Antheads: It Came from the Desert II Data Disk - Instructions
Welcome back to Lizard Breath. It's been real quiet these past five years,
but rumors have been circulating recently that "you-know-who" is back.
First, a bit of explanation about the copy routine necessary to create a
set of DESERT II disks. Originally we had planned to make DESERT II a data
disk for DESERT I. As DESERT II developed, however, we decided to make
some improvements in the Desert's gameplay environment. We had already
published the purchase price for DESERT II, so the Disk Copy route was the
only way we could get the game to you. If you haven't copied disks before
on the Amiga, make sure you read all the instructions. If you make a
mistake, don't worry just reboot and start again.
Following in the tradition of great sequels, IT CAME FROM THE DESERT II
takes place in the same little town of Lizard Breath, California,
four-and-a-half years after the defeat of the giant mutant ants. Many of
the residents are the same, but there are some new faces you'll encounter
at some point along the way...
The hero of DESERT II is Brick Nash, a tough, cynical ex-fighter pilot,
returned from distinguished service in the Korean War to an America with no
time for heroes. Now a truck driver, Brick gets a call from his kid
brother Andy, a new recruit in the Army. Andy is desperate; the next
morning, he and his fellow dogaces will be deployed 1000 yards from an
above-ground atomic bomb test. Andy tells of a hastily scrawled note
smuggled out of solitary confinement: "I am a scientist ... stop the test!
Lethal range ... 14-16 miles ... thousands will die ... Lizard Breath will
be annihilated! Go there ... warn Dr. Wells ... he alone can stop this
disaster!" Brick springs into action, hijacking a truck carrying the
plutonium bomb trigger. He is roaring towards Lizard Breath, unmindful
that the once-dormant ant nest has come alive once more, hungry for the
precious, life-giving plutonium. Brick realizes too late what he has
become: A glorified pizza delivery boy for some very tough customers. As
they cruch the truck with their metal-munching
mandibles, Brick is knocked unconscious. His nightmare is just beginning
The story begins on January 1, 1956. As Brick Nash, you must save the
hapless townfolk from being changed into mutant slaves -- a fate worse than
death. You must find and destroy the queen ant, breaking her hold over the
unsuspecting humans of Lizard Breath. You have only ten days to save the
townspeople and destroy the queen ant. If you fail, both you and the town
are lost. You need to find the evidence to convince the Mayor that the
town is doomed -- unless the ants and their queen are destroyed.
There has been some constructin in Lizard Breath, particularly at the
Hospital, although Godfrey's is still unfinished. The skills you developed
in DESERT I will be necessary for winning DESERT II; just let your reflexes
take over when you encounter a surprising situation. During the course of
the game, you will need to open a safe with a combination lock. It
operates exactly like a real one. Turn the dial clockwise twice to clear
the tumblers (you can use the fire button to speed up dial movement), stop
at the first number and press the fire button; turn the dial
counter-clockwise once past the second number, stop on the number and press
the fire button; turn clockwise to the third number, stop and press the
fire button; and finally, pull back on the joystick to open the safe.
INSTALLING IT CAME FROM THE DESERT II
INSTRUCTION FOR THE IT CAME FROM THE DESERT II-MASTER DISK
The installation procedure requires at least one megabyte of RAM and about
30 minutes; two drives will speed things up a little. The MASTER DISK
contains all the changes required and does the actual installation. All
you need are your original DESERT I disks(write protect them BEFORE
starting), and three blank disks(new ones are recommended). Label your
blank disks DESERT II REEL 1, DESERT II REEL 2, DESERT II REEL 3; then,
boot the MASTER DISK. The installation program will do the disk copying,
transfer the new files, and prompt you for all disk swaps. Watch your
drive indicator light and do not remove a disk while the light is on.
Please follow the instructions on your screen carefully, because any errors
can result in invalid game disks and may require executing the install
program again. Above all else, DO NOT write protect your DESERT II disks
until prompted to do so by the installation routine.
If you're installing DESERT II on a hard drive, reboot your computer, then
put DESERT II REEL I in DF0: and double-click on the HDInstall2 icon, then
follow the directions on your screen...