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Manual
Alien Breed: Tower AssaultECSAGA 1994, Team 17

Alien Breed: Tower Assault - Manual

                                  PAGE 1

The Military Research Unit (MRU) on Azarin 2E was not in place of war. Not
until the Alien Breed arrived. Their spore ship had been coursing through
the vast, intractable wastes of space aeons, since before humans had made 
their first fumbling attempts at interplanetary trave. Since before humans
had made their first step even. By chance the ship, really nothing more than
an egg, had landed on Azarin, long before humans had discoverd the planet.
Then humans came, at first Tellurinium, a vital element in military space-
ship hulls.

A Military Research Unit was established. Basically a mining colony,
populated by scientists and civilians. The ore was mined and refined and new
and better alloys were developed. As the fusion furnace installations grew
bigger,and burnt fiercer, their heat awoke something. Something buried deep
beneath the surface of the planet. A cold, black finger broke through a 
chitinous surface.... then another. A third! Then the spore split, and a 
small unpleasant creature broke loose, and began to burrow for the surface.
It was one of the Alien Breed.

The creatures' superb senses detected the heat of the furnaces, felt the
reverberations of the hydraulic presses, sensed the presence of the humans,
savoured the smell of food. Driven by an instinct as keen as any
intelligence, the creature headed for the MRU. While the humans slept 
soundly in their beds, content that the base's powerful security systems
would protect them from anything large enough to present a threat. But the
creature was no threat, small and silent as a cat... it made its way into 
the base . There it began to devour the rats that have populated the 
universe as efficiently as humans ever did, following inman's footsteps, 
living in his abodes, eating his waste. And now the rats themselves were 
food. Food for an Alien Breed.

After months of scurrying about in the dark (dark that was a clear daylight
to the Breed) feeding and growing, the creature stopped, and rested. Its 
icy-black skin became grey, its smooth surface became pitted, covered in 
slime, foul. Within days it was a brittle grey lump. And thta's how it 
stayed, for months, like a daed thing. But it was not dead, it was in 
cocoon.

Months passed, until the shell of the cocoon split, and from it burst 
hundred of small aliens, each one an exact replica, a genetic clone of the
orginal creature. Each one went looking for food, and the cycle began again.

For years, the creatures grew, replicated and grew again until a multutude 
of Alien Breed inhabited the spaces between the base and the planet, the 
gaps in the walls, the ventilation shafts. Until there were to many to live
on waste and vermin, too many to resist. Until they began to spill from the
floors and the walls into the human's space, killing whatever came in thier
way. The invasion had begun.

As the corridors of the MRU were filled with the smoke and debris of the 
and issued an SOS, message on all frequencies.

Coursing throuugh the vast emptiness of space, the Dreadnought Herona inter-
cepted the message. The crew responded instantly , and the ship began the
manoeuvres necessary to change direction. Manoeuvres like these can take a
while for a ship that is some kilometres in length.

                                  PAGE 2

But the time was not wasted, in the weeks that it took Herona to reach 
Azarin 2E. dropships were prepared, crews were briefed and trained. As the
huge vessel approached the Azarin system, ten dropships were launched. They
set course for the planet, and flew in close formation, taking a low course
across the Azarin's spectacular surface. As they crossed the crate rim of
the vast extinct volcano that housed the MRU, they were taken by surprise as
the defence systems of their own base opened fire. Evasive manoeuvres were
taken evasive flight patterns were destroyed, and your vessel was wrecked on
crash landing...

Now you have to gain access to the giant towers, battle your way through the
Alien infested corridors, and locate the alien queen. Destory her, and 
instigate the base destruct procedures, then make your escape. The Tower
Assault has begun!
                       
                                  
PLAYING TOWER ASSAULT

The the begins with you next to your crashed dropship. Collect any pick-ups
that you see see - detailed below - but avoid the security land mines. 
Caution advised as security lasers around the base are active and out of 
control.

Each level of the game has specific missions is. You will be informed by 
your Personal Data Console what each of these missions is. Follow the 
instructions to the letter, failure to do so can often result in disaster.

Once you have gained access to the base, look out for Imtex Networks 
computer consoles. These machines are invaluable sources of supplies, 
ordnance and information. To access the console, stand facing the unit and
depress the space bar. You will be admitted to the main menu screen. Beware,
in the fighting that ensued with the Alien invasion of the base, some  
consoles were damaged.

LOADING TOWER ASSAULT

(AMIGA) To load Tower Assault, simply place disk one in you internal drive
and turn on the machine, or perform a reset by the [Ctrl] & both [A] keys.

Swap disk when prompted to so on screen. Tower Assault will recognise the
external disk drives.


(CD32)  Simply lift the lid of your CD32 and [lace the Tower Assault disc
        in the machine. Now close the lid, wait a few seconds and 
        Tower Assault will should automatically boot. If nothing happens -
        press the reset button and wait a few seconds.

(IBM PC) CD to the directory in which you have installed Tower Assault and
        type TOWER

MACHINE REQUIEMENTS

Amiga Tower Assault requires an Amiga computer with at least one megabyte of
RAM. The program will auto-detect whether you are using the AGA machine,
considerable sound and graphical enhancements will be activatd if you are

                                  PAGE 3

HARD DRIVE INSTALLATION
I(AMIGA)   To do this, boot from the ECS data disk (2) and follow the on
          screen instructions.

(IBM PC)  Insert disk one into drive A: and type A: Now typy INSTALL
          and follow the on screen instructions.

OPTIONS

When you begin to play Tower Assault, you will be presented with the 
opportunity to access an options screen. On this screen you will be given
control of the following parameters:

Number Of Players
Tower Assault can be played by either one or two players simultaneously.
The default mode is one player. Connect another joystick to the mouse port 
to enjoy two player blasting action.

Share Credits
This enables you to share any credits you find in the two-player game 
equally between both players.

Two Player Shots
Safe or Harmful. This determines wether your shots in the two-player game
will do injury to the other player, should you happen to shoot them. If the
'hamful' option is selected far greater caution and skill is required.

Skill Level
Normal and Difficult. Tower Assault is a pretty tough game at any skill 
level, but if you are so good that default difficulty is too easy for you,
try it on difficult, but you have been warned, it ain't easy!

CONTROLS

Tower Assault is controlled via joystick (or in two-player mode). Push the
stick on the direction you wish you palyer to walk. In the normal game mode,
he will fire in this direction too. In retreat modem you character will 
'back off' whilst firing in the opposite direction to that of his travel.

                                  PAGE 4

As well as the joystick you will need to use these keys:

Space - Access the Intex Network database when used in the when used in the
        proximity of an Intex console.

M - Activates hand map. The hand map allows you to see the layout of your
    innediate proximity beyond the boundaries of the current screen.

P - Pauses the game. Press [P] again to restart.

    When playing from hard disk, pressing [Esc] will return you to the 
    Workbench screen. To return to the game, close the Tower Assualt window

Alt - The left alt key cycles through players one's available weapons. The
      right alt key accesses player two's armoury.

Shift - The left [shift] key places player one in Retreat mode. This means
        'back off' from a wave of Alien attackers whilst still blasting them
        with his weapon. The right [Shift] key toggles Retreat mode for
        player two.

IN THE BASE 

When you are within the MRU towers, and in the area immeadiately outside you
will find items that were dropped by the colonists during the struggle with
the Alien Breed. Collecting these items wil often be advantageous, and some-
times it will be vital to the sucess of you mission.

First Aid
Whenever a player sustains a hit from a weapon, or comes into contact with 
an alien, he sustains an injury which is displayed as a reduction in his 
energy. By collecting first aid pick-ups you can heal your players' injuries
and refill his energy level.

Credits
Collecting credit units dropped by the panicing coloists will enable you to
purchase extra supplies and armoury from the computer consoles.

Keys
When the red alert was sounded, the MRU's security doors automactically 
closed. Collect security keys to facilitate access between areas. If you 
cannot find any keys, doors can be forced, but significant fire-power and 
persistence is required.

                                  PAGE 5
Access Passes
Some doors protect areas of higher security rating. These doors cannot be 
opened by a geneal pirpose access key, they require the appropriate pass
to be located, Pass/door combinations are identified by the colour coding.

Decklift Passes
Access to certain levels is restricted from the other areas of the base. In
these circumstances you must ensure  you have located and collected a 
decklift pass before attemping to use the lift. Failure to do so can be 
fatel.

Ammunition
Carefully monitor you ammunition indicator. Without ammo, even the awesome 
of weaponary will offer you no protection. Keep a lool out for ammo clips 
discarded by fleeing colonists.

Weapons
Most of the time you will upgrade your weapons by accessing the Intex 
computer system after you have collected enough credits to afford a new gun.
But occasionally you will stumble upon the body of colony security officer.
These operatives frequently carried powerful weaponary, so you may be able 
to obtain a new, more potent gun from these corpses.

Maps
The map range of your PDC is very limited, occasionally you will find a map
console belonging to the base, this can be used to get a longer range view 
of the current level.

Personal Data Cards
Many colonists kept information about PDCs which they carried with them at 
all times. Be sure to check the corpses you discover around the bae for 
these items. Data vital to your success may be found in this way.

Survivors
On some levels of the base, you will find humans whohave survived the alien
holocaust. You must release these humans in order for them to escape.

Radioactivity
Watch out for this symbol. Some area of the base are comtaminated with
Radioactivity from whrn the Alien Breed penetrated the reactor cores. 
Spend as little time as possible in these areas, while you are in them your
energy levels will be depleted more quickly. Use food And first aid to help 
recovery.
 
---
Typed by LiBrArIaN & KhOaS
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