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Eye of the Beholder 1991, Strategic Simulations, Inc.

Eye of the Beholder - Hints

The following is a book of notes entitled "The World Beneath 
Waterdeep." It contains selected notes from the selfproclaimed 
"famous archaeologist" Wently Kelso. The notes refer to the maps 
in the Maps section. They describe his expedition to the deepest 
depths of the sewers of Waterdeep. 
 
Level 1 - Upper Sewer Level (map 1) 
 
Our guide is a mangy humanoid of indeterminate species. I can't 
pronounce his real name, so I call him Bennet, in honor of my 
mangy half-brother on my mothers side of the family. As we 
followed Bennet into the tunnels and catacombs of the 
sewer system, we can hear the soft foot steps of large dog-like 
creatures known as kobolds. 
 
3. This area was used to control the water flow through the first 
level of the sewer system. If the water flowed from the north, 
certain passageways would close to prevent the water from 
flooding the level. The same would happen if the water 
flowed from the east. 
 
12. According to the city sewer layout, some of the doors require 
a constant flow of water over their pressure plate to remain 
open. Once the water stopped flowing over the pressure plate, the 
door would close, to prevent backwash. 
 
16. This is a silly place for a dead end I  wonder if we are 
missing something here? 
 
18. Our guide, Bennet, pointed out a secret door here. He tried 
(with our help) to bash the door in with his head, but was 
unsuccessful. There must be a secret button or lever around here 
somewhere. 
 
19. Here we found an emergency flood control door. It is designed 
so that if the area flooded, any trapped workers could open the 
door by pushing the button. The water would rush down into the 
second level saving the workers. 
 
21. There is a depression in the north wall with rolled up papers 
inside. I am surprised that the papers survived. I would have 
thought that unprotected paper would rot in the sewer. 
 
Level 2 - Middle Sewer Level (map 2) 
 
We looked down the long dark hole that led to the second level of 
the sewer system. The smell of rotting flesh filled our nostrils 
and we decided that the Bennet, our guide, should go down first. 
Looking down into the dark, he became frightened and stopped 
about five feet down. We encouraged him to continue on by 
dropping rocks down the hole. 
 
5. There is a secret passage here, but we are unable to find a 
lever or button that opens the wall. 
 
6. This door was stuck partially open. Bennet gripped the bottom 
of the door and pulled up as hard as he could. By his whining I 
assume that he has somehow hurt himself. 
 
9. Bennet has informed us that there is a secret passageway to 
the north. Now where did that button go to?  
 
15. If we could just hit the pressure plate beyond the pit, I 
know the pit would close. I wonder how heavy our guide is? 
 
24. Our guide was overcome by sewer gas. He spun around a couple 
of times and ended up facing the wrong direction. 
 
30 - 33. This area is an emergency exit. If the water level 
became too high for the workers to get out, they would step into 
this area and it would teleport them to the surface. 
Unfortunately, the teleporter has broken down and it will only 
teleport you to another area within the sewer system. I don't 
know how we will we ever find our passage out of here. 
 
40. When our guide read "R.A.T.S." he ran in terror. We had to 
track him down and drag him back. The city sewer map claims that 
R.A.T.S. stands for Rapid Access Teleport System. I wonder where 
it will teleport you to. 
 
41. This area appears to be a shuttle of some kind. We pushed the 
button and the door closed. Then, we pushed the button again and 
there was a strange sound. What does the inscription on the side 
wall mean? 
 
51. We were warned by our guide not to push the button on this 
wall. What does our guide know? I pushed it anyway. I wonder what 
will happen. 
 
67. This keyhole is different than the others we have run into 
thus far. Does it require a special key? 
 
Level 3 - Lower Sewer Level (map 3) 
 
  The stench of sewer gas makes our heads spin. Our guide, 
Bennet, has informed us that this is the perfect environment for 
the kuo-toa. We will have to keep our guard up. 
 
2. We are having a horrible time breathing here. The sewer gas 
steals our breathe and clouds our vision. We have been wandering 
this hallway for hours. We can't seem to get our bearings 
straight. 
 
4. The same stench overcomes us again. If we could just get our 
bearings, we could make it down the hallway. 
 
12 - 14. There are three tarnished silver locks here. Our guide 
is sniffing at the center lock, but it is an important part of 
the scientific method to try each lock, one at a time. 
 
25 - 31. There is a forest of pits and pressure plates in this 
room. Perhaps if we trigger the pressure plates one at a time, we 
can explore the whole room. However, I do wonder what is down the 
pits. Perhaps we could throw Bennet down there and have him take 
a look. 
 
40. Here we found the remains of a fighter. I wish we had the 
facilities or the time to have her resurrected. 
 
46. The sewer gas is so strong here that we passed out. When we 
came to, we found ourselves in the southeast comer and facing the 
opposite direction. 
 
48. Bennet translated the rune on the wall here. It reads, 
"Museum". Imagine, a museum down here. How nice. I just love 
museums. 
 
56. We had to use up all four of the gems we found to open the 
passageway. What a waste. 
 
57 - 58. These are broken down teleporters. If you step in these 
areas they will teleport you to another part of the sewer system. 
 
S - Z. What curious statues. They are very lifelike. 
 
Level 4 - Upper Level Dwarven Ruins (map 4) 
 
  Just as we thought our adventure was coming to an end, we found 
a stairway leading down to another level. The stone work on this 
level looks nothing like the sewers above. Could these stairs 
lead to the fabled dwarven ruins? Our hopes are high. 
 
3. The pressure plate through the open door to the south makes 
Bennet nervous. I think that he is still rattled by the effects 
of the poison he was hit by in the battle with the giant spider. 
 
12. A new type of key! I think it is of dwarven manufacture. 
 
34. There is an interesting dwarven statue on the far wall. It is 
in the shape of a gargoyle with one arm raised. Our guide pulled 
the gargoyles arm and nothing seemed to happen. Those dwarves are 
such jokers. 
 
40. There is another gargoyle statue. Bennet, our guide, pulled 
its arm and a pit closed. I wonder if a pit closed when we pulled 
the last gargoyle's arm. 
 
59. We have found a strange stone construction with a number of 
symbols on either side. One symbol seems to be missing. 
 
66. Another gargoyle statue. After a thorough examination, I 
pulled the arm, but nothing happened. Our guide began getting 
nervous again, even though there are no spiders in sight. I fear 
that the multiple spider bites are beginning to effect him. 
 
70. We had a hard time opening this door. Maybe, it requires a 
special key. 
 
82. As I pulled the chain, our guide's sensitive ears picked up 
the faint sound of a wall moving. 
 
85. There is a dwarven rune that reads, "Emergency Exit." I have 
no idea what this means. 
 
89. We continue going south. Some of the landmarks are starting 
to look familiar. I take this as a good sign. However I don't 
know how many more spider bites our guide can take. 
 
 
Level 5 - Dwarven Ruins and Camp (map 5) 
 
  It is amazing! After years of research and hard work, I, Wently 
Kelso, have discovered the fabled dwarven ruins beneath 
Waterdeep. We are now prepared to enter the second level. I 
wonder what treasure we will find. 
 
2 - 3. Our guide has informed us that the rune on the wall reads, 
"Safe passage". We decided to see how safe it was by pushing our 
guide into the wall. Amazingly he passed right through. 
 
14. I am convinced that the door in the west wall of this room 
will not open from this side. Bennet keeps sniffing around the 
walls as if he were looking for something. 
 
24. We have found another of those strange stone constructions. 
This one is missing a different symbol than the one on the level 
above. 
 
27. There are dwarves down here! One dwarf named Armun, claimed 
that this area was his lost kingdom. He asked us to help them 
find Keirgar, a prince, that had been captured by the dwarves' 
enemies. I told them that we would do what we could to help them 
with their little quest. 
 
30. We found a very nice dwarf here that tended to a cut I 
received on my finger. Our guide, Bennet, asked the dwarf to look 
at a large gash on his head. It is just so hard to find good help 
these days. 
 
48. There is a strange keyhole here. Perhaps it requires a 
special key. 
 
72-83. We were told by the dwarves to be careful of this area. It 
was used centuries ago to teleport materials to the surface. Now, 
the teleporters seem to be interconnected. 
 
Level 6 - Bottom Level of Dwarven Ruins (map 6) 
 
This level is infested with nasty creatures called the kenku. We 
have been collecting their eggs for their scientific value. Our 
guide wanted to crack one open and fry it for breakfast. Somehow, 
the thought of eating a kenku egg turned my stomach. 
 
3. This area was used for diplomatic meetings. The Dwarves would 
stand on one side and of the pressure plate and their enemy would 
stand on the other side. Both parties would lay down their 
weapons, and the talks would begin. 
 
10. We met a dark robed person. He was very unfriendly and would 
not give us so much as his name. He just stood there glaring at 
us. I would have challenged him, if we were not in such a hurry. 
 
19. I think that we found an example of the classic dwarven "dart 
trap". In such a trap, you step on a pressure plate and darts fly 
out of the holes. To test my theory I had our brave guide, 
Bennet, stand in front of the holes, while I step on the plate. 
 
22. Bennet's sensitive nose lead us to this dark pit. Before we 
could stop him, Bennet scrambled over the edge and into the 
darkness. We had no choice but to follow him. 
 
33. There is some kind of message on the east wall. Before I can 
translate the message, Bennet emits his `I'm hungry' whine. I 
toss him a packet of rations to keep him quiet. Bennet uses a 
dart like a make-shift fork and stabs his rations. I turn away in 
disgust and resume my translation. 
 
Level 7 - Upper Reaches of the Drow (map 7) 
 
We have found the drow here. These evil dark elves can only be up 
to no good, but what are they doing down here? It is up to us to 
unravel this mystery. 
 
1. We were stopped by a drow and not allowed to pass. Bennet 
reluctantly gave his next breakfast to the drow and then we were 
allowed to go on. 
 
4. When we stepped on this pressure plate, we heard a whooshing 
sound. Luckily, we all ducked behind our guide, Bennet, just 
before the explosion. 
 
15. As we moved forward we heard the whooshing sound again. 
Again, everyone ducked but Bennet. He doesn't look much the worse 
for wear, however. 
 
20. When I stepped on this pressure plate, skeletal lords came 
out of their dens. I raised my hand and ordered the foul beasts 
to return to their master. This did not seem to have any effect 
on them. 
 
37. I removed a dart from our guide's chest and placed it on the 
shelf, but nothing happened. Our guide, Bennet, skulked away and 
is now sniffing at something over on the north wall. 
 
38. Another pit. I hate pits, but Bennet seems to show no fear at 
this location. 
 
44 - 57. After a scholarly examination, I believe that these ten 
`cells' are cross linked somehow. 
 
63. This looks like the same kind of stone construction we have 
been running into from time to time. They resemble portals of 
some kind. All we have to do is determine which item around the 
portal is missing. 
 
73 - 81. I have found three inscriptions and three levers. I 
believe that first I will pull the lever which represents the 
item I want the most. 
 
Level 8 - Drow Outcasts (map 8) 
 
  We have survived the drow encampment. There is no way for us to 
return to the surface, our only option is to continue going down. 
The drow seem to be afraid of us. They will not follow us down to 
the next level. 
 
4. This keyhole seems to require a special key. 
 
17. There is an inscription on the north wall. After some 
examination, I come to believe that it resembles a gem of some 
kind. 
 
19. I carefully examine a shelf on the east wall. While I ponder 
its uses, Bennet is sniffing around one of the south walls. I 
wish he would stay with the group.  
 
25. I think that Bennet has been underground for too long, he is 
urging us to go back the way we came. 
 
29. Bennet is causing trouble again, he still wants us to turn 
around and go back where we came. 
 
46 & 48. Bennet is looking around as if he is confused. This does 
not surprise me, for I believe that his brain is only slightly 
larger than that of a grub fish. We go on despite Bennet's 
confusion. 
 
51. I am continuously fascinated by the intricate pattern of the 
stones that make up these halls. We stop here so that I can 
examine them more closely. 
 
54. Our guide read the message on the wall, and became confused 
again. I believe that the value of an education is wasted on 
Bennet. 
 
57. I told our guide, Bennet, not to touch the spider button on 
the west wall, but he accidently slipped and hit it with his 
head. There was a strange sound and suddenly, we were attacked by 
many hell hounds. The party ran up the hall to see if the path 
was clear, while Bennet stayed behind to keep the hell hounds in 
check. The last utterance I heard from our guide was, "Sit boy! 
Sit!" 
 
67 - 71. These buttons, pressure plates, and pits seem to be 
interconnected in a pattern. I will have Bennet trigger each one 
in turn and record the reactions. 
 
75 & 76. We continued north for quite a ways when passing the 
first of these points, but after passing the second point, we ran 
into a dead end. 
 
Level 9 - Lower Reaches of the Drow (map 9) 
 
We have lost our faithful guide, Bennet. No doubt, he is back on 
the surface, probably, at the Yawning Portal Inn, enjoying a nice 
mutton pie and a pint of ale. We, on the other hand, are forced 
to continue onward and downward. 
 
5 - 7. After a thorough scientific study, I believe that the 
words on the wall, the shelf, and the button all seem to be 
connected. 
 
8. I translate the writing on the wall to the east. The wall 
itself seems solid, so I assume that `the other side' means the 
other side of this room. 
 
13. The wall to the west is directly opposite another of those 
strange stone portals. I am going to examine the wall to test a 
theory that says proximity to such a portal may lead to changes 
in the composition of the stones in the wall. 
 
28. I found a dagger in a niche on the wall. I am pleased, it is 
an exact copy of the dagger I was carrying. But, when I put the 
new dagger in my belt pouch, I seem to have misplaced my old 
dagger. Perhaps it was with Bennet when he disappeared. 
 
30. This gem inscription on the wall does not react to any of the 
gems that we are carrying. Perhaps it will respond to another 
small solid object. 
 
39 - 42. Although, we were running extremely low on armor and 
weapons we found that it was worth the sacrifice to place the 
required items on the pressure a plates. 
 
54. We stepped into this area and darts started flying at us. We 
no longer had a guide to absorb the attack, so we ran as fast as 
we could down the hall. 
 
75. I believe I am getting the hang of exploring these halls. We 
are cut off by pits, but I see a pressure plate. I toss a rock 
toward the pressure plate to activate it. Before it can activate 
the plate, the rock turns around in flight. We duck to the 
side at the last moment to avoid the turncoat missile. 
 
89. A .[1;32mdead end! 
 
Level 10 - Xanthar's Outer Sanctum, Mantis Hive (map 10) 
 
This level is swarming with mantis warriors. We are low on 
supplies and our guide is missing. I do not know how we are going 
to survive. We must continue to go on and, hopefully, find a way 
out.  
 
4 & 5. To the west is a forest of teleporters and levers. Another 
problem with a binary solution, we either make it through the 
teleporters, or we do not. 
 
15. We found our guide, Bennet, chained to the wall with a dwarf. 
Too bad, we only had time to rescue our guide, but I am sure some 
other adventurers will come along and rescue the dwarf. 
 
16,l9, & 20. We must be more careful the next time, our guide 
took massive damage from pushing some of these buttons. 
 
29-31. We had to abandon three of our weapons here to open the 
door. Such a waste seems grossly unfair. 
 
37 - 39. I am exploring the relationship between these levers and 
the sliding wall. By moving these levers in the proper sequence, 
I think we can get past the sliding wall. 
 
41. We have searched the whole level and this seems to be the 
only way down to the lower levels. We looked down the pit and 
could not see the bottom, so pushed our guide into it. There was 
an almost immediate thump. It cannot be that deep. 
 
Level 11 - Xanthar's Outer Sanctum, Lower Reaches (map 11) 
 
  When will this ever end! When will we find our way out! I am 
afraid that we will never return to the surface and that no one 
will ever read this marvelous work. 
 
1 - 11. The buttons here seem to rotate the stars on the walls 
and the openings in the hallways. One of the statements on the 
walls says that the `alignment must be true.' Perhaps if we align 
the stars we can make some progress on this level. 
 
23 - 37. Our guide, Bennet, is continuously confused as we move 
around these halls. We seem to be circling endlessly, but we also 
seem to be finding new things as we pass. I am not sure how we 
missed these things the first times around. 
 
39. Here we found a hallway of levers. "Never leave a lever 
down!", my mother always told me. 
 
40. Our guide found a dwarven Potion of Healing. He was just 
about to drink it, when I snatched the vial away from him. Who 
knows who's lips have touched that potion! 
 
46 & 47. While I translate the writing on the south wall, Bennet 
is sniffing around the wall over to the west. I am glad to have 
Bennet back, but his distractions are annoying. 
 
55. We are all exhausted after dodging around the mind flayer. 
While we catch our breath, Bennet scratches at the wall to the 
south. I wish he would stop making so much noise, I don't want 
the mind flayer to return. 
 
Level 12 - Xanthar's Inner Sanctum (map 12) 
 
  We have met the evil crime lord Xanathar and he will not let us 
leave. We are doomed to stay here forever. 
 
3. The walls in this area are beautiful. The ornamentation is 
exquisite. If we are doomed to stay here forever, at least we can 
do so in civilized surroundings. 
 
9. What a curious sensation. After pressing the button on the 
east wall, we seem to be inside the wall. I wonder if we should 
go back to the room we were in, or continue through to the next 
room? 
 
10 & 11. After pushing the buttons on the walls to the east, 
Bennet became confused again. I believe that he is uncomfortable 
in these posh surroundings. 
 
13. There is a beautiful ring and a potion here. I thought that 
the ring would make a nice gift for my sweet heart Miltinda. 
After I retrieved the ring, my burdens felt somehow lighter. 
 
15. There is a stunning necklace and potion here. Another gift 
for my puddin cakes, Miltinda. Again, after I retrieved the 
necklace, it was as if a great weight were taken from me. 
 
20. We were astonished to find an enormous eye floating above a 
pedestal in this room. What an amazing piece of art. There are 
two empty pedestals to the right and left of the eye. I wonder 
what would happen if you placed spherical items on those 
pedestals? 
 
25 & 27. After pushing the buttons on the walls to the east, 
Bennet became confused yet again. All this travel has not 
been good for poor Bennet. 
 
28A. In this location, we find the items that had disappeared 
from the pedestal. I am glad that they were not lost forever. 
 
42. While we examined everything in this room, our guide, Bennet, 
sulked in the north west corner and scratched at the north wall. 
As I looked over at his mangy form, I realized that Bennet 
actually has a rather noble profile. Perhaps I have just been 
underground too long. 
 
45. This is my last entry. We have met Xanathar and that is all 
that I can say. 
 
46. Our guide, Bennet, crossed a light beam in this area and was 
hit in the head by a giant fireball. For a brief moment, he 
looked just like a dwarven torch. 
 
49. Our guide, Bennet, tripped over my extended foot and crossed 
another light beam. Huge spikes came crashing down on him. 
Luckily, he was able to turn sideways and the spikes only took 
off an inch of skin from his chest and back. 
 
55 & 56. After pushing the buttons on the walls to the east, 
Bennet became confused yet a third time. 
 
58. When we stepped into this room, three stone golems came out 
to greet us. Our guide somehow offended them and they attacked 
us. Of course, we ran away. 
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