Fiendish Freddy's Big Top o' Fun - Manual
KEY COMMANDS
P Allows you to pause any event.
S Toggles the music on or off. The sound effects will
always remain.
<Space Bar> Allows you to bypass the opening credits and opening
sequence.
THE glorious GAME
Blasted Big Bank! Your small, struggling circus is about to
be seized by a
sinister scumbag, to whom you owe the sum of 10,000
smackeroos. Your Big Top
will be blacktop if you don't bag the bucks needed to
banish the barbarous
banker from your beloved business. To make matters more
miserable, he's sent
Fiendish Freddy to foil your fragile finances and prevent
your people from
performing at their peak. Your objective is to obliterate
this financial
obligation by perfectly performing the precarious perils of the
Big Top. Thus
you will thrill the throng of spectators while also earning the
megabucks needed
to expand your arena.
THE magnificent MENU
After the opening sequence, the carnival hawker and the Main
Menu will come on
the screen. This menu allows you to choose Game or Practice
Mode. Practice
Mode lets you practice any particular event as many times as
you like. Game
Mode takes you through all six events (in order) and will give
a score to each
player.
Practice Mode
To select Practice Mode, use the joystick to move the pointer
to the bottom of
the menu where it says PRACTICE and press the FIRE button. The
menu changes to
a list of the six events. Now move the pointer until it is
over the event you
want to practice and press the fire button. If necessary,
you'll be instructed
to insert a different disk. Once the event has loaded, the
following message
appears on the screen:
PRESS "Q" TO QUIT
OR,
PRESS FIRE TO CONTINUE
Whenever the fire button is pressed you'll go to the
beginning of the
event. Each event has three or four levels. You'll begin your
practice at the
first level ad advance to the subsequent levels only as
you successfully
complete each level. Whenever you "fail" at an event, or make it
through all of
the event's levels, the "Quit or Continue" message
reappears. When you are
finished practicing, press Q and you will be returned to the
hawker and the Main
Menu.
Game Mode
To select Game Mode, use the joystick to move the pointer
to the number of
players that will be playing the game. There may be anywhere
from one to five
players. Keep in mind that the $10,000 must be earned by a
single player, not
accumulated from what several players earn. Thus, in a
multi-player game,
you're trying to raise the money, but you're also trying to earn
more than the
other players. Once the pointer is over the desired number of
players, press
the fire button.
Next, each player will select an animal character to
represent the player in
the game. Each of the five characters is displayed one at a
time. To scroll
through the different characters, move the pointer over the
words "Next Beast"
and press the fire button. When the beast that you want
appears, move the
pointer to the words "Take this beast" and press the fire
button again. When
each player has selected his/her character, the ringmaster
appears and the game
begins.
As each event begins, the character whose turn it is
appears on the screen
along with the level he/she is performing and the message "Now
Appearing." The
player then presses the fire button to begin the event.
After all of the players have completed an event, the
distinguished panel of
judges will come on the screen and "score" each player by
awarding him/her a
certain amount of money. After the amount for the event is
given, the player
will see what his/her total is at that point. Once each player
has been scored,
the Ticket Tally appears and shows the totals for all of the
players.
THE explosive EVENTS
Phenomenal Feats of Diving Daring
(High Diving)
To begin our Big Top O'Fun we bring you an act involving
horrendous heights and
terrifying targets (especially Level 3). Only the sturdiest of
souls (and heads)
will survive this stupendous spectacle.
In this event you take on the persona of Horace the High
Diver. First Horace
climbs up the ladder and moves out to the end of the end of the
diving platform.
An arrow points to the level where Horace is standing. In the
upper left corner
of the screen is the name of the pose that Horace should perform
first. In the
lower left corner is a picture of the diver's target.
Press the fire button to begin Horace's dive. Once Horace is
airborne, begin
to quickly move the joystick from side to side, but keep Horace
over the target.
This gets Horace spinning around so that he can gain enough
momentum to go into
a pose. Once he is going fast enough, a bell rings and the
name of the pose
flashes, indicating it's time to go into a pose.
To perform a pose. move the joystick to the appropriate
position and then
press the fire button. The joystick positions for each
diving pose are as
follows:
Swan
Recline | Pike
\|/
Yoga-- --King Tut
/|
Ballet | Nose Pinch
Dive Bomb
As each pose is done, another name of a pose appears in the
upper left corner.
At this point you should again move your joystick from side to
side so that you
prepare for the next pose. The more poses that are correctly
done, the more
money you will make on your dive- that is, as long as you hit
your target! As
your man reaches the target area, he will automatically go into
his entry pose.
~~~~~~~~~~~~~
If you notice Horace veering from the center of the target,
move the joystick
in the direction he needs to go to steer him back on course.
Once he is again
on track, go back to moving your joystick from side to side
and prepare for
another pose.
With each new level, Horace starts from higher up on the
platform and has more
time to perform the dives. However, it's also easier to go off
course when your
man is that high in the air.
Freddy's Role
Once the bell rings indicating it's time to go into a
pose, you must
immediately perform it. Failure to do so brings out Freddy
with his portable,
industrial-size fan to blow you off course. With each level
Freddy appears
sooner if you don't perform your poses as soon as the bell rings.
Genuine Juggling Genius
(Juggling)
It's time to welcome Jeffy-Joe the Juggler to the center ring.
As a boy he was
bemoaned as "Butterfingers", but now, he's well known the world
over as the "Wee
Wizard of Wonderful Juggling" (and he's wealthy, too).
The juggling event begins with Jeffy-Joe's obedient assistant
catching and then
tossing items up into the air. Jeffy-Joe then moves his
unicycle to maneuver
himself into position to catch and then juggle each of
the items. Your
objective is to keep Jeffy-Joe juggling as many items as possible
until the time
limit runs out. Drop five items and Jeffy-Joe's juggling career
will be just a
memory. To maneuver Jeffy-Joe, push the joystick in the
direction you want to
move. When you want to catch an item, move Jeffy-Joe so that
he is positioned
to catch the item in either his left or right hand. When you
press the press
the fire button, he will toss whatever is in his left hand and
put whatever was
in his right hand into his left hand. He will always throw
things from HIS left
hand (that's your right side), so you may want to get into the
habit of catching
with his right hand and then switching it to his left. Once
you toss an item
release the fire button and prepare for the next one.
If you pull back on the joystick, Jeffy-Joe brings both
hands in to catch
something against his body. It doesn't matter how the items land
in your hands:
you can't get hurt or penalized as long as you catch it (i.e.
you can catch a
knife by the blade or a flaming stick by the fiery end).
In Level 3 and 4 a baby becomes one of the juggling objects.
Your objective is
to safely return the little tot to its carriage. Doing so
removes one of the
dropped items from your tally. The carriage will roll by as
you juggle the
baby. To put the baby in the carriage, position Jeffy-Joe
so that after he
tosses up the baby, the baby falls not into his hands, but
straight down into
the carriage. Both Jeffy-Joe and the carriage must be exactly
positioned for
this to happen. Beware of the tantrum that occurs if your
baby misses the
carriage.
Without fire button pressed
Moves___________________________________________Moves
left | right
|
Brings in
hands
With fire button pressed
Right hand___________________________________________Left hand
goes up | goes up
|
Tosses bombs
(and objects switch from right hand to left)
Freddy's Role.
Every now and then Freddy will distract your assistant and
toss the items out
for him. Unfortunately you could live without Freddy's help
- REALLY. He's
only tossing bombs and missiles. If one of these
items falls, it's
"Kablooey"for you (and were not kidding either)!
To handle Freddy's bombs, catch the bomb in either hand and then
press the fire
button while pushing upon the joystick. This maneuver will
toss the bomb back
in Freddy's court. If he throws a missile into your act,
simply keep juggling
it as you would any other item until time runs out for that
level.
BREATHTAKING BRAVADO FROM
HAZARDOUS HEIGHTS
(Trapeze)
May I direct your attention high above the center ring
of our Big Top
O'Fun. It's time for yet another death-defying act of
courage, bravery, and
scanty outfits that could come off at any time. It's our
own Finola of the
Flying Fuller Family, and she's ready to swing her way across
out tent and into
your lustful minds.
As the event opens, Finola appears in the upper right corner of
the screen. In
the lower right corner you'll notice a picture of
Finola's head. This
represents the second chance that you'll should anything
happen to Finola on
your first attempt. In the upper left corner you'll see the
next bar swing in
and out of view.
Press the fire button to start Finola off the platform. Then
move the joystick
in the direction that she should swing to get her momentum
going. As Finola
swings forward you should push the joystick left. As she swings
backward, push
the joystick right. To jump to the next bar, wait until
the bar is moving
toward Finola as she swings forward. Then, right when she is at
the top of her
swing, press the fire button. She'll then perform a
beautiful flip and, if
timed correctly, grasp the next bar. The process then begins
again.
In addition to just swinging from bar to bar, Finola
encounters several
obstacles like paper targets and flaming hoops. Some of these
are even bobbing
up and down. Again, you must time your swing so that the hoop
or target is low
enough for Finola to go through.
Freddy's Role
Where does he get those wonderful toys? In this event, Freddy
is armed with a
large pair of scissors and a jet pack. He's able to fly
freely about the big
top waiting for his opportunity. If you leave Finola on one bar
too long while
she waits for the perfect time to jump, Freddy comes along and
"cuts" her act
short.
DEADLY AND DANGEROUS DAGGERS
OF DEATH
(Knife Throw)
Ah, your lovely assistant, Knancy Knife, is in a
precarious position now!
You'll notice she's been blindfolded and tied to a rotating
wheel, which also
has balloons placed in many strategic areas about her. Your
objective here is
to break all of the balloons on the wheel before time runs out
for that level.
In addition to the beautiful and scantily-clad Knancy, there is
a row of knives
that represents how many tries you have to break the balloons in
each level. A
clock showing your time limit appears in the upper right corner.
At the center
of the wheel is your aiming knife.
Use your joystick to move this knife around the wheel until it
is over an area
where a balloon will come by. Press the fire button when you
want to throw the
knife and it will fly from you to the wheel. Timing is
everything in this game,
so you'll need to get a feel for how long it takes the knife to
hit the wheel.
Take care not to hit Knancy. She's a real whiner and will
surely let you know
if your aim is off. In addition, you'll be penalized two
throws whenever your
dagger dents her.
Freddy's Role
Freddy still has a stash of bombs left over from the Juggling
Event, so he's
decided to put them to good use here. Periodically, he will
appear from the
side, throw his smoke bomb and then scram before it explodes.
Unfortunately for
you and Knancy, you have nowhere to run. The bomb fills the
screen with smoke
and generally shakes things up a bit. It will most likely throw
off your timing
and your aim, so try to regain your senses as soon as you can.
Besides, he's
always got another one where that came from.
TENSE TRACEL TECHNIQUES ON TIGHTROPE
(Tightrope)
It's time to raise your gaze once again as our tightrope
walker, Tony Tiptoe,
demonstrates his amazing ability to span spectacular distances
while perched at
perilous heights. In other words, he's going to walk across
that really high
wire!
The event begins with Tony Tiptoe poised in the upper
right corner of the
screen. The platform he must walk to is positioned in the
lower left corner.
In the upper left corner is the "tilt-o-meter" view of your
man. This will
clearly show which way Tony Tiptoe is leaning on the rope.
Begin the event by pushing your joystick straight ahead. As
Tony goes forward
he will probably lose his balance and begin to lean to right or
left. Depending
on the direction he leans, move your joystick right or left to
balance him again
and continue moving him forward on the rope. (For instance, if
he leans left,
move your joystick to the right to straighten him and then
move him forward
again.) If Mr.Tiptoe leans too far and is in danger of falling
off, he will yell
"Whoa" and his balancing pole will turn red. If he remains in
this dangerous
position for more than a second, he will lose his balance
altogether and Freddy
will be on the scene in no time.
Freddy's Role
For this event Freddy has reached deep into his bag of tricks
and pulled out
some of his best. To begin with, if your man takes too long to
cross the wire,
Freddy wheels out his cannon and stops the man "dead" in his
tracks. In other
levels he can be seen flying about trying to push you off or
hurling circular
saw blades at poor Tony.
When Freddy throws blades at Tony Tiptoe, you can deflect them
with his pole by
hitting the fire button as the blade approaches him.
Failing to do so will
leave Tony with a "spitting" pain.
COMBUSTIBLE CANNONS OF COLOSSAL
COURAGE
(Cannonball)
And now for our fantastic and fiery finale! It's the
fearless (and somewhat
frenzied) Fernando, the Human Cannonball. I direct your
attention to the far
end of our Big lop where Fernando is pausing prior to
his last minute
preparations (and possibly making a pass at his pert apprentice).
This event begins with your handsome human cannonball,
Fernnnando, taking his
pre-flight bows. In the lower right corner are two
additional helmets,
representing the two other chances you'll be given in this event.
(That's three
chances in all.) In the lower left corner is a small outline of
the cannon.
As his assistant, the lovely Lisa, loads the cannon with
gunpowder, the small
outline fills with red to indicate how much gunpowder has
been placed in the
cannon. Once she finishes putting in gun powder, our hero dives
in. Once he's
in the cannon, a scale version of the tent appears across the top
of the screen.
In the middle of this will be the target that the little guy must
hit.
Depending on how much gunpowder the lustful Lisa has placed in
the cannon, you
must decide how close or far the target should be in order for
Fernando to hit
it. As soon as this screen appears, use your joystick to move
the target closer
(left) or farther (right) from the cannon. This must be
done quickly
before...well, read what it says under "Freddy's Role". Once
your target is
where you want it to be, press the fire button.
At this point, your alluring assistant lights the fuse. Once
she finishes, the
opening of the cannon begins to rotate to the right side. You
must now decide
the angle at which you want Fernando to be fired out of the
cannon in order to
reach his target. When the cannon is at the angle you want,
press the fire
button again. This will launch the fearless Fernando.
To see how Fernando progresses, follow his path along the
scale drawing that
appears at the top of the screen. If your placement of the
target and angle at
which he is shot are correct, he'll land on the target. If
your choices were
off, Fernando's landing will be more than a bit uncomfortable.
Freddy's Role
Once again, Freddy makes use of his jetpack so that he can fly
about the tent.
This time, however, he's armed with one big cork and just guess
where he wants
to stick it? Yes, if you waste too much time in this event
trying to decide
where to position your target, Freddy will make sure that your
act creates a big
bang.
A wonderful WIN OR A loathsome LOSS
If any one player has accumulated $10.000 or more, then your
big top is saved
from certain demise and it's curtains for Freddy. However,
if no one person
raised the needed $10.000, Freddy will take up permanent
residence in the area
and your circus will be nothing but a memory.
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