Darkseed - Hints
Dark Seed is unusual in that time dictates the whole pattern of play.
Certain strategies will only work at certain specific times,so don't be
afraid to try the same thing more than once during the course of the game.
There are two worlds that you have to contend with - the Normal world and
the Dark World. These two worlds are not seperate entities but parallel
places where what happens in one can have great effect on what happens in
the other. In fact,many places in one world are mirrored directly in the
other. The important ones are as follows:
Normal World Corresponding Dark World
Living Room Nursery
Front of House Front Of Hatchery
Car Alien Starship
Prison Cell Dark Prison Cell
Secret Rooms 1&2 Turbo Lifts 1&2
It is advisable to save your game frequently, and certainly at the end of
each day. Saving a game before Mike goes to bed means that you can go back
and do something that you may forgotten to do during the course of the day.
Not everything around you is immediately apparent. Try using the question
mark cursor and move it all around the room. When it turns into an
exclamation mark you know you have found something interesting.
A most vital point to note,and one which may frustrate to a certain degree,
is that it is not what you as the player knows that is important. Dawson
must learn things for himself before he can do or find certain things for
himself. For example, you will not be able to find the car keys in the
cellar until Dawson has visited the Keeper Of The Scrolls on day Three,
even though you know that they are there.
Although most rooms/locations in the Normal and the Dark Worlds have
specific objects or purposes, there are some that exist merely for
decoration. Don't,for example, spend a day and a half trying to get into
the Barber Shop,even though you seem to be able to do so.
It is also worth bearing in mind that it is not enough simply to simply
visit each location once and check it out,never to return again. Much may
be revealed at a later visit.But then,that is the way with a strange game!
Have fun.... And Good Luck!
Presented by THE LOONS on 19 Feb 1993