Keys to Maramon, The - Instructions
Machine-Specific Instructions for AMIGA Systems
To play the Amiga version of The Keys to Maramon, you will need an Amiga
Computer with at least 1 Mb of RAM. To install the game on a hard disk,
700 KB of free space is required.
To copy The Keys of Maramon onto your hard disk,
Make sure you have at least 700 KB of space available on your hard
Insert The Keys to Maramon diskette into a disk drive, and type
COPY DF0:#? DH0:KEYS
** NOTE ** The Keys to Maramon may not be compatible with all Amiga
To play from the self-booting diskette instead of hard disk,
Use DISKCOPY or any other disk-copying utility to copy The Keys to
Begin The Keys to Maramon by inserting the self-booting diskette and then
booting up the computer, the game will load automatically.
Begin by changing to The Keys to Maramon's directory, and then typing:
The title and copyright screens will appear, showing a ring of keys
and a view of The Elven Maid anchored outside Maramon harbor. The
flashing keyhole after the Version Number means "Press Any Key."
(You will see the flashing keyhole many times throughout the game.)
Press any key or joystick button, and the opening menu will appear.
THE OPENING MENU
The opening menu has two selections.
The screen will show you pictures of the four candidates for hero.
Select one by using the joystick or arrow keys to highlight the
appropriate one. Type in the name for your hero, up to 10 characters
long. Or press the "ENTER" key or joystick button to start with that
hero's standard name.
The game will start with your hero standing just inside the gates of
Maramon on Monday morning. Time is already passing.
Choose "Restart" to continue a game that you have previously saved.
Saving and Restoring Games is explained later.
HOW TO MOVE AND FIGHT
You may use either the keyboard or a joystick to move around Maramon
and fight monsters. The AMIGA version of The Keys to Maramon does
not provide mouse support.
Use the numeric keypad to move in any one of the eight directions:
1 = diagonal down & left
2 = straight down
3 = diagonal down & right
4 = straight left
5 = stops movement
6 = straight right
7 = diagonal up & left
8 = straight up
9 = diagonal up & right
To attack a monster in the direction the hero is facing, press the
Other "HOT" keys are included in the KeysQRef.txt file
In joystick mode, move the stick to travel through Maramon. Press
the button to attack a monster in the direction the hero is facing.
You must use the keyboard to activate certain commands when outside.
The commands and appropriate keys are listed in the KeysQRef.txt file.
HOW TO MAKE SELECTIONS
Inside buildings, and in other special locations, your possible
actions are listed on the screen. You may use either the keyboard
or a joystick to select an action. The AMIGA version of The Keys
to Maramon does not provide mouse support.
Select an action from the keyboard by highlighting it with the arrow
keys, then pressing the "ENTER" key or the space bar.
In some cases there will be more choices than will fit on the screen
at once. An example is the list of weapons you can buy at the weapon
store. The arrow keys will show the complete list.
With a joystick, select an action by highlighting it with the stick,
then pressing the button.
In some cases there will be more choices than will all fit on the
screen at once. An example is the list of weapons you can buy at the
weapon store. Moving the stick past the bottom of the list will
display more items; then moving it back past the top will display the
SAVING AND RESTARTING
Games can be saved at almost any time by selecting the "Quit" command
or pressing Q. When you do so, you will see four options: "Save
Game," "Restart Saved Game," "Quit," and "Xit."
You may have up to four positions---with the same or different
heroes---saved at the same time. When you select "Save Game," the
four positions are shown, identified with the letters "A through D"
and the names of the positions already saved (if any).
Select one of the four letters (by pressing "A"-"D"), and type a name
for the game position up to 14 letters long as a reminder to yourself.
Restart Saved Game
When you select "Restart Saved Game," you will see list of saved games
"A" through "D." Press the appropriate letter to restart a game.
Select "Quit" to quit the game in progress and return to the title
Select "Xit" to return to the game in progress without saving or