Akira - Manual
LOADING: (Disk)
1. Switch on computer
2. Insert Akira disk 1
3. Follow on screen prompts
LOADING: (CD32)
1. Switch on console
2. Open lid
3. Insert CD
4. Close lid
DISC VERSION
The game can be paused by pressing "P". "ESC" will return to
main menu.
CD 32 VERSION
The game can be paused by pressing the pause button.
Holding both "charcoal" buttons will return to main menu.
REQUIREMENTS
1 Meg of memory
1 joystick or joypad
A500 A600 A1500 A2000 A1200 A4000 030/040 CD32
PROTECTION
When the protection screen appears goto the deignated page number
and find the letter combination shown. Using the keyboard,
joystick or joypad enter the six numbers shown beneath the
respective letters.
-======================================================================-
Level [1] - "Street Racing"
Kaneda, head of the Capsule gang, leads the fight against their rivals,
the Clowns. In these road levels you will play the part of Keneda on
his bike. You must take your way through the streets of Neo Tokyo
within the given time.
* STATUS PANEL
Lives Character Energy Fuel Time Score Pickups Aura
* BIKE CONTROLS
Fire - Throw grenade if available
Left - Brake
Right - Accelerate
Up - Move up
Down - Move down
* PICKUPS
Grenade - Five grenades
Fuel canister - Fuel
Pause symbol - Clock stop
Fast forward - Speed up
Square Shield - Shield
Capsule - Bonus points
Jar of energy - Energy
* HINTS
1.Hit the cones for points and bonusses.
2.Explode the boulders with grenades to make a way through.
3.Get to end before time runs out.
4.Use jumps to get over devastated road.
-======================================================================-
Level [2] - "Military Hospital"
Tetsuo, Kaneda`s friend, loses controll of his bike and just misses ore
of the escaping mutant children. Tetsuo is taken by the authorities
and experimented upon by the scientists of the Akira project.
Mow you play the part of Tetsuo you must escape the Hospital filled with
doctors, guards and other subjects of the Akira project which appear as
toy cars, teddy bears and rabbits.
Lits must be unlocked by a pass key which can be found around the level.
Up will enter the lift. You will receive aura from some of the baddies
you kill and these must be collected. When the aura is full the exit
will flash on the status section and you must find the exit.
(To the right of the level)
* STATUS PANEL
Lives Character Energy Weapon Time Score Pickups Aura
* CONTROLS
Fire - Fire shot
Left - Walk left
Right - Walk right
Left down - Run left
Right down - Run right
Up - Jump (Or enter lift)
Down - Duck down
Right button (CD32) - Jump forward off platforms
Space bar - Jump forward off platforms
* PICKUPS
Pause - Pause clock
Clock back - Clock backwards
Square Shield - Shield
Jar of Energy - Energy
Jar of life - Extra life
Energy ball - Better boucing weapon with three shots
Bonus - Extra score
Pass key - Hospital lifts to use first time
Aura - Dropped by baddies increases aura when
picked up
* HINTS
1.Fill the Aura replicator by collecting the Aura left behind by the
enemies. Once it`s full you may leave the level.
2.Skittles are invinsible therefor avoid where ever possible.
3.Do not use your weapon continuously without as each time it is used
it`s power will decrease.
4.Access cards are required to operate lifts.
5.Once an area is completed, within the level, a red light will flash.
6.Life energy is regained by collecting Aura.
-======================================================================-
Level [3] - "Toyland"
Tetsuo enters Toyland with growing powers. You will come across huge
Rabbits, Teddy Bears, Cars and Zeppelins on this level.
Pickup clouds will cause Tetsuo to fly.
* STATUS PANEL
Lives Character Energy Weapon Time Score Pickups Aura
* CONTROLS
Fire - Fire shot
Left - Walk left
Right - Walk right
Left down - Run left
Right down - Run right
Up - Jump
Down - Duck down
Right button (CD32) - Jump forward off platforms
Space bar - Jump forward off platforms
* PICKUPS
Pause - Pause clock
Clock back - Clock backwards
Square Shield - Shield
Jar of Energy - Energy
Jar of life - Extra life
Tets weapon - Better weapon
Bonus - Extra score
Aura - Increases Aura when picked up
Cloud - Tetsuo will now fly
* HINTS
1.Matches are invinsible and must therefor be avoided.
2.There are no fixed routes and sometimes the less obvious is a
better way.
-======================================================================-
Level [4] - "Castle"
Tetsuo finds a castle within the Toyland and now believes he has
unlimited powers. However the guards abd the other subjects will
try to stop Tetsuo from finding Akira.
* STATUS PANEL
Lives Character Energy Weapon Time Score Pickups Aura
* CONTROLS
Fire - Fire shot
Left - Walk left
Right - Walk right
Left down - Run left
Right down - Run right
Up - Jump
Down - Duck down
Right button (CD32) - Jump forward off platforms
Space bar - Jump forward off platforms
* PICKUPS
Pause - Pause clock
Clock back - Clock backwards
Square Shield - Shield
Jar of Energy - Energy
Jar of life - Extra life
Energy ball - Better boucing weapon with three shots
Bonus - Extra score
Pass key - Hospital lifts to use first time
Aura - Dropped by baddies increases aura when
picked up
* HINTS
1.Good luck!
-======================================================================-
Level [5] - "Sewers On Foot"
Kaneda, in search of Tetsuo, makes his way through the sewers where
he is under constant attack by the military. You now play the part
of Kaneda again and must find your way through the sewers insearch
of Tetsuo.
* STATUS PANEL
Lives Character Energy N/A Time Score Pickups Aura
* CONTROLS
Fire - Fire shot
Left - Walk left
Right - Walk right
Left down - Run left
Right down - Run right
Up - Jump
Down - Duck down
Right button (CD32) - Jump forward off platforms
Space bar - Jump forward off platforms
* ON LADDERS
Up - Go up ladder
Down - Go down ladder
Left/Right Fire - Fire shot Left/Right
Up Left/Right - Jump off ladder
Down Left/Right - Drop off ladder
* PICKUPS
Pause - Pause clock
Clock back - Clock backwards
Square Shield - Shield
Jar of Energy - Energy
Jar of life - Extra life
Gun - Better weapon Kenada
Bonus - Extra score
Aura - Dropped by baddies increases aura when
picked up.
* HINTS
1.Jump on rats.
2.Collect four pieces of the gun to power up your weapon.
-======================================================================-
Level [6] - "Flying Through The Sewers"
Kenada manages to take a military hover ski, flying away with it,
a member of the resistance, Kaneda and Kei make their way guided
by Kyoro, who has possesed Kei to help the children in their fight
against Tetsuo.
* STATUS PANEL
Lives Character Energy Fuel Time Score Pickups Aura
* CONTROLS
Fire - Fire shot/missile
Left - Move left
Right - Move right
Up - Move up
Down - Move down
* PICKUPS
Shootup - Shoot up one step of three available
Shotsplit - Split shot in two directions
Missile - Fire missiles
Square Shield - Shield
Jar of Energy - Energy
* HINTS
1.Shoot the lighter bricks to make doorways through walls
2.Many enemies have hidden pickups.
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Typed by TCB |