Chaos Strikes Back - Manual
Dungeon Master II: Chaos Strikes Back
CHAOS COMES CALLING
The night screamed in a frenzy of dark Magick. Rain pummeled
the ancient stones of the Grey Lord's castle like the blows of
banshees' fists. The waters of Lake Viborg, swirling in the moat,
rose and smashed together in giant waves.
Thundebolts crackled against the gates, illuminating the grim
faces of the Grey Lord's four Champions as they strode over the
lowered drawbridge. Water from the moat splashed over their boots.
It was a fearsome night for man, beast, or even High Lord, but
nothing on earth could stop the four from answering their liege
Another flash of lightining, another, and another. A tree beside
the keep burst into flame. Thunder rumbled like hungry dragons as the
Champions stopped at the arched entry door carved with Magickal symbols.
One of the Champions knocked, armoured fist ringing against the stone.
The door flew open, revealing Theron, Arch Master of All the Arts.
"By the balance, I'm glad you've come," he said, clasping each of his
visitors. He seemed a different person, a man now, and not the boy that
they had last seen thirteen moons before.
"And just in time, for I fear there's been a change for the worse."
The four followed him into the castle. Theron's assured movements
were those of a full Arch Master. A cloak of brilliants had replaced
the coarse-woven tunic and those of his apprenticeship to the Grey
Lord. His forehead was clasped by a diadem of emeralds.
Fulcrum, the Grey Lord's raven, fluttered from the shadows above
and landed on Theron's shoulder. He cawed softly into Theron's ear.
"Aye," Theron replied, and held his torch high as he opened a
The Champions gasped in unison at the sight revealed by the flames.
The Grey Lord sat slumped in his huge chair, his face mottled and
bruised. Blood caked the corners of his mouth. His face was wizened,
and his head, once covered with a mane thick and silvery grey, was
bald, save for a few strands of papery, white hair.
"Harmony in all you do," he rasped, intoning the blessing. He
raised his hand in benediction.
A crash of thunder rocked the room. Theron frowned; his master
saw and shook his head. "I remain in command, Master Theron.
The Grey Lord turned his attention to his Champions, who knelt
on one knee to show their fealty.
"My brave friends," the Grey Lord said, "you don't know how it
saddens me to call you here. After your journey into my old dungeon
thirteen moons ago, I had hoped to leave you in peace, to your
adventures. You vanquished my enemy and restored Theron to his
corporeal state." he dipped his head in Theron's direction.
"Since his initiation into the High Secrets, Theron has provided
all the aid I needed in my quest to protect and nurture our
fair world. I had never thought to trouble you further, but I must."
His face changed, hardened. "He calls out for blood, not only mine
and Theron's, but yours, because you are my heroes. He thinks it is
such sport, the evil game he plays. But we're not defeated yet."
The wizard's eyes narrowed and began to glow. As he widened them,
they burned bright blue. The power of his gaze ripped through those
who stood there, causing one or two to step backward. The others
Then his lids flickered. He took a deep breath that caught in his
chest and quavered like a death rattle. Theron leaned forward,
waving his hands over the struggling wizard, and whispered, "Master,
thou art health embodied. I decree a balance in all your humors."
With difficulty, the Grey Lord lifted his chin. "He comes, Theron.
Soon. I feel him. Ah, if only I possessed the means to end it!"
Theron passed more Magick over his master's body. The Grey Lord's
breathing steadied. Then he straightened and spread his arms.
"I must speak quickly. I don't know how long I can combat him.
Listen to me, and carefully. Lord Chaos lives." He raised his
voice over the disbelieving murmurs of the Champions. "Aye, and
Lord Order, too. Within me, and yet, without me."
He held out his fist, steadier now. Fulcrum cawed and alighted upon
it. "I have seen Lord Chaos in vision dreams. Nightmares, more like.
At first, he was unaware that I was with him, that I was him, for as
you know, he and Lord Order are the separate halves of my being.
Apart, each brings destruction. Together, under my guidance, they are
one at peace."
"Chaos forsaw his defeat at your hands," Theron told the Champions
as he poured them multed wine from a flagon beside the Grey Lord's chair.
"Preparing for this, he built himself a secret dungeon before you
succeeded in fusing himself. He also created a Forge of Fulya - surely
you know of that seething, black flame, and of the poison it creates?"
"And also destroys," the Grey Lord cut in. "Chaos mined Corbum in
the Forge. Four large chunks, enough to accomplish what he wished.
I've dreamed of a Death Square, surrounded by seas of pits, and in
that square, he has hidden the chunks."
"It is that ore which shakes this castle," Theron added, as he
offered a goblet of wine to the Grey Lord. The wizard waved it away.
"As you know, Corbum ore draws Mana from the world."
The Grey Lord nodded. "Aye, and he's using it to part himself
from me permanently. Once he's accomplished that, he intends to rule -
or misrule - this world and all others. I don't need to tell you
what that would be like."
No one spoke.
"No power can defeat him once the Corbum ore has done its work.
But I'm not certain he knows he must destroy the ore afterward. If
he doesn't, he will have no universe to rule."
The chamber boomed as with cannon fire. Fulcrum screamed. The
floor shuddered beneath their feet. Wine sloshed over the rims of the
"It comes stronger," the Grey Lord murmured as the noise lessened.
He touched the corner of his mouth, where fresh blood trickled like
crimson teardrops. "You must destroy that ore. For shortly after it
draws sufficient Mana to free Chaos and Order, it will shatter the
universe like a fragile looking glass."
He gazed at Theron. "Show them the map. Make haste. They must
Theron performed Magickal gestures at the glass case once had held
the wondrous Firestaff.
"Would that I hadn't destroyed the Firestaff," the Grey Lord said
regretfully. "I thought it was too powerful to keep, so that means
of defeating him is no longer available to you."
The glass case opened and a parchment scroll floated toward Theron.
He caught it and opened it.
"My master has made some notes. It seems Chaos his the Death Square.
It is a pillar of stone, with the Ore of Corbum planted one piece to a
side. And each of these sides is the ending point for a long and
vicious maze, making four mazes in all."
The Grey Lord indicated the symbols on the scroll. "I've discovered
that each of the mazes is based on one of the four Ways, Warrior,
Ninja, Wizard, and Priest. Together, they form Harmony, as you know.
I believe he seeks to mock our reverence for balance by designing
his dungeon in such an ordered manner."
"The coin," Theron said in a low voice, and he and the Grey Lord
traded dark, uneasy looks.
"Aye, the coin. Note it well, Champions." The Grey Lord made
gestures toward the glass case. A gold coin rose from the bottom
of the case and spun toward him.
"I awoke this morning with this in my hand. I know whose coin
it is. Do you see also?"
He balled his fists, then threw them open in the direction of the
farthest wall. Blue light smashed against the stone, sparking in
the shadow. All drew back, even the Grey Lord, as they gazed upon
the face of Lord Chaos. His horned head; his mad; sightless eyes;
the rictus-smile none there had ever forgotten, not even in the most
serene moments of the dawn.
"'Danger Thus Reveals Its Face,'" the Grey Lord said.
"That is written on the reverse side of the coin."
He set his jaw. "This is a warning, to me and all who stand by me.
If ever you see this face, chisled in stone or carved into wood, take
The floor shook again, more violently. Fulcrum cawed and shot into
the air, flying in circles. The walls vibrated.
"Ah, no," the Grey Lord said softly. "No." The room spun like a
boulder rolling down a hill. Tables and goblets whirled in a vortex,
catching Fulcrum in the center. The glass case shattered. Shards
sliced like arrows through the air.
"He comes!" the Grey Lord cried, grabbing his face.,
"Hold master!" Theron threw his arms around his master. "Fight it!"
The torch went out.
"No!" the Grey Lord cried. "No, I abjure thee! I forbid thee!"
"Forbid?" thundered a voice. "Forbid?"
The wizard screamed, and what all saw next caused their hearts to
The Grey Lord's face was gone. In its place, glowing with evil,
red light, the face of Lord Chaos opened its crazed eyes and laughed.
"Away, boy." He turned his horned head in Theron's direction and
hurtled him across the room. Fulcrum cawed and dove toward his hand.
Lord Chaos caught the bird by his neck and shook it hard. Fulcrum
squawked and struggled, but he was helpless.
"What sport! Ah, yes, I was wise, wise to foresee my own
destruction!." His voice rose to a wall. Laughter filled the room,
the laughter of madness, of misrule, or frenzy. "The four Ways.
I have used his knowledge of me against him!"
He threw back his head. Light streamed from his mouth and eyes.
Fulcrum struggled in his grasp.
"And you, Champions. You who follow the false doctrine of Harmony.
How sweet it has been, devising a mockery of your sacred Balance.
I almost hoped you would defeat me last time, so I could show you
just how much like me you really are. When I come into my kingdom,
I shall not forget the imbalance of my subjects."
The room spun faster and faster; the wind howled and the air jittered
with Magick. Crying out, the Champions were thrown upon the floor.
"Yes, grovel! See how the worlds shall orbit, after I am ruler!
No laws. No laws!
"I am the Master. Yes, I am He who shall destroy all order. I
hate you for escaping my mirrors, for daring to think you could
He smiled, and it was a fearsome thing. "But I shall not take you
now. It would prove too easy. Provide me with some sport. Take up
this challenge: meet me in the secret dungeon, and prepare to die!"
Stones crashed to the floor. Jagged blocks pushed upward like ice
bergs. Energy crackled yellow and orange and white, like the Ore of
"You cannot even touch me!" he exulted. "I am invincible!"
Fulcrum screeched desperately as Lord Chaos raised him above his
head and clasped him with both hands. The Mad One opened his mouth
and plunged the raven toward it.
"So shall you all die! So shall you -"
The chamber flooded with blue light. It emanated from Theron, who
lay sprawled upon the floor with a Wand of Magick in his hand, and
he shouted Magick words none of the Champions had ever heard before.
"No!" Chaos shrieked.
And then the lights, and the rumbling, and the spinning ceased.
The chamber blackened. There was silence.
"Oh, by the balance," the Grey Lord gasped. Theron's torch relit.
He held it over the Grey Lord, who was himself again, though his
features were swollen and his forehead was bruised. Blood streamed
from his nose. Theron stopped it with a short incantation.
Fulcrum fell into the Grey Lord's lap and huddled under his arm.
Absently, the wizard stroked him.
"There, there, Fulcrum. It's all right." He murmured Magick words.
"So, he has shown himself at last. You see what we face. The Corbum
ore is building in power."
"He's achieving separation," Theron said. "And the Mana is being
ripped from our world like lions feeding on dead prey."
He turned to the Champions. "Days, perhaps hours, stand between us
and the final catastrophe. You must go now."
"Nay, friend Theron," the Grey Lord remonstrated. "They must be
asked. They must go willingly."
He rose from his chair. "I cannot send Theron with you this time,
my brave ones. He's the only weapon I have to battle Chaos here on our
plane. You must go alone, the four of you, and you must face death
"And so I ask you, Champions: knowing this, do you dare to enter
Lord Chaos's secret dungeon? Will you help me save the universe,
one more time?"
CHAOS STRIKES BACK
Make haste now, for the diabolical plan hatched by Chaos has already
been set in motion. Unless you can recover and destroy the Corbums
quickly, they will absorb enough Mana to become unstable. Viborg
and the entire valley it rests in will be detroyed should they explode.
To prepare for your quest, you should have progressed far enough in
Dungeon Master that you are confident of your abilities. Be careful,
for your Champions will enter the new dungeon Chaos has built with
nothing but their skills and attributes to defend them. Once inside,
they must travel as Fighter, Ninja, Wizard, and Priest to recover
the corbums hidden on the Ways. Each Corbum they find must be thrown
into the FUL YA pit to be safely consumed. The journey is long and
dangerous, so your champions will be truly tested. Only when the last
Corbum is safely destroyed will the danger be no more than a memory.
Two disk are provided with Chaos Strike Back, the Utility Disk and the
Game Disk. The Chaos Strikes Back Game Disk works very much like
the original Dungeon Master disk. You should refer to the original
Dungeon Master manual if you have questions about the Game Disk. The
Utility Disk includes many new features and is essential to starting
the new adventure.
Two additional disks are needed to create a new adventure. You must
have either a Dungeon Master saved game or a saved game from the Chaos
Strikes Back "Prison." Later, you will need a blank disk to save your
new adventure on.
There are two ways to get a saved game. The easiest way is to start
the Game disk and choose the "Prison" button outside the dungeon
entrance. This allows you to enter the dungeon and select up to four
champions from the life-trapping mirrors hung there. After choosing
your adventurers, save the game as you did while playing Dungeon
Master. (See the Dungeon Master manual for an explanation of this
The second source of a saved game is to play Dugeon Master. Any
Dungeon Master saved game can be used. But be forewarned: it will not
be easy to survive the challenges in Chaos Strikes Back, so it is
suggested that you use a saved game in which the characters have fought
deep enough in Dungeon Master to have seen Chaos himself.
Once you have a saved game and one blank disk handy, you are ready to
make your new adventure. Insert the Utility Disk into the startup
drive and turn the computer on. A blue tablet will appear with four
options on it. Use the mouse pointer to point to one of the options
and then "select" it by pressing the mouse button. The options are
First Option - Introduction to Chaos Strikes Back:
A vision spell is cast and Chaos is caught plotting.
Second Option - Make New Adventure or Edit Champion pictures:
This option is essential to begin the new adventure.
It also allows you to change your champions' portraits.
Third Option - Consult the Hint Oracle:
Select this when you need help with the game.
Fourth Option - Restart System:
This will exit the Utility Disk and restart the system.
MAKE NEW ADVENTURE
From the blue tablet of the Utility Disk, select the Make New Adventure
option. You will be asked for your saved game disk. The champions on
the saved game will be read in and their portraits displayed across the
top. One of these champions will already be selected for editing. That
champion's full name, a framed hall of champions mirror, and a triple-
size version of their portrait will be shown.
If you wish to take your champions into Chaos Strikes Back just as they
appear, select the option "MAKE NEW ADVENTURE." The Utility Disk will
ask for a blank disk to be put in either the startup or second drive.
If the blank used is not formatted, choose FORMAT first. FORMAT will
erase everything on the disk, so be careful not to use your Dungeon
Master saved game. When the disk has finished formatting, or if it
was already formatted, choose "MAKE NEW ADVENTURE" in the center
box. When the program is done making the new adventure, remove the
disk and label it "Chaos Strikes Back saved game." This disk can
now be played using the Chaos Strikes Back Game Disk.
After you have created the Chaos Strikes Back saved game you are ready
to start the new adventure. To play, insert the Chaos Strikes Back
Game disk in the startup drive and turn the computer on. When you see
the dungeon entrance push the gem next to RESUME. When Chaos Strike
Back asks you for the saved game, use the new Chaos Strikes Back saved
game disk instead of a Dungeon Master saved game disk. Chaos Strikes
Back will only work with a saved game created using "MAKE NEW ADVENTURE."
It is important to note that during the transition from either of the
saved game sources to the "New Adventure," your champions were stripped
of all their possessions. They will enter the new game with nothing
but their skills and attributes to defend them. Be ready when the
game starts because Chaos has been preparing for your arrival.
THE PORTRAIT PAINTER
A special feature included with the Chaos Strikes Back Utility disk is
the ability to edit the portraits and names of the champions brought
in from a Dungeon Master saved game. Now you can personalize your
champions to reflect the way you see them. In addition, any portraits
you create can be saved to an unused disk and later loaded in for
further editing or for use in other saved games. To use the portrait
painter, select "Make New Adventure or Edit Champions" and the editor
Use the mouse pointer to select the champion you wish to edit. Choose
from the champions shown at the top of the screen.
When the Chaos Strikes Back Utility Disk is first started, it will
request a Dungeon Master saved game. When loaded, the champions in that
saved game appear across the top of the screen. The portraits of these
champions can now be changed. If you wish to work on a different saved
game, or change portraits that have been saved separately, use the
"LOAD CHAMPIONS" button. This will give you a choice of loading either
a Dungeon Master saved game or a portrait. Portraits are created by
saving a finished champion portrait with the "SAVE CHAMPION" button.
Be careful when loading portraits, because the current portrait being
edited will be lost. Loading a different saved game will erase all
the champion portraits on the screen.
If you want to change your champion's first name, use the mouse pointer
to point to it, then press the mouse button. The name can be changed
when the vertical bar appears inside the box. Use the BACKSPACE and
letter keys to edit the name. The first name is important because
it is the name that a portrait will be saved as. IMPORTANT: If you
want to keep the original version of a portrait you have been working
on, be sure to change the first name of the new portrait so you
won't erase the old one.
This is the champion's title. It can be changed with the BACKSPACE
and letter keys, the same way that the first name can. Prepare the
title for editing by pointing to it with the mouse and pressing the
The triple-size version of the champion's portrait is where you change
your champion's appearance. The sixteen colors in the tall box at the
tight edge of the screen are the available colors. When you select one
of these colors, a white box will appear around it. You can paint with
thsi color using the mouse pointer. If you wish to change a large area
of one color to the selected color, place the arrow somewhere in this
area and double-click or use the right mouse button to "fill" this area
with the new color.
If you make a mistake while painting your portrait, press the UNDO
button with the mouse button and the last thing you did will be removed
and the portrait restored to the state it was before the error.
If you have made many changes, but wish to return to the original
portrait, press on the REVERT button and the entire portrait will
appear as it was when first loaded from the disk. If REVERT was a
mistake, try UNDO.
After you are satisfied with the name and portrait you have created,
select "SAVE CHAMPION" at the bottom of the screen. This allows you
to save a portrait to an unused disk. Saved portraits can be further
using "LOAD CHAMPIONS," then selecting "PORTRAITS."
The portrait in the frame shows the character as they would appear in
one of the Hall of Champions mirrors. Note that medium dark gray is
transparent when the portrait is shown here, so the color of the mirror
shows through wherever it is used. This does not affect most places a
champion is currently shown, but it may be important in future quests,
so be aware of this.
If you do not wish to paint portraits but still want to change your
champion's appearance to reflect their higher levels, "enhanced"
champion portraits have been provided. All twenty-four Dungeon
Master champions have a new portrait on the Chaos Strikes Back
Utility Disk. These can be loaded and used through the "LOAD CHAMPIONS"
option as described above.
THE HINT ORACLE
Sometimes it may seem that there is little you can do to defeat Chaos'
sinister traps and relentless minions. But a new power is yours
for the journey into his dungeon. A power Chaos has not seen before:
the power of the Hint Oracle. A Being of awesome ability, the Oracle
can reach into a Chaos Strikes Back saved game and learn where the
champions are. It can then tell you what it knows about the dungeon near
the champions, including information about monsters and puzzles. Although
it will rarely give exact solutions, it can five useful hints and
enough information to help you solve a problem. This can prove invaluable
at times when the puzzles seem too difficult or the monsters too powerful.
The Hint Oracle only works in the Chaos Strikes Back dungeon. To
consult the Hint Oracle you must travel to a point close to the part
of the dungeon you wish to learn more about. Save the game there and
quit. Turn off the computer, insert the Utility Disk in the startup drive,
and turn the computer back on. When the blue tablet appears, select
"Consult the Hint Oracle." After the lair of the Hint Oracle appears,
insert the saved game disk in the drive indicated on the screen, and
When the Oracle has learned where the champions are in the dungeon,
it will show a list of clues it can give about that location.
These appear in the Hint Oracle's lair as glowing buttons with a
short title written on them. If any of the clue titles seem
like they might have a hint that can help answer your question,
then use the mouse pointer to select it. A press of the mouse button,
and the first level of hint will appear. There may be more detailed
levels of hints for any clue button. If there are more levels in a hint,
you can see them by choosing NEXT at the bottom of the screen. If you
wish to reread a previous level of a hint, choose LAST to back up
one level. If you are in a clue and you wish to try a different
clue, choose DONE to return to the initial list of clues.
When you have finished with the Hint Oracle, return to the initial
list of clues by choosing DONE. Choose EXIT from there to return
to the blue tablet. If you wish to continue the adventure place the
Game Disk in the startup drive and choose the restart option.
Typed by SKID ROW. Edited by PARASITE.
THE CHAOS EDITOR
Welcome to the Chaos Strikes Back Editor, the sequel to
the Dungeon Master Editor.
This program is very similar to the original Dungeon
Master Editor (it is in fact an updated version, with new
features, which has been altered to work with Chaos Strikes
Back) and will be familiar to Dungeon Master Editor users.
These instructions will explain the new changes as well as
providing information for new users.
As with the Dungeon Master Editor the Chaos Editor works
by altering a saved game file ("CSBGAME.DAT") and so does not
affect the Chaos Master Disk. It will allow you to do the
following things to a saved game, produced when you save whilst
1) Alter the map at will to create short cuts, new
2) Alter it so you can open doors during the game
without using keys.
3) Remove secret doors.
4) Print out plans of all the ten levels in the Dungeon.
The best way to learn how to use this program is to play
around with it. We advise only ever using it on a copy of a
saved game file, in case you make a mistake and want to return
to the original position. The following explanation of the menu
bar should provide enough information on using the program.
This contains an information box and any desk accessories
that you might have loaded. Warning: Desk accessories can only
be assessed before loading or after closing a saved game file
as they would otherwise corrupt the Editor screen.
This contains the functions Load File, Save File, Close
and Quit. The Load File box automatically appears when you
first run the Editor. It allows you to load a saved game file
using the normal file selector box ("OK") or automatically load
the file "CSBGAME.DAT" and display Level 5 (the level you start
on) for editing ("Auto"). Save File is the opposite ("Auto"
will automatically save the file "CSBGAME.DAT"). The manual
method allows you to change the name of the file if you wish
(you can then build up a library of files on one disk).
Warning: Chaos only recognises the file "CSBGAME.DAT".
This is similar to the old "Map" bar. You can select any
of the ten levels to view and edit on screen. Editing involves
clicking over a section of the map to turn it into either a
(black) wall or (white corridor). The left mouse button only
changes normal (blank) wall or corridor. The right button will
change anything. Warning: Chaos is very sensitive to map
alterations and may crash if you start removing triggers,
transporters etc. You can do a lot by just using the left
button but the choice is there to change anything if you want
(we know you won't be able to resist). You have been warned!
Undo will remove your most recent change.
Most of the legend "building blocks" are similar to
Dungeon Master but with some changes: Transporters is the new
term for blue hazes (which you can see) and anything which
teleports you around (you may see only normal corridor). False
walls is the new term for the old secret doors. Triggers is a
new group which includes trigger points on the ground (some you
can see, some you can't) and monster regeneration points but
also include some objects and some stationary monsters. All
these used to be in the general group Objects.
Warning: A few objects don't appear on the map and many
of the monsters carry objects including keys. Some trigger
points are in fact objects and visa versa and also include some
monsters (which may have moved by the time you get there). Our
advise is to use the maps only as a guide and to expect the
This function has been expanded to allow you to choose
which type of door or gate with button beside it to replace all
the ones in the dungeon. You can choose between gate or door,
normal, old or ornate or double (opens horizontally) or not.
Gates allow you to throw and see through them. Doors are either
metal or wood, depending on which level you are on. Most gates
and wooden doors can be broken by chopping weapons or fire
balls and all can be opened at a distance by magic spells.
Warning: Changing all the doors so they don't need keys is
obviously very powerful and will ruin the game for you if you
do this function to play the game from the beginning. We advise
you to only use it on old saved game files on levels which you
have already completed.
Remove false walls allows you to automatically remove all
false walls either in the level on screen or in the whole map.
This is a lot quicker than doing it by hand.
Select any level to print (not just the one on screen as
before) by clicking on the appropriate menu bar. You can choose
to either print just the map and level number or the map and
the whole legend. This function uses the ALT-HELP screen dump
routine and so can be stopped by pressing ALT-HELP. You may
want to put a CONTROL.ACC desk accessory on the disk to load in
with the Editor so that you can make the screen dump work for
your particular printer.
Press the HELP key or click on the Help menu bar to view
this file. Press any key or click with the mouse to go from
page to page and press the ESC key to finish.
We hope you enjoy using this program and welcome any
comments or criticisms you may have. Now go out there and crack
Typed by ???. Edited by PARASITE.