Dragon's Lair II: Time Warp - Manual
Princess Daphne has been kidnapped by the Evil Wizard Mordroc and
whisked away to a wrinkle in time. Mordroc will force Daphne into
marriage unless Dirk the Daring can rescue her.
You, as Dirk, must travel through time with the help of an aging time
machine. During your quest you must face and conquer the unique
dangers of several dimensions in time.
Follow the Wizard to the dreaded dimension where you must confront and
defeat him before he places the ring of death on Daphne's finger and
she's lost forever in the Time Warp.
TO LOAD DRAGON'S LAIR II: TIME WARP
For A-1000 owners, at the prompt you should insert KICKSTART 1.2 or
greater. For all Amiga models, when prompted for the WORKBENCH disk,
you should insert the Dragon's Lair II: Time Warp Disk 1 into the
internal disk drive.
STARTING THE GAME
After the game has loaded, the demo mode will automatically begin. The
demo runs through scenes from the first disk and then returns to the
title screen and credits. To start playing the game simply press the
(0) on the keypad at any time. You will know the game has started
when the player score screen appears. This screen shows your score
and the number of lives you have remaining. The first scene will then
PLAYING DRAGON'S LAIR II: TIME WARP
You do not directly control all of Dirk's actions, rather you control
his reactions to the events that happen around him. As you watch the
animation, you must decide in which direction Dirk should move on the
screen and when.
To finish a scene successfully you must make a move or press the fire
button (zero (0) on the numeric keypad) when Dirk is in danger. Timing
is very critical and often you may make the correct move but at the
wrong time. Also, many scenes require more than one move. If you are
having trouble, watch the animation carefully and move Dirk in the
safest direction or if no direction is safe press the fire button
to use Dirk's laser gun or staff.
If you're sure you have the correct move, try varying the time when you
make the move, a little sooner or a little later. Don't be surprised if
Dirk doesn't move immediately after you have made a move. You must wait
for the animation to finish and if you made the correct move(s) you will
continue on to the next scene.
You have three lives and the game will end if you lose all of your lives
or when you have completed all of the scenes on the disks.
From time to time it will be necessary to change the disk in the drive.
After you have finished all the animations on a disk you will be asked to
insert the next disk do that the game can continue. NEVER eject one
of the game disks while you are playing, unless you are prompted, or
you may damage the disk!
There are two ways of controlling Dirk, either by using the joystick
(You should plug your joystick into Port 2) or else you can control
Dirk by using the numeric keypad on your keyboard. The directions you
will need when using the numeric keypad are UP (8), DOWN (2), LEFT (4)
and RIGHT (6). To use Dirk's laser gun or staff press the FIRE BUTTON
on the joystick or the '0' on the keypad.
ENDING THE GAME
The game will come to an end after you have lost three lives. To stop
playing the game simply reset your computer. You can then safely remove
the disk in the drive.
SAVING YOUR POSITION
To save your poistion press the 'S' key during a scene and after you
have successfully completed the scene you will be prompted for a
Save disk. Your position will be saved and you will be prompted again
for the current game disk.
LOADING A SAVED GAME
To load a saved game press the 'L' key during a scene and you'll be
prompted for your Save disk. Remove the game disk from the internal
drive and replace it with the Save disk. The last saved position
will be loaded and you will be prompted for the appropriate game
PAUSING THE GAME
You can pause the game at any time by pressing the 'P' key on the
keyboard. To continue to play, press the 'P' key again and the
game will resume.
TURNING THE AUDIO OFF/ON
You can toggle the audio off and on by pressing the 'A' key on the
PLAYING SCENE ONE
As the scene begins, we see Dirk sitting at the breakfast table
with his family. A noise causes Dirk to look up in surprise to
see his mother-in-law enter the room and climb up onto the table
swinging a large rolling pin. When Dirk's mother-in-law first starts
to swing the rolling pin, press left on the joystick or the '4'
key on the keypad and Dirk will leap to safety as the pin swings
down to destroy the chair on which he was sitting.
Typed by SKID ROW. Edited by PARASITE.