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Manual
Fiendish Freddy's Big Top o' Fun 1989, Mindscape

Fiendish Freddy's Big Top o' Fun - Manual

KEY COMMANDS

P	     Allows you to pause any event.
S	     Toggles the music on or off. The sound effects will
	     always remain.
<Space Bar>  Allows you to bypass the opening credits and opening
	     sequence.


THE glorious GAME

 Blasted  Big  Bank!   Your  small, struggling circus is about to
be seized by a
sinister  scumbag,  to  whom you owe the sum of 10,000
smackeroos.  Your Big Top
will  be  blacktop  if  you  don't  bag the bucks needed to
banish the barbarous
banker  from  your  beloved business.  To make matters more
miserable, he's sent
Fiendish  Freddy  to  foil  your  fragile  finances and prevent
your people from
performing  at  their  peak.   Your  objective  is  to obliterate
this financial
obligation  by  perfectly performing the precarious perils of the
Big Top.  Thus
you will thrill the throng of spectators while also earning the
megabucks needed
to expand your arena.

THE magnificent MENU

 After  the opening sequence, the carnival hawker and the Main
Menu will come on
the  screen.   This  menu  allows you to choose Game or Practice
Mode.  Practice
Mode  lets  you  practice  any particular event as many times as
you like.  Game
Mode  takes  you through all six events (in order) and will give
a score to each
player.

Practice Mode

 To  select Practice Mode, use the joystick to move the pointer
to the bottom of
the  menu where it says PRACTICE and press the FIRE button.  The
menu changes to
a  list  of the six events.  Now move the pointer until it is
over the event you
want  to practice and press the fire button.  If necessary,
you'll be instructed
to  insert  a  different disk.  Once the event has loaded, the
following message
appears on the screen:


         PRESS "Q" TO QUIT
               OR,
      PRESS FIRE TO CONTINUE

     Whenever  the  fire  button  is  pressed  you'll go to the
beginning of the
event.   Each event has three or four levels.  You'll begin your
practice at the
first  level  ad  advance  to  the  subsequent  levels  only as
you successfully
complete each level.  Whenever you "fail" at an event, or make it
through all of
the  event's  levels,  the  "Quit  or Continue" message
reappears.  When you are
finished practicing, press Q and you will be returned to the
hawker and the Main
Menu.

Game Mode

 To  select  Game  Mode,  use  the joystick to move the pointer
to the number of
players  that  will be playing the game.  There may be anywhere
from one to five
players.   Keep  in mind that the $10,000 must be earned by a
single player, not
accumulated  from  what  several  players  earn.   Thus, in a
multi-player game,
you're  trying to raise the money, but you're also trying to earn
more than the
other  players.   Once  the pointer is over the desired number of
players, press
the fire button.

 Next,  each  player  will select an animal character to
represent the player in
the  game.   Each  of the five characters is displayed one at a
time.  To scroll
through  the  different characters, move the pointer over the
words "Next Beast"
and  press  the  fire  button.   When  the beast that you want
appears, move the
pointer  to  the  words "Take this beast" and press the fire
button again.  When
each  player has selected his/her character, the ringmaster
appears and the game
begins.

 As  each  event  begins,  the  character whose turn it is
appears on the screen
along  with  the level he/she is performing and the message "Now
Appearing." The
player then presses the fire button to begin the event.

 After  all  of  the players have completed an event, the
distinguished panel of
judges  will  come  on  the screen and "score" each player by
awarding him/her a
certain  amount  of  money.  After the amount for the event is
given, the player
will see what his/her total is at that point.  Once each player
has been scored,
the Ticket Tally appears and shows the totals for all of the
players.




THE explosive EVENTS

Phenomenal Feats of Diving Daring
(High Diving)

 To begin our Big Top O'Fun we bring you an act involving
horrendous heights and
terrifying targets (especially Level 3).  Only the sturdiest of
souls (and heads)
will survive this stupendous spectacle.

 In  this  event you take on the persona of Horace the High
Diver.  First Horace
climbs up the ladder and moves out to the end of the end of the
diving platform.
An arrow points to the level where Horace is standing.  In the
upper left corner
of  the screen is the name of the pose that Horace should perform
first.  In the
lower left corner is a picture of the diver's target.

 Press  the  fire button to begin Horace's dive.  Once Horace is
airborne, begin
to quickly move the joystick from side to side, but keep Horace
over the target.
This  gets Horace spinning around so that he can gain enough
momentum to go into
a  pose.   Once  he  is going fast enough, a bell rings and the
name of the pose
flashes, indicating it's time to go into a pose.

 To  perform  a  pose.   move  the joystick to the appropriate
position and then
press  the  fire  button.   The  joystick  positions for each
diving pose are as
follows:

	       Swan 
	 Recline | Pike
		\|/
	   Yoga-- --King Tut
		/|
	  Ballet | Nose Pinch
	     Dive Bomb



 As  each pose is done, another name of a pose appears in the
upper left corner.
At  this point you should again move your joystick from side to
side so that you
prepare  for  the  next  pose.  The more poses that are correctly
done, the more
money  you  will make on your dive- that is, as long as you hit
your target!  As
your man reaches the target area, he will automatically go into
his entry pose.
     ~~~~~~~~~~~~~
 If  you  notice Horace veering from the center of the target,
move the joystick
in  the  direction he needs to go to steer him back on course. 
Once he is again
on  track,  go  back  to  moving your joystick from side to side
and prepare for
another pose.

 With  each new level, Horace starts from higher up on the
platform and has more
time to perform the dives.  However, it's also easier to go off
course when your
man is that high in the air.

Freddy's Role

 Once  the  bell  rings  indicating  it's  time  to  go  into  a 
pose, you must
immediately  perform  it.  Failure to do so brings out Freddy
with his portable,
industrial-size  fan  to  blow  you  off course.  With each level
Freddy appears
sooner if you don't perform your poses as soon as the bell rings.


Genuine Juggling Genius
(Juggling)

 It's time to welcome Jeffy-Joe the Juggler to the center ring. 
As a boy he was
bemoaned as "Butterfingers", but now, he's well known the world
over as the "Wee
Wizard of Wonderful Juggling" (and he's wealthy, too).

 The juggling event begins with Jeffy-Joe's obedient assistant
catching and then
tossing  items  up  into the air.  Jeffy-Joe then moves his
unicycle to maneuver
himself  into  position  to  catch  and  then  juggle  each  of
the items.  Your
objective is to keep Jeffy-Joe juggling as many items as possible
until the time
limit  runs out.  Drop five items and Jeffy-Joe's juggling career
will be just a
memory.   To  maneuver Jeffy-Joe, push the joystick in the
direction you want to
move.   When  you want to catch an item, move Jeffy-Joe so that
he is positioned
to  catch  the  item in either his left or right hand.  When you
press the press
the  fire button, he will toss whatever is in his left hand and
put whatever was
in his right hand into his left hand.  He will always throw
things from HIS left
hand (that's your right side), so you may want to get into the
habit of catching
with  his  right  hand and then switching it to his left.  Once
you toss an item
release the fire button and prepare for the next one.

 If  you  pull  back  on  the  joystick, Jeffy-Joe brings both
hands in to catch
something against his body.  It doesn't matter how the items land
in your hands:
you  can't  get hurt or penalized as long as you catch it (i.e. 
you can catch a
knife by the blade or a flaming stick by the fiery end).

 In Level 3 and 4 a baby becomes one of the juggling objects. 
Your objective is
to  safely  return  the little tot to its carriage.  Doing so
removes one of the
dropped  items  from  your  tally.   The carriage will roll by as
you juggle the
baby.   To  put  the  baby  in the carriage, position Jeffy-Joe
so that after he
tosses  up  the  baby, the baby falls not into his hands, but
straight down into
the  carriage.   Both  Jeffy-Joe and the carriage must be exactly
positioned for
this  to  happen.   Beware  of  the  tantrum that occurs if your
baby misses the
carriage.

		    Without fire button pressed
	Moves___________________________________________Moves
	left			|			right
				|
			   Brings in
			     hands


		    With fire button pressed


   Right hand___________________________________________Left hand
   goes up			|			goes up
				|
			   Tosses bombs
   	  (and objects switch from right hand to left)


Freddy's Role.

 Every  now  and then Freddy will distract your assistant and
toss the items out
for  him.   Unfortunately  you  could live without Freddy's help
- REALLY.  He's
only   tossing   bombs  and  missiles.   If  one  of  these 
items  falls,  it's
"Kablooey"for you (and were not kidding either)!

 To handle Freddy's bombs, catch the bomb in either hand and then
press the fire
button  while  pushing upon the joystick.  This maneuver will
toss the bomb back
in  Freddy's  court.  If he throws a missile into your act,
simply keep juggling
it as you would any other item until time runs out for that
level.


BREATHTAKING BRAVADO FROM
HAZARDOUS HEIGHTS

(Trapeze)

     May  I  direct  your  attention  high  above the center ring
of our Big Top
O'Fun.   It's  time  for  yet another death-defying act of
courage, bravery, and
scanty  outfits  that  could  come  off at any time.  It's our
own Finola of the
Flying  Fuller Family, and she's ready to swing her way across
out tent and into
your lustful minds.

 As the event opens, Finola appears in the upper right corner of
the screen.  In
the  lower  right  corner  you'll  notice  a  picture  of 
Finola's  head.  This
represents  the  second  chance  that you'll should anything
happen to Finola on
your  first  attempt.  In the upper left corner you'll see the
next bar swing in
and out of view.

 Press the fire button to start Finola off the platform.  Then
move the joystick
in  the  direction  that  she should swing to get her momentum
going.  As Finola
swings  forward you should push the joystick left.  As she swings
backward, push
the  joystick  right.   To  jump  to  the next bar, wait until
the bar is moving
toward  Finola as she swings forward.  Then, right when she is at
the top of her
swing,  press  the  fire  button.   She'll then perform a
beautiful flip and, if
timed correctly, grasp the next bar.  The process then begins
again.

 In  addition  to  just  swinging  from  bar  to  bar, Finola
encounters several
obstacles  like paper targets and flaming hoops.  Some of these
are even bobbing
up  and down.  Again, you must time your swing so that the hoop
or target is low
enough for Finola to go through.

Freddy's Role

 Where  does he get those wonderful toys?  In this event, Freddy
is armed with a
large  pair  of  scissors and a jet pack.  He's able to fly
freely about the big
top  waiting for his opportunity.  If you leave Finola on one bar
too long while
she  waits  for  the perfect time to jump, Freddy comes along and
"cuts" her act
short.


DEADLY AND DANGEROUS DAGGERS
OF DEATH

(Knife Throw)
 Ah,  your  lovely  assistant,  Knancy  Knife,  is in a
precarious position now!
You'll  notice  she's  been blindfolded and tied to a rotating
wheel, which also
has  balloons  placed in many strategic areas about her.  Your
objective here is
to break all of the balloons on the wheel before time runs out
for that level.

 In addition to the beautiful and scantily-clad Knancy, there is
a row of knives
that  represents how many tries you have to break the balloons in
each level.  A
clock  showing your time limit appears in the upper right corner. 
At the center
of the wheel is your aiming knife.

 Use  your joystick to move this knife around the wheel until it
is over an area
where  a balloon will come by.  Press the fire button when you
want to throw the
knife and it will fly from you to the wheel.  Timing is
everything in this game,
so you'll need to get a feel for how long it takes the knife to
hit the wheel.

 Take  care not to hit Knancy.  She's a real whiner and will
surely let you know
if  your  aim is off.  In addition, you'll be penalized two
throws whenever your
dagger dents her.

Freddy's Role

 Freddy  still  has  a stash of bombs left over from the Juggling
Event, so he's
decided  to  put  them  to good use here.  Periodically, he will
appear from the
side, throw his smoke bomb and then scram before it explodes. 
Unfortunately for
you  and  Knancy, you have nowhere to run.  The bomb fills the
screen with smoke
and generally shakes things up a bit.  It will most likely throw
off your timing
and  your  aim,  so try to regain your senses as soon as you can. 
Besides, he's
always got another one where that came from.



TENSE TRACEL TECHNIQUES ON TIGHTROPE

(Tightrope)

 It's  time  to raise your gaze once again as our tightrope
walker, Tony Tiptoe,
demonstrates  his amazing ability to span spectacular distances
while perched at
perilous  heights.   In  other words, he's going to walk across
that really high
wire!

 The  event  begins  with  Tony  Tiptoe  poised in the upper
right corner of the
screen.   The  platform  he must walk to is positioned in the
lower left corner.
In  the  upper  left  corner  is the "tilt-o-meter" view of your
man.  This will
clearly show which way Tony Tiptoe is leaning on the rope.

 Begin  the  event by pushing your joystick straight ahead.  As
Tony goes forward
he will probably lose his balance and begin to lean to right or
left.  Depending
on the direction he leans, move your joystick right or left to
balance him again
and  continue  moving him forward on the rope.  (For instance, if
he leans left,
move  your  joystick  to  the  right to straighten him and then
move him forward
again.) If Mr.Tiptoe leans too far and is in danger of falling
off, he will yell
"Whoa"  and  his  balancing pole will turn red.  If he remains in
this dangerous
position  for more than a second, he will lose his balance
altogether and Freddy
will be on the scene in no time.

Freddy's Role

 For  this  event  Freddy has reached deep into his bag of tricks
and pulled out
some  of his best.  To begin with, if your man takes too long to
cross the wire,
Freddy  wheels  out his cannon and stops the man "dead" in his
tracks.  In other
levels  he  can  be seen flying about trying to push you off or
hurling circular
saw blades at poor Tony.

 When Freddy throws blades at Tony Tiptoe, you can deflect them
with his pole by
hitting  the  fire  button  as  the blade approaches him. 
Failing to do so will
leave Tony with a "spitting" pain.


COMBUSTIBLE CANNONS OF COLOSSAL
COURAGE

(Cannonball)

 And  now  for  our fantastic and fiery finale!  It's the
fearless (and somewhat
frenzied)  Fernando,  the  Human Cannonball.  I direct your
attention to the far
end  of  our  Big  lop  where  Fernando  is  pausing  prior  to 
his last minute
preparations (and possibly making a pass at his pert apprentice).

 This  event  begins with your handsome human cannonball,
Fernnnando, taking his
pre-flight  bows.   In  the  lower  right  corner  are  two 
additional helmets,
representing the two other chances you'll be given in this event. 
(That's three
chances in all.) In the lower left corner is a small outline of
the cannon.

 As  his  assistant, the lovely Lisa, loads the cannon with
gunpowder, the small
outline  fills  with  red  to  indicate how much gunpowder has
been placed in the
cannon.   Once she finishes putting in gun powder, our hero dives
in.  Once he's
in the cannon, a scale version of the tent appears across the top
of the screen.
In the middle of this will be the target that the little guy must
hit.

 Depending  on how much gunpowder the lustful Lisa has placed in
the cannon, you
must  decide  how  close or far the target should be in order for
Fernando to hit
it.  As soon as this screen appears, use your joystick to move
the target closer
(left)  or  farther  (right)  from  the  cannon.   This  must  be 
done  quickly
before...well,  read  what  it  says under "Freddy's Role".  Once
your target is
where you want it to be, press the fire button.

 At this point, your alluring assistant lights the fuse.  Once
she finishes, the
opening  of  the cannon begins to rotate to the right side.  You
must now decide
the  angle  at which you want Fernando to be fired out of the
cannon in order to
reach  his  target.   When  the  cannon is at the angle you want,
press the fire
button again.  This will launch the fearless Fernando.

 To  see  how  Fernando progresses, follow his path along the
scale drawing that
appears  at the top of the screen.  If your placement of the
target and angle at
which  he  is  shot are correct, he'll land on the target.  If
your choices were
off, Fernando's landing will be more than a bit uncomfortable.

Freddy's Role

 Once  again, Freddy makes use of his jetpack so that he can fly
about the tent.
This  time,  however, he's armed with one big cork and just guess
where he wants
to  stick  it?   Yes,  if you waste too much time in this event
trying to decide
where  to  position your target, Freddy will make sure that your
act creates a big
bang.


A wonderful WIN OR A loathsome LOSS

 If  any  one player has accumulated $10.000 or more, then your
big top is saved
from  certain  demise  and  it's curtains for Freddy.  However,
if no one person
raised  the  needed $10.000, Freddy will take up permanent
residence in the area
and your circus will be nothing but a memory.
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