Galactic Conqueror - Manual
1 - GETTING STARTED:
On Amiga 1000, turn on your monitor, then your computer. Insert the
Kickstart disk (no less than 1.2 version) into the internal drive.
The Amiga will read the syste from this disk, then it will require the
Workbench disk. Now you are in the common sequence of all Amiga
On all Amiga 500, 2000 models insert the Galactic Conqueror disk into
your disk drive (instead of Workbench disk).
You must never remove the GALACTIC CONQUEROR disk from the drive while
it is being used. The disk must never be write protected because the
high scores are stored on it.
2 - COMMANDS
If you press simultaneously on the CTRL key and on the two Amiga keys
the Amiga breaks the game and restore the system.
F2 - allows you to save the map of a conflict situation if desired.
F3 - brings back a map that has been saved.
F4 - allows you to interrupt the fight if desired (return to the map)
F5 - allows you to stop the game
F6 - allows you to brake
F7 - allows you to accelerate
F8 - gives you a digitalized view of the fight as seen by the phone
F10 - stops or starts the game (pause).
To select the fight location, the arrow keys on the keyboard or the
joystick are used; use the space bar to validate your choice.
The Galactic fighter is controlled by the joystick.
Commands wil interpreted as follows:
UP = Lose altitude
DOWN = gain altitude
LEFT = turn left
RIGHT = turn right
FIRE BUTTON = FIRE
At the end of the game, you can put your name beside your score. You
do this by choosing the letters of your name one by one with the
joysitck. You move the cursor with the joystick. Press the FIRE
button to store each individual letter. When you have finished
entering your name, move the cursor to the END display and press the
FIRE button again. Your new score is now stored on the disk.
If you wish to play right away, without listening to the presentation
music just keep the FIRE button pressed as soon as the music starts.
3 - THE STORY:
After Peace on Earth was finally achieved, a rebel movement was
formed; their goal : to take absolute power. The Government was
forced to engage in galactic fights in order to protect the
interplanetary military base. GALLION.
The Stellar League was created to protect GALLION. The League's
technicians had just put the final touch to a breakthrough in modern
development, the Galactic fighter THUNDER CLOUD II, with a firepower
ten thousand times superior to its ancestor THUNDER CLOUD, and a
negative ionization ultra-sensoriel protection shield.
One major problem remaind : to find a pilot. After searching for
several months, the League's scientists realized that the champions of
the OFF SHORE Game, who possessed technique, stunning strategy and
reflexes, were the most qualified to pilot THUNDER CLOUD II.
Blake Baikal, Siberia - June 2080.
YOU, the new champion of the OFF SHORE battle, are offered a mission
of extreme importance : annihilate the enemies of Peace throughout the
You will receive ten million dollars if you accept!
In order to be part of the Galactic Squadron, you will have to go
through extremely intensive training. Once you have passed all the
tests, you will attain the rank of Conqueror. Then you will possess
strategy and skill to be successful.
In each fight you will be engaged, your life will be in danger. The
life of millions is in jeopardy.
Never let the enemy be closer than ten light-years from GALLION, where
theGalaxy's defense weapons and top-secret research information are
stored. Any wrong decision on your part could mean destruction for
GALLION, and the end of the era of Peace.....
4 - YOUR MISSION :
As a Conqueror, YOU enter the Mother-ship which will take you to
GALLION where the best equipment will allow you to detect enemy
positions throughout the Galaxy. Through the surveillance probe, you
will get information regarding the 416 planets of the interstellar
group, as well as the names and codes of enemy ships.
We advise you to select groups of planets which are under enemy
domination (red planets) or very far from ally planets (blue planets).
At all times, you will have to be aware of the way the invasion is
progressing, in order not to leave the blue planets which are near
GALLION without protection in front of a large number of assailants.
While in mission, you will be watched over by the surveillance probe
which will allow you to be teleported at once if you need it, and will
give you digitalized view of the fight (F8 key).
THUNDER CLOUD II is equipped with a protection shield which is
reinforced after each conflict. You will be kept informed on the
condition of your shield by the display on the top right of the
screen. As your shield is depleted the blue coating recedes towards
the center of the gauge, and once the coating has gone your shield has
been destroyed and the next hit will destroy your space fighter! A
bright halo surrounding the fighter will indicate that the shield has
received a violent impact; in case of destruction of the shield, the
pilot is teleported at once to the Mother-ship before THUNDER CLOUS II
explodes. Since an unlimited number of fighters is available to you,
you can select a less dangerous planet and go there immediately.
Each mission includes the 3 following stage:
1 - The ground fight: You will be confronted with mines,
probe-robots, missiles and also meteorites. At the end of the ground
fight you will be automatically brought back to the Mother-ship to
have your shield reloaded and THUNDER CLOUD II repaired.
2 - The earial fight: Doing tail-spins, you will encounter the Enemy
Space Army, missiles and meteorites.
Your shield will be damaged according to your enemy firepower.
Once rid of all your aerial enemies, you will go back to the
Mother-ship to have your shield reinforced and THUNDER CLOUD II
reapired before the third stage.
3 - The space fight: You will fight the rest of the space enemy
troops and then be transported back to the Mother-ship.
During the space fight you may encounter the Imperial Enemy Ship,
going from planet to planet,delivering troops. It is impossible to
detect, you will not be warned before it appears. Because of the
threat it presents, the League will offer an extra bonus for its
4 - After the space fight you will be transported back to the
Mother-ship. Then examine the map of the Galaxy to evaluate enemy
progression and select a new planet to defend according to priority.
For each new mission you will have to win the three fight stages.
Remember that GALLION is constantly threatened; a wrong strategic
choice could be fatal.
5 - Technical Information:
THUNDER CLOUD II - description : Galactic Fighter
Built in 2077 on GALLION.
Firepower: 1000 000 000 GW/second (10000 times more powerful than
Equipped with a negative ionization ultra-sensoriel protection shield
which can be reinforced after each fight stage.
* MOTHER SHIP - description : Built in 2060 on GALLION.
Firepower - 200 lasers which give a total power of one billion
500 photon cannons of 500 000 GW/second each. Same type of shield as
THUNDER CLOUD II, but with positive ionization.
Role: Transportation of ally troops throughout the Galaxy. Team of
expert technicians on board who can repair the ships at all times.
* ARTIFICIAL PLANETS:
* GALLION : description : Large artifical satellite located in the
heart of the Galaxy. Built in 2050.
Role: Strategic point - most important space station. Contains
highest technical imformation, space research projects and team of
most competenet technicians.
Residence of the Stellar League.
* 4 MOONS, GALLION SATELLITES: - description - Built in 2055.
Contains the Stellar League's best defense traingin centers.
Role: Fuel stations for the League's ships.
* 4 MOONS, LOCATED IN THE CORNERS OF THE GALAXY: - description - Same
type of satellite as the one above. Built in 2055. Contains the
surveillance probes which will warn off all enemy attacks.
Role: Limit the League's space territory.
* IMPERIAL ENEMY SHIP: description: Built in 2075; place unknown.
Only 4 slhips detected so far. Can transport 8000 enemy space ships
and 1000 probe-robots. Firepower - 500 photon cannons with a power of
200 000 GW/second each. 250 photon cannons with a power of 400 000
Role: transportation of enemy troops throughtout the Galaxy.
* ENEMY SPACE FIGHTERS - description: Built in 2076 on the Imperial
Enemy Ship. Destroyed by any laser impact from THUNDER CLOUD II.
Role: Invade the Stellar League's planets. Concentrate on trying to
take GALLION and seize top-secret information.
4 types of fighters:
Type 1 - 2 proton cannons 250 000 GW/second each. Deliver space
Type 2 - 1 photon cannon 300 000 GW/second each. Deliver automatic
Type 3 - 2 proton cannons, 100 000 GW/second each. Deliver
Type 4 - 2 photon cannons, 300 000 GW/second each. Extremely fast, the
most powerful of all enemy space fighters.
THINGS YOU WILL NEED TO DESTROY:
* PROBE-ROBOTS: - Built in 2077. Send information directly to the
Imperial Enemy Ship.
* SPACE MINES - Built in 2077. Distrubs circulation of ally ships in
space. Spread out in the Galaxy. Explode on metallic contact.
* METEORITES - Planet residues which move around in space. Exist in
different sizes: larger one damages protection shields.
*AUTOMATIC ROBOTS: Built in 2077. Transmit information to the
Imperial Enemy Ship.
* MISSILE LAUNCHER CRATERS: Built in 2077. Present on planet
surfaces: you will encounter them during ground fights only. Launch
2 different types of missiles:
Missiles 1: Built in 2077. Firepower: 100 000 GW/second. Explode
Missiles 2: Built in 2077. Firepower: 200 000 GW/second. Explode
6 - SCORE AND BONUS:
Imperial Enemy Ship 1000
Enemy Space Fighter 1 2500
Enemy Space Fighter 2 2000
Enemy Space Fighter 3 2500
Enemy Space Fighter 4 3000
Meteorite 1 500
Meteorite 2 200
Meteorite 3 500
Missile 1 500
Missile 2 500
Automatic robot 1000
Imperial Enemy Ship 100000
Enemy Space Fighter 1 1500
Enemy Space Fighter 2 2500
Enemy Space Fighter 3 3500
Enemy Space Fighter 4 4500
Successful fight stage 1 10000
Successful fight stage 2 15000
Successful fight stage 3 20000
Successful fight stage 4 30000
Pacified planet 40000
1 of the 8 Moons pacified 50000
7 - STRATEGY PLANS:
When presented with several conflict situations, select your
priorities in the following order:
1 - One of the 4 moons around GALLION has been invaded.
2 - A red planet near GALLION has been invaded.
3 - One of the 4 planets in the corners of the Galaxy has been invaded
4 - An ally (blue) planet is surrounded by enemy planets.
5 - Presence of a large group of enemy planets.
6 - Presesnce of the Imperial Enemy Ship.
If two similar conflict situations happen at the same time, choose the
conflict closest to GALLION.
EXAMPLES OF SITUATIONS YOU MAY ENCOUNTER - EXPLANATIONS - PROPOSED
* One of the 4 moons around GALLION has been invaded:
- Choice a: Watch the moons in the corners of the Galaxy
- upper right: One enemy planet is close to a moon
- upper left: Watch the enemy planet : slight risk of invasion.
- Choice b: Watch ally planets in the Galaxy :one is surrounded by
enemy planets : danger
- Choice c: One of the moons close to GALLION has been invaded : very
important threat for GALLION.
According to the order of priorities, we recommend choice c in order
to avoid the invasion of GALLION at all cost.
* A planet near GALLION has been invaded:
- Choice a: Check the moons in the corners of the Galaxy: all are
surrounded by ally planets : no danger.
- Choice b: An ally planet is surrounded by enemy planets : great
danger of invasion.
- Choice c: Presence of a group of enemy planets: danger of invasion
for the ally planets which are close by.
- Choice d: Watch the moons surrounding GALLION :no visible danger.
- Choice e: An enemy planet is very close to GALLION
According to the order of priorities, we recommend choice e, then b,
* One of the 4 moons in the corners of the Galaxy has been invaled:
- Choice a: Check the moons around GALLION : they are all surrounded
by ally planets : no danger.
- Choice b: Presesnce of a group of enemy planets.
- Choice c: Check ally planets in the Galaxy : no danger.
- Choice d: Check the moons in the corners of the Galaxy in the upper
left, a few planets and a moon have been invaded.
Since GALLION is not being threatened, the first priority should be d
because a moon is under enemy domination.
* An ally planet is surrounded by enemy planets:
- Choice a: Check the moons in the corners of the Galaxy : they are
surrounded by ally planets : no danger
- Choice b: check the moons surrounding GALLION : many allies are
close by : no danger
- Choice c: An ally planet is surrounded by enemy planets.
- CHoice d: another ally planet close to GALLION is in danger.
Two similar situations are happening at the same time (2 ally planets
being surrounded by enemy planets).
We recommend choice d because of the threat to GALLION.
To protect the endangered planet, click one of the surrounding
* Presence of a large group of enemy planets:
- Choice a: check the moons around GALLION : no visible danger.
- Choice b: check the moons in the corners of the Galaxy : no enemy
planet close to any of them.
- Choice c: check ally planets in the Galaxy : none seems threatened.
- Choice d: many enemy planets present a threat to ally planets
a, b and c show no danger to GALLION, we recommend choice d.
To reduce the group of enemy planets, click one of them and try to
pacify as many as possible.
Don't forget to watch for conflicts that could be more important to
the protection of GALLION.
*Presence of the Imperial Enemy Ship:
- Choice a: check the moons surrounding GALLION : no danger.
- Choice b: check the moons in the corners of the Galaxy : no enemy
planet close by.
- Choice c: check ally planets in the Galaxy : no visible danger for
any of them.
- Choice d: Presence of a group of enemy planets and presence of the
Imperial Enemy Ship.
If no threatening situation is happening when you notice the Imperial
Enemy Ship on the map, click the planet it is in orbit around,
climinate it during a space fight and earn a large bonue when you