Gulp! - Manual
EARTH DISASTER HEADQUARTERS
The Earth has been flooded by the menace of the meddling scientists, who in
an effort to control our weather systems ended up drowning the entire planet.
Groups of Humans hang on holding their breath and pray that somewhere out in
the far Galaxy there is someone brave enough to rescue this poor sodden
INTERACTIVE DISTRESS MESSAGE
The Alien Interactive Distress receiver (AIDM) received and translated the
terrifying message from the Humans of planet Earth. The AIDM knows that there
is only one intergalactic hero troop capable of taking on such a gigantic
task and that is Captain Gulp and the Aquarons.
CAPTAIN GULP AND THE AQUARONS
Our hero`s plot their course for Earth and prepare for the mighty task which
they have endeavored to undertake. Each Aquaron prepares in their own special
way as they face their ultimate adventure. Unfortunately, preparations were
not all they might have been and our friends ended up on Earth as miniscule
Fish. The fate of the Earth now depends on you, the player guiding the
Aquarons back to their vessel, where they will resize to save the Earth.
RESIZED TO SAVE THE WORLD
Resized are intreped Aquarons drank all the water covering the world to
return it to their own planet, where water was always welcome. The scientist
vowed never to meddle again, or at least not for a week or two and the people
around took great deep breaths.
TO LOAD THE GAME
Place disk 1 in df0: and switch on the computer.
HARD DISK INSTALLATION
Start your computer from workbench. Insert disk 1 into DF0: and click on the
GULP icon which appears. Drag the install icon onto your hard drive and
double click on it. Change disks as requested. When the installation has
finished if you have WB 2.0 select UPDATE from the window menu otherwise
close the existing open window and then re-open it. The GULP drawer should
now appear, click this open and then double click on the Gulp icon to start
Click on your required flag.
As you are the leader you get to choose the party to take along on your
mission. The choices are as follows:
MOVIE STARS SPORTS HEROES FAMOUS CHARACTERS POLITICIANS CUSTOM
To change from one selection to the next, click on the icon until your
required choice appears.
At the start of each level you will be given a SAVE PASSWORD. This is
distinct from the access password, as it will retain your score, position
and fish. When you click on a load icon a box will appear into which you
must type your save password.
Approach this icon with the mouse and it will turn the amber. Click on it and
the game will begin from the first level of the game.
The passwords for each level are given at the beginning of each level. It is a
a good idea to note these down as you go along. Using the passwords will
start you off with the least amount of fish you need to finish the level.
Using the save password usually makes playing a little easier than using the
SOUND EFFECTS OR MUSIC
Clicking between these icons will toggle between MUSIC, SOUND EFFECTS and
NO SOUND. Set this to the one you require.
ON BOARD STATUS SCREEN
As you begin a level your current status will be beamed up to the mother ship.
Displayed are names of your companians. Their individual scores and names
appear below their pictures. Your score statistics are also displayed here.
Your most important information on each levl will be shown in the centre of
this screen. The information will appear as follows:
PRE-LEVEL STATUS REPORT
SECRET MISSION INFO Complete the secret mission and get oodles of points.
MISSION TIME (top right)
LEVEL FAILURE STATUS REPORT
FAILURE INFORMATION OH DEAR!!!
RIGHT MOUSE BUTTON Return to main menu
LEFT MOUSE BUTTON Click the left mouse button to replay a level, but
but remember you will only have the minimum number
of fish for this level, as if you have used an
LEVEL SUCCESS STATUS REPORT
SUCCEED INFORMATION OH YES!!
SAVE GAME PASSWORD This password will restart the game at this point
holds the information needed to restor your score
and number of fish.
INSIDE THE LEVELS
These represent the number and type of different MORPHS that you have
available for this level. Below the MORPH representation is the number of
MORPHS that you have. Click on any box with the right mouse button and it
will change from individual to leader MORPHS, assuming that you have any
leader MORPHS for a particular level. Click on any box with the left mouse
button and it change from leader back to individual MORPHS.
Represents the currently selected MORPH. Clicking on a fish with the left
mouse button will apply this MORPH to the fish. Leader MORPHS are indicated
by seargent stripes at the corner of the box.
FIN ICON Press both mouse buttons over this icon to stop playing
the level and return to On Board Status Screen, form which you can replay the
level or return to menu.
CURRENT SCORE Displays your current score.
MESSAGW AREA Hold the cursor over a fish and it`s name will appear
followed by a message from the fish. When the game is paused the word pause
RADAR SCREEN White dots are your fish, the green dot is the start position
and the red dot is the exit.
TIME REMAINING Click on this with both mouse buttons and the game will
ARROW Use this to finish the level, once you have saved one or more fish.
This will then take you onto the next level. It is however, better to save
as many fish as you can before using this.
MORPHING THE AQUARONS
There are two ways to change your fish into different morphs. Either change
one at a time or set one fish as leader to change every fish that touches
the leader. Note: to be changed by a leader the fish must be facing the same
way as the leader. The following cannot be used as leaders: EXPLODE, TORPEDOS
BULLETS, HAMMER, WALL and PUFFER.
Right mouse button on required MORPH, then left mouse button on required fish
By selecting the picture of your required MORPH, from the top panel with the
right mouse button youu will be able to assign one of your trusty fishes to
be a leader. The leader fish will animate in his position and every fish that
touched him/her will be morphed into that MORPH type.
For example: Select a leader for springing, with the right mouse button. The
leader fish will stay in it`s position and gently spring up and down. Every
fish that then touches that fish will begin to spring into action.
INDIVIDUAL MORPH: Left mouse button on required MORPH, then left button on
By selecting the picture of yuor required MORPH, from the top panel with the
left mouse button you will be abale to change your selected fish into that
For example: Select a spring MORPH from the top panel. Then select a fish
with the left mouse button and your fish will spring into action.
CONTROL WITHIN THE GAME AREA
THE FISH HOOK
Use the mouse to control the fish hook.
BUBBLE Move the hook over a fish and a bubble will encase him or her. You
may now apply a MORPH to the fish by clickibg on the left mouse button. Hold
this over the fish for any length of time and the fish name will be displayed
on the message area, along with a message.
ARROW Move the hook near to the edge of the play area and it wil change into
an arrow. There are eight possible compass directions.
Note: While the cursor is an arrow you are still able to operate MORPH
INSIDE EACH LEVEL
MOVEABLE OBJECTS The movable objects will help you by operating switches
that your fish cannot reach and blocking off unpleasant areas. The fish can
push the objects around and over edges. The moveable object is always prone
to its environment, if it is on a slope it will roll. For example; On one lab
level, the eyeball rests on a shelf. By operating a nearby switch the shelf
will tilt, this causes the eyeball to roll down the shelf and fall off.
SWITCHES Move the fish over a switch or drop a moveable object onto it and
it will effect an area on the screen, by switching it on or off, opening or
closing it etc.. The area affected may be a door, a transporter, a death zone
a shelf a current or any one of the different action areas that are in the
game. Keep an eye on what changes and be careful that things do not change
for the worse.
TRANSPORTERS These are areas which will transport your fish from one area to
another. They may work both ways or be only one way. Note that some
transporters may need to be switched on using a nearby switch.
DEATH ZONES There are many areas of danger for the fish and the death zones
are the worst. Do not go anywhere near them unless you can find a switch to
DOORS Doors will open at the flick of a switch and come in many different
BITEABLE AREAS Your fish will need to chomp through here.
DRILLABLE AREAS These areas are tougher than biteable areas and will need to
be drilled through.
CURRENTS Currents flow through the water and will take your fish along with
them. Their speed and direction vary and some can be changed by switches.
EXPLODABLE AREAS Exploding through areas can be tough and unfortunately your
fish will be lost in the process. Set your fish to explode and watch him or
her approach a wall. When the fish is up against the wall turn it into a
puffer and wait for the explosion. Beware: you cannot turn a puffer into an
exploding fish but you can turn an exploding fish into a puffer. You can also
use Torpedo MORPHS to explode these areas.
MONSTERS There are some really mean creatures out there waiting for an
innocent fish to pass by. Get rid of these enemies by using a torpedo, bullet
hammer or exploding fish.
BONUSES Collect bonuses which will appear in many different forms.
EXTRA MORPHS Collect these to add to your inventory of MORPHS at the top of
FOOD Eat, munch and enjoy and gain lots of wonderful points.
CHANGING MORPHS If your fish swim over these areas your fish will change
into that type of MORPH.
IN THE SEA Not surprisingly, even for alien fish, the natural state of your
fish is in water. Your fish will swim along until they can go no further
rather than collide, they will turn around and swim in the opposite
IN THE AIR To travel through the air your fish must be MORPHED into fish
with watertanks. Now as they walk through the air they can use different
MORPHS that they can not use in water.
BITTING Bite through areas that are bitable.
DRILLING Drill through these areas that are drillable.
FLIPPING Use the tail of a fish to flip others through the air.
TORPEDO Torpedos can be used to destroy enemies and explodable areas.
WEIGHT Morph your fish into weights and watch hem drop through the water.
WATERTANK Use this underwater to make your fish rise up to the top. Use this
at the surface to make your fish walk out into the air.
PUFFER Use this and your fish will puff up to stop any other fish passing
by. Very useful if applied to an exploding fish for accuracy in blowing up
TURBO Speeds your fish though the water. Be careful not to hit a
collidable area as your fish will not withstand the collision.
WALL Turn your walking fish into a wall and it will stop any fish from
HAMMER Use the hammer to whack a monster over the head.
SPRING Use the spring MORPH to bounce over obsticles.
FLYING Fly through the air to rach otherwise unaccessable places.
BULLET Blast your enemies into oblivion with this Kamikaze MORPH.
BOTH AIR AND WATER MORPH
EXPLODE Use this to explode enemies and collidable areas.
If the program asks for a disk and having put in the requested disk it still
displays the same message, then reinsert the disk which was in the drive when
the message appeared and wait a few seconds. Once the drive light has gone on
and off then reinsert disk 3.
Do you have enough memory?
Hard drive version.
Make sure you have 420 chip(graphics) and 420(extra) memory.
Suggestions to increase: Hold down mouse buttons on boot-up and disable any
floppy diskdrives and then select boot without start-up. Then type "cd-gulp"
the "gulp" to start the game.
Typed by IGGY/HELLFIRE