Goblins 3 - Solution
SCENE 1 : FLOATING BOAT
Use the coin on the screw. Get the hook. Get the golf club. Go through the
door. Look through the chest twice.(Three times for comedy relief) Go back
through the door. Untie (Click on) the knot. Use the golf club on the parrot
in the pot. He will fall in the hole. Use the plunger on him. Use the hook
on the loop of rope hanging down. Make Blount stand next to the hook. Have
Chump "Use" the weight. Have Blount grab the umbrella that comes up. Have
Chump and Blount go through the door. Have Blount stand on the hand. Then
have Chump "use" the flagstone. Blount will bounce up. Grab the tooth.
Go to the barrel. Jump in. Use the umbrella on the hole. Use the tooth on
the rope. Cinema time...
SCENE 2 : BATTLEFIELD OF FREAKS
Get the umbrella. Use it on the hot air hole that takes you up to the idol
head. Look through the hole. Cinema of Wynonna. Go back down. Go up the
strairs and use the golf club on the eastermonst freak-thing (Hercules?)
He will be defeated. Do the same to the one next to him. Grab the biscuit.
Use the coin on the guy at the bottom. While he looks at the coin, whack
him with the club. Use the biscuit on the hat. Use the golf club on the
hat with the biscuit in it. Get the crumbs. Go around to the flagstone at
the top. Use it with Chump and Blount, springing them to the other side.
Have Blount stand to the rock. Use the crumbs on the guy you are now behind.
Whack him with the club. Get the shield. Use the shield on the branch to the
left. Use the hand on the guy blocking your way, NOT the guy in front of
the branch to the left. Whack him while he's distracted. Now, go behind the
guy in front of the branch. Use the pepper on him. He'll sneeze himself dead.
Get the stick-thing. Go up to the next guy blocking your way. "Use" Chump on
him. Pull his tongue. (Click on it) Go up and use the stick-thing on the
ladder. Position Blount next to the rock. "Use" Chump on the guy near Wynonna.
While he's reaching out, have Blount "Use" the rock. Cinema...
SCENE THREE : CAPTURED
Awaken with unknown red stuff..? Get the matches to your left. Use a match
on the "Rough Area" above you. (You will automatically walk there) It should
light the room. Get the ladle. Get the Scythe. Use the ladle on the bloody
words. Use the blood in the ladle on the pirate-freak's bottle. Use the
matches on the peg leg. Get the bottle. Use the scythe-piece on all the
will-o-wisp hiding places. Go to the clown hanging. Use the scythe-piece on
the syringe thing he has. Get the spectacles. Get the water that falls. Use
the water on the peg leg. You'll get the yellow will o wisp. Put the bottle
on the platform. Open the skull. Use the spectacles on it. Close the skull.
You should grab the will o wisp inside. Mixing the will o wisp colors in the
cauldron produces different screen colors, creatures, and items. try each
combination. In the green screen, get the cork from the hand. In the yellow
screen, push the button that emerges from the bloody letters. Get the mirror
that falls, and put it on the hand of the green screen. Take back the
spectacles from the skull. In one colored screen, a "Vampire walrus" (red)
will appear. Use the scythe-piece on it. In another screen, a weird skull,
(red & Blue) on a collumn will appear. Use the spectacles on it. Now put
ALL the will o wisps in at once. Cinema...
SCENE FOUR : COUNTRYSIDE, INN, AND SWORD KNOB
COUNTRYSIDE : Get the two rocks next to you. Put Chump on the mouse trap.
Have Blount use the hand on the meat in the mouse trap. Put Blount on the
mouse trap. Have Chump jump down on to the meat. Blount will bounce up.
Have Blount talk to the princess and the king. Jump down. Use the bigger
of the two rocks you have on the thorn patch near the knight. Talk to the
knight. (Get memorum) Go right. Get the millstone next to the burning house,
and soak it in the basin near the big skull. The use the millstone (Now a
sponge) on the burning house and get the fork behind it. Use the fork to
get the meat in the mouse trap. Later, after getting the spiced meat
(paprika) [See INN], use the coin on the hole in the skull.(The ear hole).
Use the memorum on the water basin. Use the fork on the nostril of the
skull, and put the meat on it. The dragon will regain memory, and join you.
Get the coin back from the small hole. Go back to the captains place...
INN : Get the spoon. Use it on the rock at the entrance. Give the smaller
rock you found to Korin. Go through the fissure. Get a suggar. Go back
through the mug. Position Chump on the customers hand. Give the customer
the sugar. Chump will fly up, and pull down a leash. get the leash. Use the
plunger on the platform under Othello. Use the leash on the plunger. Get the
another suggar the same way as before. Put Chump on the spoon. Use the sugar
on the spoon. Position Blount near the Captain's outstreched arm. Have Chump
sneeze the paprika. Go back to the Countryside, and deal with the dragon.
(See Countryside) Come back with the dragon, and climb the rope&plunger. Give
your coin to Othello. Use the key on the tiny door. Use the dragon on the tiny
door. Get the key back from the door, and trade it back for your coin. Give
the BILL from the tiny door to the Captain after talking to him once. Take the
letter. Look through Korin's Crystall Ball thing.
KORIN'S SWORD KNOB : Get gunpowder. Pluck hairs from little beast. Go through
the door. Get the wand beneath the monk. Use it in the rock above the monk.
Meet the ugly hoe, Ooya. Use the stick/wand on the conquistador skull. Get
the helmet. Use the rock on the tree stump. Use the helmet to collect some
birdlime. Use the rock on the Inca's flute. Take a tiny tube/ Use the rock
on the tube. Position Ooya above where the little beast is. Give the flute
to the Inca. Have Ooya jump on the vulture. (He'll get the magic bag) Have
Ooya cast a spell on the conquistador skull. Have Wynonna pick up a little
tube. Fill it with gunpowder. Use a wick (from the litlle beast) on it. Use
the rock on the parrot next to the litlle tube. Throw the dynamite at the
rock. Have Ooya cast a spell on the plant in the ground. Get a bamboo.
Repeat the process used to make the other dynamite (with the bamboo,) but
add birdlime at the end of the process. Light it. Throw it on part of the
building that Fourbalus is on. Keep doing this until the tower that
Fourbalus is on is utterly destroyed. Note : During the dynamite making
process you will run out of wicks. Simply have Ooya cast magic on the conquis-
tador's skull. You can use the haird as fuses. Have Wynonna talk to Fourbalus.
Cinema... Back to Blount... have Blount go through the passage near the
SCENE FIVE : TOWN, GROCERY STORE, ALCHEMIST'S LAB
TOWN : Use the umbrekka on the opening in the grandmother's roof. Talk to the
grandmother, and get the hot water bottle. Use the hot water bottle on the
egg. Ring the doorbell. Do it again. You now have access to the Alchemist's
Lab. Use the Growixer [See Alchemist's Lab] on the bud, young plant, and
baby bird. Have Fulbert [See Alchemist's climb the floriane stalk, and get
the love letter when it falls. Have Fulbert climb the floriane stalk again,
and (Quickly) catch the floriane flower. Hold the love letter up to the
mirror to find out the formula for the last potion. Pull the lever. Jump
on the cannonball. Have Fulvert push the lever. Make Fulbert climb the
young plant. Use Fulbert as a bridge between rooftops, and get the Shoe Sole.
Go down the chimney to get back down. Use Fulbert as a bridge between
Grandma's house and the Bell. Blow the bird call [Grocery Store] on the
bell. Drink the Speedelixer [Alchemist's Lab] Have Fulbert again make
himself into a bridge, and cross over the tap the bird you hatched on the
shoulder. Rush down and grab the feather before it goes down the drain.
(You must be quick!!)
GROCERY STORE : Give the coin to the Grocer. Give him the Captain's letter.
After he knocks out the rat, get the egg & the key. Unlock the Moon Lamp.
Following your little transformation, pick up the cupboard. Jump off the
edge of the cornice. Get the hammer out of the broken cupboard. Use the
hammer on the Dresser. Get the Bird Whistle. Use the hammer on the Grocer.
Get the coin. Pick up the Night Stand, and have Fulberts [See Alchemist's
Lab] knock out the soap. Get the soap. Jump on the couch. Jump on the
spring. Hit the Gidoullie with the hammer. Get the horn. Have Fulbert press
the button. After the Ham-Bone has lowered into the pit, use the hammer on
the pit. Get the Bone. Get the spaghetti. Open the Kettle. Now, wasn't
ALCHEMIST'S LAB : (This part is really annoying. Most of the items you have
to collect as you go about the town. If you lack any items, just check them
above. I've gone over the different potions one at a time)
-=-=- GROWIXER -=-=-
Turn op the Tap. Get the water, and put it in the Kettle. Put the spaghetti
in the kettle. Light the kettle with the lighter. Take out the cookedi
Spaghetti. Put the egg on the hot water bottle. Puck up the egg shell, and
put it in the pestle. Use the mortar on the pestle. Put the ground egg shell
on the floor. Put the horn in the ashtray. Light the horn with the lighter.
Get the horn. Put the burnt horn, cooked spaghetti, and ground eggshell into
the mixer. Press the button on the mixer. Feed the groxixer to the baby boa.
Redo all the steps above for the Growixer, then put it into one of the
-=-=- SPEEDELIX -=-=-
Turn on the tap. Pick up the water, and put it in the kettle. Add the shoe
sole into the kettle. Light the kettle with the lighter, and get the cooked
shoe sole. Put the bone into the pestle. Grind it with the Pestle. Get the
ground crocomouth bone. Put the floriane bud into the still. Light the
still's burner. Put the floriane extract into the mixer. Add some ground
crocomouth bone, and the cooked shoe sole. Press the mixer button and put
the speedellixer into a bottle.
-=-=- FLYIXER -=-=-
Put the feather on the ashtray. Light the feather with the lighter. Get the
burnt feather. Put it in the mixer. Turn on the tap. Get some water, and put
it in the basin. Use the soap on the basin. Use the coin on the fan. Quickly,
use the key on the soapy water, and use the soapy key on the fan. Use the
memorum on the still. Then, use the lighter on the still burner. Now, pour
the tears of joy in the mixer. Press the mixer button. Put the flyixer in
SCENE SIX : THE SKY, COLOSSUS, BIZOO
THE SKY : Use the golf club on the fishing line. Get a bag. Get the knife.
Put the bag on the nacelle of the balloon. Cut the ballast with the knife.
Talk to Ooya. Use the pump next to the meteorogist. Have Ooya get on the
alloon when it comes by, floating him down an island. Have him cast a spell
on the tuft. Pump anoher balloon, and make Ooya cath it again, blowing you
down another island, to the bottom. Cast a spell on the stone near you.
Go back up the giant. Use the fishing pole you have on the corner of a
cloud above the giant. (And a little to the left) Pump up a balloon. Fly
as fast as possible to the cloud ove the giant and Ooya. Have Ooya get on,
and stab the cloud QUICKLY with the knife. Have Ooya, from his new position,
stand on the big, extint, geyser. Now have Blount cover up the souternmost
gyeser. ooya should fly up to where the meteologist is. Now, with the knife,
cut off all the ballast on the balloon. Have Ooya get in it. Now put bags
lowering it where Ooya can get off at the icy island. Use the telescope
[See Colossus] on the stain on the icy island. Have Ooya cast a speel on the
bug. She will join you. After attaching the worm [See Colossus] to the
fishing pole, use it on the hole in the clouds, to obtain a swordfish.
COLOSSUS (THE COUNTRY OF FOLIANDER) : Use the fishing pole to get the teles-
cope. Have Ooya stand on the shovel. Have Blount push the controls of the
catapult once. Have Blount look through the other telescope, not the
inventory one. Have Ooya cast a spell on the cheese. Now put Blount on the
catapult. Position it in the same place again, with Ooya. Now have Ooya cast
a spell on Colossus' trophy collection. Use the fishing pole on the worm.
Put the catapult back in it's original position. Push the top of the two
buttons. Now push the lower button twice. Look through the telescope (Not
the invetory one). Use the sawfish on the column. Get the gear. Use the knife
on the robot next to Fourbalus. Put the gear in. Get the pollen, and use it
BIZOO : Go through the tooth. Put the toothpick in the right eye. Look in the
right eye. Go through the left ear. Pull the nose hair. Kick the grain of
sand and then go after it. Whenn Buggy Jr. comes up, whack him with the
toothpick. Repeat this with all the buggys. Sometimes Bizoo will talk while
going after the two girls, if so, just start over whacking them. He won't do
it twice. Now, pull the nose hair. Get the tear. Kick the grain again. [After
getting the polln from shadow-Blount] Click on the nose. Get on immediately
after being bounced off. Get the pollen. Put the toothpick in the nostril.
Put the pollen in the right ear. Use the neck. (It's to the right of the
right ear) Cinema...
SCENE SEVEN : QUEEN XINA, KING BODD
QUEEN XINA : Try to talk to Xina, which will make the man appear, with the
gun. After he shoots you, use the hammer on him. Talk to Xina until she
kisses you. QUICKLY grab the magic wand. Put Fulbert on the plate. Have
Were-Blount "Use" the vegetables. Quickly have Were Blount run up and use
the chandelier. Get the fennel. Use the axe [See King Bodd] on the pot.
Position Blount near thhe fireplace. Use Fulbert on the candleholder near
the queen twice, one to make the candle fall, another to make the skull
start to dangle in the air there. While the skull is dangling, get into
the fireplace. This is hard to time, I suggest saving first. You must time
it so that the thrown axe cuts off the dangling skull. Get the skull. Go
through the door. (Both Fulbert and Blount) Use Fulbert on the colonnade.
Have Were Blount try to catch the spectacles. QUICKLY, you must have Fulbert
RUSH down to the flagstone! There, he will catch the spectacles. Get them!!
Use them on the onion to get the onion. Now, put the candle in one of the
three candlestick holders. Light it with the wand. Each candleholder makes
up part of the sentence. Figure out the order, and light them in that order.
It's not hard. Go through the mouth to get to King Bodd's place. (After you
get the slipper at king Bodd, give it to Xina.)
KING BODD : Give the hand to Bodd. If you hate it, then use the union you
found [See Xina] on man the intrepid and take the axe. Use the fennel [See
Xina] on Fil. Give the gun to Tibo. Have Blount stand near on the chair
next to Bodd. Use Fulbert on the javelin. Have Blount jump on the chandelier,
This may take some timing, or just luck. Redo this until you finally jumo
with both of them. Talk to Wynonna. Get a plate. At this point you can go
back to Xina and get the skull if you want...[See Xina] to get back to Xina,
you must turn OFF the candles, and put together another sentence. It's pretty
easy. Just use the wand on the candles. After the mouth grows, you must use
the coin on the mouth so that Blount will go in. Give the skull t Bodd when
you get it. Getting the slipper is hard, but here's how : Make sure you have
a plate. Make sure Tibo has the gun. Make sure the Buffoon has the wand. Now,
put Fulbert near the hole full of cockroaches. Put Blount near the Buffoon.
Use Fulbert on the hole of cockroaches. As soon as Bodd starts whacking, use
the plate on the Buffoon. As soon as possible, use Blount with the chandelier,
and grab the slipper. Having Tibo hit the slipper out of Bodd's hand may
require some timing. I do suggest saving first, so you don't have to get
another plate each time. Now, give the slipper to Xina. If you already gave
the skull to Bodd, you are done. You must also have talked to Wynonna-
SCENE SEVEN : STORY BOOK, CHESSBOARD, CHESSBOARD GAME
Go to the Story Book place first, trough the telescope...
STORY BOOK : Bounce three times on the geometry book. Get the arrows. Use
them on the book (The Tree). Get the bowman. Get the ink brush. Use Fulbert
on the spider web. While the spider is distracted, have Were Blount walk by,
and get the statue. The use the axe on the long wooden peg. Get a wood block.
Distract the spider again the same way. Have Were Blount on the falling dust.
The sneeze will blow stuff EXEPT THE ZERO. Then, click Were Blount on the
spider. He'll do nothing, but leave him there. Now, use Fulbert on the
midnight painting. Get the dropped number. Put it in the ink bottle. Go into
the sculpting book, and get the compass. Use compass on the sheet of paper
next to the book. Get the eight. Put it in the ink bottle. Use the ink brush
on the ink bottle. Distract the spider with Fulbert again. Have Were Blount
go past him. Use the brush on the wagon picture. Use the coin on the wagon.
Get a block of marble. Get your coin back. Go into the drawing book, and
get the chalk. Go down to the story book. Flip the page to page two. Use
the ink brush on the page. Talk to the knight inside the castle. Give him
the horse statue. Take him. Flip the page. Use the ink brush on this page
twice. Get the mini-mandolin. Go back to the Chessboard screen.
CHESSBOARD : Use the chalk on the wood block. Use the compass on the block
made of marble. Click the left hand on the wood chisel, then have the
right hand use the hammer on the left hand holding the chisel. Pick up the
carving, and drop it in paint. Use the ink brush on it. Pick it up and place
it. Do the same thing for the block of marble, except instead of the wood
chisel, use the plain chisel, that looks kinda a nail. Repeat the Paint and
ink process, and place it. Yu are now ready to play. SAVE. Play by clicking
on the board.
CHESSBOARD GAME : This is pretty easy. Have the two hands both use the balls.
They should begin to juggle the balls. One will hit the pig, cracking it.
Drop the coin in the pig. Play the big mandolin by picking it uo with the
RIGHT hand, and playing it with the LEFT hand. This should freak out Othello.
Leave him there. Now, move your lover and knight anywhere but where they are.
Now move the bowman into their original positions. He should shoot the two
lancers next to the chaperon. Move the killer around the Chaperon, to the
lever, wich will be automatically pulled. Maneuver the knight into the two
squares next to the King, but not the one with the axe in it. Put the bowman
into the square two squares to the right of the southwesternmost square. Now
Put the Killer in the axe square. The King should die. Now put the freaked out
Othello on the blue square to the right of the Chaperon, scaring the Chaperon
off. Now put the Lover on the square used to be on. Give him the small
mandolin to play. Wynonna should come out. Now move the bowman to the square
where he will shoot the key loose. you win!!!
SCENE EIGHT : THE MIRROR ROOM, AND THE BRAIN
THE MIRROR ROOM : Get the egg. Use the egg on the mirror of time. Put the baby
chicken in the passage. Have Mirror-Blount get the baby chinken. Use the baby
chicken on the thin mirror. Put the chicken back in the passage, and have
Blount get it. Use the thin baby chicken on the small hand hole. Now use the
baby chicken on the fat mirror twice. Give the Fat Baby Chicken to mirror
Blount. Have Mirror Blount use the baby chicken on the Large Hand Hole. Put
the fat baby chicken in the thin mirror (Only once). Give the baby chicken
back to Blount. Use the baby chicken on the mirror of time. Use the Hen on the
Fat Mirror. Use the Grain of Folly on the Old Demon. [See the Brain] have
Mirror Blount get the ugly extract. Have Blount use the Beauty ointment [See
the Brain] on the mirrir of beauty. Then immediatly have Mirror Blount use the
ugly extract on the Mirror of Ugliness.
THE BRAIN : Have Were Blount hit the window of memorys. Have Blount pull the
switch until Colossus apears on the window. Have Were Blount hit Colossus.
Pick up the grain of sand. Have Were Blount pull the lever. (NOT the switch)
twice (Until it points the cart toward the lake of vision). Have Were Blount
and Blount use the cart. Have Were Blount jump intro the lake. Use the grain
of sand on the lake. Have Were Blount jump on the flagstone, then ride the
Cart again. Quickly, have Were Blount jumo on the flagstone, pull on the lever
once, and ride the cart. Hit the imprisoned dragond decoy. Jump down through
the well. Repeat all that crap again with Blount this time, and get the dragon
decoy. Use the Growixer on the bud. Use Fulbert on the plant. Use the dragon
decoy on the auditory something. Use the Growixer on the dragon. Use the decoy
on the fence of modesty. Then use the decoy on the pool of dreams. Get the
key. Use the key on the locked chest. Get the beauty ointment from the chest.
Use Blount on the dragon. Use the Fat Hen [See Mirror Room] on the grain.
Get the grain of folly.
SCENE NINE : THE FINAL LEVEL OF THE GODS
GODS : This is simple, but it takes quick reflexes. se the axe on the fence.
Use the hammer on the brick wall. Ring one of the bells. As soon as the hand
grabs the chain, run to ring the other bell. After the pool drains, click on
the CHAIN. Get the score. Drop it back into the pool. Repeat the hand process,
except this time, click on the BASIN not the CHAIN. You will get two scores.
Put the red score on the demon's stand, and they yellow score on the angel's
stand. Talk to the positve pole of divinity or whatever. Get the time yarn.
Walk up to the fallen angel. SAVE! Use the coin on the halo. As son as the
musical note reaches the pool, click up you inventory, and use the hammer
on the cloud next to the demon. As soon as the notes asre together, click
up your invemtory and use the yarn on both notes. As soon as they are tied
up, click on whatever bell you are closest to. Then, as fast as possible,
rush to the other bell, and ring it, summoning the other hand. YOU WIN
T h e e n D
Stuff typed on 4-12-93 by MSW/EFFECT