEFT - THE MAP ICON
ON SCREEN- BIRDS, GRASS, TROOPERS, POINTER + VEHICLES!
5) FROM CONSCRIPTS TO TROOPERS
Before you get to see the above screen, you need to call up some fit young
men to become troopers. As luck would have it, over at Boot Hill there is a
queue of some 360 eager conscripts waiting to go to war - but only 15 of
them are allowed to volunteer for each mission. Fortunately for all
concerned, the innocent are aided to the experienced troop of survivors
from previous missions.
There are 24 missions to complete, each one with a different terrain and
objective and split into a maximum of six phases. For more intimate details
see know your mission profiles and know your terrain!
6) CONTROLLING TROOPERS
You do not exactly control troopers but instead determine their behaviour
thanks to a remarkable interfacing technique involving a mouse, a pointer,
and a troop leader. Troopers will only follow their leader but can be
encouraged to run around in circles, shoot anything that moves, throw
grenades, shoot bazookas, drive Tanx, fly choppas, split up and do their
own thing, and die.
At the start of the game all troopers are conscripted as lowly Privates.
Their ranks increase for every phase they somehow survive, but their
promotion only happens when the mission is complete. After every three
missions the raw recruits recieve extra training and so have already risen
in rank when called upon to do their duty. The rank of the troop leader is
shown above his head, just so you know who`s in charge.
Note that the bullets fired by your troopers are clever. They will not kill
a fellow trooper - unless he is wounded and squirming around on the ground
in agony. However, it must also be noted that all other weaponary kills
everyone, regardless of what side they are on.
7) THE STATUS PANEL
It does more than inform....
THE TROOPS LOGO - Shows the logo of the troop.
GRENADES - Shows whether or not the troop has any grenades
and, if so, how many. At first the troop has no
grenades. Extra grenades are found in boxes of
four. Pick them up - and be careful not to blow
them up. Note that, in the interests of public
safety, from the phase entitled `Pier Pressure'
onwards, each trooper is given two grenades -
free of charge.
BAZOOKAS - Not to be confused with the crude trombone-like
musical instruments of the same name - or indeed,
bazoomas, which are something else entirely -
these bazookas are weapons of war. This symbol
shows whether or not the troop has any bazookas
and, if so, how many. At first the troop has no
bazookas but a keen eye will soon spot the
barrels in which four bazookas are stored. Pick
them up - and be careful not to blow them up.
Note that, in the interests of Public Safety,
from the phase entitled `My Beautiful Skidoo'
onwards, each trooper is given a free bazooka.
TROOP STATUS - Shows whether the troop is on foot or in a
vehicle. This box is highlighted when the troop
TROOP TROOPERS - The names of the troopers in the troop are shown
along with their ranks, in order of importance,
with the leader at the top.
8) THE POINTER
This is the aforementioned mouse-controlled pointer used to determine the
behaviour of your troopers (and troops). As you will see, the pointer
changes to reflect one of three types of trooper conduct:
A) TROOPER (OR TROOP) DESTINATION POINTER
B) WEAPON DESTINATION CROSSHAIR
C) VEHICLE IN, OUT POINTERS
9) MOVING TROOPS
Use the mouse to move the pointer around the screen until it`s tip touches
the desired destination. Not that the way you can view the immediate area
surrounding the active troop.
Press the left hand mouse button to make the troop leader move towards the
pointer`s tip. The rest of the troop will follow in rank and file.
10) USING WEAPONS
It couldn`t be simpler ...
Press the right-hand mouse button to turn the pointer into a crosshair and
make the trooper or troop shoot at the centre of the crosshair.
Press and hold the right-hand mouse button then press the left-hand mouse
button to make the troop leader throw a grenade or fire his bazooka at the
centre of the crosshair.
11) USING VEHICLES
Five types of vehicle become available in Cannon Fodder. Each vehicle holds
up to eight troopers. For details of the vehicles and their special
functions, see know your vehicles!
Use the mouse to move the pointer around the screen until the tip touches
the desired vehicle. The pointer will change to show that the empty vehicle
may be boarded.
Press the left-hand mouse button to make the trooper (or troop) board the
Press and hold the left-hand mouse button to make the trooper (or troop)
shoot the vehicle`s weapon (if it has one). Note that grenades and bazookas
cannot be used while inside a vehicle.
Use the mouse to move the pointer around the screen until it`s tip touches
the occupied vehicle. The pointer will change to show that that occupied
vehicle may be abandoned.
Press the left-hand mouse button to make the trooper (or troop) leave the
A Little White LIE!
Actually, the pointer has a fourth state. When a trooper (or troop) is in a
Choppa flying above the terrain, touching the choppa with the pointer will
change it into a `the choppa can land symbol' - This obivously means that
the choppa can land!
Press the left-hand mouse button when the `The choppa can land symbol' is
shown to make the choppa land. Once the choppa has landed, select it to
make the troop disembark.
12) FORM A NEW TROOP (OR TWO)
There are times when the strategy dictates that the troopers split up -
perhaps to execute a pincer movement. So long as you have enough troopers
you can make a maximum of two new troops from the original Snake Troop, and
those are: Eagle Troop and Panther Troop.
Select the names of the troopers you`d like to form a new troop (the names
will be highlighted). Notice that the troops logo has been split in two.
Select the troop`s logo to form a new troop with the troopers whose names
Note that new troops may be formed inside a vehicle, but only the
highlighted troop will exit the vehicle.
13) SHARE AND SHARE ALIKE
Hold on - who takes all the grenades and bazookas when a troop splits? It`s
up to you to decide. Notice that when you split a troop, any grenades and
bazookas are outlined. By selecting the grenades or bazookas, the outline
changes to reflect the quantity of weapons - all, half or none - that the
new troop will take.
The solid outline represents all the weapons.
The dotted outline represents half of the weapons.
No outline represents none of the weaopons.
14) REGROUPING TROOPS
To bring seperate troops together simply walk into each other whereupon the
troopers will automatically regroup as a single troop.
15) A MISSION REMINDER
Select the map icon for an overview of the surrounding area.
16) PHASE COMPLETE
You did it - you saved the day. And you can save your state of play, too -
but only if you manage to complete the whole mission.
Saving Games - See that little picture in the top right hand corner of Boot
Hill? That`s a save icon, that is, Use the mouse to select it and call up a
special Save Screen with three new options: save, format and continue game.
SAVE -You can only save `situations' to a specially formatted disk (see the
format option for more details). Having selected the save option you will
be prompted to insert your save disk, do so and select ok (you will be
prompted if you have inserted the wrong type of disk). Use the keyboard to
type a name for your save (a maximum of eight letters and numbers are
allowed, but spaces are not). Press the enter key to save the state of play
to the disk. Select exit and return to Boot Hill.
FORMAT - Having selected this option, insert a blank disk into the disk
drive then select ok. The Cannon Fodder program will check the disk and
you will be prompted to decide whether or not you wish to destroy its
contents. Select either yes (in which case, wait until the disk is
formatted) or no.
LOADING SAVED GAMES - See that litte picture in the top left hand corner of
Boot Hill? That`s a load icon, that is. Use the mouse to select it and call
up a special load screen. You will be prompted to insert a save game disk.
If the Cannon Fodder program detects a suitable disk, its contents will be
shown on screen (if more than five filenames are stored on the disk, select
up or down to view them). Select the filename you wish to load. You will
then be returned to Boot Hill.
If you need to halt your assault ....
Press the P key to freeze the action.
Press the P key when the action is frozen to resume play.
So you screwed up? Never mind, surrender and try again. but wait! What if
you have some remaining troopers but, say, not enough grenades or
inclination to continue and you want to try anything?
Press the ESC key to surrender. Your surviving troopers will be available
to replay the phase.
HIGH SCORING HEROES
When a trooper dispatches an enemy, one point is added to his personal
score. Note that all grenades, bazookas and vehicle weapons are activated
by the troop leader, so he gets all the credit (and points, of course).
When a trooper dies, his performance is not forgotten - unless he didn`t
score enough points to register with the High Scoring Heroes Burea (who
manage the High Scoring Heroes Table).
KNOW YOUR MISSION PROFILES
Those seven primary objectives are revealed in full ...
KILL ALL ENEMY - Including troopers, enemy BigGunz, vehicles and the rest.
DESTROY ENEMY - All those buildings with doors from which the enemy
DESTROY ENEMY - Or Computer even.
RESCUE ALL - Return up to four hostages to safety. Free a hostage by
HOSTAGES shooting his (or her) captor, then take the trooper (or
troop) up to the hostage to `tag' him (or her). The
hostage will follow the trooper (or troop) to the nearest
friendly MASH outpost - so take him (or her) there as
quickly as possible.
KIDNAP ENEMY - This cunning fellow is dressed to look like a hostage,
LEADER but he`s not. Don`t be angry and kill him - take him to
the nearest allied outpost.
PROTECT ALL - Whatever happens, don`t let any civilians die.
GET CIVILIANS - Innocent civilians are caged like wild animals. Destroy
HOME their barricade to free them then ensure that they make
it home alive.
KNOW YOUR TERRAIN
There are five different climes to conquer in Cannon Fodder - and here`s a
low-down on all of them ...
Look out for the following
Trees - And plants for that matter. They aren`t just here for decoration
they also provide much needed cover for exposed troopers. Note
that you can blow up some trees (and plants).
Quicksand- Or `sucky sucky' as it`s known. every time we put up warning
signs they disappeared, so beware.
Water - It`s either shallow or deep. Troopers cannot use their weapons
when they are in deep water - because they need to swim across
Birds - You can`t shoot them down - or can you? If not, why not?
Otherwise, why are they here? Or are they simply red herrings?
Igloos - Packed with eskimos - or are they the enemy?
Snowmen - They often hold a surprise.
Ice - Perfect training ground for the Torvilles and Deans of this
world, but not for the troopers in Cannon Fodder.
Chasms - They make the Cheddar Gorge look like a small crack - so there`s
no good reason for your troopers to fall into one.
Hangars - Not for the troopers` clothes you understand, but for cover
from enemy fire.
Cacti - Very scarce thanks to the even scarcer giant cactus-eating
Country - Are they inhabited? Are they indestrucible?
Stone - Are they merely here for the crossing?
B Roads - There`s a network of them.
THE UNDERGROUND BASE
Doors - Destroy them to make progress.
Barriers - Destroy them to make progress.
Lockers, - They lead to ....
Sewers - Fancy a dip?
KNOW YOUR VEHICLES
Note that the enemy versions bear red flashing lights.
Choppas - Join the birds in the sky and flit above the treetops.
There are two types of choppa: one is unarmed
Transporta, the other is a Killa brimming to the teeth
with bombs, rockets or heat-seeking missles. Choppas are
more vulnerable on the ground
Tanx - They shoot shells (and not of the seaside variety - ha he
ho). Tanx are slow but hardy, being impervious to all
weapons except rockets, heat-seeking missles and shells.
Jeeps - There are two types: one is an unarmed transport vehicle,
the other has a front-mounted machine gun.
Skidooz - Just like Jeeps really, except Skidooz are suitable for
travelling across snow and ice.
Biggunz - Fixed turrets that fire either rockets or shells and vary
in defensive strength depending on the terrain. And, yes,
it`s not a vehicle. So what?
KNOW YOUR ENEMY
Pay careful attention to the following information - it may help save the
lives of innocent troopers.
Grunts - Your basic enemy trooper. Most of them are armed with
machine guns, but some of them carry grenades.
Snipers - Tricky blighter, Johnny Sniper - he hides in the
undergrowth and takes pot shots with his bazooka
at the player`s troopers.
Artillery - They handle Biggunz and Tanx which are best destroyed.
Engineers - They command Jeeps and Skidooz. Watch out! Some of them
Air Force - They handle Choppas which you should blow up as soon as
possible. Beware! When an enemy Choppa parks itself in
your area, it will let out Grunts.
KNOW YOUR SUPA DUPA BOOSTAS
When you see any of the following gold-coloured Supa Dupa Boostas (which
won`t be often because they are in such demand), pick it up for a Speacial
Supa Dupa - A complement of 50 heat-seeking missles are yours, with
Missle Boosta our compliments.
Supa Dupa - Makes a trooper invincible from bullets and bombs for the
Bullet-Proofa duration of the phase.
Supa Dupa - The trooper becomes an instant General - and will probably
Rank Boosta take control of the troop, too.
Supa Dupa - Gives the trooper a Missle Boosta, Bullet-Proofa Vest AND
Trooper Boosta Rank Boosta.
Supa Dupa - Gives the whole troop the complete Supa Dupa Boosta Range!
KNOW YOUR RANKS
Just the thing to help you avoid embarrassing faux pas at apres battle
parties. Note that the higher a trooper`s rank, the better the gravestone
he receives on Boot Hill.
PRIVATE - CORPORAL - SERGEANT - STAFF SERGEANT - SERGEANT FIRST CLASS
MASTER SERGEANT - SERGEANT MAJOR - SPECIALIST 4 - SPECIALIST 6
WARRANT OFFICER - CHIEF WARRANT OFFICEER - CAPTAIN - MAJOR - COLONEL
BRIGADIER GENERAL - GENERAL . (In order of authority)
BE THE FITTEST
And survive with the following Handy Hints:
Don`t wait until you see the whites of their eyes - shoot them before they
Look out for secret hidden zones where special equipment may be found.
Please don`t leave the screaming wounded to die. Bite the bullet, so to
speak, and do the decent thing: finish them off.
Wise men say that fools rush in where angels fear to tread, so look before
you leap, so to speak, because the grass is not always greener on the other
side of the hill.
Watch out for mines and mantraps - they make a terrible mess.
This one`ll kill ya ... When you have shot a man and he`s lying there,
dead, shoot him some more to make him jump around like a bunny.
And on a more serious note: don`t try playing this at home, kids, because
war is not a game - war, as Cannon Fodder demonstrates in it`s own quirky
little way, is a sensless waste of human resources and lives. We hope that
you never have to find out the hard way.
Typed by HoGSTER/FLT