Chuck Rock - Solution
SPECIFIC ALIENS - LEVEL ONE
Coconut throwers - protect your head with a rock.
Tiny big mouth - stand still and when he jumps to attack, jump stright up
Orange hammer dudes - see above
Homing pterodactyls - important to hit straight away. The best way is to
wait for them and when they stop above you, move away quickly and hit
them as they swoop down.
Splitting chargers - good timing is required. Stand still and butt early.
END OF LEVEL BOSS - FRANK THE TRICERATOPS
The safest place to stand is at the back of the screen on the raised floor
(not the floating platform). Grab your rock and throw it at Frank when he's
charging at you (about halfway across the screen) then jump out of the way
onto the raised floor. When Frank is running the other way, go and grab
your rock again and repeat this procedure until Frank cops it.
Head in mud dinosaur - when in range he will chuck mud off his head at you.
Jump towards him and kill him with a kick.
Speedy - runs like jiminy. Butt him early.
Rock falls - protect your head by carrying a rock.
Fire breather - take him out with a flying kick.
Mud man - only hits you when out of the ground. Unkillable, so watch your
END OF LEVEL ALIEN _ STEVE THE SABRE TOOTHED TIGER
This is quite difficult, so get in quick and try to trap him in the corner.
If he's going to roar, get as far away from him as possible.
Little frogs - leap around a lot. Get there just as they land.
Crab - be careful with this one. When he gets in range he lunges and snaps
quickly. Be ready with a butt or a kick.
Swordfish - rush in and get him before he starts swiping with his sword.
Lobster - he likes somersaulting, so watch out for the fast twists
Diver - jumps in water when you're in range, so watch out above you.
END OF LEVEL ALIEN - NESSY
Align yourself with the biggest part of her belly about a centimeter away
and start kicking. This requires good control so get there straight away,
but if you don't align first time get back to the surface for air.
Icicle - watch the ceilings for these falling spikes. Your best bet is to
nip under and back away instantly.
Sneezers - when he starts to breathe in, get out of range of his `ACHOO!',
then raush in and take him out.
Cold dude -a couple of fast butts for this one as he takes a couple of hits
Sliding frozen dudes - stand still and butt early.
Snowball throwers - wait until he throws, jump the snowball, then kick him
Little mammoths - watch these, they're quick, so butt early.
END OF LEVEL ALIEN _ WAYNE THE WOOLLY MAMMOTH
This requires perfect positioning. When Wayne jumps to his most forward
position, get in there and start kicking but remember your position. After
a few kicks get ready to dodge the snowballs. First stand approximately
three inches from the left and then an inch from the left for the second
set. Then get totally to the left and keep pushing left to counter-attack
Wayne's suck. After this return to your attack position.
Angel/devil dude - butt him and get away. You can butt again if he turns
into a devil.
Bandaged dino - runs around blind, so watch out for his erractic turns.
False teeth spitter - get in quick before he manages to spit his teeth out.
If you're good, see if you can kill both the dino and his false teeth!
Amoeba - this one homes in on you so take it out as soon as possible.
Hearty - nip in to trigger him off and back away to time your kick/butt.
Leaping worms - watch out for their big jumps. Get in just as they land.
Big worm - unkillable, so watch yourself. Use your rock to jump over them
if need be.
END OF LEVEL ALIEN - TIM THE TYRANNOSAURUS REX
Timing is the key. Wait on the platforms about halfway across and watch for
the first move of his attack. Back away and let him carry through with his
move, then get in quick for a couple of kicks, then repeat the procedure.
Take your time!
From Amiga Power - November 1991
Typed by Postcard Man