Chambers of Shaolin - Manual
1. Description of the Game
Hang Foy Qua,the hero of this story finally reached the monastry of shao-lin
after a long exhausting way and was accepted as a novice.He has to conquer
the Chambers of shao-lin . Each of these Chambers will help to unite body
and mind in harmony.we will assist Hang Foy Qua on his troublesome way to
become a master . therefore we will pass six selected chambers to help him .
Hang Foy Qua , aware of the big resposibility for his people and his sister
, will try to pass the examination with the best results he is able to get .
The better these results are the easier his fight against his enemies will
be !
S I - Z H I - B A N
test of the stick
In this chamber Hang Foy Qua's concentration will be improved and sharpened
by constant training .
The master attacks him with a bo (a long stick). He may srike to the head
, the body or to the legs . Because it will only be obvious at the last
moment where the master strikes the bo , Hang Foy Qua has to concentrate
to react quickly enough to avoid the blows.
Joy-Control:
Stick up - JUMP
Stick down - DUCK
Stick left/right - GO FORWARD/BACKWARD
S I - Z H I - R O U - L U A N G
Test of Agility
In this chamber his reacton will be tested and also the control of the
Flic-Flac , a very quick evasie movement . Here Hang Foy Quo needs to
escape several objects wich move in different trajectories . Each
collision with one of this objects costs him some of his power. Only by
touching the YIN & YANG sign will he incease his power . If he whishes to
use the Flic - Flac in a fight , he has to pass this test
Joy - Control :
Stick up - Flic-Flac
Stick left/right - Go Left/Right
Stick up/Button - Jump
Stick down/Button - Duck
Button - Turn around
S I - Z H I - J U N G - S I
Test of balance
In this chamber the take off power will be trained.Hang Foy has to jump to
and between four rising and sinking poles . By following the signal you
must successfully land on ten poles in a little time as possible . If Hang
Foy Qua tumbels into the water he must go back again and try again
Joy - Control :
Stick right - the jump from the veranda to the first pole happens
automattically after moving the joystick RIGHT
Stick left/right - Turn left/right
Button - Jump
S I - Z H I - K U A I
Test of speed
In this chamber a kick will be taught . The Hero's objective is to hit
and release a mechanism fixed at the highest reachable point thus enabling
him to keep his feet dry . this can only be achieved by repeatedly kicking
a ball and making it swing .He not only has to look out for the constantly
rising waterlevel but also for the chrushing ball swinging down from a
great height.
Joy - Control :
Stick UPLEFT/UPRIGHT - Turn left/right
Stick left/right - Go left/right
Stick down - Duck
Stick up+Button - Kick
Stick left/right+Button - Turn around left/right
Stick down+Button - Duck
S I - Z H I - L I - S I
Test of Strength
This chamber is designed to improve the power of a blow .
During the lessons the number of boards will increase . Hang Foy Qua has
to place his hands at the middle of the board to use as little power as
posssible in the blow itself
Joy - Control :
Button - to stop the moving hands as close to the middle as possible
Stick left/right - to obtain as much punch as possible , move the stick
quickly from left to right and back
S I - Z H I - H O U
Test of Fire
Here Hang has to be trained for the slow sweeping kick . Standing on a
Bridge he has to kick burning baskets away wich the master throw to him
to stay alive he must avoid the burning baskets
Joy - Control :
Stick up - Flic Flac
Stick UPLEFT/UPRIGHT - Turn left/right
Stick left/right - Go left/right
Stick down - Low sweeping Kick
Stick downleft/downright - turn left/right
2. THE COMBAT SCENARIO
if you feel fit , you can prove your strenght in combat. Choose from the
start-menue the option F I G H T . After a few seconds a new menue will
appear :
FIGHTER VS. FIGHTER
COMBAT
SELECT SOUND
DEMO FIGHT
EXIT
FIGHTER VS. FIGHTER allows two players to fight against each other .Both
will need a stored character
COMBAT allows one player to play against the computer . Again he have to
load an stored character .
In the selection SELECT SOUND you can choose between MUSIC or SOUND FX
If you select DEMO FIGHT you can watch a battle - Computer VS. Computer
Press SPACE to exit the demo
EXIT puts you back to the MAIN MENUE
IF you survive FOUR opponents , played from the computer , you are able to
enter the last TEST
How to use the Character-Disc :
After finishing the six chambers you are allowed to store the
training-results . The following menue will appear :
CREATE SAVE DISC
SAVE CHARACTER
EXIT
First time , you have reached this selection you must CREATE A SAVE DISC
You will need a blank new Disk .
With the option SAVE CHARACTER you can store the training result of this
man
A new Save-disc can hold 250 ENTRIES
You can EXIT this menue without saving the Character , but be careful ,
the results are then lost for ever !
JOYSTICK - CONTROL ON FIGHTING SCREEN
Stick up - Flic-Flac
Stick UPLEFT/UPRIGHT - Turn left/right
Stick left/right - go left/right
Stick down - Spagat
Stick DOWNLEFT/DOWNRIGHT - Turn left/right
Button - Turn left/right
Button+Stick up - JUMPKICK
Button+Stick UPRIGHT - Kick to head
Button+Stick UPLEFT - punch to head
Button+Stick right - kick to body
Button+Stick left - TIGERCLAW
Button+Stick down - Low sweeping kick
---
Typed by CRISTINA for FPL. Edited by PARASITE. |