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Manual
Fast Break 1989, Accolade

Fast Break - Manual

Slammers vs. Jammers. Two of the fast-breakingest teams since the invention
of Lycra gym shorts. A legendary basketball rivalry up there with L.A. and
Boston.

This is Real Hoops: my six against yours, three-on-three on court, 24
seconds, six fouls you're gone. It's a fast-release outlet after a major
bound, two no-look passes, a quick pump fake, dribble drive, and downtown
with the Slamma Jamma. You're going to love this game. Dr. James Naismith
and his peach baskets would be proud.

How to Load Your Game

  1.  Plug in your joystick (or joysticks), if you're using one.

  2.  Kickstart your computer with Kickstart 1.2 (if that is necessary
      for your model).

  3.  Insert your Fast Break Game Disk, label side up, into the disk
      drive.

  4.  Turn on your computer and the game loads automatically.

After the title and credits screens, a Game Selection screen automatically
appears, on which you set up your game. (You can press Esc anytime to
return to this screen, but when you do, you wipe out your current game.)

Choose Your Controls

1.  You can use either your joystick, numeric keypad, or mouse to play Fast
    Break. (But to make reading less cumbersome, this manual refers only to
    the joystick). No matter which weapon you use, you control only one
    player at a time - the one wearing the high-fashion black shoes.
    Here's how each control moves the black-shod player.

          Keypad                        Mouse and Joystick

0 (zero key) = Fire Button

     \___  _|_  ___/                          \ | /
     |_7_||_8_||_9_|                           \|/
      ___  ___  ___                         ___   ___
   --|_4_||_5_||_6_|--
      ___  ___  ___                            /|\
     |_1_||_2_||_3_|                          / | \
     /      |      \


Important: The fire button equivalent for the mouse is the left mouse
button.

				1

2.  One-Player Game:

    * You can use the joystick, keyboard, or mouse. The joystick can be
      plugged into either Port 1 or Port 2, but the mouse can only be
      plugged into Port 1.

    * If you plug the joystick into Port 1, you must press the J key while
      on the Game Selection screen to make it work.

    * If you plug the mouse into Port 1 after you've used the joystick in
      Port 1, you must press M while on the Game Selection screen to use
      the mouse.

    * If you play with the joystick in Port 2 while the mouse is plugged
      in Port 1 - and want to use the joystick - be sure to press F2 to
      disable the mouse. That way and accidental movement of the mouse
      won't interfere with your joystick play.

3.  Two-Player Game:

    * There are three ways to play: joystick vs. joystick, mouse vs.
      joystick, and mouse vs. keyboard.

    * If you plug a joystick into Port 1, you must press J while on the
      Game Selection screen to use it.

    * If you plug a mouse into Port 1 - the only place it can go - press
      M while on the Game Selection screen to use it.

    * If you want to switch which controller controls which team, just
      press F3. Press again, and they switch back.

4.  To change the player you control, press and release the fire button
    quickly; the shoes of another player will turn black, and now he's
    under your control. Press again: the third player's shoes turn black.
    And so on.

5.  If you touch the ball with your player, he automatically picks it up.
    Move, and he dribbles.

6.  You can press F1 to toggle the sound on and off, and F4 to turn off the
    shoe squeak.

How to Choose Time, Team and Type of Game

1.  Move your joystick up or down to highlight (or select) each of the
    following bar menus on the Game Selection screen:

    TIME - Six Minute Quarters: Select the time for each quarter by
    pressing the fire button until you find the duration of your choice:
    3,6,9, or 12 minutes.

				2

    TEAM - Jammers vs. Slammers: Pick your favorite team and opponent by
    pressing the fire button until you're satisfied with one of three
    options (-C- designates the computer team).

    * Jammers vs. Slammers (two players, no computer)

    * -C- Jammers vs. Slammers

    * Slammers vs. Jammers -C-

    (SPACE) To Start Game: Select a game mode by pressing the fire button
    until you find the one you like.

    * (SPACE) To Start Game

    * (SPACE) For Playmaker (Slammers - white)

    * (SPACE) For Playmaker (Jammers - cyan, a bright green-blue)

    * (SPACE) For Practice (work on your moves without defensive pressure)

    Note: The Practice mode is only available when you select the "two
    player" option.

2.  If you select Start Game or Practice, press the space bar to reveal the
    Players screen - the last screen (we promise) before action starts. (If
    you choose Playmaker turn to page 6 to see how to design your own
    play.)

How to Choose Your Players

The Players screen contains a 6-man roster and 15-play Playbook for each
team. Every player is a first-rate hoopster, but only three per team can
play at a time. So you have to choose your starting line-up: one Center
(C), one Guard (G), and one Forward (F). At each position, you have two
players to choose from. To choose:

1.  Move your joystick up or down to highlight one of your team's positions
    (C, G or F)

2.  One player is already listed, press the fire button to list the
    second.

3.  Make your choice and leave that player's name in the bar; then
    choose the other two spots.

Scouting Reports

How do you choose between the two players at each position? An important
question. You can't just put bodies out there. Basketball's a team game.
You need players with complementary skills, players who work well together.

				3

To help you create the best player mix for your team and your playing
style, we've compiled brief Scouting Reports for each player. Highlight any
player, and a brief description of his strengths and weaknesses
automatically appears at the bottom of the Roster. Study these well. The
right team at the right time is a big advantage.

Statistics

Fast Break automatically tracks each player's statistics for the current
game, and records them at the end of the Scouting Report:

        0/0      FG     Field Goals made/Field Goals attempted
                        (Field Goals = Shots)

        0        PT     Total Points Scored

        0        PF     Personal Fouls (Making contact in a non-contact
                        sport)
        
        0        ST     Steals (Taking the ball away from the other team)

        0        TO     Turnovers (Giving the ball to the other team
                        when you shouldn't)

At the end of each game, you can check and compare the game stats for both
teams. A screen will automatically appear which lists both starting squads.

   * Highlight a position (Guard, Forward or Center). You can see that
     player's game stats at the bottom of your half of the screen. Notice
     that you can also see the stats of the other team's player on the
     other half of the screen.

   * To see how the substitutes fared in the game, just press the fire
     button. All sic subs for both teams show up on screen. Check their
     stats in the same way.

   * You can only check the other team's stats at the end of a game,
     obviously, when the info won't give you a competitive advantage.

How to Select Pre-Set Plays

Offensive Plays

Both the Slammers and Jammers keep 15 plays in their Playbooks, 14 pre-
designed offensive plays (drawings of which you'll find by viewing the
"PLAYBOOK.IFF" picture) and one that you can design yourself. You can
select up to four plays at the beginning of each game, then change your
selections during timeouts and between quarters.

				4

Of course you don't need plays: A couple of quick passes and a Tomahawk
slam work just fine. And nothing says you have to run a play once you call
it: If a lane to the basket is clear, go for it. But if you're the kind of
person who enjoys the raw beauty of a perfectly-executed Pick N Roll, put
them in your repertoire:

1.  Move your joystick down to highlight the word (Playbook) beneath your
    Roster.

2.  Press the fire button; a playlist instantly replaces the Roster. Move
    the joystick up or down to scroll through the 15 plays. Four selected
    plays are marked with an asterisk (*).

3.  To change a selection: Highlight the play and press the fire button;
    the asterisk disappears. Highlight another play which has no asterisk,
    press the fire button, and the asterisk reappears. The play is yours.

4.  To select less than four plays: Press the fire button to remove
    asterisks from unwanted plays.

5.  Things to ponder while studying these diagrams on the back cover:

    * These only tell you where your players are going to move; there's no
      guarantee that you can execute the play this way. That's up to your
      skill.

    * The numbers (1, 2, etc.) indicate the succession of players with dark
      shoes - and hence you control - during the play.

    * Dotted lines - suggested passes (but all passes are optional).

    * Calling plays is one of the coolest things about this game: check out
      the Strategy section in the back for tips.

Defensive Plays

Each team can choose from five pre-set defensive plays:

     Fast Break        Your two computer-controlled men break towards
                       center court when the other team shoots,
                       counting on you to grab the rebound and make the
                       quick outlet pass.

     Man-2-Man (T)     T = Tight. Your two computer-controlled players
                       cover their assignments very closely.

     Man-2-Man (L)     L = Loose. Your two computer-controlled players
                       play off their man, giving them the shot, but
                       trying to prevent the drive.

     Trap              Your two computer-controlled players always
                       follow the ball handler.

     Dbl Team          Double Team. One of your computer-controlled men
                       always follows the ball handler, which allows
                       you to join or "double team" him.

				5

Playmaker - How to Design Your Own Play

1. You're on the Game Selection screen. Move the joystick down to highlight
   (SPACE) to Start Game, then press the fire button until you find the
   Playmaker option for your team.

2. Press the space bar to reveal the Playmaker screen: your players trot
   onto the court and take their positions. You'll notice that one player
   has solid black shoes - that's important.

3. Read the Play Box: Move player to first of four locations. This means:
   you can design the black-shod player to make up to four moves during
   this particular play. How?

4. Move black foot to the desired location and press the fire button. Do
   this three more times until the second player's shoes turn black.
   Designate his moves the same way.

5. When the moves of all three players are set in this way, press the space
   bar to return to the Game Selection screen. Your play is automatically
   recorded as Number 15 in your Playbook.

   Note: a player doesn't have to make four moves in every play. If you
   want him to move just twice, for example, press the fire button three
   times after you make his second move. You don't want him to move at all?
   Press the button four times right where he stands.

Gameplay

After you choose your line-up and select plays, you're ready to play ball.
Press the space bar, and the Game Screen appears. Six guys, a ball, and
half of a basketball court. If the computer team has the ball, get ready to
play defense. If it's your ball, the boys are standing around at the end of
the court, waiting for you to make something happen.

The Game Screen

1. Watch the bottom of the screen to find out which team (and player)
   controls the ball. It also shows the quarter, the time remaining in the
   quarter, the time remaining on the 24-second clock, and the score.

2. Only half of the court appears on the screen: Dribble the ball over
   center line to make the second half of the court - and your basket -
   appear on the screen.

3. Watch the two Play-by-Play Boxes at the bottom of the screen - Jammer
   box on the left, Slammer box on the right. They automatically show which
   man has the ball and which man guards him. For example:

				6

   Jackson - G with the ball           ("Flash" Jackson, the Slammer
                                       guard, has the ball)

   "Mercury" - G covering the play     ("Mercury" Monroe, Jammer
                                       guard, guards him)

Inbounding the Ball

1. Check your Play Box to see if your team has possession of the ball.

2. Move your black-footed player to pick up the loose ball, then take it
   over the end line beneath your basket.

3. Face your man in the general direction of one of your other players.

4. Press and release the fire button quickly, and he fires a perfect chest
   pass inbounds. You're off.

Dribbling

1. Touch the ball with your player and he automatically picks it up.

2. Move in any direction, and he dribbles. And he won't stop dribbling
   until he passes, shoots or someone steals it.

3. When you move the mouse, the player will continue to dribble in that
   direction until you press the Right Mouse Button (that's the equivalent
   of centering the joystick) or move the mouse in a new direction.

Passing

1. Face your ball handler in the general direction of a teammate: press and
   release the fire button quickly.

2. Beware of all opponents; they love to steal passes. But you can't
   deliberately pass it to them.

Shooting

1. Shoot anytime you have the ball on your end of the court.

2. Press the fire button and hold it down to make your shooter go up for a
   jump shot.

3. Release the fire button to release the shot; release it at the top of
   the jump to make your shots.

4. Beware blocked shots. Your opponents won't say: "In your face." But they
   think it.

   Important note: if you're cool, do a full 360, turn-around, double-pump
   jumper, How? Hey - cool isn't taught: you just do it.

				7

Scoring

1. Make a Field Goal from within the three-point line (the arc that extends
   beyond the top of the key) and you score two points.

2. Make a Field Goal from beyond the three-point line, and yes, you get
   three points.

Blocking Shots

1. When a shooter goes up for his shot, press the fire button and hold it
   down to make your blinking defender go up with him.

2. Some players block shots better than others because they have greater
   jumping ability.

Free Throws

1. There are no Free Throws.

2. Free Throws are for wimps.

Calling Offensive Plays

1. Linger with the ball near the half-court line for a few seconds, or
   dribble the ball into the key then back toward the center line, and
   suddenly all action stops. An Offensive Play box appears at the top of
   the screen that reads: CALL OFFENSIVE PLAY.

2. Press the fire button and keep it down. Now your Offensive Play Box
   lists four plays. For example:

                        Screen Hi L     /|\
                                           

                        Screen Hi R     -->

                                        .

                        Pick N Roll    <--

                        Reverse Cut     \|/
                                          
3. Move the joystick in the direction of the arrow beside the play you
   want; that play is now set. Release the fire button. (If you don't want
   to call a play, don't move the joystick, just release the button.)

4. Your players continue to run the selected pattern until you shoot, call
   another play, or lose possession.

				8

Calling Defensive Plays

1. When the offensive team calls a play, play stops, and a Defensive Play
   box also appears. It reads CALL DEFENSIVE PLAY.

2. After the offensive team calls its play, you can press the fire button.
   Keep it down. Now your Defensive Play box lists the five defensive
   formations available to you.

                        Fast Break      /|\  

                        Man-2-Man (T)   -->

                        Man-2-Man (L)   .

                        Trap           <--

                        Dbl Team        \|/

3. Move the joystick in the direction of the arrow beside the defense you
   want; that play is now set. Release the fire button and the defense is
   set.

Rebounding

1. Move your player - offensive or defensive - to the hoop as quickly as
   you can after a shot.

2. As the shot comes off the rim, press the fire button and keep it down to
   make your player jump for the ball.

Playing Defense

1. To steal, guard the dribbler closely. If he faces you with the ball,
   touch him and you strip away the ball safely. But be careful: You could
   foul him if he's not facing you.

2. To intercept passes, position your man between the passer and his
   target.

Personal Fouls

1. Two kinds of Personal Fouls are called in this game: Charging (when your
   ball handler runs over a defender) and Foul (when you hack a dribbler or
   shooter).

2. Each man is permitted six personals before he's forced to ride the
   pines.

				9

Fouling Out

1. Guard closely, but cautiously - after a player's sixth personal foul,
   he's gone. To the locker room. Shower city.

2. When a player fouls out, the second man in his position automatically
   takes his place.

Violations

1. Violations are infractions of the rules, instead of a player's body.
   Thus they result in Turnovers (the other team gets the ball), instead of
   Personal Fouls.

Violations include:

24 Second Rule - From the moment you gain possession of the ball, you have
just 24 seconds to shoot the ball, or the other team gets it. If you shoot
and miss, but grab the rebound, the 24 second clock (located at the bottom
of the game screen) resets, and you have another 24 seconds to shoot.

Half Court Violation - When you inbound the ball beneath the basket you're
defending, you have just 10 seconds to dribble or pass the ball over the
center line into your half of the court. The ten- second count begins the
moment your player receives the inbound pass.

Certain violations or turnovers don't exist in Fast Break. You can't
dribble or pass the ball out of bounds; you can't dribble or pass the ball
back across the center line once you've crossed it (Over and Back); and you
can't double dribble.

Substitutions

1. Change players as often as you'd like, but only during a timeout (no
   matter who calls it) and between quarters (when the game automatically
   stops).

2. From the Players screen, move the joystick up or down to highlight the
   player (or players) you want to remove; then press the fire button to
   replace him.

Timeouts

1. You get three per half, six for the game.

2. You can only call time after an opponent's Field Goal, when you have the
   ball out of bounds.

3. Press the space bar to call a timeout: the Timeout screen appears.

4. Press the fire button, the Players screen appears, and you are
   automatically assessed for the timeout.

				10

STRATEGY

Study your team's strength and weaknesses before picking a lineup.

You have a much better chance to win if you choose the "right" combination
of players and skills.

Use slower players to inbound the ball so that you can pass it in to the
faster ones.

If you have a fast break, go for it. But you'll find that your team's
shooting percentages tends to go up when you call set plays.

Confuse the defense. Call a set play, then drive the lane for a slam dunk.

Don't exhaust your favorite players by overplaying them. Substitute
judiciously, or they'll be tired at the end of the game when you need them
most.

Practice. Use the Practice Mode to work on your fundamentals, to find out
how effective different players are in different situations, and to
experiment with the Playmaker plays to see which create the best openings
for good shots.

Offense: follow your shot. Defense: crash the boards.

Study well the offensive diagrams, and think strategy. Fast Break can
handle as much basketball strategy as you know or want to learn. To get you
thinking like Pat Riley here's an example of player strategy for the
Reverse Cut Play:

1.  Your best ball handler - usually a guard - has the ball up top.

2.  When the other two players make their cuts, pass it to the best
    three-point shooter (usually the forward) for the shot, not the center
    who can't hit the side of a barn door. (Consult PLAYBOOK.IFF picture to
    view diagram)

"Keep cool, but care." Sage advice from McClintock Sphere, legendary
street-ball player and jazz saxophonist.

				11

---
Provided by THE SOUTHERN STAR for M.A.A.D.
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